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Kunta Keinte
The Kobayashi Maru
0
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Posted - 2013.01.12 06:23:00 -
[1] - Quote
Celestial body movement, universe expansion, gravity, orbit decay, veldspar with velocity any takers? |
Ravow
Cosmic Encounter
13
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Posted - 2013.01.12 06:28:00 -
[2] - Quote
/signed |
mxzf
Blackened Skies
2128
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Posted - 2013.01.12 07:31:00 -
[3] - Quote
FAR too much of a pain to code and too much overhead to be worth it. It really wouldn't add anything to the game, it'd just be annoying to work around. Gameplay > realism. |
Jint Hikaru
OffWorld Exploration Inc
421
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Posted - 2013.01.12 11:43:00 -
[4] - Quote
mxzf wrote:FAR too much of a pain to code and too much overhead to be worth it. It really wouldn't add anything to the game, it'd just be annoying to work around. Gameplay > realism.
I agree with Mxzf
This would kill the servers.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
colera deldios
83
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Posted - 2013.01.12 12:24:00 -
[5] - Quote
Whats the point of that, other than to annoy it will be the same as walking in station. Time and resource consuming how about they first finish fixing so many broken ships, sov, npc sov, pos system, minerals, mining etc.. |
Benny Therios
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2013.01.12 12:44:00 -
[6] - Quote
mxzf wrote:FAR too much of a pain to code and too much overhead to be worth it. It really wouldn't add anything to the game, it'd just be annoying to work around. Gameplay > realism.
Seconded. This is EVE, not a space-flight simulator. |
Zol Interbottom
Nanotrasen Inc
98
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Posted - 2013.01.13 15:14:00 -
[7] - Quote
Tranquility cluster exploding, the videogame Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |
Lykouleon
GoonWaffe Goonswarm Federation
606
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Posted - 2013.01.14 00:08:00 -
[8] - Quote
If you want to code it, sure. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |
Dersen Lowery
Laurentson INC StructureDamage
299
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Posted - 2013.01.14 04:08:00 -
[9] - Quote
If you mean, as a very long-term bit of polish, as part of the general strategy to make the ultimate space simulator: Yes, it would be cool, and it would have interesting tactical implications.
Any time soon? No. It would break so many things, and the slightly more varied terrain is not a fair price. |
Mocam
EVE University Ivy League
209
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Posted - 2013.01.14 17:24:00 -
[10] - Quote
It would add a bit of overhead. And orbit decay? ...
What I'd prefer to see is "line of sight", "friendly fire" for flying between ships, etc. That kind of physics with anomalous space - kind of like "thermal layers" and such you find in the sea that could mess with things like targeting based upon gravity, radiation bursts and the like.
That kind of physics I think could prove more interesting to play in the game vs just more things moving in space. |
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Kunta Keinte
The Kobayashi Maru
2
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Posted - 2013.01.14 17:41:00 -
[11] - Quote
Mocam wrote:It would add a bit of overhead. And orbit decay? ...
What I'd prefer to see is "line of sight", "friendly fire" for flying between ships, etc. That kind of physics with anomalous space - kind of like "thermal layers" and such you find in the sea that could mess with things like targeting based upon gravity, radiation bursts and the like.
That kind of physics I think could prove more interesting to play in the game vs just more things moving in space.
I agree with being clipped by friendly fire |
Michael Loney
Skullspace Industries
71
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Posted - 2013.01.15 00:33:00 -
[12] - Quote
Yes, line of sight first. Would make a HUGE change to the game!
Wanna avoid ganks, hide behind a rock!
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Che Biko
Humanitarian Communists
328
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Posted - 2013.01.15 00:42:00 -
[13] - Quote
On a side note, the system and celestial data like mass etc. do work for the most part when you put them in a gravity simulation. I've tried it myself. Or at least that's the case with the Tekaima solar system, but I have no reason to believe that it's the only system that would work under gravity simulation. Perhaps, when CCP first stated coding, they wanted it to be newtonian, but the technology at the time did not allow it when they tested it. A half-way solution could be to do a 24h timestep during downtime, but they want to eliminate downtime.
In essence, the cogs are largely in place, we just need the power to make them turn. Contraband Smuggling: Player Assisted Customs |
Di Mulle
89
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Posted - 2013.01.16 16:44:00 -
[14] - Quote
Che Biko wrote:On a side note, the system and celestial data like mass etc. do work for the most part when you put them in a gravity simulation. I've tried it myself. Or at least that's the case with the Tekaima solar system, but I have no reason to believe that it's the only system that would work in a gravity simulation. Perhaps, when CCP first stated coding, they wanted it to be newtonian, but the technology at the time did not allow it when they tested it. A half-way solution could be to do a 24h timestep during downtime, but they want to eliminate downtime.
In essence, the cogs are largely in place, we just need the power to make them turn.
What do you mean by "work in a gravity simulation" ???? <<Insert some waste of screen space here>> |
Di Mulle
89
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Posted - 2013.01.16 16:53:00 -
[15] - Quote
Kunta Keinte wrote:Celestial body movement, universe expansion, gravity, orbit decay, veldspar with velocity any takers?
"Universe expansion".... Great. How exactly you would like to implement it ?
And what visible or anyhow sensible effect, when "implemented", it will have during your game session. Or, for that matter, your entire career in a game. Or, for that matter, the lifetime of EVE. Or, for that matter, the lifetime of humanity. Or, for that matter.....
Etc.
<<Insert some waste of screen space here>> |
Che Biko
Humanitarian Communists
328
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Posted - 2013.01.17 02:04:00 -
[16] - Quote
Di Mulle wrote:What do you mean by "work in a gravity simulation" ???? If you take the data from an EVE system (like the mass, radius, density, orbit distance etc of the moons/stars/planets/stations) and use that data to recreate the system in a gravity simulation program, you will find that mass-radius-density interactions are correct, and that when you run the simulation, the system will likely not collapse or fly apart. Contraband Smuggling: Player Assisted Customs |
Stegas Tyrano
GLU CANU Open Space Consultancy
149
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Posted - 2013.01.17 13:19:00 -
[17] - Quote
Adding more/better physics will add to gameplay. Just think of the possibilities orbiting a planet in a fast, small ship will keep you from falling into the planet but if a larger, slower ship were to scan you down and warp to you, they would get pulled into the planet. Lot's of new mechanics and strategies could be made.
The only problem is CCP have stated many times they want the greatest bang for their buck so working on something like this for minimal returns wouldn't be realistic.
Hopefully someday in the future when CCP can afford twice the number of developers this can be implemented. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |
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