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Nagor Surin
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Posted - 2003.07.12 00:47:00 -
[1]
I'm having a strange thing while flying my ship... The textures on objects are getting crazy (floating, wawing, dancing) objects are missing or getting transparet... don't know how to name it... it is really hard to explain and it is even hard to see on the screens but its really painful in motion... When my ship is stopped everything seems to be fine but whet i start moving the horror begins... I get this thing on every object but its perfectly seen on billborads (4.jpg) and it can be noticed even on sentry guns :( http://www.eve.mpm.net.pl/bledy/1.jpg http://www.eve.mpm.net.pl/bledy/2.jpg http://www.eve.mpm.net.pl/bledy/3.jpg http://www.eve.mpm.net.pl/bledy/4.jpg http://www.eve.mpm.net.pl/bledy/5.jpg http://www.eve.mpm.net.pl/bledy/6.jpg http://www.eve.mpm.net.pl/bledy/7.jpg
I have Radeon 9500pro, athlon 1800+, 512mb RAM I'm playing in 1240x1024 witch no interlance and widescreen What the hell is wrong ??? PLEASE HELP
Edited by: Nagor Surin on 12/07/2003 00:50:21
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www.eve.mpm.net.pl |

Mistaph leBaal
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Posted - 2003.07.12 13:34:00 -
[2]
That's an effect called "Z-fighting" and I get it too (Radon9700Pro), but not quite as badly as you seem to. It's a common problem in games with huge open spaces. Not sure you can do anything about it though, sorry.
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Nagor Surin
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Posted - 2003.07.12 17:29:00 -
[3]
but i know few people who has the same graphic card like me and there is no such problem... maby changing settings of display could solve that ... I wont let it go i bought my new computer exactly for EVE !!!! how can I live with such annoying thing !!!! :((((( somebody must know something..... HELP ME PLIS
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www.eve.mpm.net.pl |

Nagor Surin
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Posted - 2003.07.12 21:57:00 -
[4]
ehhh so i did a little investigation.... i reinstalled catalyst drivers... tried 3rd party drivers like Omega and DNA... swithing almost every option in card settings... reinstalled directx... and NOTHING changed at all !!!! The only thing i have left is to blame EVE engine and hoping the'll fix it as soon as possible... but tell me im not the only one with that awful bug !!
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www.eve.mpm.net.pl |

Lu Tze
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Posted - 2003.07.13 08:40:00 -
[5]
You're not alone. I get similar problems, and I'm running on a GeForce 4800 with the latest drivers.
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Reathe
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Posted - 2003.07.14 12:48:00 -
[6]
Yep, add me to the list
Radion 8500
I did read somthing about this issue somwhere (general issue, not eve specific) Somthing about the Z buffer being 16-bit and not 24 bit - fix was to force 24bit ?!? Might play later but too busy playing EVE right now :)
Edited by: Reathe on 14/07/2003 12:49:08
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Gavilan
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Posted - 2003.07.14 12:51:00 -
[7]
Add me to the list too. Hercules Radeon 9700 Pro (Cat 3.5 Drivers) AMD 2700XP
I know it's not my card because all my other games run like a dream.
Edited by: Gavilan on 14/07/2003 12:51:59
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Lu Tze
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Posted - 2003.07.14 13:45:00 -
[8]
With the ATI cards, it seems you can force the Z-buffer into 24 bit mode. The problem is (?) that the game asks for a 32 bit buffer, which the card can't provide (8 bits being allocated elsewhere). The cards then default to 16 bit and has the problem. It should default to 24 bits, but doesn't.
In the ATI drivers, you should be able to force 24 bit mode. Doesn't work for nvidia drivers, as nvidia don't supply this option, so I can't check it myself :-(
If this works, please post a reply here...?
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Gavilan
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Posted - 2003.07.14 14:05:00 -
[9]
Hi Lu Tze,
Thanks for the info, if I get time I'll try forcing to 24 bit mode tonight. I'll post the results here.
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Nagor Surin
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Posted - 2003.07.14 16:46:00 -
[10]
If you succes write a little tutorial how did you do it couse im not into all this settings stuff :(
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Daemun Khanid
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Posted - 2003.07.15 10:20:00 -
[11]
I tried setting the force to 24 bit option but the option is only available for openGL, atleast in the catalst drivers and has no effect on the problem ingame. I believe the game is using Direct 3d not GL. I can change the pixel alignment for d3d which makes it so I don't have to adjust pixel alignment ingame however this screws up the pixel alignment in other games. Anyone find a way to force D3d to 24 bit? Different drivers maybe?
VADM. Daemun of Khanid |

Gavilan
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Posted - 2003.07.15 14:13:00 -
[12]
Daemun Khanid is right there's no way that I could find to force 24bit textures in D3D. If anyone out there is technical when it comes to Graphics drivers, please let us know how to do this. Would really appreciate it.
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NGRU Rix
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Posted - 2003.07.15 14:57:00 -
[13]
It definetly is the Z-Buffer. Problem is that NVIDIA cards now only go up to 24 bit on the z-buffer and I think the same is true for ATI now (not sure - don't have an ATI card). There is no way to fix this on the NVIDIA card and the option to force 32 bit is no longer available.
I got the same exact thing on my old TI 4200 and now with my 5900 Ultra. Nothing can be done about it unless the game will allow you to choose 24 bit buffering.
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Xane
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Posted - 2003.07.15 21:38:00 -
[14]
Try stepping up the antialiasing setting, that sometimes helps the Z-buffer clipping.
x a n e |

Daemun Khanid
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Posted - 2003.07.16 03:40:00 -
[15]
Sorry, no joy there either. I always run with the highest AA and all other quality settings. I actually tried almost every setting available withing my display options, no luck yet. CCP are you there? Any official responce on this at all? Seems like alot of people are bothered by it for it to be ignored.
VADM. Daemun of Khanid |

Kreischweide
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Posted - 2003.07.16 06:58:00 -
[16]
i searched for the radeon issue and found this:
http://www.rage3d.com/radeon/reg/index2.shtml
there are two things you want to check out or experiment with:
-DisableHyperZ -ExportWBuffer
MAYBE someone could try to switch OFF the HyperZ feature which seems to compress the Z buffer. If this does not help try diffrent settings with WBuffer and HyperZ. Please post here if it helps.
Edited by: Kreischweide on 16/07/2003 06:59:12 -- www.eve-i.com Programmer of EVEDude, exSTUFF and the Playlist Generator. |

Daemun Khanid
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Posted - 2003.07.16 11:08:00 -
[17]
:( Tried it and no luck. I was unable to use the exact page you posted a link to because it did not mention how to edit those reg entries in XP. However I was able to find a tweak/overclocck utility that gave me point an click access to all the the advanced functions including enabling 32 bit Z-buffer. Nothing worked. I tried every option available in the registry and though I did get some effects on the rendering I could not fix the shimmering/shifting textures. I also downloaded the newest catalyst drivers that came out today, 3.6 and they made no difference. I'm about to try omega drivers and see if I get any improvement. Sorry all, no luck so far. Also I was curious, does everyone experience this or just the users of certain video cards?
VADM. Daemun of Khanid |

Kreischweide
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Posted - 2003.07.16 12:17:00 -
[18]
you need a howto edit the registry? |

Daemun Khanid
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Posted - 2003.07.17 03:33:00 -
[19]
Actually no. As I SAID, the XP registry entries are different than the entries which were explained on the web site posted. The entries described on said website did NOT exist in the XP registry. The website itself say's the XP is completely different and due to how much more complicated it is the author will not go into performing the tweaks in Windows XP. Do you need an english tutor? :)
VADM. Daemun of Khanid |

Kreischweide
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Posted - 2003.07.17 06:26:00 -
[20]
actually... yes :P |
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Daemun Khanid
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Posted - 2003.07.17 09:09:00 -
[21]
Hope you didn't take my comment to seriously :), thanx for the info about the Z-buffer. Sounds like it's atleast a step in the right direction. BTW, I'm using the Omega drivers now (Ati 9700 pro) with no real changes. The omega drivers do seem to improve the frame rates alittle though for anyone interested.
VADM. Daemun of Khanid |

Kreischweide
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Posted - 2003.07.17 09:19:00 -
[22]
i heared they released the catalyst 2.6 drivers yesterday... still the same problem? |

Daemun Khanid
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Posted - 2003.07.17 11:05:00 -
[23]
LOL, yea. Tried the Cat 3.6 drivers yesterday. I moved on to the Omega drivers after they didn't do any good. At this point I'm assuming it's something that has to be solved by CCP and I'm awaiting a responce from them about it.
VADM. Daemun of Khanid |

Gavilan
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Posted - 2003.07.17 11:13:00 -
[24]
Daemun Khanid have you raised a petition about it. If so let me know what you put and I'll stick one on too... the more numbers they have the more chance there is they'll look into it.
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Nagor Surin
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Posted - 2003.07.17 23:49:00 -
[25]
what was the tweek utility name in wich you got those advanced options ?
yes petitions should be sent as much as possible -> lets join forces !!
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Daemun Khanid
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Posted - 2003.07.18 06:15:00 -
[26]
Yes, I have sent in a petition. Actually I sent it in about 2 days ago. I just described the texture problem and included my system specs. Still waiting on a responce. The website where I got the tweak utility for radeon cards is " WWW.rage3d.com " The tweak is really easy to find, there's a button for it at the top of the page and I believe it works for quite a few different Ati cards. It also includes overclocking functions but I didn't really mess with that. Things are fast enough as is. Don't anyone go using it and melting their system then blaming me for pointing you in the tweaker's direction. :)
VADM. Daemun of Khanid |

Daemun Khanid
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Posted - 2003.07.18 19:07:00 -
[27]
Well, I got a reply back from ccp about the textures. They say they haven't heard of it before and to try the catalyst 2.5 drivers that they ussually work best. I admit this seems odd since the drivers are already up to 3.6 I don't really see how this problem could have developed with the card since then. I'll give it a shot since they suggested it. I admit I am quite disappointed that they said they hadn't even heard of it before. I've seen people post about it here numerous times. Of all the forum boards they read you'd think would be one of them. Perhaps someone would like to point that out to them if they decide to send in another petition about this. :)
Edited by: Daemun Khanid on 18/07/2003 19:07:36
VADM. Daemun of Khanid |

Gavilan
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Posted - 2003.07.20 11:17:00 -
[28]
I've heard of games requiring you to update to the latest display drivers to work, but downgrading them 5 versions to work is just plain ridiculous!!! If I were to do that most of my other games would run with old bugs... sorry that's not an option. :(
Did you get anywhere with the Cat 2.5 drivers btw?
Edited by: Gavilan on 21/07/2003 08:56:25
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Gavilan
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Posted - 2003.07.22 12:22:00 -
[29]
Edited by: Gavilan on 22/07/2003 12:31:20 I posted a bug report on this a couple of days back, still no word back. One thing I did find is that when I took a screen shot of the problem it didn't show the problem. The screenshot looked perfect. Makes explaining the problem all the more difficult. 
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Nagor Surin
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Posted - 2003.07.28 08:16:00 -
[30]
Edited by: Nagor Surin on 28/07/2003 08:16:35 Well I don't have any problem capturing that supernaturall occurance  http://www.eve.mpm.net.pl/bledy/8.jpg
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Jana Kaledra
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Posted - 2003.07.28 11:16:00 -
[31]
Quote: Well, I got a reply back from ccp about the textures. They say they haven't heard of it before and ...
WTF? Shame on you, CCP !
The Texture-"Z-Buffering"-Problems (mostly on Stations or Jumpgates) are still in the Game since BETA! CCP promise to fix this Problem in Retail.... Ha
btw: you can try all the different Drivers for your Graphiccard, but this won't help. It's a Problem that has to be fixed by the DEVS.... |

Hank
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Posted - 2003.08.08 16:39:00 -
[32]
I have a hercules radeon 9700 pro i get some glitches btu nothing to write hiome about. Last time i saw a megathron or even sorten stations i get strange rippling effects. all i can think is it is the eve engine :( --- Allah be praised |

Gauguin
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Posted - 2003.08.08 18:12:00 -
[33]
I get the same rippling effect, but not on all objects. The Caldary stations seem to be immune to that.
9700pro, cat 3.6
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Madox
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Posted - 2003.08.08 21:12:00 -
[34]
what about posting a few of the nastier screenshots to the "Player Website Screenshots" section. Maybe if we post enough of them CCP will acknowledge that it is something they need to address.
I have an NVIDIA GeForce Ti 4800 and I get tons of these graphical anomolies. I'll post some of my doozies...
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wamingo
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Posted - 2003.08.09 13:05:00 -
[35]
yeah I get this too and I'm on geforce4400 now but also had tearing back on my geforce2gts, various drivers...
-- I won't not promise to avoid refraining from harming you! .... What? |

Athan
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Posted - 2003.08.11 21:17:00 -
[36]
Quote: I get the same rippling effect, but not on all objects. The Caldary stations seem to be immune to that.
Probably because they're all flat surfaces that meet at straight-line joins.
It's where they have curved surfaces meeting each other that you really see the problem.
As for a solution, there may not be one with current technology. If the game is already using as fine-grained a z-buffer as is possible on todays' graphics cards then you're SOL. Each EvE solarsystem is *B*I*G* compared to the scale of the stations and this causes the problem. The rendering pipeline doesn't have enough precision in the z-buffer to accurately tell which texture should be in front of which and quantisation errors cause the rippling as it comes out A before B when viewed from one place and B before A from another.
Incidentally Caldari stations DO get a 'ripple' effect from all the lights when viewed anything but very close up, due to the same quantisation errors, although in this case it could be fixed to some degree by using FSAA I believe.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Phoibos
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Posted - 2003.08.23 03:14:00 -
[37]
"They say they haven't heard of it before and to try the catalyst 2.5 drivers that they ussually work best. "
What the crap! Don't they talk to players in the game? Almost everyone have this problem. Tsssk. /Phoibos
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Borothis Quishir
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Posted - 2003.08.25 15:19:00 -
[38]
I have this same problem I just replaced my old geforce 2 that worked fine but was only a 64 bit card. My new geforce 5200 is a 128 bit card but i get those annoying draw errors. Like the card cant handle the textures which is just plain stupid.
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Gavilan
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Posted - 2003.08.26 13:19:00 -
[39]
Quote: "They say they haven't heard of it before and to try the catalyst 2.5 drivers that they ussually work best. "
What the crap! Don't they talk to players in the game? Almost everyone have this problem. Tsssk. /Phoibos
I don't think the Devs read these threads... not even sure if they read the bug reports as I've never had a response back to any I've posted. 
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Earthan
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Posted - 2003.08.26 20:38:00 -
[40]
Well i got the same i think dancing textures effect as you poeple ,with my Geeforce Ti4200
Its really annoying
Stars, stars like dust, all around me.... |
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Borothis Quishir
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Posted - 2003.08.26 21:25:00 -
[41]
thiers enough of us with this problem they should fix it. I say we all email the devs or petion them or whatnot until they fix this error in thier code.
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sdchew
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Posted - 2003.08.27 02:15:00 -
[42]
actually I don't have this problem on my ATI 9500pro... it does occur on my laptop with its Raedon 7500 thou... I guess its a ATI Driver issue as I'm using one of the latest one... I didn't install anything else besides the first driver package from the ATI website.. no control panel, no other stuff... just the base driver
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Shock
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Posted - 2003.08.27 15:54:00 -
[43]
I have them too, and I hate them. 9700 Pro, latest drivers. --- soonÖ |

Tim Maser
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Posted - 2003.08.28 02:39:00 -
[44]
Edited by: Tim Maser on 28/08/2003 02:40:50 I too have the problem with my 9700pro. It's the worst with Minmatar Gates
heres something in the support area that sounds like the problem, so they know about it
Textures overlapped and ugly. Question Im having problems with textures. Answer <as-html <p>If you have your system set to 16 bit color you might experience some problems. The distances in EVE are sometimes so great that the granularity of a 16 bit Z buffer is not enough to correctly render objects with surfaces close to each other, that are placed far away from the camera. The only fix is to have the card set to 32 bit color, but that will lower your frame rate. We are aware of this problem and try to build our geometries and set our shaders so that this doesn't happen, but some designs make it very hard.</p>
<p>To set your video card to 32 bits simply right click the desktop >choose> Properties >find> Settings >Find> Color on the lower left side and change to 32 bit color.</p> Obviously their instructions don't work. The problems in 32bit or so bad I don't want to know what the game looks like in 16bit.
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Borothis Quishir
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Posted - 2003.08.28 21:05:00 -
[45]
The problem isnt with any drivers its gameside issues beacause if it was drivers our problems would be fixed by now.
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Tim Maser
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Posted - 2003.08.29 02:10:00 -
[46]
Well, I hope that CCP is working on more of a solution than saying to run in 32bit. We need a working fix. I understand it could take time, but I heard people mention CCP said during beta that it would be fixed by release. So I hope again that this little 32bit suggestioned isn't the last thing we'll ever hear about it.
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Gavilan
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Posted - 2003.08.29 10:40:00 -
[47]
We can but hope, although from the lack of response to this post from any CCP staff I assume it will be at the bottom of their priority list.
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NGRU Rix
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Posted - 2003.08.29 13:24:00 -
[48]
That's funny because after I switched my desktop to 16 bit color (same res as the game), the problem seemd to stop, more or less.
Not too much texture-fighting at all.
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