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Thread Statistics | Show CCP posts - 24 post(s) |
miiriiah
Republic Military School Minmatar Republic
5
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Posted - 2013.01.27 22:45:00 -
[1771] - Quote
Shade Alidiana wrote:miiriiah wrote:Shade Alidiana wrote:6 650 artys 2 HMLs 10mn ab, tracking computer, med shield booster with boost amplifier dcu, pds, te, 3 gyros collision accelerator, ambit extension (thinking of swapping to something for range), semiconductor
5 hobgoblins 1 armor bot
shooting mostly plasma and titanium while still carrying some emps and fusions for npcs that love them, all kinds of missiles, quakes for angel BS reaching and exceeding 600 dps with this. The fit is mixed t2/faction. [Hurricane, New Setup 2] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II 10MN Afterburner II Pithi B-Type Small Shield Booster Adaptive Invulnerability Field II Explosive Deflection Field II 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M Salvager II [empty high slot] Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Operational Solidifier I 607 dps, cheaper faction ammo(slower RoF), can change gyro for more range, but even with 2 TE's it way outranges yours, tiny agi loss and 5-6 m/s loss is rather insignificant. And warriors > hobgoblins for angels Anything more universal, without any refitting to run whatever mission out there? But I like the fitting (except the salvager and no TC), although it may have troubles in close. At least after some changes it's worth testing. (errrm what, small booster?!)
Pithi B small > medium t2 booster |
Shade Alidiana
PROSPERO Corporation
36
|
Posted - 2013.01.27 22:50:00 -
[1772] - Quote
More used to medium dread guristas. more boost at the cost of cap, and it's comparatively cheap. The fit lives around 6 minutes with my implants and skills. |
Nagarythe Tinurandir
Tormented of Destiny Zombie Ninja Space Bears
97
|
Posted - 2013.01.27 23:12:00 -
[1773] - Quote
Shade Alidiana wrote: all the things you said.
if you don't want to train missiles for the cyclone, thats ok. i have flown the cane for a long time too, with a very similar fitting. however the cane is post-patch still fine for the things you want to do. there is now reason to boost it torwards PVE content.
(although off topic: i can't understand how you think the vargur is boring. you can do so much more PVE content with a vargur, the cane never could cope with.... but suit yourself ;) )
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Shade Alidiana
PROSPERO Corporation
36
|
Posted - 2013.01.27 23:19:00 -
[1774] - Quote
Nagarythe Tinurandir wrote:Shade Alidiana wrote: all the things you said. if you don't want to train missiles for the cyclone, thats ok. i have flown the cane for a long time too, with a very similar fitting. however the cane is post-patch still fine for the things you want to do. there is now reason to boost it torwards PVE content. (although off topic: i can't understand how you think the vargur is boring. you can do so much more PVE content with a vargur, the cane never could cope with.... but suit yourself ;) )
that fit is what does any lvl4 out there for me since.. 2010? Maybe so. I continue to upgrade it and learn for it, some time ago becoming capable to do what i said: no re-entering. At any mission. What can Vargur offer me? Tank, mostly. It's generally tankier and more accurate than tempest and more cost-effecient, but.. Tempest is enough for l4s as well.
I started considering null/wh pve some time ago, still don't go to pvp because of.. just disliking blowing someone up. However it can couse interesting conversation after the fight. At the same time, I love shooting. So NPCs are like target drones.
P. S. I really love Naga now, but it can't boast completing every mission.. Sometimes it needs assistance to take orbiting frigs that are initially too close for rails to hit. And Hurri is always a ship for continuous joy of fight, when isk are not considered worth a thought (but with the concern to save ammo if possible) |
To mare
Advanced Technology
164
|
Posted - 2013.01.28 03:50:00 -
[1775] - Quote
i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers (which is why the assault ships whit a 10% bonus have only 1 bonus and not 2 )
they put too much difference from lv4 to lv5
no one fit gang links now on BCs i dont see the situation changing anytime soon so i dont really see the reason for this last last rebalancing most of the ppl just want a free utility high for a neut also this last change really boost a ship wich dont need boosting the drake and it boost the brutix in a wrong way, that ship need its armor rep changed for something else i dont really care what give it back 7 turret and the 5% bonus and switch the rep bonus for something useful tracking, falloff, hell even another damage bonus but at leas it will use 2 bonus for the uber dps |
Vayn Baxtor
Community for Justice Paradox Trust
21
|
Posted - 2013.01.28 04:36:00 -
[1776] - Quote
I'm confused about the Cyclone too.
I'd go as far and say I'm actually happy with Cyclone's current bonuses/layout - even if it is crap in public and on the field. I really don't know if the Sebiestor engineers are going to listen to this one :D. I'm not a fan of a Hurricane clone (no pun), so I understand the idea of going missiles as that is intended to be Minmatar's secondary. But in all honesty, I just find it doesn't fit this ship well.
Since it is a Command Ship's base hull, I was hoping if we could actually see more buddy-orientated traits. Somewhere, Ferox could need this too as the other two BCs outweight specific aspects. In other words, I'd almost want to see Cyclone/Ferox have additional midslots so they can at least be flexible enough to provide Ewar or buddy-buffing stuff. The role bonus imo should be changed to a general gang supporting modules bonus; that being Tracking Links, Remote Sensor Booster, ECCM.
Or heck, neut range, despite that being more of an Amarr trait. But you get my drift regarding some versatility/out of the box suggestion.
I don't see any sense in asking for more DPS as one would just have to go for Hurricane or anything else non-Ferox on Caldari BC side. Likewise, missile RoF for Cyclone -> meh. In other words, I don't really see why anyone should go for Cyclone when Hurricane is clearly going to be topdog - and I'm already excluding the Tornado. |
Fon Revedhort
Monks of War Out of Sight.
961
|
Posted - 2013.01.28 05:21:00 -
[1777] - Quote
To mare wrote:i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus It's 66.(6)% actually (1*1.25/0.75) since bonuses multiply each other, but yeah...
No idea why CCP insists on such a big difference between cruisers and BCs. I mean, extra slot or two plus twice HP is already a fair trade for mobility, why should there also exist such a huge DPS gain from bonuses? This 'special treatment' case introduces a really dangerous precedent. 14 |
Zarnak Wulf
In Exile.
998
|
Posted - 2013.01.28 05:32:00 -
[1778] - Quote
I got on today and tried out both the Harbinger and Cyclone. My current fit on TQ with the Harb is heavy pulses and a 1600 plate. In order to achieve that I need both a genolution set of implants (3% more pg) AND a medium ACR. I'm happy to say that the implants are enough with the future Harb to get the same fit without the rig helo. As I'm able to fit a third trimark the EHP doesn't take a hit.
You can of course skip the implants and use a MACR but your EHP will suffer then. The firepower was pretty jaw-dropping. I have damage implants. With those, conflag, two heat sinks, and a flight of Valkyries I was getting a blistering 890 DPS overheated. Room for a small nuet and a flight of lights gives the Harb some frigate protection. I took it into a few fights and it handled pretty well. A little slow to warp out but we all expected that.
The Cyclone is a ridiculously tight fit. I posted a fit for it earlier. Here it is again: High: HAM II x 5 Medium unstable neut Small unstable neut Mid: Experimental MWD X-LASB Adaptive Invuln II Faint Epsilon Scrambler Fleeting propulsion inhibitor Low: Internal force field array BCU II x 2 Overdrive II Nano II Rigs: EM shield x 2 Thermal
2-3 CPU to spare. I didn't have my geno set on this one. Consistent if mediocre DPS. One medium and one small neut is great utility even if it drives my OCD crazy. Great Burst tank. The one outstanding feature that is unsung is it's speed. 2268m/a overheated. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
259
|
Posted - 2013.01.28 07:38:00 -
[1779] - Quote
To mare wrote:i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers The Drake will gain 3% overall kinetic damage from its missiles and a utility slot it will struggle to fill. In exchange it is losing almost 15% of any other missile types damage. Please do enlighten me as to how terrible this buff is for all non Drake users.
Admittedly, for PvE purposes, of the 13 races you can fight, (not including Jove or Sleepers given their omnitank,) kinetic is only the primary or secondary vulnerability for 69%. What a crying shame... MODULAR DRONES
MORE ORE SHIPS |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
4
|
Posted - 2013.01.28 09:47:00 -
[1780] - Quote
About Prophecy.
Pls make a modification on the bandwitch 75 is really not easy to use.
Drone bonus (10%) ---> 12.5 % Bandwitch (75) --> 50
That will be better
Harbinger Still to difficult for the fitting ( we have some problem pwd or cpu) depend what you would like to fit.
Drake damage bonus on all resistance.
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To mare
Advanced Technology
164
|
Posted - 2013.01.28 11:42:00 -
[1781] - Quote
Hakan MacTrew wrote:To mare wrote:i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers The Drake will gain 3% overall kinetic damage from its missiles and a utility slot it will struggle to fill. In exchange it is losing almost 15% of any other missile types damage. Please do enlighten me as to how terrible this buff is for all non Drake users. Admittedly, for PvE purposes, of the 13 races you can fight, (not including Jove or Sleepers given their omnitank,) kinetic is only the primary or secondary vulnerability for 69%. What a crying shame...
my complain its a boost for pvp where you goin to se kin anyway but i understand pve user. so thats my point give it back the 7 launcher and 5%bonus. |
Gosti Kahanid
Farstriders Apocalypse Now.
6
|
Posted - 2013.01.28 12:11:00 -
[1782] - Quote
or give it a 10% Bonus to kinetic and 5% to the other Types. With this kinetic ist still the strongest, but it closes the gab betwenn the others An Amarr-Frig once hat a Bonus-split like this, only with EM on the strongest Site.
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To mare
Advanced Technology
164
|
Posted - 2013.01.28 12:17:00 -
[1783] - Quote
Gosti Kahanid wrote:or give it a 10% Bonus to kinetic and 5% to the other Types. With this kinetic ist still the strongest, but it closes the gab betwenn the others An Amarr-Frig once hat a Bonus-split like this, only with EM on the strongest Site.
if it lose the resist bonus with that change its kind of fine to me 2 5% bonus 1 5% to all missile and a addictional 5% to kin sound reasonable but 10% dps bonus and a resist bonus its just too much |
Crazy KSK
Tsunami Cartel Gank for Profit
28
|
Posted - 2013.01.28 12:58:00 -
[1784] - Quote
on sisi I just lost to this drake
Quote: [Drake, New Setup 2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Warp Disruptor II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
in my ferox
Quote: [Ferox, New Setup 2] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank?
Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse
giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further
yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range
alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
Quote CCP Fozzie: ... The days of balance and forget are over.
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Goldensaver
Marsuud And Sons Industries
127
|
Posted - 2013.01.28 13:44:00 -
[1785] - Quote
Hakan MacTrew wrote:To mare wrote:i dont really like all those 10% bonus (except the drones one)
they make kind of useless double damage bonused ships like the hurricane since it take 2 bonus to get a slightly better performance than 1, brutix drake harbinger get a +50% dps with 1 bonus, the cane get a +58% using 2 bonus and they all have the same nmuber of turrets or launchers The Drake will gain 3% overall kinetic damage from its missiles and a utility slot it will struggle to fill. In exchange it is losing almost 15% of any other missile types damage. Please do enlighten me as to how terrible this buff is for all non Drake users. Admittedly, for PvE purposes, of the 13 races you can fight, (not including Jove or Sleepers given their omnitank,) kinetic is only the primary or secondary vulnerability for 69%. What a crying shame... Yeah, that's just one damage type compared tot he 'Cane's selectable damage on the Drake.
And on the Harb they had to put all that damage in one bonus because they NEEDED another bonus just so you can fire the guns. Something the 'Cane doesn't have to worry about.
Not gonna bother with the Brutix. Just going to ask when you saw them, if ever before now/this next patch.
And as someone pointed out earlier: 66% boost. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.01.28 13:59:00 -
[1786] - Quote
Crazy KSK wrote:on sisi I just lost to this drake Quote: [Drake, New Setup 2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Warp Disruptor II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
in my ferox Quote: [Ferox, New Setup 2] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank? Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
its odd that CCP don't seem to see this problem at all atm the only reason to fly a ferox is that its cheaper than the drake so after the patch the ferox will be even more obsolete........
The bottom line is the drake still needs to be nerfed the drake is the only bc unchanged in any meaningful way |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.01.28 14:12:00 -
[1787] - Quote
Drake: Battlecruiser skill bonuses: 10% bonus to heavy and heavy assault missile kinetic damage Fixed Bonus: Can fit Warfare Link modules Slot layout: 7 H (-1), 5 M, 5 L , 6 Launchers (-1) Fittings: 800 PWG (-50), 500 CPU (-25) Defense (shields / armor / hull) : 4650(-819) / 3250(-658) / 3750(-156) Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 450 (+105)
something like this i think makes more sense and makes sure the ferox is actually tankier. Although i still think, sig radius is still too high across the board. |
Gosti Kahanid
Farstriders Apocalypse Now.
7
|
Posted - 2013.01.28 14:13:00 -
[1788] - Quote
To mare wrote:Gosti Kahanid wrote:or give it a 10% Bonus to kinetic and 5% to the other Types. With this kinetic ist still the strongest, but it closes the gab betwenn the others An Amarr-Frig once hat a Bonus-split like this, only with EM on the strongest Site.
if it lose the resist bonus with that change its kind of fine to me 2 5% bonus 1 5% to all missile and a addictional 5% to kin sound reasonable but 10% dps bonus and a resist bonus its just too much
What I meant was one Bonus, not splittet in two. Like "10% bonus to heavy and heavy assault missile kinetic damage and 5% to EM, Therm and Explo-damage" |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.01.28 14:21:00 -
[1789] - Quote
Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: Can fit Warfare Link modules Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1) Fittings: 1250 PWG (+175), 510 CPU (+35) Defense (shields / armor / hull) : 5200(+317) / 3500(+81) / 4000(+94) Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 150 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 475 (+130)
I think the ferox should be more like this a bigger buff to tank and speed as its barely been buffed at all and would give it stronger buffer than the cyclone which being a buffer tanked ship makes more sense. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.01.28 14:30:00 -
[1790] - Quote
Myrmidon: Battlecruiser skill bonuses: 5% hybrid damage bonus 10% bonus to drone damage and hitpoints Fixed Bonus: Can fit Warfare Link modules Slot layout: 5 H (-1), 5 M, 6 L, 4 turrets (-1) Fittings: 1050 PWG (-125), 400 CPU Defense (shields / armor / hull) : 4000(+106) / 4300(-388) / 4750(+453) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1) Drones (bandwidth / bay): 100 (+25) / 200 (+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 400
This is what the Myrmidon should look like following the vexor - domi line which allows for more shield fits |
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Bouh Revetoile
Barricade.
229
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Posted - 2013.01.28 14:32:00 -
[1791] - Quote
Crazy KSK wrote: it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank?
Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse
giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further
yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range
alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
You are seeing this the wrong way IMO, and your suggestion to increase the bonus to 20% instead of 10 is the symptom. Why don't you try a more kity fit with one or two TE in the lows instead of all these MFS ? With only one TE, you reach 417dps@10,8 + 11,3km with null. Fitted like your Drake was, you can even kite him, and that's playing the strength of the Ferox : the range bonus.
Because be honest : considering the bonuses, the Ferox is not the brawler one, even if you'd like it to be so ; whereas this Drake not a kiting ship at all (rage HAM : 15km range ; CN HAM : 20km range ; should your target go away from you, you won't hit her).
PS : and come on, you can't ask for full takle, kiting range and brawl dps AND ehp !! |
Zarnak Wulf
In Exile.
999
|
Posted - 2013.01.28 15:13:00 -
[1792] - Quote
Bouh Revetoile wrote:Crazy KSK wrote: it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank?
Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse
giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further
yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range
alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
You are seeing this the wrong way IMO, and your suggestion to increase the bonus to 20% instead of 10 is the symptom. Why don't you try a more kity fit with one or two TE in the lows instead of all these MFS ? With only one TE, you reach 417dps@10,8 + 11,3km with null. Fitted like your Drake was, you can even kite him, and that's playing the strength of the Ferox : the range bonus. Because be honest : considering the bonuses, the Ferox is not the brawler one, even if you'd like it to be so ; whereas this Drake not a kiting ship at all (rage HAM : 15km range ; CN HAM : 20km range ; should your target go away from you, you won't hit her). PS : and come on, you can't ask for full takle, kiting range and brawl dps AND ehp !!
+1
The Ferox has eight high slots and 7 turrets. Typo? If you need a web I would downgrade to Ions on the Ferox and use a X-LASB for a tank. It gives a much bigger bang for the buck. If you want a buffer then skip the web and fit two LSE and neutrons and accept being more of a fleet ship in that configuration.
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PaNtHeeRa
Rep-X Hashashin Cartel
97
|
Posted - 2013.01.28 16:00:00 -
[1793] - Quote
I still dont get it... Wasnt the Drake supposed to lose its resist bonus? Shouldnt the Ferox be more like the Moa?
Most of the other ships are fine with the Armor repper changes coming. Still dont really care for the repper bonus on Gallente ships but we shall see how well it works with the changes. |
Scuzzy Logic
Midnight Elites Echelon Rising
4
|
Posted - 2013.01.28 16:43:00 -
[1794] - Quote
Could someone PLEASE explain to me why the harbinger is getting hit? It's already lackluster after the cruiser buffs and now it just seems like it'd be on-par with the others. There seems to be no reason why it needs to lose two slotsother than CCP hating the proliferation of the old ''good'' BCs. |
Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
396
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Posted - 2013.01.28 16:51:00 -
[1795] - Quote
Scuzzy Logic wrote:Could someone PLEASE explain to me why the harbinger is getting hit? It's already lackluster after the cruiser buffs and now it just seems like it'd be on-par with the others. There seems to be no reason why it needs to lose two slotsother than CCP hating the proliferation of the old ''good'' BCs.
Binger is loosing 1 slot and is actually better after the patch.
Stop being bad and basing your opinions off of fail forum posters please.
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Saul Elsyn
Sturmvogel Squadron
51
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Posted - 2013.01.28 20:02:00 -
[1796] - Quote
I wish 'Combat Ships' were actually given a specific role... If I was doing this I'd divide them into 'Assault' and 'Artillery' types or 'Assault' and 'Siege' or something. Assault do more damage, maybe even have a role bonus to capacitor or powergrid use of weapons. Artillery have much greater range, maybe even a role bonus to range or something. Siege tank better...
Right now Combat Ships are kind of bland... they do damage and tank, and that's it. They really are just ships... |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
510
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Posted - 2013.01.28 20:10:00 -
[1797] - Quote
Saul Elsyn wrote:I wish 'Combat Ships' were actually given a specific role... If I was doing this I'd divide them into 'Assault' and 'Artillery' types or 'Assault' and 'Siege' or something. Assault do more damage, maybe even have a role bonus to capacitor or powergrid use of weapons. Artillery have much greater range, maybe even a role bonus to range or something. Siege tank better...
CCP originally proposed a "bombardment" role, which sounds like your long-range "siege" thing. They deleted the "bombardment" idea after realising that it wasn't a role that could be restricted sensibly to a class of ships, but a fundamental ability of all ships. Meaning that any ship can fit long-range weapons and play the "bombardment" role - the only way to restrict it would be to give bonuses to, say, beam lasers - but that would result in a very restricted ship of limited value elsewhere, and basically just annoy everyone. |
Saul Elsyn
Sturmvogel Squadron
51
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Posted - 2013.01.28 20:21:00 -
[1798] - Quote
Gypsio III wrote:Saul Elsyn wrote:I wish 'Combat Ships' were actually given a specific role... If I was doing this I'd divide them into 'Assault' and 'Artillery' types or 'Assault' and 'Siege' or something. Assault do more damage, maybe even have a role bonus to capacitor or powergrid use of weapons. Artillery have much greater range, maybe even a role bonus to range or something. Siege tank better... CCP originally proposed a "bombardment" role, which sounds like your long-range "siege" thing. They deleted the "bombardment" idea after realising that it wasn't a role that could be restricted sensibly to a class of ships, but a fundamental ability of all ships. Meaning that any ship can fit long-range weapons and play the "bombardment" role - the only way to restrict it would be to give bonuses to, say, beam lasers - but that would result in a very restricted ship of limited value elsewhere, and basically just annoy everyone.
It could be done... I mean Destroyers get a 50% bonus to turret optimal range, sure you can fit blasters on a Cormorant but it's not what the ship excels at. I mean, that's one way to do it. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
517
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Posted - 2013.01.28 20:39:00 -
[1799] - Quote
Bouh Revetoile wrote:Crazy KSK wrote: it was a straight up brawl I was at optimal the whole time had minimal angular velocity(moving away from him) and was overheating for as long as possible he was 2010 I'm 2008 so skills probably in my favor still lost with the drake about 20% shields left I'm pretty sure that most people are gonna agree with me that the ferox should be the more brawly ship of the two now the problem is that the ferox has to fit that web in order not to get kited reducing its tank by so much that its dps advantage is nullified, but what change would allow it to ditch the web for more tank?
Increasing the range bonus to 20% would allow it to use blasters with null up to long point range, reducing the need for a web and allowing it to come close to the drakes tank by fitting a second lse
giving it the ability to fit 2 t2 extenders without fitting mods would also help they are also equally slow giving the ferox a bit more speed might also help further
yes sadly with all those changes the ferox would probably still not match the drake fully in brawling power as well as still not reaching the same dps at the same range
alternatively you could of course change the drake to a BC sized caracal which I would like very much, but the majority of people probably not ;-) that way we would have the usual brawler vs kiter spiel, if the kited gets caught it will loose if the brawler gets kited it will loose
You are seeing this the wrong way IMO, and your suggestion to increase the bonus to 20% instead of 10 is the symptom. Why don't you try a more kity fit with one or two TE in the lows instead of all these MFS ? With only one TE, you reach 417dps@10,8 + 11,3km with null. Fitted like your Drake was, you can even kite him, and that's playing the strength of the Ferox : the range bonus. Because be honest : considering the bonuses, the Ferox is not the brawler one, even if you'd like it to be so ; whereas this Drake not a kiting ship at all (rage HAM : 15km range ; CN HAM : 20km range ; should your target go away from you, you won't hit her). PS : and come on, you can't ask for full takle, kiting range and brawl dps AND ehp !!
Have to agree with this. 2 TE's 1 MFS would probably make it better however, the real brawling ship in between Ferox/Drake is definitively HAM's Drake imo. Fit 250's, some tank, mfs (thx range bonus) and faction point (28km) on that Ferox, kill that Drake like a pro with no chance of hitting you.
Even if the PG difference in between Ferox/Brutix still makes me look like this (c'mon the shield ship having more pg than the the armor one supposed to fit pg hungry modules? -no wonder it's so crappy hehe)
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
Denson022
Defiance LLC
2
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Posted - 2013.01.28 21:07:00 -
[1800] - Quote
BTW why so much hate on AC for the Cyclone?
When you look at it.... it's not a bigger Breacher or Bellicose
It's *****n Oversized Thrasher
I'm questioning meself why use HAMS that do 30% less damage to any Cruiser that goes beyond 200m/s mark. Yes use a web, the problem is that the Cyclone is supposed to be a Tanking BC, given the not the best 5 MED slot layout for a shield tanker, throwing away an invuln field for a web is a big loss in tank... A tank that will struggle since most BC will do much more DPS
If The cyclone has to go BIG oversized Bellicose style
Add a BONUS ROF to RAPID LIGHT MISSILES please.
.2 cents |
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