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Nexus Day
Lustrevik Trade and Travel Bureau
399
|
Posted - 2013.01.18 00:43:00 -
[331] - Quote
CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Myrkala
Royal Robot Ponies Happy Cartel
40
|
Posted - 2013.01.18 01:03:00 -
[332] - Quote
Mister S Burke wrote:Riedle wrote:[quote=Mister S Burke]
Incorrect. The OP exists because the OP misread the CSM minutes to think that CCP wants a consequence free arrangement in highsec which is could not be further from the truth.
HTFU or GTFO No! No! Look at how THESE sheep entrails are arranged!! What does HTFU mean, I must confess I'm a closet nerd and deal with regular people on a daily basis.
http://www.youtube.com/watch?v=VgvM7av1o1Q |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1561
|
Posted - 2013.01.18 01:04:00 -
[333] - Quote
Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? Interesting.
Isn't one of the guys that advocated the removal of high sec wardecs affiliated with EVE uni?
There's a huge difference between making more money, and alienating your current playerbase in an effort to make more money. The former is fine, the later can cause irreparable damage to your company.
Even Smedly has gone on record saying that more subscribers wasn't wroth the damage the NGE they forced on SWG caused to SoE's reputation. |

Captain Tardbar
NEWB ALERT
29
|
Posted - 2013.01.18 01:05:00 -
[334] - Quote
Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"?
See this is what I am trying to tell you.
Just because you rally around a banner on the forums, its just as effective as the CSMs trying to dictate policy to CCP.
I personally have no problem with ganking and griefing. I don't care really. I've been known to eye a miner's can on occasion.
But I'm trying to tell you the reality of the situation is that CCP wants to make more money than they are making now. It's what businesses do.
You can post all you want but it won't change the fact CCP wants to make money and that means more subscriptions.
Even if means lowering the bar.
If CCP wants to prove me wrong they can post in this thread that they support the player's right to gank and grief and this argument will be over. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |

Vaerah Vahrokha
Vahrokh Consulting
3675
|
Posted - 2013.01.18 01:08:00 -
[335] - Quote
Mister S Burke wrote:Vaerah Vahrokha wrote:[quote=Shinzhi Xadi] I am the worst EvE subscriber, 5-6 yearly subs, I am giving CCP the least possible  No offense but you might need an intervention. 
Why? I also have 3 yearly subs to Istaria (another sandbox game, but PvE only) since 2003, and to other 2 PvP MMOs. Many days I play 3 MMOs together. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:11:00 -
[336] - Quote
Captain Tardbar wrote:Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? See this is what I am trying to tell you. Just because you rally around a banner on the forums, its just as effective as the CSMs trying to dictate policy to CCP. I personally have no problem with ganking and griefing. I don't care really. I've been known to eye a miner's can on occasion. But I'm trying to tell you the reality of the situation is that CCP wants to make more money than they are making now. It's what businesses do. You can post all you want but it won't change the fact CCP wants to make money and that means more subscriptions. Even if means lowering the bar. If CCP wants to prove me wrong they can post in this thread that they support the player's right to gank and grief and this argument will be over. Are you kidding?
Soniclover, soundwave, even solomon himself has said it. https://forums.eveonline.com/default.aspx?g=posts&m=2477230#post2477230
Solomon wrote:Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).
Just because some people choose to ignore it doesn't mean CCP hasn't been saying it for 10 ******* years! They say it all the frigging time! |

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:18:00 -
[337] - Quote
Whitehound wrote:Vaerah Vahrokha wrote:Whitehound wrote: You already allow players, who sit docked at Jita and who you cannot shoot, to transfer trillions safely.
If players dock up in a station, logout or jump into a theme park then makes what difference?
I have fun spending 18 hours a day transferring the same 10B back and forth between my characters... oh wait, people don't just "transfer" but use that money for trading, and trading involves a winner and 1 loser per each transaction. Unless you are making a bad trade do you have two winners. One wins ISKs, the other wins items, and both are happy.
Those who sit at Jita and "transfer trillions" are not there to buy a Rifter but to trade as profession. In trading you either win or lose. When I finished my last public investment I had earned 5 billions for my investors plus a 700M fund manager fee for myself plus 3 billions for myself due to having my own stock to trade.
Someone lost a total of 8.7B to me. It's a third of a Supercarrier, now please excuse me if I say that someone wins and someone else loses. 
Whitehound wrote: But what is your point? If you are saying that someone sitting inside a theme park and someone else sitting outside are both free from winning and losing then you are wrong. I see Jita itself being already some kind of a "finance theme park" of its own and with players playing God in it.
EVE is full of meta-gaming and people will exploit a high-sec theme park one way or the other. It is already being done when high-end minerals out of 0.0 are being sold at Jita and with low-end minerals disappearing into 0.0. You only won't see PvP with spaceships within it, but everything else will still be there and happening.
I see no problem for anyone who can play EVE now to adapt to a future EVE with a possible theme park in it.
EvE was not born as theme park. This might sound like... duh! 
But wait...
... this means the game has NO theme park features, scarce and obsolete PvE, zero "casual player" PvP like i.e. battlegrounds or arenas. CCP would need to spend years and years just to begin putting down what's needed for a theme park.
Also, I'd like to know how do you level to 90 your pilot... because you know... theme parks need that players regularly outlevel content in order to have a "gear reset", that is the one way to put them in the next tier of grinding. Otherwise with no destruction and no gear reset, everyone has a relatively short time cap before they have done most stuff doable in hi sec and then it's over. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Wacktopia
Noir. Black Legion.
425
|
Posted - 2013.01.18 01:23:00 -
[338] - Quote
Randolph Rothstein wrote:they will do whatever is good for bussines
if you dont like it,give me your stuff and unsubscribe
Ruining a unique and challenging MMO with theme-parky ideas is not good business sense.
EVE has no real running story line, it has no single-player-esque questing system, and it marketed as a combat game (point to a video without explosions or war). EVE needs conflict.
The players make the story, the player interaction is the quest, and the bread and butter is war.
Yeah, sure a lot of people are not used to this style of game. It's a niche. But you can't be a niche game that also appeals to the mass market. Niche players want the niche and the mass market wont understand it. . The bottom line is that now I have one of those annoying signatures. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:25:00 -
[339] - Quote
Look at VV using themepark properly.
|

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:28:00 -
[340] - Quote
Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
The majority of people who play these games are not MASOCHISTS. There are probaly more SADISTS who like to grief/gank than people who enjoy pain and sufering.
People eventually get fed up with being on the poop end of the stick. This is truly human nature. You will not simply proceed to endure the suffering that people want to inflict on them.
I mean these people want to gank every thing that moves and if they could then those people would get tired of it. Even if they fit out tanks, sometimes they still get ganked with superior numbers. Again the majority of people are not MASOCHISTS and will not tolerate the abuse that the griefers/gankers want to inflict on them.
Look I'm not arguing that griefing/ganking should be removed, I'm arguing that in truth it affects CCP's bottom line and will be addressd accordingly whether we like it or not.
Let me tell a thing as one of the guys that Goons call "hi sec intellectual" (wrongly imo) and who enjoys doing L4 missions (expecially when it was worth my time) and even *gosh* mining with a couple of self owned Orca boosted fleets.
This game has its small or even large "sadists" but the utter majority do it for the MONEY.
I WILL sponsor Hulkageddon to get the most ships blown. As a part time "miner". I will NOT sponsor James 315... because they don't blow enough ships.
Sadist?
No, heavy minerals and ices trader. I enjoy earning four times as much as I could do now. Eradicating the AFKers and botters is healthy for the game and for my wallet so it will happen.
Nothing personal, just business.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:29:00 -
[341] - Quote
Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe.
Lol if it was for me hi sec would not even exist. End of the problem.
It's not like in other PvP games you have more than 1-2 starting villages and then you are naked against the world out to get you. Or you do?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Marlona Sky
D00M. Northern Coalition.
2917
|
Posted - 2013.01.18 01:34:00 -
[342] - Quote
Well at least if the high sec players had the tools to build a theme park it would be a reason for them to undock and defend it when I walk in with a blow torch. NPC controlled things means it will be there tomorrow, if they undock or not.
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1562
|
Posted - 2013.01.18 01:38:00 -
[343] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG.
|

Merouk Baas
436
|
Posted - 2013.01.18 01:49:00 -
[344] - Quote
Vaerah Vahrokha wrote: Lol if it was for me hi sec would not even exist. End of the problem.
As an idea, they could probably implement a little bit of this. Concord could just fail to respond in various, RANDOM, high-sec systems. No explanation given (other than maybe some news item). We'd have to deal with it.
|

Vaerah Vahrokha
Vahrokh Consulting
3676
|
Posted - 2013.01.18 01:50:00 -
[345] - Quote
Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG.
I come from 1994's glorious RetroMUD, still running. And vaster and richer and deeper than ANY MMO.
When I think one could take a group only quest that had unavoidable RL time base triggers and would take 3+ RL years to complete with the best team and players possible.
When I think you would lose all your character progress made in YEARS by dying more than 3 times in one day (with hefty SP loss each time).
When I think you could easily take maladies that could make you permanently lose stats with no recover unless you promptly found the *1* player (usually playing 1 hour a week) who rolled the right class able to cure the kind you got.
When I think you'd lose all your years taken gear in case you wiped and would not have spare gear to return killing the whole dungeoun again to reclaim it from the mobs (who picked all up)...
When I think I was champion of 2 profession and staying champion meant playing more and better than anyone else of that profession... for continued months.
... then when I read "EvE is hard" it makes me laugh so hard, my lungs explode.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1563
|
Posted - 2013.01.18 01:55:00 -
[346] - Quote
christ.
Took me a while to remember 1994 |

Cannibal Kane
Chosen of New Eden
1253
|
Posted - 2013.01.18 02:38:00 -
[347] - Quote
Whitehound wrote:Vaju Enki wrote:Whitehound wrote:Natsett Amuinn wrote:The games economy is not built on that vision of EVE. It is a free economy. How is this unfit for anything? Supply and Demand? So what? As long as something stays inside the theme park is it of no consequence for the rest of EVE. And once it leaves the theme park can it be shot. There is no problem unless you have made yourself depend upon Jita for your low- and null-sec needs. If so then there is still a bit of a carebear in you who needs to be killed.
And just how many people will leave the theme park if it means they cannot be shot anymore? If missioning and mining in highsec means no more wars, ganks and theft. those like that moron Mister S Burke will have less targets to shoot at in low/0.0. Since why should people go there then?
Alot of people also need to learn what griefing means. Most people I have seen supporting this in this thread appear to be extremely delusional of what actually takes place in EVE outside their little bubble.
However, CCP already responded in another thread that they are not doing this. They only mentioned it in the minutes to stimulate discussion. They are against the idea of a Safe haven, However i still believe players less than a month old needs to be safe unless they choose not be before the end of that 1 month.
EDIT: I did however pick up alot of new targets in thread for future wars so that is also a good thing. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Etherealclams
310
|
Posted - 2013.01.18 03:04:00 -
[348] - Quote
Cannibal Kane wrote: EDIT: I did however pick up alot of new targets in thread for future wars so that is also a good thing.
I love you. http://aclamthatrants.blogspot.com/ Read up on my adventures. |

Dersen Lowery
Laurentson INC StructureDamage
318
|
Posted - 2013.01.18 03:22:00 -
[349] - Quote
I just noticed this being quoted:
Whitehound wrote:As long as something stays inside the theme park is it of no consequence for the rest of EVE.
This is the root of the problem with your idea. Harp about Jita traders transferring billions of ISK all day, but what they do has measurable consequences for the rest of EVE. Mission runners keep nullsec newbies in meta HMLs for their Drakes. Miners and builders keep them, and the mission runners, in Drakes. Welping the Drakes (or whatever else) in PVP keeps mission running, mining and building (and exploration) viable, which makes trading viable. That's the whole point. That's EVE's most persuasive pitch.
One shard. One universe. One war. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3385
|
Posted - 2013.01.18 03:35:00 -
[350] - Quote
Mister S Burke wrote:Corey Fumimasa wrote:[quote=Winchester Steele]He is like a 3 year old who made a mess in his pants; right or wrong is really irrelevant as long as people pay attention to him.
On the bright side I think we have found a game for him; there's "Hearth and Home" or Minecraft. both sound suitable. That's your second Ad hominem. Don't knock Minecraft either, that's a good game. It's not ad hominem if the personal attack is not the premise of an argument. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |

Galaxy Pig
New Order Logistics CODE.
627
|
Posted - 2013.01.18 04:19:00 -
[351] - Quote
Four accounts here that would unsub. Both a safe highsec and these stupid "middle-ground" corps are deal-breakers for me. EVE would cease to be EVE. |

Aza Ebanu
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.01.18 05:04:00 -
[352] - Quote
Well I like how low sec players use the mechanic of avoiding gate guns. I like how players who have RP reasons can use the war dec system. I like that CSM and CCP see that players are not using the mechanic in a constructive way and that they want to change it. |

Davith en Divalone
Aegis Coalition Logistics The Paganism Alliance
39
|
Posted - 2013.01.18 05:46:00 -
[353] - Quote
Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group.
Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art.
The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore."
And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me.
I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity. |

Sejania Tor
Unity Systems Engineering The Dog Pound
5
|
Posted - 2013.01.18 07:16:00 -
[354] - Quote
Davith en Divalone wrote:Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group. Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art. The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore." And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me. I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity.
I think it has to do with actual loss of equipment. Some of which is very valuable like the ship, it's modules, implants and even SP in those certain cases where the attackee forgot to upgrade their clone. |

Sejania Tor
Unity Systems Engineering The Dog Pound
5
|
Posted - 2013.01.18 07:22:00 -
[355] - Quote
Natsett Amuinn wrote:Nexus Day wrote:CSM's, none of whom represent hi-sec, are not in sync with CCP's goal to make money.
Do I say "Story at 11" or "Try and figure out which way this goes"? Interesting. Isn't one of the guys that advocated the removal of high sec wardecs affiliated with EVE uni? There's a huge difference between making more money, and alienating your current playerbase in an effort to make more money. The former is fine, the later can cause irreparable damage to your company. Even Smedly has gone on record saying that more subscribers wasn't wroth the damage the NGE they forced on SWG caused to SoE's reputation.
It only took them about half a decade or so to admit that the NGE they did for SWG was a mistake. It should have been way, way, way sooner. Like, as in "oh hey! 80% of our subscriber just up and left and posted lots of stuff in the forums about the NGE being crap." Apparently no one at SOE thought maybe, maybe about saying "I think this is a bad idea" before they did it. Nope, they decided to say the heck with it. We'll get a new subscriber base! Yeah! Didn't work out too well did it SOE!!! |

Ghazu
496
|
Posted - 2013.01.18 07:28:00 -
[356] - Quote
Vaerah Vahrokha wrote:Natsett Amuinn wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote:Look at VV using themepark properly.
I tried to tell you guys I am old but more hard core than you believe. Lol if it was for me hi sec would not even exist. End of the problem. I remember the good old days were sandbox was a mode or a mod you could get from your friend (sometiems even order directly from the game maker!) to turn all the levels and objectives off in an RPG. I come from 1994's glorious RetroMUD, still running. And vaster and richer and deeper than ANY MMO. When I think one could take a group only quest that had unavoidable RL time base triggers and would take 3+ RL years to complete with the best team and players possible. When I think you would lose all your character progress made in YEARS by dying more than 3 times in one day (with hefty SP loss each time). When I think you could easily take maladies that could make you permanently lose stats with no recover unless you promptly found the *1* player (usually playing 1 hour a week) who rolled the right class able to cure the kind you got. When I think you'd lose all your years taken gear in case you wiped and would not have spare gear to return killing the whole dungeoun again to reclaim it from the mobs (who picked all up)... When I think I was champion of 2 profession and staying champion meant playing more and better than anyone else of that profession... for continued months. ... then when I read "EvE is hard" it makes me laugh so hard, my lungs explode.  So uh let's make eve easier with 100% safe highsec? What are you trying to illustrate with your hardcore MUD? http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Super spikinator
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.01.18 07:33:00 -
[357] - Quote
Davith en Divalone wrote:Captain Tardbar wrote: Well the point is that we are trying to make is that it is quite possible that when you are unexpectently ganked or griefed you might decide to quit the game.
People who want to play more of a game that punishes them out of the blue at random (like on of those rat mazes with random electric shocks) is in fact a MASOCHIST.
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group. Champions Online even gave one of my characters an achievement and a title for logging a few dozen deaths in one night. Limbo makes gruesome trial and error into electronic art. The fact is that in just about every other "themepark" game out there, your character will die. Your character will die to mechanics that require much faster reflexes than are usual for Eve. Video games as a genre are notorious for demanding repeated and frequent character death until you master the twitch or theorycraft your way through the mechanics of the fights. Character death is, in fact, the primary way that many video games teach their mechanics. "One foot out of position? YOU ARE DEAD!" (It's all fun and games until you die, then, you're in the next chapter of a Bioware game.) Games and modes involving permadeath that demand nearly perfect runs are called "hardcore." And this is one of the largest and fastest growing entertainment industries out there. So the notion that people are put off of a video game by character death is really weird to me. I also disagree that ganks are RANDOM. The strategies for hunting down ships or laying traps are fairly well documented, as are the strategies for minimizing the risks of being hunted. Whether I should treat highsec the same way I treat lowsec is primarily a matter of risk assessment and sanity.
I believe the main difference with EvE to the examples given in your post is that in EvE your loss can hurt. Massively. If I die in a battleground then I have about 30s - give or take depending if I let myself die early so I spawn on the early timer rather than the next cycle. I also lose nothing. Maybe a couple of copper of durability since in BGs durability on death is turned off. I still keep my purps and blues that are better than purps on after I die and they are still there when I respawn and will still be there when I leave the BG.
In Eve, much like in darkfall and even in runescape, If I die...welp. Here I lose my ship, half the fittings based on how loot fairy rolls and if I get podded - all my implants. I think this is the key difference that makes carebears what they are. They love Internet spaceships, they love the music, the graphics, the mechanics for the game - except for the real death experience, especially from another player, they aren't used to people being able to positively or negatively affecting their entire gameplay session.
More and more people who come here have never known true death like it was in older MMOs. It scares them. The fact that in a 60s window (or less if untanked) they can lose everything they have worked towards. The litmus test of an Eve player is what they feel in this moment.
I have only come back from a few years hiatus (uni, work, RL commitments) and I found out that my poor poor machine can't run EvE for more than 10minutes (apparently there was this thing called incarna and my computer hates it). As soon as I have the funds to get a computer that can run EvE I am going to grab me some cheap ships and go and have a blast. It's what I like. The first time I lost a ship in this game was to concord, I still remember the first time I chose to pod someone, those feelings of terror, I liked them. That post pod thrill is something I never feel in other games anymore. I wish I could pass those feelings on to others, maybe then they might take few risks. |

March rabbit
Aliastra
484
|
Posted - 2013.01.18 07:43:00 -
[358] - Quote
Cannibal Kane wrote:Whitehound wrote:So what if high-sec becomes a save house and PvP was only possible in low- and null-sec? We get a couple of tears from high-sec PvPers! Pffft...
If it means more revenue for CCP then let's do it. I think you missing the Point... With a completely Safe highsec. Why go anywhere else where you can be killed and loose your things? Think about the markets man... i really don't know: - 0.0 sov to build your empire? - low/0.0/WH to mine better ores - kill other players? - get deadspace mods - ...
yea, there is nothing outside of high-sec  |

Malcanis
Vanishing Point. The Initiative.
7188
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Posted - 2013.01.18 07:51:00 -
[359] - Quote
CCP shouldn't turn hi-sec into a themepark, because CCP have demonstrated over and over again that they have no god damb idea how to make gameplay.
Further thoughts here. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Karrl Tian
Exiled Assassins
156
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Posted - 2013.01.18 07:58:00 -
[360] - Quote
Davith en Divalone wrote:
Frankly, the reputation that Eve has for being such a harsh and unforgiving game is undeserved. I logged seven "deaths" in 151 days. Two of them were the tutorial "suicide" missions. That's typical for about 10 minutes in a WoW Battleground, a bad night for a raid group, or about the time I start thinking of dropping a random dungeon group.
The harsh and unforgiving part is that you lose your stuff when you die. and this sometimes leads to spectacular losses/killmails when the person dying is flying the equivalent of a lamborgini made of diamonds. Said Diamond Lamborgini kills tend to be a result of someone who hasn't died since "that one time I went to low" months ago and they think themselves immune and untouchable until they meet an AWOX, a WT logon trap or a good old fashion suicide gank.
Then comes the tears...
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