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Harisdrop
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Posted - 2005.06.23 13:50:00 -
[1]
Quote: As the mega corporations devise ways to fulfill their COSMOS objectives, they become equally obsessed with finding ways to thwart their rival's plans. From this obsession with power, the dreadnought is born. This fearsome behemoth is equipped with the most devastating firepower ever mounted on a starship, and her primary mission is to destroy fortified structures such as stations and outposts. Much too large for current stargates to accommodate, the dreadnought is equipped with a jumpdrive, the first time that this hyper-advanced technology has ever been commercially available to starship pilots.
News
Well seems those POS are going to be isk sinks.
YOu claim sovereignty your solar system pops up on the map and a dreadnaught comes and goes to every moon. --------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |
Malarkey
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Posted - 2005.06.23 14:03:00 -
[2]
I would *hope* that a well-equipped POS defence would give them a run for their money. Otherwise, what would be the point.
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Dionysus Davinci
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Posted - 2005.06.23 16:55:00 -
[3]
Somehow I doubt a lone dreadnaught is going to go around by itself blowing up POS that people care about.
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La Sannel
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Posted - 2005.06.24 03:02:00 -
[4]
Originally by: Dionysus Davinci Somehow I doubt a lone dreadnaught is going to go around by itself blowing up POS that people care about.
anyone tired in testig server ?
know their stat?
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Tas Devil
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Posted - 2005.06.24 16:01:00 -
[5]
Originally by: La Sannel
Originally by: Dionysus Davinci Somehow I doubt a lone dreadnaught is going to go around by itself blowing up POS that people care about.
anyone tired in testig server ?
know their stat?
None of the stats are out... none are available ble to test... just like all ships... they are never released in advance on test server... + if you want my 2 cents don't exect the dreadnoughts too soon... its a long time before we see them out :P remember all we saw up to now is 1 screen shot of the amarr one... for all I know it could be art not even an ingame screenie...
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Xron
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Posted - 2005.06.24 17:13:00 -
[6]
http://oldforums.eveonline.com/?a=topic&threadID=193696&page=1
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Harisdrop
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Posted - 2005.06.24 18:19:00 -
[7]
Originally by: Xron http://oldforums.eveonline.com/?a=topic&threadID=193696&page=1
What that link is
Soo you see my friends they will come and change Eve! --------------------------
I am on alot of kill boards but the wrong column. I give the killmails to our enemys |
Karazaan
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Posted - 2005.06.24 18:38:00 -
[8]
Originally by: Harisdrop
Well seems those POS are going to be isk sinks.
YOu claim sovereignty your solar system pops up on the map and a dreadnaught comes and goes to every moon.
Seeding fear in the heart of the lesser minds?
So thoses nice dread will hit bs for 8000 each shot. Will it mean nobody will fly bs again?
I have three words for you, Stealth Emitter Array. Bs will have theirs too since the frig pilots have whined so much about Painters.
Oh and yes, Small Control Tower with their limited guns possibility, are toasted (YEAH! lol) |
Busterd
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Posted - 2005.06.25 10:28:00 -
[9]
A Dread has to be in Siege Mode (=sitting duck) to be able to shoot at a POS. While in Siege Mode (if I understand this correctly) they will not be able to shoot at moving targets.
The second someone starts shooting ur POS u get a Concord Mail. U go to ur POS, u see it's a lonely dread. U log/warn ur fighter pilot(s), warp to your bubble. Activate the Dread(s) that are (ofcoz) in the ship hangar. Have a couple inties flying around the dread to scramble it. Have the 1-5 dreads in the POS kill the Dread (very fast, might i add, cause the attacking Dread is STATIONARY). Also, the Dreads INSIDE the bubble are invulnerable.
problem solved. I really doubt anybody would be so stupid as to do this; it might work on some of the small/medium bubbles though. With the right setups, i see no *real* problem though.
Haris, u are really trying to give ppl the creeps here? This is not the first thread where u post total BS. --
nagamazon webshop
SCC is overrated >:) ! |
Rawne Karrde
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Posted - 2005.06.25 13:33:00 -
[10]
Yeah my pos makes money and has paid itself off, now its just a huge time sink really. However, sure dreads can hit hard, but as has been posted, dreads have their limitations. Another thing that has been said, though if someone has developer quotes to clarify, it also seems that the Dread may require a supply of stront-c to be able to maintain seige mode. again this is just rumour and if someone has direct quotes from oveur or tomb from sisi on this matter i'm sure we'd all luv to read them for clarification.
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Helmut 314
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Posted - 2005.06.25 13:47:00 -
[11]
Originally by: Busterd A Dread has to be in Siege Mode (=sitting duck) to be able to shoot at a POS. While in Siege Mode (if I understand this correctly) they will not be able to shoot at moving targets.
The second someone starts shooting ur POS u get a Concord Mail. U go to ur POS, u see it's a lonely dread. U log/warn ur fighter pilot(s), warp to your bubble. Activate the Dread(s) that are (ofcoz) in the ship hangar. Have a couple inties flying around the dread to scramble it. Have the 1-5 dreads in the POS kill the Dread (very fast, might i add, cause the attacking Dread is STATIONARY). Also, the Dreads INSIDE the bubble are invulnerable.
problem solved. I really doubt anybody would be so stupid as to do this; it might work on some of the small/medium bubbles though. With the right setups, i see no *real* problem though.
Haris, u are really trying to give ppl the creeps here? This is not the first thread where u post total BS.
Yes that makes a lot of sense - NOT. Who on earth is gonna have dreadnaughts sitting inside a POS waiting for an attack ? Total waste of isk. Just put some nice guns on the POS and any dreadnaught will have a hard time taking it down. Wont need very many hits from say Large autocannon batteries to take down a stationary target, even with 100k hp or so.
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Trying is the first step of failure - Homer J Simpson |
Xeraan
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Posted - 2005.06.26 14:43:00 -
[12]
Quote: Who on earth is gonna have dreadnaughts sitting inside a POS waiting for an attack ? Total waste of isk.
Good preparation is always a waste of money if nothing happens.
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SaorAlba
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Posted - 2005.06.26 15:57:00 -
[13]
Originally by: Xeraan
Quote: Who on earth is gonna have dreadnaughts sitting inside a POS waiting for an attack ? Total waste of isk.
Good preparation is always a waste of money if nothing happens.
Same applies to feeding your POS intime:). You don't wanne see it shot down with 5 dreads into the hangar, do you?
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Busterd
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Posted - 2005.06.26 17:09:00 -
[14]
What about this: the defending corp log their alt in the bubble, and gang him. He has this jumpdrive beacon module on his ship and activates it. the 3 dreads who are safely sitting in empire space lock on to the beacon and JD into the bubble, while said interceptors are rushing in to scramble the attacking dread.
after the dread is destroyed, the 3 dreads lock on the another beacon in empire, jump back out and dock in safe space.
no dreads in the POS now. U have a point, so this tactic might work better ? --
nagamazon webshop
SCC is overrated >:) ! |
Saerid
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Posted - 2005.06.26 17:25:00 -
[15]
Edited by: Saerid on 26/06/2005 17:27:51 Or to make a long story short, dreadnaughts seem to be dual-purpose ships, nothing says you couldn't use one to butcher a fleet of attacking BS from the relative safety of the bubble. Where you keep the ships matters relatively little as long as they're available, thanks to the jumpdrive.
Think deep space defenses, it's harder to get BS through proper bubble camps to defend than having an alt bubble boy sit on the location in a warp beacon equipped ship. If the warp to beacon is accurate, chances are you'll have markedly smaller chances of intercepting dreadnaught based defense squad than anything else. More tactical flexibility which rarely hurts.
Anyway, if some industrial corps with heavy investment in POS use dreadnaughts for defense it's more likely to nerf the random attackers who can't field their own than anyone else. Major pvp corps and alliances are another matter,of course.
PS. Before someone has to ask,yeah,we've given it some thought. Chances are dreads will cost something in the range of 2-3 well equipped POS, so compared to existing investment not all that much. And yes, so far we've managed to get more of our real estate killed through dementia than anything else ;p too bad.
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Serenity Steele
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Posted - 2005.06.27 11:30:00 -
[16]
Originally by: Saerid
PS. Before someone has to ask,yeah,we've given it some thought. Chances are dreads will cost something in the range of 2-3 well equipped POS, so compared to existing investment not all that much. And yes, so far we've managed to get more of our real estate killed through dementia than anything else ;p too bad.
Demenita lol.
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Ackia
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Posted - 2005.06.27 12:06:00 -
[17]
This is not very constructive whining. The Dreads will be big and powerful. They will be used to take down stuff that big and powerful. Might it be a POS or an outpost. Whatever the case it will be a question of an alliance fighting of another alliance or major player in the PvP field. These ships are not for small corps having one of two POSĘs up doing some small time mining. These beasts are for war, not for clearing out a small POS in empire space.
This whining is about as effective as the whining about the skill reqs in the thread about the Dreads. It will lead to nothing good at all since you misunderstand the design point of the dreads. They will not be ³ber BS killers for a player to own and run around ganking with, thatĘs not the purpose. They will be for larger corps, alliances to use in extensive warfare against an equally large enemy or to enforce the alliance policy in their claimed territory.
And like ppl already pointed out, the jump drive will bring about a new way of moving fleets and defence. A POS will still be a hard nut to *****, and then I mean the POSĘs held by larger players like an alliance or a large well organised corp. Small corps holding one or two POS will not be targeted since they mostly roam around in empire space anyway and they are not worth the effort to take out. The dreads will make a difference but most likely, with good design from CCP that is, they will make that impact out in 0.0 where itĘs needed.
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