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vice vortex
Kiith Paktu Curatores Veritatis Alliance
57
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Posted - 2013.01.22 13:24:00 -
[1] - Quote
So Ive been playing the game some months now, had this cool plan to build a amarr pilot fit for missioning and a minmatar pilot for pvp but my dreams were shattered by the last update. I joined a corp based in amarr space and being loyal lil old me I wish to stay here, the only problem is, my toons have been rendered useless My PVE toon can't PVE because of this over powered uncounterable ewar and my PVP toon cant get off the dock cos he aint being funded! after countless petition, bug reporting, forum posting its come to my attention that CCP just do not seem to care, with minimal forum feedback that appears to be just a few words to keep customers on their seats. responses from petitions and bug reporting seems almost robitic, u know like them call centres who read from a script blah dee blah blah Sure I can train my PVE toon to fire missles but i simply do not want to. and being a sandbox mmo I believe I should be able to fly pve the same as any other race can without this unfair advantage Tengus got a slight debuff but there still roaming around like nothing happened but us turret pilots who want to kill sansha are doomed. weres the love ccp focus on current issue. :( |
Ifly Uwalk
Empire Tax Collection Agency
494
|
Posted - 2013.01.22 13:28:00 -
[2] - Quote
You're in CVA so you got everything bass-ackwards anyway. You should be pvpin' with your Amarr character and make your Minnie character work his a$$ off. You know, like any good slave should. |
vice vortex
Kiith Paktu Curatores Veritatis Alliance
57
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Posted - 2013.01.22 13:38:00 -
[3] - Quote
well even if i wasn't in CVA but still shooting sansha, id still have a problem , its not right |
Claire Raynor
NovaGear
44
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Posted - 2013.01.22 14:25:00 -
[4] - Quote
Hi Vice Vortex
It's a bit tough at the moment - but the Devs are working on the missioning thing. We will see more with the Battleship and other ship balancing - they'll probably revist the mission balance then too. There are lots of Dev posts on threads about PvE at the moment. You are not alone and you are not being ignored!
OK - that's my fan-boi over. To support your PvP toon - might I suggest some - Lo-Sec Planetary Interaction. It is cheap - realativly lo risk - and will give you an incoming heading towards 66Mil a week once you have developed a plan. If both of your characters do this you will have plenty of funds to do at least Frigate PvP for "Free".
I hope this suggestion opens up an avenue for you to explore. I now make more from PI than I do from Missions. Untill Missions get some TLC.
Take care, |
vice vortex
Kiith Paktu Curatores Veritatis Alliance
58
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Posted - 2013.01.22 14:31:00 -
[5] - Quote
Claire Raynor wrote:Hi Vice Vortex
It's a bit tough at the moment - but the Devs are working on the missioning thing. We will see more with the Battleship and other ship balancing - they'll probably revist the mission balance then too. There are lots of Dev posts on threads about PvE at the moment. You are not alone and you are not being ignored!
OK - that's my fan-boi over. To support your PvP toon - might I suggest some - Lo-Sec Planetary Interaction. It is cheap - realativly lo risk - and will give you an incoming heading towards 66Mil a week once you have developed a plan. If both of your characters do this you will have plenty of funds to do at least Frigate PvP for "Free".
I hope this suggestion opens up an avenue for you to explore. I now make more from PI than I do from Missions. Untill Missions get some TLC.
Take care,
hi Claire , thanks for the input, I guess there is some light at the end of this tunnel, I guess im just really miffed about getting robotic responses from dev teams :L |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
641
|
Posted - 2013.01.22 15:30:00 -
[6] - Quote
Pve balancing? There's nothing to balance about pve. They don't need to "balance" you against the rats, they need to rollback what they broke. Rolling back td to its former state involves changing a single numeric value, don't "balance" it, do it. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Batelle
Concordiat
130
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Posted - 2013.01.22 17:02:00 -
[7] - Quote
since you're in CVA, why don't you do your PVE in nullsec? I doubt you'll have much trouble with tracking disruptors in asteroid belts. Fighting is Magic |
vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
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Posted - 2013.01.22 17:51:00 -
[8] - Quote
actually i have been doing pve in null sec and have problems both in belts and anoms.. |
Inkarr Hashur
Sine Nobilitatis R.E.P.O.
162
|
Posted - 2013.01.22 18:55:00 -
[9] - Quote
Ifly Uwalk wrote:You're in CVA so you got everything bass-ackwards anyway. You should be pvpin' with your Amarr character and make your Minnie character work his a$$ off. You know, like any good slave should.
Amen |
Flakey Foont
215
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Posted - 2013.01.22 22:37:00 -
[10] - Quote
Lets balance PVE by making the computer run NPCs dumb enough to defeat....
Whoo boy... |
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Daniel Plain
Science and Trade Institute Caldari State
782
|
Posted - 2013.01.22 22:49:00 -
[11] - Quote
if drone space is shit, avoid drone space. if sansha space is shit, ___________________
fill in the blanks.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Cage Man
152
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Posted - 2013.01.23 00:02:00 -
[12] - Quote
Are both toons on one account? Dual boxing helps. Otherwise get some buddies to mission with. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
642
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Posted - 2013.01.23 01:00:00 -
[13] - Quote
Cage Man wrote:Are both toons on one account? Dual boxing helps. Otherwise get some buddies to mission with.
Behold, dual boxing now a requirement or Amar pve. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Biotica Moonwalker
Imperial Academy Amarr Empire
0
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Posted - 2013.01.23 11:35:00 -
[14] - Quote
I give you a better advice, no dual boxing, no skill plan changing, it's called: Apocalypse navy issue (even the normal one works but has lower dps)
This ship is cap stable with 20.6 km optimal range +10 falloff with conflagration and multifreq,61.9+10 with scorch, 348m/s You can also do 7/10 ded space complex with it without any problem untill last room where you will probably have to warp off once.
With conflagration crystals has 865 dps and 618 with scorch. Not as good as other ships but it runs anomalies with no problem.
[Apocalypse Navy Issue, 0.0 Anomaly runner]
Imperial Navy Energized Adaptive Nano Membrane True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Centus B-Type Large Armor Repairer <--- You don't really need this if you are doing only anomalies, a cheaper one is good Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Reactive Armor Hardener <---- if you use dead space repper, consider switching this to a tracking enhancer for anomalies, you will still need it for 7/10 complexes though
Cap Recharger II Cap Recharger II Cap Recharger II Gist B-Type 100MN Afterburner
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
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vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
|
Posted - 2013.01.23 12:43:00 -
[15] - Quote
Cage Man wrote:Are both toons on one account? Dual boxing helps. Otherwise get some buddies to mission with. I do and had it it mind, when i made her I set her to focus on a serious plan which she's almost done with now :)
Biotica Moonwalker im using a navy apoc and training t2 pulse at the min for it, how much does that ab change things? any info be nice :) |
Biotica Moonwalker
Imperial Academy Amarr Empire
0
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Posted - 2013.01.23 12:53:00 -
[16] - Quote
vice vortex wrote:Cage Man wrote:Are both toons on one account? Dual boxing helps. Otherwise get some buddies to mission with. I do and had it it mind, when i made her I set her to focus on a serious plan which she's almost done with now :) Biotica Moonwalker im using a navy apoc and training t2 pulse at the min for it, how much does that ab change things? any info be nice :)
changes a lot because when any ship is tracking disrupting you, just keep them at 5000m range and shoot with ultraviolet or scorch (i use ultraviolet because scorch have tracking penalties ) and since you are 3 times faster than a sansha TD battleship you just **** them. You just need that AB only for the tracking disruption wave in forsaken hubs, in any other wave you can just stay in the middle of the anomalies shooting stuff with conflagration up to 28km :D
I use that ship every day in CVA space and i really have no problem with it.javascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');} |
seth Hendar
I love you miners
1
|
Posted - 2013.01.23 14:37:00 -
[17] - Quote
vice vortex wrote:well even if i wasn't in CVA but still shooting sansha, id still have a problem , its not right i shoot sanshas since many monthes (years?) and did not noticed a change regarding TD strenght.
aggro change, yes, drones boats being more painfull to use, yes, guristas EWAR still OP, yes, but TD is not an issue.
i do fly matar( loki / pest / macha / cane) / gallente (both drone and blaster) and TD is no problem at all |
Kacer Xenro
Team Pizza No Holes Barred
13
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Posted - 2013.01.23 15:05:00 -
[18] - Quote
Sounds like you should join a farming corp in w-space to make your isk, more isk, less risk, simpler combat. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
642
|
Posted - 2013.01.23 15:30:00 -
[19] - Quote
vice vortex wrote:Cage Man wrote:Are both toons on one account? Dual boxing helps. Otherwise get some buddies to mission with. I do and had it it mind, when i made her I set her to focus on a serious plan which she's almost done with now :) Biotica Moonwalker im using a navy apoc and training t2 pulse at the min for it, how much does that ab change things? any info be nice :)
It changes nothing. The whole issue is that your tracking is in the gutter along with range, so that once you close to 5km, you can't hit. If td had the same counter as dampening, there would've been no issue. There no "counter" other than dual boxing, period. Stop wasting your time with these EFT warriors who never undock and have no idea what they're talking about. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
CausticS0da
Viziam Amarr Empire
160
|
Posted - 2013.01.23 15:34:00 -
[20] - Quote
Biotica Moonwalker wrote:I give you a better advice, no dual boxing, no skill plan changing, it's called: Apocalypse navy issue (even the normal one works but has lower dps)
This ship is cap stable with 20.6 km optimal range +10 falloff with conflagration and multifreq,61.9+10 with scorch, 348m/s You can also do 7/10 ded space complex with it without any problem untill last room where you will probably have to warp off once.
With conflagration crystals has 865 dps and 618 with scorch. Not as good as other ships but it runs anomalies with no problem.
[Apocalypse Navy Issue, 0.0 Anomaly runner]
Imperial Navy Energized Adaptive Nano Membrane True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Centus B-Type Large Armor Repairer <--- You don't really need this if you are doing only anomalies, a cheaper one is good Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Reactive Armor Hardener <---- if you use dead space repper, consider switching this to a tracking enhancer for anomalies, you will still need it for 7/10 complexes though
Cap Recharger II Cap Recharger II Cap Recharger II Gist B-Type 100MN Afterburner
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
This ship actually has a 6 cm optimal with 2 cm falloff against Sansha. This equates to approximately 0 turret dps. |
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Biotica Moonwalker
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.23 16:05:00 -
[21] - Quote
CausticS0da wrote:Biotica Moonwalker wrote:I give you a better advice, no dual boxing, no skill plan changing, it's called: Apocalypse navy issue (even the normal one works but has lower dps)
This ship is cap stable with 20.6 km optimal range +10 falloff with conflagration and multifreq,61.9+10 with scorch, 348m/s You can also do 7/10 ded space complex with it without any problem untill last room where you will probably have to warp off once.
With conflagration crystals has 865 dps and 618 with scorch. Not as good as other ships but it runs anomalies with no problem.
[Apocalypse Navy Issue, 0.0 Anomaly runner]
Imperial Navy Energized Adaptive Nano Membrane True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Centus B-Type Large Armor Repairer <--- You don't really need this if you are doing only anomalies, a cheaper one is good Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Reactive Armor Hardener <---- if you use dead space repper, consider switching this to a tracking enhancer for anomalies, you will still need it for 7/10 complexes though
Cap Recharger II Cap Recharger II Cap Recharger II Gist B-Type 100MN Afterburner
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
This ship actually has a 6 cm optimal with 2 cm falloff against Sansha. This equates to approximately 0 turret dps.
than how am i able to run 3 anomalies a night with no problem? i also did 2 7/10 ded complexes and had no issue. Maybe change crystals some times? Conflagration are there just for show.
4xTD on it and you have 7000m~ optimal with ultraviolet but with afterburner on you can keep ships at range. Some may find this anoying but you have to do it only for one wave and it's the best solution for amarr pilots. |
vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
|
Posted - 2013.01.23 16:12:00 -
[22] - Quote
cm? lol I see how an ab battleship could work the problem is how effective is that really ? I mean i know for a fact this certain spawn makes speed fast and usually hovers around 40-50 KM away from me so i have to chase down 40-50km in a battleship to kill an npc then make the trip 40-50km to the next and so on...seems illogical to me, ccp just really need to stop ******* changing stuff if there not willing to fix it if it goes wrong supposedly they are aware of the problem and are asking for bug reports? why dont they just go see for themselves how ******* sucky it is for a pilot like myself who wishes to stay where ive been since starting eve some months ago. |
Biotica Moonwalker
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.23 16:25:00 -
[23] - Quote
vice vortex wrote:cm? lol I see how an ab battleship could work the problem is how effective is that really ? I mean i know for a fact this certain spawn makes speed fast and usually hovers around 40-50 KM away from me so i have to chase down 40-50km in a battleship to kill an npc then make the trip 40-50km to the next and so on...seems illogical to me, ccp just really need to stop ******* changing stuff if there not willing to fix it if it goes wrong supposedly they are aware of the problem and are asking for bug reports? why dont they just go see for themselves how ******* sucky it is for a pilot like myself who wishes to stay where ive been since starting eve some months ago.
with that battleship what you must do is: get inside a forsaken hub, get in the middle of the pocket where ships spawn, bookmark it, shoot everything that spawns with conflagration or multi, when tracking disruption wave comes just keep battleships at 5km and shoot them with ultriaviolet, when you are done get back to bookmark and finish the anomaly.
that's the most effective way to get around the problem for amarr pilots, legion is also a good alternative but outputs less dps and you allways have to run around with it. |
Turelus
Caldari Independent Navy Reserve The Fourth District
233
|
Posted - 2013.01.25 10:03:00 -
[24] - Quote
Biotica Moonwalker wrote:I give you a better advice, no dual boxing, no skill plan changing, it's called: Apocalypse navy issue (even the normal one works but has lower dps)
This ship is cap stable with 20.6 km optimal range +10 falloff with conflagration and multifreq,61.9+10 with scorch, 348m/s You can also do 7/10 ded space complex with it without any problem untill last room where you will probably have to warp off once.
With conflagration crystals has 865 dps and 618 with scorch. Not as good as other ships but it runs anomalies with no problem.
[Apocalypse Navy Issue, 0.0 Anomaly runner]
Imperial Navy Energized Adaptive Nano Membrane True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Centus B-Type Large Armor Repairer <--- You don't really need this if you are doing only anomalies, a cheaper one is good Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Reactive Armor Hardener <---- if you use dead space repper, consider switching this to a tracking enhancer for anomalies, you will still need it for 7/10 complexes though
Cap Recharger II Cap Recharger II Cap Recharger II Gist B-Type 100MN Afterburner
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
How does this overcome the Tracking Disruptor's? It has less tracking than my Nightmare which gets rendered useless. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
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