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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Kythoma
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Posted - 2005.07.06 08:22:00 -
[271]
Originally by: Spy4Hire
Originally by: John Blackthorn I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
--? Huh? It's always been like that, at least since Exodus hit.
the circling arrows are correct, but the lines (horizontal/vertical) across the screen up to target are very disturbing, especially on multiple targeting (try with 8 targets and feel the result) 
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Plague Black
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Posted - 2005.07.06 08:39:00 -
[272]
Edited by: Plague Black on 06/07/2005 08:39:42 - Change the font back pls, 99% of the player base agrees on this - Steering of camera does not work alyways in space. Left mouse button sometimes does nothing, I have to press the right one, do some action to get the left one to react again (to change camera position in space by clicking and dragging the mouse) - Chat problem: If I mark the text, underline or 'bold' it and press eneter while it's marked, and empty line will be displayed, not the text - Pressing enter now sends an empty line in chat... please remove that if possible, it really doesn't help us in any way - Graphics seems NOT-sharp now for character and item pictures. What did you do ppl?
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Albus
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Posted - 2005.07.06 08:47:00 -
[273]
Originally by: Sennen I don't know what your guys are talking about. The new Computer voice is a lot better then the old one. The old one sounded all old and digitzed. This new one actully sounds like a women.
Gimme a break. It sounds like a manically depressed woman who really can't be bothered to speak to you.
Number of people who moaned about the old voice before: 0 Number of people who hate the new one with a passion: Many
Maybe there was a good reason for changing it, but it still sucks in the extreme.
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Dr Ganymede
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Posted - 2005.07.06 08:47:00 -
[274]
Edited by: Dr Ganymede on 06/07/2005 08:49:52 OK, somewhat annoying problem here.
On the Infiltrated Outpost mission, you get sent to a couple of regions with bloody huge drone structures in them. While they look damn impressive, it becomes impossible to rotate the view around the ship because anywhere you click to drag the view around turns out to be in the structures' space, and instead you end up getting that little 'wheel of icons'. The only way around this is to zoom out far enough to be able to click empty space, which is usually so far away you can't even see your ship anymore. This makes it a bit hard to manage my views in combat!
Not sure how to get around this (other than how I just described, which isn't ideal).
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Kaell Meynn
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Posted - 2005.07.06 08:47:00 -
[275]
Font The font is horrible, find a better one that supports unicode. Or alternatively, say its okay for us to change the /Fonts/ folder to use a better font without violating EULA
/me Put /me back in, everyone uses it, there was no reason to remove it. Not sure if bug or not.
Missiles Make missiles dependant on base, not effective, sig radius. Target Painters and MWDs dont actually make the ship bigger, shouldn't affect missiles. I'm not sure if this is a bug or not, so don't know if I should report it as one.
Skills Are Hacking and Archeology missing as bug or intentional? I've heard both rumors, please state wether it is bug or not. Drone Spec skills are not named as they are in dev blog (very minor issue).
MWD-Cruisers-Thorax See note on missiles. Cruisers still need a sig reduction. The MWD 'nerf' vs missiles sucks for Thorax/Deimos which are made for MWD. What is advantage of MWD that makes it worth such penalties as opposed to AB now, when it has an extra penalty that makes it worse (more missile damage)? I pray this is a bug/oversight.
Mining Drone 1 BPO Dont see on market. Not looking hard enough? Oversight?
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Kaell Meynn
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Posted - 2005.07.06 09:01:00 -
[276]
Originally by: Dr Ganymede Not sure how to get around this (other than how I just described, which isn't ideal).
Hit ESC, go to generic tab, click expand action menu with middle button. Fixed :)
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Krane Albright
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Posted - 2005.07.06 09:07:00 -
[277]
Just attempted to shot an outgoing convoy, to see if you could do that now - you can't :)
Possible change/problem though - I got shot down by the sentry guns even after waiting 15 minutes, then again after waiting 20 minutes, finally got to leave the station after 30 minutes.
Can we get confirmation please, is the sentry aggro timer now 30 minutes?
Cheers Krane
Needless to say ... all done with throw away ships 
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Eteoneus
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Posted - 2005.07.06 09:08:00 -
[278]
Corp mails and Alliance mails can no longer be be deleted by selecting them and pressing the DEL key. This worked fine on version 3366.
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Dr Ganymede
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Posted - 2005.07.06 09:09:00 -
[279]
Edited by: Dr Ganymede on 06/07/2005 09:09:41
Originally by: Kaell Meynn
Originally by: Dr Ganymede Not sure how to get around this (other than how I just described, which isn't ideal).
Hit ESC, go to generic tab, click expand action menu with middle button. Fixed :)
EDIT: Never mind. Figured it out :)
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Pastora
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Posted - 2005.07.06 09:10:00 -
[280]
Skills
"Zero" level skills are not displayed in skill list. If you started to train any skill, and canceled it it disappears from the list after relog. If it is under training and still below lvl 1, then it is invisible 8after relog) until the training is complete. _______________________________________________ If ifs and ands were pots and pans, I would grow mushrooms in my pants. |

ThunderBolt
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Posted - 2005.07.06 09:20:00 -
[281]
Originally by: ThunderBolt Edited by: ThunderBolt on 06/07/2005 07:44:12 After the patch lvl3 Angel Extravaganza LP reward is broken.
Before the patch: 1740 lp After the patch: 196 lp !
All other mission seems fine > 500 lp
System sec status: 0.6
Some other mission are also broker, Rogue Drone Harasment 190 lp, before the patch >400 lp.
Check you LP generator :)
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Moridin
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Posted - 2005.07.06 09:26:00 -
[282]
is it possible we can have a filter in the wallet journal. like filter out bounty prize
now when taxes are working the wallet is spammed to death |

Xssassin
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Posted - 2005.07.06 09:26:00 -
[283]
I've been unable to set a route to some destinations. It sets the waypoint, but does not plot a course. Also if I look in my Asset window it says that some systems are 1000000 jumps away even though it is only 4 jumps away.
Example, when I was in New Caldari (and/or futher away) I could not set a course to Niyabainen. If I looked at my Asset window it said Niyabainen is 1000000 jumps away. If I then flew manually to Niyabainen, I can now no longer set a course to Sobaseki and Asset window says its 1000000 jumps away.
I hope this is fixed soon.
Xssassin
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Sillente NiKunni
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Posted - 2005.07.06 09:29:00 -
[284]
calculator bugged for me.
I write an operation, 2 sec later i want anoter and ... poof i write into chat channel.
My corpmate tend to hate me now because of this :p ---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
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Gungankllr
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Posted - 2005.07.06 09:44:00 -
[285]
Originally by: Kythoma
Originally by: Spy4Hire
Originally by: John Blackthorn I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
--? Huh? It's always been like that, at least since Exodus hit.
the circling arrows are correct, but the lines (horizontal/vertical) across the screen up to target are very disturbing, especially on multiple targeting (try with 8 targets and feel the result) 
You might be photosensitive. A small portion of humans have problems with blinking or otherwise moving lights, about 3% of people with Epilepsy have it, and a smaller portion of people are just photosensitive.
Play in a well-lighted room to reduce the contrast between the lighted screen and the surrounding area. Reducing the brightness of the screen may also be helpful. Keep as far back from the screen as possible.
Use smaller screens in which it is more difficult to see the horizontal scan lines.
Avoid playing for long periods.
Take regular breaks, and look away from the screen every once in a while.
Cover one eye while playing, alternating between the right eye and the left eye.
Stop the game if strange or unusual feelings develop.
Consult your doctor if a child has strange or uncomfortable sensations caused by light shimmering on water, sunlight flickering through the trees, or flashing strobe lights, or any usual reaction to sudden or strong light.
Hope that helps.
www.hadean.org
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Deja Thoris
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Posted - 2005.07.06 10:05:00 -
[286]
Serpantis chief defenders have BS sized red crosses in the HUD
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QwaarJet
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Posted - 2005.07.06 10:11:00 -
[287]
Edited by: QwaarJet on 06/07/2005 10:12:09 I'm having a serious problem.I'm doing a mission VS a Badger.I'm in a Caracal.My missiles are not registering as doing damage.My webber is not showing any effects and the indy is still going at normal speed.The modules are active and fire, but they don't do anything, so I can't actually do any damage to the indy, hence failing the misison, which is Unauthorized Military Presence.
Here is a picture.
http://img61.imageshack.us/my.php?image=200507061001436wd.png "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

infused
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Posted - 2005.07.06 10:15:00 -
[288]
Please remove this new voice. [World Domination] [Patch 3366-3538: Mirror Here] |

Hawk Firestorm
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Posted - 2005.07.06 10:29:00 -
[289]
Okie firstly the bugs.
Pretty nasty these.
Firstly coldwar can't be alt tabbed on this system anymore, you totally loose control of the desktop until eve is end tasked, you can't even tab back in.
Secondly there's a nasty habbit of the client causing the system to do a cold boot especially after exiting to relog, I know it's the client doing it as windows isn't generating any errors or admin log entries and it only does this with eve.
System is
WinXP Pro SP2 Gef5200FX 77.72 WHQL drivers DX9a P4 640 (3.2 gig Hyperthreading enabled) asus P5P800 mobo. SBlive 24bit 512MB
Ok one thing that I kinda find funny is you guys adding content just for contents sake so to speak.
One very good example of this are the leadership mods, guys 2% of next to nothing is nothin. :), ya I know it's 2% more than ya had sounds alot if ya say it that way just if ya look at the stats they are pretty worthless.
For these modules to have any real benefit they'd have to start at 10%, due to the small nature of the attributes they are altering, small percentages are only useful on massive values. :)
Other bad thing about these IMHO, is that you've now made it very easy to identify the gang leader by the nature of limiting it to BC's, so it's gonna be gank the BC fest in fleet battles, rather than any ship in a fleet, that's if they were actually worth fitting in the first place. 
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Erik Pathfinder
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Posted - 2005.07.06 10:33:00 -
[290]
* Avatar background missing in Character Screen. * Mouse-over color persists on module buttons in space even when mouse isn't hovering over them. * Skill training is bugged - Trained a new missile skill to lvl 1 and it now is listed as level 0. Skill hasn't disappeared and I can retrain it, but all progress to lvl 1 was lost. ------ (\_/) (O.o) (> <) |

Lo3d3R
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Posted - 2005.07.06 10:33:00 -
[291]
anybody else notice that the edges of the graphics are now "edgy" even if you have 4x AA turned on, on your GPU ?
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sableye
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Posted - 2005.07.06 10:34:00 -
[292]
- chat: apart from the fact I hate the font its just bugged with people's text getting alignedall over the place soemtimes the text does not recongise the size of the chat window and will start wrappings entances half way accross.
- when trying to copy and paste into chat box it won't let me post whats been copied as it says I don't own the station
- alt-tabbing out of game crashes it, highly annoying forum users like me, this was happeninga month ago on test server I knew it would make it to live server.
- when trying to buy or sell the market will sometimes just launch a grey box with nothing on it so I can't sell the item.
- autopilot taking me through low security even when there's a safe route between the empires.
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Ebedar
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Posted - 2005.07.06 10:52:00 -
[293]
Ok to add to my previous post, something is affecting the powergrid of fitted turrets and launchers before the Advanced Weapon Upgrades are taken into account (confirmed on 125mm Railgun II and Malkuth Standard Launcher; also told of the same thing happening with other people's turrets on BS).
The 125mm Railgun II has 8 powergrid as standard. With lvl 1 Advanced Weapon Upgrades this should be 8 x 0.98 = 7.84 powergrid. However, show info shows that it is using 7.529536 powergrid.
Before the skill is applied, the powergrid has already been reduced (to 7.6832 if my calculations are right) which means that some other skill must be affecting the PG on weapons - which I assume is a bug.
One Step Further |

Raquele
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Posted - 2005.07.06 10:56:00 -
[294]
Originally by: eadbitz Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
um to agree with another player, it is just a game. And I think you shall find if you look that modern torpedo's if they hit the ship, have failed, they are now designed to detonated beneath the ship and create and airpocket to expand up to snap the keel. As for any missile that works on proximity only, seen the SM1 or SM2 last I checked sirface to air missiles all work that way, proximity.
Back to main thread topic, have found so far that my medium arty are hitting for allot more(up to 500 points on a wrecking, I only have medium proj 3) and for some reason the ability to buy medium ammo in mertopolis isn't working. The new font is harsh on the eyes, but not much can be done bout that, and the voice, can we have the old one back, this one was muted after hearing 2 messages.
Try not to have to much fun
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Lo3d3R
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Posted - 2005.07.06 10:57:00 -
[295]
"spinning" (camera round ship 360) your ship near a gate doesnt work at all after the new patch, this might get people killed because they cannot rely on visually seeking a "warp to" spot to get out from e.g. pirates .
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Lo3d3R
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Posted - 2005.07.06 11:02:00 -
[296]
Edited by: Lo3d3R on 06/07/2005 11:04:11
Originally by: Ninketsu Autopilot dosent take the safest way, even IF there is one. Checked whit both shortest/safest options.
there are no more safe routes     prepare for pain, hand over the trit if there is a "safe" route its p i r a t e tricksing you    
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Forsch
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Posted - 2005.07.06 11:04:00 -
[297]
Chat The new font is very hard on the eyes. The old one was much easier to read and would allow for more text in the same area.
Voice I turned it off after a few minutes. Please give us the option to choose between the new and old one.
Alt-tabbing Very often after tabbing out it doesn't let you go back in. Very annoying if in a mission or hostile territory!
Capacitor display It looks all blurry now. Always asking myself if something is wrong with my eyes. The old sharp display was much nicer.
Active modules flashing Before the patch active modules would all blink at the same time. Now it looks like a christmas tree.
Ships docked in stations Why do they have to be so close to the bottom? The texture so close to the bottom looks awful. Let them hover a bit higher please. Also when zooming out, you can now get the camera into solid walls/objects. Don't think that happened before.
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

KRAT0S
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Posted - 2005.07.06 11:04:00 -
[298]
so are there any good changes in this patch? besides my caracal hiting with heavy missile a frigate and doing 37 dmg and the frigate hitting me with LIGHT missile and doing 30dmg.
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Gazkull
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Posted - 2005.07.06 11:08:00 -
[299]
ok here¦s a bug Activating an afterburner increases the mass of the ship. a 10nm ab gave me +5,000,000 kg on my cruisers and industrial. no idea about other sizes and other races, i only have amarr ships |

KRAT0S
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Posted - 2005.07.06 11:09:00 -
[300]
Originally by: Erik Pathfinder * Avatar background missing in Character Screen. * Mouse-over color persists on module buttons in space even when mouse isn't hovering over them. * Skill training is bugged - Trained a new missile skill to lvl 1 and it now is listed as level 0. Skill hasn't disappeared and I can retrain it, but all progress to lvl 1 was lost.
that bug with the new missile skill happend to me too...so i put again l1 to work..
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