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Daisai
The Riot Formation Unclaimed.
64
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Posted - 2013.01.18 17:51:00 -
[31] - Quote
Eve online isnt a pvp combat focused game, its a game focused around pvp interaction. For exmple like trading in a station and everything where you interact with other players.
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Mag's
the united Negative Ten.
13684
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Posted - 2013.01.18 17:55:00 -
[32] - Quote
PvP is not an acronym for combat. Combat is only a subset of what PvP stands for. This is why Eve is PvP centric.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3401
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Posted - 2013.01.18 18:03:00 -
[33] - Quote
Whitehound wrote:James Amril-Kesh wrote:And this is what you want to remove from highsec. ... If it means to kick you out into low-sec and null-sec and in order for you to gain greatness in PvP, then it is a win for everyone. No, it's not. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
Barakach
Caldari Provisions Caldari State
143
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Posted - 2013.01.18 18:04:00 -
[34] - Quote
Mag's wrote:PvP is not an acronym for combat. Combat is only a subset of what PvP stands for. This is why Eve is PvP centric.
FloppieTheBanjoClown elegantly stated that PvP is competition. It doesn't matter what you're doing, but if it isn't competitive, it isn't PvP. |
yopparai
ASTARTES CORP Hashashin Cartel
1525
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Posted - 2013.01.18 19:16:00 -
[35] - Quote
Your post is bad, and you should feel bad about making this post.
All of your examples are two way exchanges, each player has ways to affect the out come.
The noob getting blapped is providing content to older players.
Gate camps serve all kinds of purposes from area denial, sitting around till an other gang finds you, & it teaches the players that lose ships to gate camps how to better avoid the losses in the future.
A blob is any gang bigger than your gang, get more friends or go find somewhere else to fly.
Yopp |
Mina Bluerain
Merch Industrial Goonswarm Federation
4
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Posted - 2013.01.24 12:26:00 -
[36] - Quote
Well, I'm a bit late in this topic, and many already answered it very well, so basically I'm just repeating others, but I'll go ahead and tell you my opinion on PVP...
So let's start with what the term PVP stands for: Player versus Player.
Everything you do in EVE, EVERYTHING, will at some level affect another player. Whether it's Player With Player or Player Versus Player depends on what it actually is that you do.
Even mission running: you are shooting NPCs (non-player characters) in a mission. This means you *are* present in a solar system where other players might be present too. You are part of an alliance that is in war with another (don't do it... I mean don't be stupid to run missions when you are wardecced... seriously... don't)
A hostile group, but newbies are in a system. You jump in with your mission fitted battleship. You already affected those players. just by being in the system, you took your part in PVP. They will check your employment history and see that you are quite a veteran, with a long history. Some of the newbies will say "**** it I have no chance against him", but they don't know you are not there to shoot them. Still they will stay docked and be safe. You prevent them to do anything: you acted against them. You just engaged them in PVP without even targeting them.
You finish your mission, take your reward, get some iskies, sell the loot on the market to someone. You sold them to the one that offered the highest price for it. You supported him... player with player... you did not sell it to those that offered lower price for your item. You acted against them... player versus player.
You might not realise but this affected other players too... both positive and negative ways. maybe even regions away. You sold the item to a player that is in war with another alliance, inevitably supporting him against that alliance: you helped him in PVP.
You take your stuff to Jita, even have an instant dock bookmark on Jita 4-4, so campers of your enemy could not catch you. You just outran them. Acted against them: did some PVP. Then you have an alt, your enemies don't know of... you undock with that alt, burn your mwd off the station, in straight line with the docking perimeter. Then you undock with your main and hit the fleet -> warp to member immediately. Warp is active, and since you are at full speed, perfectly aligned, you enter warp immediately... campers had no chance targeting you. You outran them, yet again: you engaged them in PVP and again: you won.
see? you don't need to shoot your guns, don't even need to target anything to do PVP. Be smart, gather intel, analyse it, use it and do something by which your enemy will be affected negatively...
THAT is what PVP is about. EVE's mechanics and open market and literally everything allows you to interact with or against another player.
destroying an enemy ship is not the only way to bring down an alliance. You can infiltrate their alliance, and do damage to them from within: PVP. Outrun a gatecamp: PVP. Place bounty on them: PVP. Manipulate market prices: PVP: sell to a powerful alliance to help them against your enemies: PVP.
using your brains - not your guns - against another player: PVP
There is many ways to do PVP in EVE... you don't need to shoot someone to affect their gameplay. You can just use your brain and make life hard for them.
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