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Ascendic
Macabre Votum Northern Coalition.
100
|
Posted - 2013.01.20 02:19:00 -
[91] - Quote
Dave Stark wrote:if i'm destroying isk i'm not plexing my accounts, and if ccp doesn't want my money, i know blizzard/activision do.
If you are plexing accounts CCP is not getting your money in the first place.
Also have fun giving money to the cancer that is Blizzard / Activision
Derp. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3236
|
Posted - 2013.01.20 02:19:00 -
[92] - Quote
Natsett Amuinn wrote:High sec industrial warfare is incredibly relevant to me, and would be something that I and I believe many other industrialists; both high sec and null sec, would be willing to invest ISK into.
If only there were mechanics that supported high sec industrial warfare in a meaningful way. As apposed to mechanics that allow people to avoid it with zero consequence. The 0.01 isk war !!!! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1608
|
Posted - 2013.01.20 02:53:00 -
[93] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:High sec industrial warfare is incredibly relevant to me, and would be something that I and I believe many other industrialists; both high sec and null sec, would be willing to invest ISK into.
If only there were mechanics that supported high sec industrial warfare in a meaningful way. As apposed to mechanics that allow people to avoid it with zero consequence. The 0.01 isk war !!!! The most hardcore PvP in EVE.
Seriously though, when you get right down to it, that's all the industrialist has. 0.01 ISK wars.
God forbid there be mechanics that actually make the high sec corporation mean something, and have things to actually fight over.
Imagine if high sec corporations could actually control high sec asteroid belts. Imagine if 1-.8 systems only had low yeild veld and scord and high sec corps had a way of controlling the belts in all the .7-.5 systems, and militia corps had a way of controlling the belts in low sec systems through the faction warfare mechanics.
I would honestly not be apposed to some variation of high sec system upgrade that would allow high sec corporations to improve .7-.5 belts to have higher concentration version of the ores. Without a high sec corp in control, and upgrading the system it would just spawn the standard ore version.
If high sec industrialists had more control of the systems, they would have more reason to stay in thier corp. If they have a reson to stay, and a reason to fight, you should then end up with more high sec "mercenary" corps that would be willing to hire out there services to fight on their behalf; as well as the development of larger high sec corporations that are organized to have members who are capable of fighting.
That just sounds like a much more dynamic and interesting EVE to me. I would hope that high sec industrialist would support stuff like that, and not just say no because it would ammount to an endorsement of PvP via meaningful high sec wardecs. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3236
|
Posted - 2013.01.20 02:57:00 -
[94] - Quote
Natsett Amuinn wrote:Imagine if high sec corporations could actually control high sec asteroid belts. Imagine if 1-.8 systems only had low yeild veld and scord and high sec corps had a way of controlling the belts in all the .7-.5 systems, and militia corps had a way of controlling the belts in low sec systems through the faction warfare mechanics.
I would honestly not be apposed to some variation of high sec system upgrade that would allow high sec corporations to improve .7-.5 belts to have higher concentration version of the ores. Without a high sec corp in control, and upgrading the system it would just spawn the standard ore version.
If high sec industrialists had more control of the systems, they would have more reason to stay in thier corp. If they have a reson to stay, and a reason to fight, you should then end up with more high sec "mercenary" corps that would be willing to hire out there services to fight on their behalf; as well as the development of larger high sec corporations that are organized to have members who are capable of fighting.
That just sounds like a much more dynamic and interesting EVE to me. I would hope that high sec industrialist would support stuff like that, and not just say no because it would ammount to an endorsement of PvP via meaningful high sec wardecs. So a Belt Control Unit (BCU) which is a strructure with tons of hitpoints, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1609
|
Posted - 2013.01.20 03:07:00 -
[95] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:Imagine if high sec corporations could actually control high sec asteroid belts. Imagine if 1-.8 systems only had low yeild veld and scord and high sec corps had a way of controlling the belts in all the .7-.5 systems, and militia corps had a way of controlling the belts in low sec systems through the faction warfare mechanics.
I would honestly not be apposed to some variation of high sec system upgrade that would allow high sec corporations to improve .7-.5 belts to have higher concentration version of the ores. Without a high sec corp in control, and upgrading the system it would just spawn the standard ore version.
If high sec industrialists had more control of the systems, they would have more reason to stay in thier corp. If they have a reson to stay, and a reason to fight, you should then end up with more high sec "mercenary" corps that would be willing to hire out there services to fight on their behalf; as well as the development of larger high sec corporations that are organized to have members who are capable of fighting.
That just sounds like a much more dynamic and interesting EVE to me. I would hope that high sec industrialist would support stuff like that, and not just say no because it would ammount to an endorsement of PvP via meaningful high sec wardecs. So a Belt Control Unit (BCU) which is a strructure with tons of hitpoints, right? Sounds about right to me.
Pretty much anything that would require you to earn the right to have the level of impact that the high sec industrialist has on EVE.
Soundwave says he doesn't want people sitting in their own little bubble and be able to have an impact on everyone else in EVE, yet high sec industry is giant ******* bubble that has the most impact on every person in EVE.
The single biggest impactors in the game and not a single tool to allow use to meaningfully impact them back. Just ****** mechanics that allow them drop and reform corps with zero consequence or to never join a player run corp at all. |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 03:24:00 -
[96] - Quote
Natsett Amuinn wrote: That just sounds like a much more dynamic and interesting EVE to me. I would hope that high sec industrialist would support stuff like that, and not just say no because it would ammount to an endorsement of PvP via meaningful high sec wardecs.
I think it will split the bears; most of the hardcore confictaphobic's wont like the idea. But I think there's a bunch of miners and builders who would love the chance to strike back in a way that doesn't involve dogfighting. Even if it means that Eve will be a more volatile place.
The idea of allowing "owned" systems to be more productive is a good one to. It will help the CCP economy directors to even out the losses caused by indy warfare options.
indec in opposition to wardec. Thats just a great new phrase to ad to Eve.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Barbara Nichole
Cryogenic Consultancy
384
|
Posted - 2013.01.20 05:15:00 -
[97] - Quote
sounds to me like the op is advocating dumbing down the game. If you can't figure out how to make your competition spend more money than you will not be successful. There is no reason to invent some direct destruct method... complexity is the what make this game great. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Dave Stark
1618
|
Posted - 2013.01.20 09:34:00 -
[98] - Quote
Ascendic wrote:Dave Stark wrote:if i'm destroying isk i'm not plexing my accounts, and if ccp doesn't want my money, i know blizzard/activision do. If you are plexing accounts CCP is not getting your money in the first place. Also have fun giving money to the cancer that is Blizzard / Activision Derp.
yeah because all plexes are free, right?! "100k for notifications of stupidity, i love this bounty system." |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 10:42:00 -
[99] - Quote
Barbara Nichole wrote:sounds to me like the op is advocating dumbing down the game. If you can't figure out how to make your competition spend more money than you will not be successful. There is no reason to invent some direct destruct method... complexity is the what make this game great.
It would be another option for interaction. More options increase complexity.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
TharOkha
0asis Group
497
|
Posted - 2013.01.20 11:49:00 -
[100] - Quote
Corey Fumimasa wrote: Care bears accumulate massive fortunes with their mining and industrial play. They have few options to destroy ISK with their playstyle. .
*slap in da face*
Now go back to eve school and teach yourself what is and what isnt isk sink/faucet.
Newb is expalining eve economy mechanics. Its the same thing as some dumb creationist explains some scientific methods to PhD Scientist.
There are many ways how to oppose hisec industrialists. You need to understant that pew pew is not the only way to destroy your oponent.
In fact, hisec industrialists destroyed maybe more isk than you will with your pew pew playstyle. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:06:00 -
[101] - Quote
TharOkha wrote:Corey Fumimasa wrote: Care bears accumulate massive fortunes with their mining and industrial play. They have few options to destroy ISK with their playstyle. .
*slap in da face* Now go back to eve school and teach yourself what is and what isnt isk sink/faucet. Newb is expalining eve economy mechanics. Its the same thing as some dumb creationist explains some scientific methods to PhD Scientist. There are many ways how to oppose hisec industrialists. You need to understant that pew pew is not the only way to destroy your oponent. In fact, hisec industrialists have sinked maybe more isk than you will with your pew pew playstyle.
I'm not a pewpewer or a newb, and I bet you wouldn't slap in the face.
No one has all the answers, that's why we discuss things on open forums. Eve becomes better as more options for interaction are introduced into the sandbox.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:51:00 -
[102] - Quote
Discussion for actuall implementation was moved to Features and Ideas. https://forums.eveonline.com/default.aspx?g=posts&t=195821&find=unread
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1610
|
Posted - 2013.01.20 15:50:00 -
[103] - Quote
Corey Fumimasa wrote:Natsett Amuinn wrote: That just sounds like a much more dynamic and interesting EVE to me. I would hope that high sec industrialist would support stuff like that, and not just say no because it would ammount to an endorsement of PvP via meaningful high sec wardecs.
I think it will split the bears; most of the hardcore confictaphobic's wont like the idea. But I think there's a bunch of miners and builders who would love the chance to strike back in a way that doesn't involve dogfighting. Even if it means that Eve will be a more volatile place. The idea of allowing "owned" systems to be more productive is a good one to. It will help the CCP economy directors to even out the losses caused by indy warfare options. indec in opposition to wardec. Thats just a great new phrase to ad to Eve. That's fine, that's why they have the NPC corps.
Don't want to be wardecced? Don't join a player run corp. However, that should also mean something. You sholdn't not join a player run corp and still be able to do the vast majority of manufacturing from the NPC corps; it's a huge advantage that doesn't fall in line with the way that the rest of EVE works.
If you're in a player run corp, and you drop corp, something needs to be lost.
I personally do not think that everyone playing in high sec is actually has a problem with wardecs. I honestly think that the people who absolutely refuse to accept EVE for what it is are the minority, and that most people would be willing to put up with wardecs if there was some reason to.
As it stands it is simply easier to drop your corp and form a new one, there's zero penalty for doing so. When you don't have 100 other players to worry about then the choice between staying in a war or dropping becomes really easy. There's no point in an actual surrender, or to even fight back; there's nothing to fight for.
I firmly believe that if you gave the high sec corporation something of value, they wouldn't just stick it out in the face of war, they would become aggressors themselves.
We're people, for the most part as a peoples we as a people thrive on copetition. Most people don't actually have a problem with PvP, that's actually a myth mostly perpetrated by the anit-PvP crowd to make it look like "most people" are carebears who don't want to be shot at.
Most people don't like POINTLESS pvp. PvP for the sake of PvP is something that the majority of people really don't have any appreciation for, it's meaningless.
You put something of real meaning behind that PvP and I guarantee you that those same bears would set all of high sec on fire.
I hate to say it, but Blizzard taught everyone a very valuable lesson. Bears LOVE pvp. They hate ganking, they hate meaningless PvP, but if you give them goals and something to tangibly achieve and they're just as happy to PvP as most everyone else.
Battlegrounds and Arenas are hugely popular on WoW PvE servers because it provides goals and gives them something to achieve. PvP tend to dislike them because it pulls people out of the world.
There's simply nothing to fight for in high sec, and it is my belief that that is entirely the reason why high sec doesn't like wardecs. When you've got nothing to fight for, fighting becomes pointless, and therefor undesireable.
Bears, as a rule, do not dislike PvP, they dislike ganking. |
Dave Stark
1620
|
Posted - 2013.01.20 15:55:00 -
[104] - Quote
Natsett Amuinn wrote:That's fine, that's why they have the NPC corps.
Don't want to be wardecced? Don't join a player run corp. However, that should also mean something. You sholdn't not join a player run corp and still be able to do the vast majority of manufacturing from the NPC corps; it's a huge advantage that doesn't fall in line with the way that the rest of EVE works.
If you're in a player run corp, and you drop corp, something needs to be lost.
I personally do not think that everyone playing in high sec actually has a problem with wardecs. I honestly think that the people who absolutely refuse to accept EVE for what it is are the minority, and that most people would be willing to put up with wardecs if there was some reason to.
As it stands it is simply easier to drop your corp and form a new one, there's zero penalty for doing so. When you don't have 100 other players to worry about then the choice between staying in a war or dropping becomes really easy. There's no point in an actual surrender, or to even fight back; there's nothing to fight for.
I firmly believe that if you gave the high sec corporation something of value, they wouldn't just stick it out in the face of war, they would become aggressors themselves.
We're people, for the most part as a peoples we thrive on copetition. Most people don't actually have a problem with PvP, that's actually a myth mostly perpetrated by the anit-PvP crowd to make it look like "most people" are carebears who don't want to be shot at.
Most people don't like POINTLESS pvp. PvP for the sake of PvP is something that the majority of people really don't have any appreciation for, it's meaningless.
You put something of real meaning behind that PvP and I guarantee you that those same bears would set all of high sec on fire.
I hate to say it, but Blizzard taught everyone a very valuable lesson. Bears LOVE pvp. They hate ganking, they hate meaningless PvP, but if you give them goals and something to tangibly achieve and they're just as happy to PvP as most everyone else.
Battlegrounds and Arenas are hugely popular on WoW PvE servers because it provides goals and gives them something to achieve. PvPers tend to dislike them because it pulls people out of the world.
There's simply nothing to fight for in high sec, and it is my belief that that is entirely the reason why high sec doesn't like wardecs. When you've got nothing to fight for, fighting becomes pointless, and therefor undesireable.
Bears, as a rule, do not dislike PvP, they dislike ganking.
this, all of this. so much. "100k for notifications of stupidity, i love this bounty system." |
Solstice Project
Highsec Outlaw Elementary School
2594
|
Posted - 2013.01.20 16:01:00 -
[105] - Quote
So it's the carebears now who get to define what is and isn't "pointless" ? Who are you to tell me if my ganking has a meaning or not ? o_O
Who are you to talk about things you don't even have a clue of anyway ? O_o Inappropriate signature removed. Spitfire |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 16:14:00 -
[106] - Quote
Natsett Amuinn wrote: You sholdn't not join a player run corp and still be able to do the vast majority of manufacturing from the NPC corps; it's a huge advantage that doesn't fall in line with the way that the rest of EVE works.
I think the majority (at least a large plurality) of players are pretty much solo gamers. The guys who log on, move some goods around, check their manufacturing and research que's, or mine or mission, BS with some friends and then log off. Those guys need more options for interaction with the game.
If players are forced to join a PC corp just to craft I'm not sure they are getting more options.
I agree with much of what you say; but this idea of linking success in Eve to successful social interaction doesn't sit well. Perhaps if the CEO's had no control over the people in their corp. So a solo industrialist may have to join a PC corp, and the longer they are with that same corp the efficient their que's get, but the CEO wouldn't have the ability to alter tax rate's without consent or apply roles or even to remove the player from the corp.
So that each player is more like a sub-contractor than an employee.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 16:19:00 -
[107] - Quote
Solstice Project wrote:So it's the carebears now who get to define what is and isn't "pointless" ? Who are you to tell me if my ganking has a meaning or not ? o_O
Who are you to talk about things you don't even have a clue of anyway ? O_o Who are you talking to Solstice? No one here is changing the game, we are just BSing about some interesting options. What was called pointless? I missed that. A few posters here are on my block list.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Tippia
Sunshine and Lollipops
12751
|
Posted - 2013.01.20 16:34:00 -
[108] - Quote
This thread has to be the most complete and comprehensive collection of misunderstandings about ISK and PLEX I have ever seen. Vote Malcanis for CSM8. |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 16:37:00 -
[109] - Quote
Corey Fumimasa wrote:Natsett Amuinn wrote: You sholdn't not join a player run corp and still be able to do the vast majority of manufacturing from the NPC corps; it's a huge advantage that doesn't fall in line with the way that the rest of EVE works.
So that each player is more like a sub-contractor than an employee. Yeah this ---^
I'm pretty sure that a lot of the reason people don't join corps is because CEO's have too much control. When I was in ABH academy they tried to tell players what they could and could not do. In that case they didn't want us to run can-flipper bait ops because they were afraid of getting dec'd.
Myself and the more aggressive players of course left. There should be either no restrictions to moving on when the situation calls for it, or no tools for the officers to push people.
This raises the question; must Eve be based on social interaction or does it stand solely on the merits of open play with consequences?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 16:40:00 -
[110] - Quote
Tippia wrote:This thread has to be the most complete and comprehensive collection of misunderstandings about ISK and PLEX I have ever seen.
Care to point one out? One by a real poster, not the 3 amigo's who took over the 1rst 3 pages.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|
TheBlueMonkey
Don't Be a Menace That Red Alliance
365
|
Posted - 2013.01.20 16:45:00 -
[111] - Quote
Dave Stark wrote:Nicor Syke'Nexen wrote:Dave Stark wrote:if i'm destroying isk i'm not plexing my accounts, and if ccp doesn't want my money, i know blizzard/activision do. /confused so, you're saying you'd pay for a game that sucks, just because that company wants your money more, and gives zero opportunity to 'play for free'? no, i'm saying that if ccp would rather me delete my isk, than turn it in to cash for them, then that's fine. however if i can't keep all my accounts active then there's not really anything left for me here. i've not been on WoW for a while so that'll keep me entertained for a few weeks finishing some rep grinds.
Except its wow.
Good luck with that |
Tarvos Telesto
Blood Fanatics
737
|
Posted - 2013.01.20 16:47:00 -
[112] - Quote
Another anty carebear therad, come on grap your guns go shoot somone, try understand this game is both for people who pve and pvp, if you cant adap to this maybe eve isynt for you. EvE isn't game, its style of living. |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 16:50:00 -
[113] - Quote
Tarvos Telesto wrote:Another anty carebear therad, come on grap your guns go shoot somone, try understand this game is both for people who pve and pvp, if you cant adap to this maybe eve isynt for you. What the hell does that have to do with having more options to attack someone? Adapt? I love it here.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Tippia
Sunshine and Lollipops
12751
|
Posted - 2013.01.20 17:01:00 -
[114] - Quote
Corey Fumimasa wrote:Care to point one out? That combat destroys ISK, as suggested by the OP, when in fact it does the exact opposite. That mining and industry does not destroy ISK, as suggested by the OP, when it does. That carebears have no options for destroying ISK, as suggested by the OP, when almost all the ISK destruction is tied to some kind of activity enjoyed by carebears.
GǪand let's not even start with the nonsense that there aren't any options for going after your enemies. Vote Malcanis for CSM8. |
Kitty Bear
Disturbed Friends Of Diazepam A Point In Space
547
|
Posted - 2013.01.20 17:09:00 -
[115] - Quote
Corey Fumimasa wrote: Care bears accumulate massive fortunes with their mining and industrial play. They have few options to directly destroy the ISK of their enemies with their playstyle.
You do know mining is an ---> ISK SINK
or are you under the misguiding impression that mining creates ISK. ?? |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 17:11:00 -
[116] - Quote
Tippia wrote:Corey Fumimasa wrote:Care to point one out? That combat destroys ISK, as suggested by the OP, when in fact it does the exact opposite. That mining and industry does not destroy ISK, as suggested by the OP, when it does. That carebears have no options for destroying ISK, as suggested by the OP, when almost all the ISK destruction is tied to some kind of activity enjoyed by carebears. GǪand let's not even start with the nonsense that there aren't any options for going after your enemies.
Yeah I figured that was the disconnect.
If a ship gets blown up in Eve is it fair to say that it has been destroyed in game?
If I point a raygun at your wallet and 50% of the ISK in that wallet is no longer there what would you say that I did to the ISK? I understand that it may not have been removed from the game. But as far as you are concerned it has been destroyed.
Perhaps you have worked hard to understand sinks and faucets and its difficult to shift back to non-metagame references. But as someone with an understanding of such things you should also be able to distinguish by context which form of destruction we are talking about. Especially if you want to look smart and present yourself as someone with an honest interest in ideas and dialog rather than just an opinion with an avatar.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Tippia
Sunshine and Lollipops
12751
|
Posted - 2013.01.20 17:17:00 -
[117] - Quote
Corey Fumimasa wrote:If a ship gets blown up in Eve is it fair to say that it has been destroyed in game? Yes, but no ISK has been destroyed in the process GÇö only created.
Quote:Perhaps you have worked hard to understand sinks and faucets and its difficult to shift back to non-metagame references. It has nothing to do with meta-game but with fundamental game mechanics and game design. If you want to talk about assets, talk about assets. If you want to talk about ISK, talk about ISK. Don't confuse the two because it only makes your claims incorrect and weakens any argument based on those false claims because they make you seem deeply uninformed.
GǪoh, and everyone has the same means and opportunities to mess with their opponents. Vote Malcanis for CSM8. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3422
|
Posted - 2013.01.20 17:23:00 -
[118] - Quote
Corey Fumimasa wrote:If I point a raygun at your wallet and 50% of the ISK in that wallet is no longer there what would you say that I did to the ISK? I understand that it may not have been removed from the game. But as far as you are concerned it has been destroyed. The supposed isk loss already happened when you bought the ship - that isk was made unavailable to you and in return you got the ship. You feel that your ship being destroyed is an isk loss because you can no longer reclaim the isk that you lost when you bought the ship by reselling it. The isk isn't destroyed however, someone else (or by now probably several people) have it. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
Nick Asir
Triple Helix Corporation
6
|
Posted - 2013.01.20 17:34:00 -
[119] - Quote
Tippia wrote:Corey Fumimasa wrote:If a ship gets blown up in Eve is it fair to say that it has been destroyed in game? Yes, but no ISK has been destroyed in the process GÇö only created.
He is talking about the isk the hostile corporation has, not the overall level of isk in the game. They spent isk on that ship, the ship was destroyed, ergo the corporations isk worth has gone down. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1614
|
Posted - 2013.01.20 17:42:00 -
[120] - Quote
Corey Fumimasa wrote:Corey Fumimasa wrote:Natsett Amuinn wrote: You sholdn't not join a player run corp and still be able to do the vast majority of manufacturing from the NPC corps; it's a huge advantage that doesn't fall in line with the way that the rest of EVE works.
So that each player is more like a sub-contractor than an employee. Yeah this ---^ I'm pretty sure that a lot of the reason people don't join corps is because CEO's have too much control. When I was in ABH academy they tried to tell players what they could and could not do. In that case they didn't want us to run can-flipper bait ops because they were afraid of getting dec'd. Myself and the more aggressive players of course left. There should be either no restrictions to moving on when the situation calls for it, or no tools for the officers to push people. This raises the question; must Eve be based on social interaction or does it stand solely on the merits of open play with consequences? Those corps should fail, not succeed because the only other option is stay in the NPC corp.
Null is the way it is exactly because of this. The same guys that run their corps like their totalitarian rulers are the same ones who think they're RPing the Klingon empire in null. WAR! rawr! smash! Yeah, those guys usually fail in null.
Chilbros seems to be the corp structure that thrives most in a wholey player driven enviroment. TEST, HBC, and CFC exist because they're not uptight, douchebags, forcing people to do things they don't want to do. People seem pretty willing to put themselves threw some real drudgery for corporations with a laidback mentality.
People appear to be willing to endure some serious structure grind to spread the gospel and goodwill of two very similliar "onlline cultures".
It's not because it's null. It's because in null there is meaningful ownership.
High sec should be the same. Just focused around industrial warfare. Afterall, high sec is the industrial might of EVE, I'm perfectly fine with that. That might needs to be moved from NPC corps to player run corps though.
It shouldn't matter what area of EVE you play, the player run corp should have the single most control. There should be a faction warfare system in high sec that is centered around industrial corporations and the wardec mechanics.
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