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theRaptor
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Posted - 2005.07.04 17:34:00 -
[61]
Originally by: Corvus Anderran Regardless of how difficult sec status will be to recover post patch, CCP are just fixing a bug. Sec status is just as difficult to regain right now with the _sole exception_ of those 750k rats. None of you see a problem with this?
The thing is that 750k's are pretty easy to find. The thing that ****es me off is that CCP have known about this bug for longer then I have been playing and its trivial to fix (Oh changing a value in a database). They kept it in because it was the only thing that allowed piracy to continue to exist. Im have never shot anyone in low sec (except for EVE Radio fights) and I am still ****ed off over this.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Apache
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Posted - 2005.07.04 19:27:00 -
[62]
I can't believe the amount of people who are responding to these threads with "live with it, you're a pirate." How many other threads have there been with about having a chance against ore thieves, and pirates in empire space. People have been complaining for months about not being able to shoot wanted people in empire space without being Concordokkened.
Some people enjoy playing pirates. Some people enjoy playing pirate hunters. Currently, piracy as it used to be is pretty much dead, and bounty hunters have a pretty tough time actually killing their mark. Currently, the only effective bounty hunters are the NPCs, who insta-gank any outlaws that are seen.
Does the 750k bug need to be fixed? Without a doubt it does. People who do choose the life of a pirate should not be able to be able to gank whomever they like and then reappear safely in empire space a week later without repercussions. But let's make those repurcussions in the hands of us PLAYERS, not in the hands of NPC's. Let's not completely ban players from 3/4 of populated space because of the career path they've chosen.
How would this affect the average player who wants to avoid pirates at all costs? It wouldn't at all. If a pirate fired on you in a system above .5, they'd be concorded like anyone else. You'd still be just as safe as you are right now. What you would gain is the chance to actually shoot back at these pirates when you see them. People who choose the life of an outlaw would be able to enter empire space, but it would be pretty dangerous for them to do so.
How would we like it if us positive sec status players got banned from low-sec space because of our career path? It wouldn't be very much fun. People should be able to go anywhere they want in this game, without having instadeath from NPC's. If we want outlaws out of empire space, that decision should be in the hands of the players in empire space, not some random Concord official who shoots the hell out of everything it doesn't like.
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Corvus Anderran
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Posted - 2005.07.04 19:43:00 -
[63]
Aha!
Patch notes:
All NPC entities will now give twice the security rating than they have previously. All Commanders give 4x as much, all Officers give 8x as much.
Have the numbers given so far included this, or only worked on pre-patch non-750k numbers?
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bsspewer
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Posted - 2005.07.04 19:52:00 -
[64]
Originally by: Corvus Anderran Aha!
Patch notes:
All NPC entities will now give twice the security rating than they have previously. All Commanders give 4x as much, all Officers give 8x as much.
Have the numbers given so far included this, or only worked on pre-patch non-750k numbers?
Even with the increase in officers and commander spawns, how often did you see them pre-patch? Hardly ever. A 400% increase on 0 is still 0.
Now they say the increased the rest of the npc by 2x, but that's still only an 0.08% increase per 15 min. Woohoo, now instead of 320hrs it's 160hrs..still too much work.
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Taz Devlin
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Posted - 2005.07.04 20:02:00 -
[65]
Originally by: Deja Thoris Edited by: Deja Thoris on 04/07/2005 15:49:50 Edited by: Deja Thoris on 04/07/2005 15:48:40 Congrats,
Threads created by me on this topic = 0
Posts made = plenty
The posts have highlighted what I see as a problem with the system. While the bug was there the problem was hidden.
Don't bother reading the facts, just post your rubbish opinions on what you think people said.
Now go post some braggy killmails no one gives a hoot about showing how uber you think you are.
*Edited for excessive stars*
I do realize that you as an individual didn't start any of these threads, but you are quite vocal about it. Hell, your even vocal in threads you don't care about So... to summerize... you = you guys(weekend pirates).
As for me posting anything at all, wether it be killmails or a shoppinglist does not concern you. You could of course say how little anyone cares by stating how little you care every time
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Deja Thoris
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Posted - 2005.07.04 20:21:00 -
[66]
What you post does concern me.
I dont like people who make a kill and wiggle their little e-peens on the forum to prove it.
By omission I take it that you concede you did not read the thread and just barged in with some ignorant inaccuracies?
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Cmdr Sy
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Posted - 2005.07.04 20:46:00 -
[67]
Originally by: bsspewer Now they say the increased the rest of the npc by 2x, but that's still only an 0.08% increase per 15 min. Woohoo, now instead of 320hrs it's 160hrs..still too much work.
At least they listened instead of dismissing the whole community as a troublesome rabble. Which could have easily happened given some of the disappointingly unconstructive opinions guys have been expressing.
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Corvus Anderran
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Posted - 2005.07.04 20:58:00 -
[68]
Originally by: bsspewer
Originally by: Corvus Anderran Aha!
Patch notes:
All NPC entities will now give twice the security rating than they have previously. All Commanders give 4x as much, all Officers give 8x as much.
Have the numbers given so far included this, or only worked on pre-patch non-750k numbers?
Even with the increase in officers and commander spawns, how often did you see them pre-patch? Hardly ever. A 400% increase on 0 is still 0.
Now they say the increased the rest of the npc by 2x, but that's still only an 0.08% increase per 15 min. Woohoo, now instead of 320hrs it's 160hrs..still too much work.
It's at least getting there though. At least we can see that CCP realise the standing increase from other rats is too low. If it's combined with a removal of the 15 minute limit as well then it might be just about doable.
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PirateShampoo
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Posted - 2005.07.04 21:47:00 -
[69]
Let the carebears laugh at us now, cause when this patch has come on gone and the weeked pirates have no way of going back on the sec rating and have no choice to go to -10 and gank everything in sight the carebears r going to b back here crying. You've seen the map changes and now u have to travel through a hell of a lot more unsecure space with ur nice expensive agent running ships and ur lovely expensive loot and minerals, so i guess me and the boys will c u in 0.4 U'll spot easy.... I'll b flashing RED
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Fuglife
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Posted - 2005.07.04 22:24:00 -
[70]
Ok im -10 already so im not bothered.... but i read this and i wonder why the **** do i pay ú10 a month to a bunch of retards that spoil a perfectly good game or cant be arsed to sit down and think about an inproved system, hell they dont even have to do that, look at all the perfectly good ideas on the forum and immplement them. Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
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Cmdr Sy
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Posted - 2005.07.04 22:39:00 -
[71]
Originally by: Fuglife Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
That's an empty threat and you know it. You love this game. You would sacrifice your job, your marriage and custody of the children to it.
(Well, maybe not going that far, but c'mon. You have to smile a little when you see other people shouting "I'll quit! I mean it!"
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Lo3d3R
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Posted - 2005.07.04 22:52:00 -
[72]
The thing that ****es me off is that CCP have known about this bug for longer then I have been playing and its trivial to fix (Oh changing a value in a database). They kept it in because it was the only thing that allowed piracy to continue to exist. Im have never shot anyone in low sec (except for EVE Radio fights) and I am still ****ed off over this.
=======
this is exactly what i mean... amen.
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Lo3d3R
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Posted - 2005.07.04 22:55:00 -
[73]
Originally by: PirateShampoo Let the carebears laugh at us now, cause when this patch has come on gone and the weeked pirates have no way of going back on the sec rating and have no choice to go to -10 and gank everything in sight the carebears r going to b back here crying. You've seen the map changes and now u have to travel through a hell of a lot more unsecure space with ur nice expensive agent running ships and ur lovely expensive loot and minerals, so i guess me and the boys will c u in 0.4 U'll spot easy.... I'll b flashing RED
hahha that was a good read
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DukDodgerz
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Posted - 2005.07.04 23:40:00 -
[74]
Originally by: Fuglife Ok im -10 already so im not bothered.... but i read this and i wonder why the **** do i pay ú10 a month to a bunch of retards that spoil a perfectly good game or cant be arsed to sit down and think about an inproved system, hell they dont even have to do that, look at all the perfectly good ideas on the forum and immplement them. Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
gee did you even think about your threat?
lets see, you whine and cry like babies to get what you want or you will continue to commit criminal acts(duh!)...or quit the game...save us the trouble of seeing your whines again, and quit now.
p.s. in case you are just an ignorant little baby and not an adult, the MAJORITY of the eve playerbase is getting what they asked for, that criminals pay a penalty for their crimes...you are in the minority and thus did not get your way of a gankers paradise where griefers run the game and all the rest quit...
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Deja Thoris
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Posted - 2005.07.04 23:59:00 -
[75]
Originally by: DukDodgerz
Originally by: Fuglife Ok im -10 already so im not bothered.... but i read this and i wonder why the **** do i pay ú10 a month to a bunch of retards that spoil a perfectly good game or cant be arsed to sit down and think about an inproved system, hell they dont even have to do that, look at all the perfectly good ideas on the forum and immplement them. Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
gee did you even think about your threat?
lets see, you whine and cry like babies to get what you want or you will continue to commit criminal acts(duh!)...or quit the game...save us the trouble of seeing your whines again, and quit now.
p.s. in case you are just an ignorant little baby and not an adult, the MAJORITY of the eve playerbase is getting what they asked for, that criminals pay a penalty for their crimes...you are in the minority and thus did not get your way of a gankers paradise where griefers run the game and all the rest quit...
Shut up alt boy. Most with your main and live with the consequences.
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Drilla
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Posted - 2005.07.05 00:07:00 -
[76]
Imo it's okay it's hard to regain sec. status IF they fix the bug with agents.
If you raise 0.1 standing to Caldari you have to be lowered 0.1 for Gallente etc.
Make it so agent runners run for one empire only and if they venture outside the borders of that empire they are insta ganked. This should also go for npc killing in 0.1-0.4 so when you kill npc's while mining in Minmatar space you loose standing in Amarr space etc.
That's only fair solution.
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Zarquon Beeblebrox
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Posted - 2005.07.05 00:25:00 -
[77]
My statement first, not to be acused of whining. I could not care less if i could enter 0.5 - 1.0. I could not care less if i could not fix my sec status.
But even so i think in the fairnes of this it have to be said that: Not beeing able to fix your sec status will have an inpact on the game. This you should be able to agreed to no matter what view of the "bug fix" you have.
So the "bug fix" will have inpacts.
In my view, the hardest inpact this changes will have is on the people that are trying out piracy for the first time. And end up not liking it. They came to the game not long ago, or have been carebearing for a long time. Sudenly they are not able to get back to their old way of life or a nother path of exsistenc becous of thier "new to low sec status".
Second most inpact will the "carebears" get. This might be strange but i fear its so. Looking at the system before the '"bug-fix" : If Y is the factor of players balancing between badass/good guy. (jumping up and down the sec rating ladder) And in so dooing. Killing less people in 0.4 systems then he could. And X is the factor of players not giving a damn about their sec status and killing everything. We should be able to asume the Y group get smaler. But aslo asuming not all of the Y group move over to the carebeare group. If only a fraktion of them move into the X group. Killing of all ships and pods possible to kill in 0.4 should rice.
The only group not affected by this changes are us old pirate players. We have alts able to fly all our ships in and out of empire. We have no problem shoping what we need where we need it.
So you see. The one all the carebears would like to punish will not be punished.
-- Lady Beeblebrox
Teddybears: Forum - movies |
Meridius
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Posted - 2005.07.05 00:51:00 -
[78]
It's a stupid change for an already stupid security status system.
If this was real life and after going below -5.0 i couldn't go shop in Yulai i would be in trouble and have to resort to friends to shop for me.
However, this is a game, a game where people can have multiple alts shop for them. You can have multiple accounts open on the same machine ffs, it's not a penalty as much as it is a slight inconvenience.
So yeah, it's a stupid system. ________________________________________________________
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Emeline Cabernet
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Posted - 2005.07.05 01:11:00 -
[79]
I think this is a step in the right direction.
People will need to think before acting.
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bsspewer
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Posted - 2005.07.05 03:02:00 -
[80]
Edited by: bsspewer on 05/07/2005 03:02:50
Originally by: Emeline Cabernet I think this is a step in the right direction.
People will need to think before acting.
Yes, since it was such a light penalty before this. I mean, it's not like sentries firing on you, the ability of the targets to return fire with no remorse, the 20 min aggression timer, the sec status penalty, and then the local community trying to hunt you down and are now aware of your new presence; was enough penalty.
I also want to point out one thing to those claiming it's such a lame easy tactic to gank mission running battleships on a gate or next to a station. These ships are usually VERY well equipped with officer named weapons and tanking ability (why do you think I target them in the first place?), yet I'm capable of SINGLE HANDEDLY being able to kill them, while they are returning fire and the sentries are firing on me. Yes, that takes no skill at all..
Not to mention I have to waste slots to scramble and/or web them, since sentries switch targets and will shoot down any tackler I have with me, when the target is using that slot for a far more effective tanking module.
[EDIT] for speeling erorrs.
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bsspewer
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Posted - 2005.07.05 03:19:00 -
[81]
I wanted to add another plot I made.
This one show's the differance if you were to gain the old, 0.4% increase, vs. 0.1%, 0.08%, and 0.04% per 15 min timer.
All plots are superimposed with the -2% destruction and -0.5% aggression plots.
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v3ritas
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Posted - 2005.07.05 04:16:00 -
[82]
simple way too look at this, rl credit. Credit is issued only after a long period of showing u are and upstanding citizen, a couple small slips and screw ups and u are stuck in the "credit criminal" world, and must spend ages again of proving too everyone that u are not really this bad person who doesn't pay his/her bills...but an upstanding respectable member of the community...granted this is a game, and rp aspects of it can contribute too sec loss...but i still think this is a very good way too look at the whole issue.
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Dionysus Davinci
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Posted - 2005.07.05 20:49:00 -
[83]
You can still trick the into fireing on you first.
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Pyr8
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Posted - 2005.07.05 21:32:00 -
[84]
I can't download the patch so hence the post
For a start, i'm -10 and have always been so.
These new changes are great... less pirates, more targets
I do feel somewhat sorry for those that have a low sec and didn't realise the consequences of the new patch
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Fuglife
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Posted - 2005.07.05 22:11:00 -
[85]
Originally by: DukDodgerz
Originally by: Fuglife Ok im -10 already so im not bothered.... but i read this and i wonder why the **** do i pay ú10 a month to a bunch of retards that spoil a perfectly good game or cant be arsed to sit down and think about an inproved system, hell they dont even have to do that, look at all the perfectly good ideas on the forum and immplement them. Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
gee did you even think about your threat?
lets see, you whine and cry like babies to get what you want or you will continue to commit criminal acts(duh!)...or quit the game...save us the trouble of seeing your whines again, and quit now.
p.s. in case you are just an ignorant little baby and not an adult, the MAJORITY of the eve playerbase is getting what they asked for, that criminals pay a penalty for their crimes...you are in the minority and thus did not get your way of a gankers paradise where griefers run the game and all the rest quit...
Its not the fact that i cant get my sec back from killing 750k rats that bothers me, its the fact that they are just removing any way of realistically getting your sec back. Im not a child it just winds me up because the change is half assed. i like being a pirate/griefer so the change wont affect me. If they had said something along the lines of 750k rats are being fixed but now you can do this that or the other to get your sec back then fair enough. Or the sensible thing to do would be to put everyone with a minus sec to 0.0 and say you chose, fresh start. i would still go -10 but at least it gives us some way of getting out of a negative sec
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Corvus Anderran
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Posted - 2005.07.06 01:45:00 -
[86]
Originally by: Fuglife
Originally by: DukDodgerz
Originally by: Fuglife Ok im -10 already so im not bothered.... but i read this and i wonder why the **** do i pay ú10 a month to a bunch of retards that spoil a perfectly good game or cant be arsed to sit down and think about an inproved system, hell they dont even have to do that, look at all the perfectly good ideas on the forum and immplement them. Its not rocket science, Give us what we want, a decent way of gaining sec back, otherwise il be leaving the game just over the moral of you wasting my money.
gee did you even think about your threat?
lets see, you whine and cry like babies to get what you want or you will continue to commit criminal acts(duh!)...or quit the game...save us the trouble of seeing your whines again, and quit now.
p.s. in case you are just an ignorant little baby and not an adult, the MAJORITY of the eve playerbase is getting what they asked for, that criminals pay a penalty for their crimes...you are in the minority and thus did not get your way of a gankers paradise where griefers run the game and all the rest quit...
Its not the fact that i cant get my sec back from killing 750k rats that bothers me, its the fact that they are just removing any way of realistically getting your sec back. Im not a child it just winds me up because the change is half assed. i like being a pirate/griefer so the change wont affect me. If they had said something along the lines of 750k rats are being fixed but now you can do this that or the other to get your sec back then fair enough. Or the sensible thing to do would be to put everyone with a minus sec to 0.0 and say you chose, fresh start. i would still go -10 but at least it gives us some way of getting out of a negative sec
That's exactly what they did do. The fixed the bug with 750k rats, but doubled all sec status increases from NPC rat kills and increased commanders and officers to 4x and 8x their previous sec gain amounts.
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FowlPlayChiken
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Posted - 2005.07.06 05:32:00 -
[87]
i think the best solution ive seen was thus; leave the security how it was before patch, BUT make it so that if people who have had bad sec status within, say, 12 days, can be shot by people when they enter 0.5 + space...and cant open fire without being concorded like normal.
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Deepeh
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Posted - 2005.07.06 09:45:00 -
[88]
Originally by: v3ritas simple way too look at this, rl credit. Credit is issued only after a long period of showing u are and upstanding citizen, a couple small slips and screw ups and u are stuck in the "credit criminal" world, and must spend ages again of proving too everyone that u are not really this bad person who doesn't pay his/her bills...but an upstanding respectable member of the community...granted this is a game, and rp aspects of it can contribute too sec loss...but i still think this is a very good way too look at the whole issue.
I think you are right. Good thinking.
A new study indicates that contrary to popular belief, sausages cannot talk. |
Kimaya
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Posted - 2005.07.06 10:42:00 -
[89]
Honestly I think this 750 "bug" fix was a bad idea. What if your new to the game and wanted to give pirating A little taste before you go to agent missions or being a builder or a miner?
That's not possible to do anymore due to the amount of time it takes to fix your security status. I already have enough problem's with this patch since it wtfowned the game but alienating a group of players in the game imo was the dumbest thing they could do. Luckily I had already fixed my 2 character's security status about 2 hours before I couldn't any longer. Now I'm being called a wannabe pirate? I just don't really understand that, i've worked for 5 months to train my character and spent A lot of time on this character, so what if one day I get bored of piracy and want to become a battleship builder or I want to go mine veld in yulai? I no longer have that option because fixing A sec status of -10 is impropable. All's I've been hearing from the "carebears" is "Don't do the crime if you can't do the time"....honestly wtf is that? You guys whined and whined till ccp nerfed the hell out of piracy and anything else associated with it so you guys became the rulers of eve. Why shouldn't I be able to change my occupation in eve?
So what happens if one of you guys screw up and activate a smartbomb and pod kill someone and your precious 1 year old character drops under -2.0? Good luck trying to npc in .4 or below, because all the people who you've alienated are no longer gonna be nice, it's just going to be an assload of sniper's and close rangers at every .4 entrance that's popular killing everything in site. And why wouldn't they? -10 is unfixable. I don't see how it's fair but in no way is this a whine from me or a rant since i'm -1.9 and -1.5....
Only Death is my master |
Sweetpain
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Posted - 2005.07.06 17:44:00 -
[90]
Originally by: Kimaya Honestly I think this 750 "bug" fix was a bad idea. What if your new to the game and wanted to give pirating A little taste before you go to agent missions or being a builder or a miner?
That's not possible to do anymore due to the amount of time it takes to fix your security status. I already have enough problem's with this patch since it wtfowned the game but alienating a group of players in the game imo was the dumbest thing they could do. Luckily I had already fixed my 2 character's security status about 2 hours before I couldn't any longer. Now I'm being called a wannabe pirate? I just don't really understand that, i've worked for 5 months to train my character and spent A lot of time on this character, so what if one day I get bored of piracy and want to become a battleship builder or I want to go mine veld in yulai? I no longer have that option because fixing A sec status of -10 is impropable. All's I've been hearing from the "carebears" is "Don't do the crime if you can't do the time"....honestly wtf is that? You guys whined and whined till ccp nerfed the hell out of piracy and anything else associated with it so you guys became the rulers of eve. Why shouldn't I be able to change my occupation in eve?
So what happens if one of you guys screw up and activate a smartbomb and pod kill someone and your precious 1 year old character drops under -2.0? Good luck trying to npc in .4 or below, because all the people who you've alienated are no longer gonna be nice, it's just going to be an assload of sniper's and close rangers at every .4 entrance that's popular killing everything in site. And why wouldn't they? -10 is unfixable. I don't see how it's fair but in no way is this a whine from me or a rant since i'm -1.9 and -1.5....
-10 should be unfixable period even -5 should be. Why should ConCord pardon a criminal and murderer just because they killed more people that happend to be other criminals and murderers.
mistakes can be fixed, -5 and you didnt get it because of a mistake sorry.
once outlawed allways outlawed. if not becomming an outlaw is pointless might as well get rif off the ratings since it dont matter what your monday cause tuesday you be different.
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