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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Valleria Darkmoon
No Salvation
100
|
Posted - 2013.01.10 07:47:00 -
[631] - Quote
Maximus Andendare wrote:Valleria Darkmoon wrote: I suppose that is true by definition isn't it.
But that's not a reason to deny ships that are good in small scale, neither does it prevent you from training Amarr cruiser 3 before battlecruisers become racial skills if you feel Amarr are so much better in fleets.
Except training Amarr cruiser is utterly pointless if I've trained hybrids. It just makes no sense to shoehorn both ships in to a fail active tanking role that'll just be wasted when the ships are used in fleets or small gangs, especially now with the common inclusion of cheap T1 logi ships. edit: Also, it's not "I feel" Amarr are so much better in fleets. It IS that Amarr are better in fleets. Passive tank bonuses ARE better for fleets. Afflicting both Gallente combat BCs with self-repping active bonuses does nothing but gimp their use in group work.
You're reading something I didn't say and I don't know how you could have gotten it from what I wrote.
I was not suggesting Amarr get active tanking bonuses nor was I suggesting that Gallente are equal to Amarr in a fleet because passive resist bonus is much better for that. I guess I worded it poorly and what I should have said is that if you feel you don't want to use Gallente in a fleet or your FC won't take it then cross train. The active rep bonus on Gallente and the resistance bonus on Amarr is not new and if all you trained for is hybrids then you'll have to make do for now I don't think the general tanking trend between races could have escaped your notice for this long. You CAN still train lasers/drones if you want and getting Amarr cruiser 3 before battlecruiser becomes a racial skill will get you free SP for the Amarr battlecruisers when they do separate so it will benefit you anyway even if Amarr BC is a distant goal at best. Additionally cross training the guns is very easy if you have hybrids already as all the supporting gunnery skills apply to both so it's literally small energy turret then mediums, easy peasy.
If you just want Amarr bonuses on a Gallente ship then I wouldn't hold my breath if I were you, there might be a case for not having BOTH Gallente BCs with an active rep bonus but it will blow my mind if you get a resist or armor hp bonus instead. I wanted a HAM bonused Prophecy but I'm positive I won't get that either, so I will make do with what I have. |
El'Kaniery
Aries Engineering Quasar Generation
0
|
Posted - 2013.01.10 07:51:00 -
[632] - Quote
After some hours to play with the new fitting :
Harbinger :
This ship have really some problem for fitting. Need more cpu and more Pwg. Also if you had some mass, you need to increase the range. Because now this ship it's like a sentry. You are really slow and your agility is really bad. Perhpaps the best idea will be to give a bonus on the optimal range. (if you have 34 km in long range ammo), it's not a problem to be slow.
But now you can make nothing interesting with this harbinger.
Prophecy :
Look interesting. But pls put 50 m bandwidth and change the drone damage from 10 to 12.5 %. It's really difficult to manage 3 size of drone (75 m 2 heavy, 2 medium, 1 light).
Ferox : look Good
Drake : Put the damage bonus and all type of damage not only kinetic.
Brutix : nice modification with more agility look like interesting (will be more interesting if they are some modification on the armor rep).
Myrmidon : look also nice, But same problem then prophecy put the bandwidth at 125 less bonus or 50 with more bonus.
Cyclone : look good
Hurricane : look good too
But in the same time : I lot of problem of dps must be adjusted easily if you split the ammo. Ammo for gun short range and ammo for gun long range (like t2).
Per example : with this modification that will be possible to increase the dps for railgun in short range without modify the dps for blaster etc. |
Cyaron wars
D00M. Northern Coalition.
20
|
Posted - 2013.01.10 08:00:00 -
[633] - Quote
Brutix - Looks like this boat will keep it's role of most useless BC ever. I did some calculations for possible fittings using new data, guess what? - It's still same old crap that cannot fit anything as it was before :)
Armor rep bonus doesn't work well by looks of it. I'm not even trying to compare it to shield analogs like cyclone. Shield boats with ASB can still outperform armor boat.
Let's take a look on ASB vs armor tank. X-L ASB (most used mods for solo shield tanked boats) gives more tanking capability then for example dualrep Brutix. Also cyclone can fit damage mods like gyrostabs or BCUs in future while brutix has to make choice between damage mod and tank. DPS and range on that ship is laughable.
Can you please consider that in future when u will try to "Balance" ships?
I haven't mentioned reactive armor hardener just because it's damn crap. Before that stuff will reach maximum on resistances your armor is long gone. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
449
|
Posted - 2013.01.10 08:17:00 -
[634] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Do your job slave!
Prod them until they release the preliminary idea that you have obviously been advised of .. if it had been done in a timely manner this thread would have gone unnoticed for all but the hard-core as changes are on the whole minimal .. it is that 'on paper' less desirable Gallente bonus that is drawing most of the heat (or seems to be at any rate)...
Don't make me dig out the VitocGäó! |
dexington
Caldari Provisions Caldari State
525
|
Posted - 2013.01.10 08:27:00 -
[635] - Quote
CCP Fozzie wrote: Myrmidon: Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1) Fittings: 1050 PWG (-125), 400 CPU Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1) Drones (bandwidth / bay): 100 (+25) / 175 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 400
Buff or nerf?... the extra bandwidth is great for sentry drones but not really terrible important for standard drones, loosing the high/turret just seem to greatly reduce the advantage of the extra bandwidth. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Luscius Uta
Unleashed' Fury Forsaken Federation
34
|
Posted - 2013.01.10 08:50:00 -
[636] - Quote
I was hoping to see a Prophecy turned into a HAM boat, but for some reason, similar principles that were applied to new Amarr and Minmatar destroyers are now somewhat copied to Prophecy and Cyclone, turning them into Drone and Missile boats, respectively. Why can't Minmatar have both Battlecruisers as Projectile Turret boats...you don't plan to turn a Vagabond into a missile boat one day, I hope
As far as other ships are concerned, all current tier 2 Battlecruisers but Myrmidon changed for the worse....which I know is kind of a point, but a Hurricane recently got nerfed with powergrid reduction, and now this? A Drake will lose its utility high which sucks if you like doing C1/C2 sites for melted nanoribbons... but at least we have salvage drones now. I like that Ferox will keep its optimal range bonus so I can still hit stuff at 20km with Null ammo, but I would prefer +1 midslot over +1 lowslot. Both Gallente ships keep their active armour tanking bonus - good for PvE, bad for PvP. I say give Brutix 10% armour HP bonus per level, or a tracking, optimal or faloff bonus to Hybrids (well, maybe not faloff, as faloff bonuses on Hybrid Turrets are way inferior to faloff bonuses on Projectile Turrets). |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 08:54:00 -
[637] - Quote
Luscius Uta wrote:A Drake will lose its utility high which sucks if you like doing C1/C2 sites for melted nanoribbons... but at least we have salvage drones now. Sleepers wrecks are too difficult for them afaik. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 09:02:00 -
[638] - Quote
Valleria Darkmoon wrote:If you just want Amarr bonuses on a Gallente ship then I wouldn't hold my breath if I were you, there might be a case for not having BOTH Gallente BCs with an active rep bonus but it will blow my mind if you get a resist or armor hp bonus instead. Why? Armor HP bonus is just right in Gallente style - look at Proteus, or Erebus. |
Vilnius Zar
Ordo Ardish
581
|
Posted - 2013.01.10 09:05:00 -
[639] - Quote
I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right, it actually got buffed and by quite a bit too and in a group of ships that on the whole DID get nerfed (BCs are too good and need the nerfbat, overall) that's saying something. Same for the Cyclone, it's a really good ship now albeit just as niche as it was before (which is perfect).
@ CCP Fozzie:
I had a good look at the new Prophecy again and now I get where you're going with it. For pvp it's still slow as a fcking brick so unless you have planned some stuff for armor tanking in general and rigs in particular it's still not really viable. For PVE it will be a powerhouse (even more so due to almost complete damage type selection which generally is Amarr's issue) but using it like that DOES mean training up sentries. The problem is that outside a very niche (N)Geddon sentries aren't used by amarr so you're asking a relative newbie Amarr player to train something he probably won't ever use again unless he starts training other races.
So unless you have something in the works for the Sacrilege&Legion (and that better be a full-on 125/375) and perhaps one of the Command ships I'd urge you to reconsider. It would be too niche to ask people to train for, especially given the limited shelf life of a BC for PVE.
I realise that making it into the other option (HAMs) opens a can of worms in the way that it would be severely overpowered and you'd have to limit its midslots meaning you'd need to give it an extra high or low, which is just as silly, but unless you're actually planning to make some of the T2/T3 into full drone boats you can not expect people to train sentries. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Mars Theran
Red Rogue Squadron
1594
|
Posted - 2013.01.10 09:07:00 -
[640] - Quote
I've only been waiting for this for 3 weeks now. zubzubzubzubzubzubzubzub |
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Grunnax Aurelius
luna Oscura Clandestina Armada
4
|
Posted - 2013.01.10 09:09:00 -
[641] - Quote
Everybody here who like the drake say goodbye to it, it has now had its final hit with the nerf bat to oblivion.
My Reasons: They nerffed heavy missiles upon Retributions release, 20% reduced damage and range. Loosing a utility slot with the new re-balance. Tank is being nerffed with the new re-balance. Making it heavier and fatter on align and mass with new re-balance. Blooming its Ship Signature Radius with new re-balance. Oh look, i see a completely inconsiderable buff, increased cargo space.
CCP You kicked the Drake in the Balls enough with the Heavy Missile Nerf, it balanced it, now its just a ship that sits in station and collects dust.
Anyone here who thinks this to be an unreasonable assessment please say so and why.
EDIT: Cyclone is now a better ship to go for than the Drake IMO if your a missile boat pilot, with the new changes to the Cyclone. Covert Ops T2 Carrier (Covert Ops Command Hub): https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=178093 |
Mars Theran
Red Rogue Squadron
1594
|
Posted - 2013.01.10 09:24:00 -
[642] - Quote
Ammzi wrote:Harbinger being welped?
It's my estimation that they are almost all being welped. The prophecy is the exception, with it now becoming a much more desirable ship. Myrmi saw a nice little bonus in that it'll be able to--finally--launch 5 Heavies.
I don't consider myself an expert, but I'm hoping that testing on SISI will improve things. The changes don't look promising for the class if you ask me; mostly not so anyway. zubzubzubzubzubzubzubzub |
dexington
Caldari Provisions Caldari State
525
|
Posted - 2013.01.10 09:25:00 -
[643] - Quote
Grunnax Aurelius wrote:Everybody here who like the drake say goodbye to it, it has now had its final hit with the nerf bat to oblivion.
Quit the whining, just because the drake no longer is the obvious choice for everything, does not mean it's not useful. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Peter Powers
Terrorists of Dimensions Free 2 Play
119
|
Posted - 2013.01.10 09:34:00 -
[644] - Quote
changing my beloved prophecy to a droneboat?
is that really necessary? you end up with prophecy: drones damnation: missiles absolution: lasers
3 different weapon systems for the same hull?
seriously?
3rdPartyEve.net - your catalogue for 3rd party applications |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
407
|
Posted - 2013.01.10 09:43:00 -
[645] - Quote
Forgotten N Forsaken wrote:Are you Guys freaking Crazy?!?! Wtf are you doing to the Bc class. Your destroying them.
Cyclone, yes its a good fix
You have Essentially Ruined the hurricane and turned it in to a summer Breeze. The myrm.. Take more tank away from it, take a gun away.. But give it one more heavy? Wtf.. A triple rep Myrm T2 fit. Struggles now to tank 2 cruisers. Its bullshit. My friends fit of 2 caracals both push out over 500 dps each and that's balenced?
Harbinger...You have destroyed it. Its hard enough to fit and to tank it well. and ur killing off some of its PG WTF are you guys thinking?
Active armor tanks I love them personally thats Great bonus, But there Freak in Pointless B/c you guys have put in ASB and there is no way to compete with the rep cycle of those things for an armor tank. Most ships you fight run 2 of them and anyone who is worth there weight knows how to feather the reps so that the other one can be extreamly close to being reloaded.
You guys are KILLING are BC class ships for the most part. There was nothing wrong With the Old Hurricane. ITs counter was the Drake. And lets face it. Drake did much better in terms of out right tank. ANd if people had fit hams instead of heavys. The drake had just as much if not more dps and tank then the cane.
Cyclone and prophcy are Decent changes, but the rest is Really ****.
Dramatic are we?
The BC has been highly OP for years and years.. Imo they aren't being nerfed enough, imo the difference between a BC and a cruiser should be the same as the difference between a dessie and a frig. |
K Leb
Requiem of Hades Pangu Coalition
0
|
Posted - 2013.01.10 09:44:00 -
[646] - Quote
Why would harbinger has more mass than prophecy? The one with less armor, and no armor bonus, but has alot more mass?? |
Grath Telkin
Sniggerdly Pandemic Legion
1214
|
Posted - 2013.01.10 09:50:00 -
[647] - Quote
Vilnius Zar wrote:I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right.
Defend this statement.
Its both slower and harder to fit, and the damage increase wont be seen by anybody but the highest skilled players, so please tell me how having an extra flight of light drones is in any way a realistic buff? How and when in EVE does sensor strength matter when eveybody carries EC-300's which could care less what your sensor strength is? How does more lock range help a ship that can't really project damage past 20ish KM without being a glass tanked sniper? How does having a larger cargo bay make it better?
What, you think that the changed damage bonus matters that much? Nope, sorry, at BC4 its the same as it was before, at BC5 its stronger than it was but only marginally.
Slower, less hp, less fitting. That equals a nerf. Theres no solid argument for those changes to a platform that was always already super tight on fitting, slow, and usually light on hit points.
So I'll wait right here while you explain how it wasn't outright nerfed.
|
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 09:51:00 -
[648] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma.....
Very much this.
Fitting shield extender rigs on myrmidons and brutixes should not be a requirement but an option.
|
Karti Aivo
Carnivore Company
14
|
Posted - 2013.01.10 09:51:00 -
[649] - Quote
Peter Powers wrote:changing my beloved prophecy to a droneboat?
is that really necessary? you end up with prophecy: drones damnation: missiles absolution: lasers
3 different weapon systems for the same hull?
seriously?
I see a "rebalance" coming to damnation (and sacrilege) turning it into drone boats.
You will hate this idea, it will happen. |
Vilnius Zar
Ordo Ardish
581
|
Posted - 2013.01.10 09:54:00 -
[650] - Quote
Grath Telkin wrote:Vilnius Zar wrote:I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right. Defend this statement. Its both slower and harder to fit, and the damage increase wont be seen by anybody but the highest skilled players, so please tell me how having an extra flight of light drones is in any way a realistic buff? How and when in EVE does sensor strength matter when eveybody carries EC-300's which could care less what your sensor strength is? How does more lock range help a ship that can't really project damage past 20ish KM without being a glass tanked sniper? How does having a larger cargo bay make it better? What, you think that the changed damage bonus matters that much? Nope, sorry, at BC4 its the same as it was before, at BC5 its stronger than it was but only marginally. Slower, less hp, less fitting. That equals a nerf. Theres no solid argument for those changes to a platform that was always already super tight on fitting, slow, and usually light on hit points. So I'll wait right here while you explain how it wasn't outright nerfed.
- It does more damage due to getting a better damage bonus - it lost fitting but less than what a heavy pulse/beams needs so in effect it gained fitting - it uses less cap for its weapons now (while doing more damage) - it gained 25m3 meaning it can now be 5 light+5 medium (this is a huge increase, if you think otherwise you're wrong)
So yes it got buffed, and in an overall nerf for BCs that is HUGE.
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
|
Apostrophe Diacritic
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.01.10 09:57:00 -
[651] - Quote
Grath Telkin wrote:Vilnius Zar wrote:I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right. Defend this statement. Its both slower and harder to fit, and the damage increase wont be seen by anybody but the highest skilled players, so please tell me how having an extra flight of light drones is in any way a realistic buff? How and when in EVE does sensor strength matter when eveybody carries EC-300's which could care less what your sensor strength is? How does more lock range help a ship that can't really project damage past 20ish KM without being a glass tanked sniper? How does having a larger cargo bay make it better? What, you think that the changed damage bonus matters that much? Nope, sorry, at BC4 its the same as it was before, at BC5 its stronger than it was but only marginally. Slower, less hp, less fitting. That equals a nerf. Theres no solid argument for those changes to a platform that was always already super tight on fitting, slow, and usually light on hit points. So I'll wait right here while you explain how it wasn't outright nerfed.
Its easier to fit now, even with 5 in AWU one turret needs 187 PG, and they took 175 from harbinger, so it is actually a slight buff for ppl with AWU 5, and for majority that does not have it its a solid buff. Pilots with AWU 4 gain 15 PG from these "nerfs". Same for CPU but there the difference is really small, 1.3 more CPU after the "nerf". So the only real nerf is speed. Yeah 2% more mass is really gonna slow you down. Totally ruined the ship. Stop whining. 300000 more mass is gonna slow down mwd fit harby by like 20m/s, and afterburner fit by ~5m/s. |
Michael Harari
The Hatchery Team Liquid
468
|
Posted - 2013.01.10 10:00:00 -
[652] - Quote
dexington wrote:Grunnax Aurelius wrote:Everybody here who like the drake say goodbye to it, it has now had its final hit with the nerf bat to oblivion. Quit the whining, just because the drake no longer is the obvious choice for everything, does not mean it's not useful.
What would you use the drake for? |
NorthCrossroad
EVE University Ivy League
44
|
Posted - 2013.01.10 10:07:00 -
[653] - Quote
Changes are ok. They will definitely shake things up.
The only thing that really makes me wonder - armor rep bonus on both gallente. It should be changed on one of the hulls. Maybe drone MWD bonus for myrm. Or a tracking bonus on brutix. |
El'Kaniery
Aries Engineering Quasar Generation
0
|
Posted - 2013.01.10 10:12:00 -
[654] - Quote
Vilnius Zar wrote:Grath Telkin wrote:Vilnius Zar wrote:I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right. Defend this statement. Its both slower and harder to fit, and the damage increase wont be seen by anybody but the highest skilled players, so please tell me how having an extra flight of light drones is in any way a realistic buff? How and when in EVE does sensor strength matter when eveybody carries EC-300's which could care less what your sensor strength is? How does more lock range help a ship that can't really project damage past 20ish KM without being a glass tanked sniper? How does having a larger cargo bay make it better? What, you think that the changed damage bonus matters that much? Nope, sorry, at BC4 its the same as it was before, at BC5 its stronger than it was but only marginally. Slower, less hp, less fitting. That equals a nerf. Theres no solid argument for those changes to a platform that was always already super tight on fitting, slow, and usually light on hit points. So I'll wait right here while you explain how it wasn't outright nerfed. - It does more damage due to getting a better damage bonus - it lost fitting but less than what a heavy pulse/beams needs so in effect it gained fitting - it uses less cap for its weapons now (while doing more damage) - it gained 25m3 meaning it can now be 5 light+5 medium (this is a huge increase, if you think otherwise you're wrong) - yes it got a speed loss, a whopping 10 m/s on MWD, and while it's already too slow I'm not even going to bother/consider marginal stuff like that. So yes it got buffed, and in an overall nerf for BCs that is HUGE.
Have one time fly a harbinger guy. I believe never ...
More damage is not a bonus if you can hit your target (range medium laser without optimal bonus is cheat).
Your tanking now is really not good. Your speed and agility a joke. I prefere to loose 17 % of dps. But to have more range and more agility. Now this ship is a sentry without tanking and without range and without speed, without agility.
About increase capacitor, i prefere to be not cap stable and use cap booster, if i have some range. No this harbinger is not viable in pvp.
You can use is if somebody come in short range... no this is don't work too if it's small ship you don't have the tracking to kill them. if it's a BC size all have more ration dps tanking ... |
Vilnius Zar
Ordo Ardish
581
|
Posted - 2013.01.10 10:18:00 -
[655] - Quote
El'Kaniery wrote:Vilnius Zar wrote:Grath Telkin wrote:Vilnius Zar wrote:I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right. Defend this statement. Its both slower and harder to fit, and the damage increase wont be seen by anybody but the highest skilled players, so please tell me how having an extra flight of light drones is in any way a realistic buff? How and when in EVE does sensor strength matter when eveybody carries EC-300's which could care less what your sensor strength is? How does more lock range help a ship that can't really project damage past 20ish KM without being a glass tanked sniper? How does having a larger cargo bay make it better? What, you think that the changed damage bonus matters that much? Nope, sorry, at BC4 its the same as it was before, at BC5 its stronger than it was but only marginally. Slower, less hp, less fitting. That equals a nerf. Theres no solid argument for those changes to a platform that was always already super tight on fitting, slow, and usually light on hit points. So I'll wait right here while you explain how it wasn't outright nerfed. - It does more damage due to getting a better damage bonus - it lost fitting but less than what a heavy pulse/beams needs so in effect it gained fitting - it uses less cap for its weapons now (while doing more damage) - it gained 25m3 meaning it can now be 5 light+5 medium (this is a huge increase, if you think otherwise you're wrong) - yes it got a speed loss, a whopping 10 m/s on MWD, and while it's already too slow I'm not even going to bother/consider marginal stuff like that. So yes it got buffed, and in an overall nerf for BCs that is HUGE. Have one time fly a harbinger guy. I believe never ... More damage is not a bonus if you can hit your target (range medium laser without optimal bonus is cheat). Your tanking now is really not good. Your speed and agility a joke. I prefere to loose 17 % of dps. But to have more range and more agility. Now this ship is a sentry without tanking and without range and without speed, without agility. About increase capacitor, i prefere to be not cap stable and use cap booster, if i have some range. No this harbinger is not viable in pvp. You can use is if somebody come in short range... no this is don't work too if it's small ship you don't have the tracking to kill them. if it's a BC size all have more ration dps tanking ...
I'm probably not the only one to say "WHAT?"
Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Shrrrg
Friends Of Harassment
0
|
Posted - 2013.01.10 10:36:00 -
[656] - Quote
Why all the hate against utility slots from you CCP? We have seen it on the cruisers and now on the battlecruisers. Why Also the extra Cpu on the Ferox is really interresting. You dont really need it. The only fitting where cpu was somewhat tight was a remote rep fit which you killed |
Mund Richard
248
|
Posted - 2013.01.10 10:47:00 -
[657] - Quote
Grath Telkin wrote:Everybody that says this didnt notice the great big glaring hint about armor tanking changes on the first page of this thread. Until glaring hints are in patchnotes already live on TQ, my ability to notice them is proportionately reduced by how likely they are to be implemented, and how much I like them and think it helps even out the playfield. Currently: Likelyhood: 100% between now and the heat death of the universe. How much I like it: 0%, can't like what I don't know. Yea, I don't like surprise parties as well. I'm such a person. Once we know what happens with armor, we can bring them in into this debate, and... start all over? yay
Sinzor Aumer wrote:Grath Telkin wrote:You want to use BEAMS on a ship that already suffers crippling fitting issues? Cant believe I thumb up a PL dude. Ganthrithor wrote:I think you need to re-evaluate your approach. Stop pigeon-holing ships. Let Gallente ships continue to choose between armor and shield tanks. Stop stripping away utility highslots. Stop nerfing mobility on already-clumsy ships. ...and a Goon dude. It's such a thread, ain't it? Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 10:49:00 -
[658] - Quote
TrouserDeagle wrote:Admit it, you want something other than rep bonus on your brutix just so you can shield fit it better and shoot null everywhere. Disgusting.
With 4 med slots and such a crap second bonus there's no much of a choice than shield fit it to make it look usefull for something another can do as well and even better.
Change this silly rep bonus for a +fall off or [whatever sh+»t you can come with] will not change the fact as soon as you put a single plate on ti ti will still be using the shortest range weapon system and be slower. In short, the stupid way to fit whatever Brutix before and after changes as they stand is to put a single armor mod on it.
That simple because active armor tanking is awful, badly designed on Gallente hulls and add insult to injury make almost as slow than Amarr but with 50% less range to your weapons.
But please be my guest to keep putting plates on your Brutix after changes with this ridiculous active rep bonus. |
X ATM092
The Hatchery Team Liquid
46
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Posted - 2013.01.10 10:49:00 -
[659] - Quote
Give the harb a little more agility and speed if you're going to make the prophecy a legit brick boat. That way amarr are offered a genuine choice of playstyle. It makes no sense for both to have the same speed. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
409
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Posted - 2013.01.10 10:49:00 -
[660] - Quote
Michael Harari wrote:dexington wrote:Grunnax Aurelius wrote:Everybody here who like the drake say goodbye to it, it has now had its final hit with the nerf bat to oblivion. Quit the whining, just because the drake no longer is the obvious choice for everything, does not mean it's not useful. What would you use the drake for?
Same its used for now...
A cheap shield ship that gives good tank/gank for its price.. |
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