|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Extraterra
German Angels Ev0ke
0
|
Posted - 2013.01.16 16:07:00 -
[1] - Quote
Zagdul wrote: Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
I agree with this ... Better then a useless armor rep bonus |

Extraterra
German Angels Ev0ke
0
|
Posted - 2013.01.16 16:17:00 -
[2] - Quote
Garviel Tarrant wrote:Extraterra wrote:Zagdul wrote: Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
I agree with this ... Better then a useless armor rep bonus Stop trying to make it a ******** shield blaster kiter.
Ok switch the extra Med Slot to Low Slots ... but no Armor Rep Bonus Please :) .. its bull**** |

Extraterra
German Angels Ev0ke
0
|
Posted - 2013.01.16 18:05:00 -
[3] - Quote
Sinigr Shadowsong wrote:IMO 2 Gallente Combat BC sharing same obsolete armor repair bonus is bad idea. Brutix would make great ship if it have another bonus. Giving it armor resists would make it to "Amarrish". What do you think of following second bonuses?
1) Increase maximum armor amount by X% per level (Pretty much like current armor T3 defensive bonuses). 2) Reduce penalty from armor modules and rigs by X% per level. 3) Mobility bonus (MWD Capacitor cost, AB duration cycle, MWD speed bonus etc). 4) Tackling bonus. It would be handful to have something like "Increase the range of Warp Disruptors and Warp Scramblers by X% per level" since brutix is slow armor ship with extremely close-range weapons so it might help to get in melee. 5) Drone damage bonus so it will be all-gank ship.
Now to Ferox. Medium-size turret sniping just doesn't work. The fact that player fit 250mm on Ferox might be caused by that Ferox is actually a "Noob Trap". New player see nice-looking ship, read description and bonuses and decide that it will work as sniping ship. Actually, what targets would you expect to be shot by medium rails?
+1 for 1) Increase maximum armor amount by X% per level (Pretty much like current armor T3 defensive bonuses) +1 for 4) Tackling bonus. It would be handful to have something like "Increase the range of Warp Disruptors and Warp Scramblers by X% per level" since brutix is slow armor ship with extremely close-range weapons so it might help to get in melee. |
|
|
|