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Semoa Kegslayer
Science and Trade Institute Caldari State
0
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Posted - 2011.10.09 06:44:00 -
[1] - Quote
Hi all, I have been away from the game for a long time and am starting fresh. I am curious if dedicated Inty / Tackle pilots are still used as that is what I enjoy doing or if I should set my sights elsewhere. Thanks for your help
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Soldarius
Peek-A-Boo Bombers
9
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Posted - 2011.10.09 07:03:00 -
[2] - Quote
Absolutely they are still used. Any corp or alliance that has small roams, camps, or needs hero tacklers will be delighted to have an inty pilot. "How do you kill that which has no life?" |
Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
27
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Posted - 2011.10.09 07:03:00 -
[3] - Quote
No... If you are not in a Mothership, don't even bother xing up for fleets =P
In all seriousness, inties are always useful, but you will get bored with the game quick if that is all you do I think. |
Christine Peeveepeeski
Rodents of Unusual Size
21
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Posted - 2011.10.09 10:13:00 -
[4] - Quote
A good light tackler who can operate a jump ahead of a fleet and DSCAN like a pro is ALWAYS useful in small fleet ops. I have literally no experience of fleet ops above 50ships mind you so no idea then. I'm going to guess it's not like the 'future vision' trailer though as I'm fairly sure I could probe down a fleet on grid quicker than a tackler can get out there to warp to.
I do know that the path to interceptor glory leads to the path of interdictor awesomeness, I've not found myself in Null sec yet but I am assured by a number of sources that if I ever do there is always a place in a corp/fleet for a decent 'dictor pilot.
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Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
27
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Posted - 2011.10.09 10:39:00 -
[5] - Quote
Light Dictors are absolutely required for any null sec fleet of any kind. They are the single most critical role when it comes to shaping fights, forcing engagements, and executing a successful egress.
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Barrak
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.09 12:13:00 -
[6] - Quote
Semoa Kegslayer wrote:Hi all, I have been away from the game for a long time and am starting fresh. I am curious if dedicated Inty / Tackle pilots are still used as that is what I enjoy doing or if I should set my sights elsewhere. Thanks for your help
Yup and in my (very) humble opinion, still one of the best ways to learn the fleet PvP game.
Just make sure you got the right skills to stay alive. |
Shaalira D'arc
Quantum Cats Syndicate
217
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Posted - 2011.10.09 15:27:00 -
[7] - Quote
Flying tackle / scout in an interceptor is useful for almost all fleets. It can also be a lot of fun.
It's also a great way to learn piloting skills and ship types. You'll get a lot of experience learning how to tackle something and survive until your friends land on grid. The skills/knowledge you pick up will be useful even if you end up moving into larger ships later on, or if you start roaming outside of fleets. Learning how to tackle and prevent someone from escaping is, by extension, knowledge how not to get tackled and how to escape the blob. |
Lyris Nairn
GoonWaffe Goonswarm Federation
1155
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Posted - 2011.10.09 16:51:00 -
[8] - Quote
Interceptors are useful in any gang, regardless of size. Whether in a small gang environment where a guy in a Taranis can provide the fast point AND a nice boost in DPS, or in a nullsec blob where a guy in a Crusader 300km off-grid can provide warp-ins and help catch fleeing enemies, the Interceptor remains an oven-overlooked yet invaluable part of any fleet engagement. You can even find kills solo, especially in lowsec, so long as you stay away from Dramiels and AML Caracals. |
Mekhana
Spiritus Draconis
163
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Posted - 2011.10.09 17:20:00 -
[9] - Quote
I started out as a fleet interceptor pilot and still do it sometimes.
Make sure you are well aware with aggression mechanics and learn how to scout. If you want to be a real fleet interceptor pilot I recommend flying an Ares or Stilleto due to their bonuses to point range so that you can hold point and still be out of their web and neut range (hopefully anyways.)
The ganky ceptors are fine when you need some deeps somewhere fast but you always will be more useful as proper tackle in tandem with a fleet. Being cap stable is important and so are scrams. If you got a spare mid slot remember that bonus does wonders with a scram (especially when overheated) and that can make all the difference in getting a kill sometimes.
Hopefully your corp has a fleet tackler replacement program, if not might want to consider bugging them to start one.
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Semoa Kegslayer
Science and Trade Institute Caldari State
0
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Posted - 2011.10.09 17:59:00 -
[10] - Quote
Thanks for the Advice and encouragement. I am currently leaning towards a raptor as I sarted with Caldari frig 2 unless the use of Blaster on the Ares far outweighs the rails on the Raptor. I appreciate the advice about corp related stuff although I am currently in an NPC corp, but will keep that in mind as I start to look for a corp. |
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Dibblerette
Republic University Minmatar Republic
0
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Posted - 2011.10.10 00:56:00 -
[11] - Quote
Semoa Kegslayer wrote:Thanks for the Advice and encouragement. I am currently leaning towards a raptor as I sarted with Caldari frig 2 unless the use of Blaster on the Ares far outweighs the rails on the Raptor. I appreciate the advice about corp related stuff although I am currently in an NPC corp, but will keep that in mind as I start to look for a corp.
The main point I think was made in this thread is that interceptors are not meant to do DPS in a fleet (combat versions solo roaming excepted). You're job is to bite and hold the hell on until your friends kill whatever you tackled. This leads me to my second point. Make sure you have friends. Solo fleet interceptor sounds like a Starburst commercial waiting to happen. |
Mekhana
Spiritus Draconis
163
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Posted - 2011.10.10 02:58:00 -
[12] - Quote
I recommend factional warfare to try out the basics. Lots of war targets means you can grab point at a gate or outside a station without getting popped by the guns and there's plenty of fleets for you to join. Corporations as well. |
Cletus Graeme
North Eastern Swat Pandemic Legion
0
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Posted - 2011.10.10 07:06:00 -
[13] - Quote
Mekhana wrote:I recommend factional warfare to try out the basics. Lots of war targets means you can grab point at a gate or outside a station without getting popped by the guns and there's plenty of fleets for you to join. Corporations as well.
FW is a great place to learn to fly interceptors since when you run into a blob (or when your FC is a complete douche and jumps you into one) you can usually still get out alive. I learnt how to fly interceptors in a Raptor while in the Caldari militia back in 2008.
In terms of which ship to train for, if you already have a racial Frig 5 trained I'd start with that race as it means you can get flying asap. Cross-training to another race won't take you more than a month so you can do it as you learn to fly.
However, if you still don't have any Frig 5 trained then all the races will take about the same time to train for, so choose wisely depending on what you intend to do with the ship. The interceptor bonuses mean that half of them are better suited to dogfighting than tackling. E.g. The Taranis is still the king of close range dogfights while the Stiletto (with 4 midslots and decent speed) is still the best tackler overall.
If you want to dogfight then your DPS is going to matter and you will need T2 weapons trained aswell, however Interceptors aren't used for this as much as before because of the ever present danger from faction frigates like the dramiel, slicer, comet and hookbill which are either faster or better damage dealers. If you're specialising in frigates you should also train to fly these ships to properly understand their capabilities as they're very common.
If you do intend to pvp in 0.0 the interdictor is still more useful than an interceptor at tackling although the dedicated "tackler" interceptors (Raptor, Ares, Malediction, Stiletto) still make decent scouts because they warp faster than any other ship class and have a significant bonus to warp disruptor range.
The Sabre is still the king of interdictors as it can tackle, deal damage AND tank well but the Flycatcher and Heretic are better for fleet work as they can fit a dual bubble setup more easily and/or are cheaper to lose. The Eris is considered the worst of the group but has a few niche uses. |
Semoa Kegslayer
Science and Trade Institute Caldari State
0
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Posted - 2011.10.10 07:35:00 -
[14] - Quote
Thanks again for the input, looks like I have alot of training to do for both interdictors and intys but I am looking forward to it, |
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