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Maeltstome
Mentally Assured Destruction
239
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Posted - 2013.01.05 10:49:00 -
[1] - Quote
I've often thought of this in the past, but for some reason never thought of posting it up... and i doubt im the first person so say this.
Anyway, idea:
Gives drones a new Anti-ECM 'mode'. With all other types of EWAR, other than ECM, you can achieve a lock on a ship even though your effectiveness may be gimped, but you can still sick-em' with drones. With ECM however this isn't the case and a falcon decloaking or a scorpion warping in and insta-jamming you becomes an issue. Enter the new drone E-War mode.
Jammed by some crap-tanked t1 frig despite your ECCM/Implants/Skills? Activate your drones in ECM mode to chase that frigate off and allow you to continue fighting. Rather than crit you all with a wall of text, ill break this into points
-Counters ECM without changing the modules or any ships related to it. -Gives smaller ships with less slots for ECCM a chance to fight back. -Doesn't effect fleet combat since the only person who can use this is someone who is jammed. A fleet will still be no more effective at popping an ECM ship other than the Drone damage bonus from the jammed ship -Gives drones a much needed buff in terms of versatility. -Stop the "25m-¦ = 5x ec-300's" trend by allowing 5 light combat drones to destroy EC-300's. Now you choose between e-war and anti-e-war for your drones. -This buff is still effected by all the weaknesses of drones, since they can be killed, kited (if larger drones) or just plain 'be tanked' if the ship has a buffer/active tank fit.
What is this change designed to achieve: -Make full mid slot ECM boats with signal amp lows more vulnerable when ganking in small gangs (ECM breaks small gang warfare more than any other e-war type - solo even more so) -Lets you mash EC-300's when you get unlucky and are bubble or trip jammed by them (as time goes on, more drones die, reducing the luck factor to 0%) -this is more effective against smaller targets, meaning larger ships still benefit from being better at ECM role (read: Drones are very vulnerable, frigs too. Cruisers and up can start fitting a tank/dps to counter this counter) -Doesn't weaken ECM's role as a counter to spider-tanking or chain-logi gangs, as ECM's overall strength is not changed.
Thoughts? |
Mizhir
Red Federation RvB - RED Federation
2351
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Posted - 2013.01.05 10:52:00 -
[2] - Quote
I like it. +1 If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |
Tsobai Hashimoto
FATAL Warfare Hopeless Addiction
71
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Posted - 2013.01.05 11:09:00 -
[3] - Quote
I do like this, and the drone UI overall needs a lot of work......could be something they slip in if it gets some discussion
Though the drone UI, if ever, isnt till after a good chuck of ship re balances, so, one year +? |
Maeltstome
Mentally Assured Destruction
241
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Posted - 2013.01.05 11:17:00 -
[4] - Quote
Tsobai Hashimoto wrote:I do like this, and the drone UI overall needs a lot of work......could be something they slip in if it gets some discussion
Though the drone UI, if ever, isnt till after a good chuck of ship re balances, so, one year +?
The ship re-balancing team are separate from the "game of drones" team i believe. Common misconception is that CCP only work on 1 thing at a time. I think we will see changes much sooner than that. |
Aralieus
Shadowbane Syndicate
63
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Posted - 2013.01.05 22:03:00 -
[5] - Quote
Indeed you are not the first to have this tweak on drones but I do wish your threrad success Oderint Dum Metuant |
Aralieus
Shadowbane Syndicate
63
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Posted - 2013.01.05 22:03:00 -
[6] - Quote
Double Post Oderint Dum Metuant |
Maeltstome
Mentally Assured Destruction
246
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Posted - 2013.01.05 22:31:00 -
[7] - Quote
Aralieus wrote:Indeed you are not the first to have this tweak on drones but I do wish your threrad success
I'd limit it to targeting ECM however - other forms of ewar you can manually tell your drones to attack through good target management. ECM is the only one that literally disables your ability to fight back, which necessitates a level of automation from drones to be effective. |
Tsobai Hashimoto
FATAL Warfare Hopeless Addiction
71
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Posted - 2013.01.05 22:45:00 -
[8] - Quote
Maeltstome wrote:Tsobai Hashimoto wrote:I do like this, and the drone UI overall needs a lot of work......could be something they slip in if it gets some discussion
Though the drone UI, if ever, isnt till after a good chuck of ship re balances, so, one year +? The ship re-balancing team are separate from the "game of drones" team i believe. Common misconception is that CCP only work on 1 thing at a time. I think we will see changes much sooner than that.
true but still will be awhile. all of the drone UI needs some TLC.
they have not talked much about it other than its on the radar. so best case summer. most likely next winter or later |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
443
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Posted - 2013.01.05 23:07:00 -
[9] - Quote
And with ECM often being applied beyond drone control range .. want to bend that rule to protect your ECM jollies?
ECM needs an overhaul, one that can not be sidestepped by making a change such as this .. by all means, it is a good idea and ought to be a fairly straight forward addition but don't think for a second that it solves much of anything as pertaining to ECM issues as the scenarios where it might be applicable are niche, if that.
The thumb twiddling mechanic that is ECM needs to go. Period. Don't much mind if they become god modules, shocks my balls and sets my hair on fire as long as I get to do something/anything for the duration (slight exaggeration for effect). That is the tricky part, as I personally cannot for the life of me think of an alternative to a lockout without borrowing from other eWar .. Have been toying with the idea of having sensor strength influence the jam time, the more hardened your electronics the harder they are to disrupt but when they are the results are all the more severe. Would give a boost to the ships most affected by ECM (everything sub-BC), playing to their strength which is faster locks while letting the big boys play to theirs which is higher sensor strengths (more benefit from ECCM), all without affecting the life expectancy of the ECM platforms - smaller ships are jammed long enough to get away, bigger ships = no change. Would mean that one can't rely on a single Griffin to keep 2-3 enemies permanently out of a fight (that is the power of ECM on frig level), but that is a good thing as it diversifies combat.
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Maeltstome
Mentally Assured Destruction
246
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Posted - 2013.01.06 01:13:00 -
[10] - Quote
Veshta Yoshida wrote:And with ECM often being applied beyond drone control range .. want to bend that rule to protect your ECM jollies? ECM needs an overhaul, one that can not be sidestepped by making a change such as this .. by all means, it is a good idea and ought to be a fairly straight forward addition but don't think for a second that it solves much of anything as pertaining to ECM issues as the scenarios where it might be applicable are niche, if that. The thumb twiddling mechanic that is ECM needs to go. Period. Don't much mind if they become god modules, shocks my balls and sets my hair on fire as long as I get to do something/anything for the duration (slight exaggeration for effect). That is the tricky part, as I personally cannot for the life of me think of an alternative to a lockout without borrowing from other eWar .. Have been toying with the idea of having sensor strength influence the jam time, the more hardened your electronics the harder they are to disrupt but when they are the results are all the more severe. Would give a boost to the ships most affected by ECM (everything sub-BC), playing to their strength which is faster locks while letting the big boys play to theirs which is higher sensor strengths (more benefit from ECCM), all without affecting the life expectancy of the ECM platforms - smaller ships are jammed long enough to get away, bigger ships = no change. Would mean that one can't rely on a single Griffin to keep 2-3 enemies permanently out of a fight (that is the power of ECM on frig level), but that is a good thing as it diversifies combat.
That is the limitation of the mechanic. This makes ecm drones less game-breaking with randomness and hurts frigs with stupid jam strength. It doesnt however really hurt ships like the scorpion or long range recon jams... but thats the point. |
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