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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Gunship
FATAL Warfare Hopeless Addiction
118
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Posted - 2013.01.24 19:15:00 -
[1] - Quote
I noticed in a post some time ago that you were looking into making off grid boosting into on grid boosting. I think you suggest a sphere around the boosting ship were the bonuses would be active (I like this idea).
As off grid boosting is a constant pain in FW often to the point where no-one wants to engage in battle if this is not equal on both sides I would welcome an ETA of some sort. Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
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sYnc Vir
Wolfsbrigade Lost Obsession
452
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Posted - 2013.01.24 19:30:00 -
[2] - Quote
The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong. Don't ask about Italics, just tilt your head. |
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CCP Fozzie
C C P C C P Alliance
3670
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Posted - 2013.01.24 19:37:00 -
[3] - Quote
sYnc Vir wrote:The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong.
Well to be exact, the next scheduled patch after that day. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2265
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Posted - 2013.01.24 19:40:00 -
[4] - Quote
CCP Fozzie wrote:sYnc Vir wrote:The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong. Well to be exact, the next scheduled patch after that day. tl;dr; soonGäó
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Gizznitt Malikite
Agony Unleashed Agony Empire
1736
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Posted - 2013.01.24 19:44:00 -
[5] - Quote
Gogela wrote:CCP Fozzie wrote:sYnc Vir wrote:The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong. Well to be exact, the next scheduled patch after that day. tl;dr; soonGäó
lol |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1140
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Posted - 2013.01.24 19:52:00 -
[6] - Quote
Of course, it becomes a concern as to whether this will include ships intended to boost PvE concerns, such as mining.
Will these boosting modules be exempt, and permit the typical current shielded boosting ability at a POS?
Let's say you have a BC, and you use it in support of mining with one of these boosters for duration on mining lasers. (Useful tactic, the BC can also remove NPC rats for the miners if they have bigger ones causing probs)
Or will it be ship specific, the ORCA and RORQUAL getting a pass for off grid, but being limited to indy boosts only? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Havegun Willtravel
Mobile Alcohol Processing Units
61
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Posted - 2013.01.24 20:57:00 -
[7] - Quote
Mining lasers have never generated a km in the history of the game so there's really no issue with their boosts other than the usual whiners venting.
My humble suggestion, cut and paste the code for HIC bubbles, or smart bombs. If you're in the Area of Effect you win, if you fall out you loose. It's not so very much to ask people to stay awake in a fight and pay attention to whether they're 35 or 55 k away from the booster. |
Colt Blackhawk
Forced Penetration Hopeless Addiction
46
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Posted - 2013.01.24 21:36:00 -
[8] - Quote
Quote:Well to be exact, the next scheduled patch after that day.
Super^^ Can-¦t await the day I see 6 minmatar boosters at once in Kamela. So probably 2014. |
Gunship
FATAL Warfare Hopeless Addiction
119
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Posted - 2013.01.25 00:00:00 -
[9] - Quote
CCP Fozzie wrote:sYnc Vir wrote:The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong. Well to be exact, the next scheduled patch after that day.
Thank you
Hmmmm Something something something divided by number of planets times rats in belts minus the gate campers in HED-GP times the IQ of team grind lock = Soon(tm)
Well I for one look forward to that day Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
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Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
186
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Posted - 2013.01.25 00:55:00 -
[10] - Quote
Hopefully not for a very long time (unless they dramatically change how a lot of the game works).
Amongst my many uses for my boosting alt (which gets used for PVP and PVE) includes quite a lot of situations in PVE where I've got one char boosting from a safe in system and 2 other chars in completely different grids doing completely different things.
While I'm not one to do that much mining one example thats fairly simple and easy to understand by people who have never actually bothered with boosters but want them nerfed because they just want quick and easy ganks would be if I had one char mining an anom and another mining at a belt and the booster char sitting in a safe boosting tank and mining links. |
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Colt Blackhawk
Forced Penetration Hopeless Addiction
47
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Posted - 2013.01.25 08:20:00 -
[11] - Quote
Quote:Hopefully not for a very long time (unless they dramatically change how a lot of the game works).
Amongst my many uses for my boosting alt (which gets used for PVP and PVE) includes quite a lot of situations in PVE where I've got one char boosting from a safe in system and 2 other chars in completely different grids doing completely different things.
While I'm not one to do that much mining one example thats fairly simple and easy to understand by people who have never actually bothered with boosters but want them nerfed because they just want quick and easy ganks would be if I had one char mining an anom and another mining at a belt and the booster char sitting in a safe boosting tank and mining links.
The issue is not about mining or ratting It is about these countless times where an unexpected merlin suddenly goes unexpected 6k m/s and scrams you at 18km so that even if you are in an interceptor you can-¦t outrun him. Ideallly he has loki plus tengu boosts and so high shield resistances that he is able to kill a hawk in a brawl^^ Or these countless times when ab drams go almost 4k m/s. They have practically missile invulnerability then. Not to mention 8.5k m/s mwd drams.... Game is completely broken because of this sh..... I WANT A FIX!!! |
Mag's
the united Negative Ten.
13791
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Posted - 2013.01.25 08:34:00 -
[12] - Quote
How long will it be before those that asked for this, then complain about the new changes?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Super spikinator
Deep Core Mining Inc. Caldari State
49
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Posted - 2013.01.25 09:19:00 -
[13] - Quote
Mag's wrote:How long will it be before those that asked for this, then complain about the new changes?
The very instant they end up riding the pod express regardless of the changes. |
Seranova Farreach
Caldari Provisions Caldari State
413
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Posted - 2013.01.25 12:35:00 -
[14] - Quote
Gunship wrote:I noticed in a post some time ago that you were looking into making off grid boosting into on grid boosting. I think you suggest a sphere around the boosting ship were the bonuses would be active (I like this idea).
As off grid boosting is a constant pain in FW often to the point where no-one wants to engage in battle if this is not equal on both sides I would welcome an ETA of some sort.
think bubbles. then think boosting. then think bubbles which boost fleet with in the bubble insted of stopping people from warping off? keep old nerfed offgrid boosting. and make ON grid boosting 2x more effective BUT ongrid boosting overwrites the offgrid boosts (so you cannot stack) and make the booster ship have some sort of visual so its more a target/vunerable point to counterbalance the uber ONgrid boosts |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
253
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Posted - 2013.01.25 13:04:00 -
[15] - Quote
Havegun Willtravel wrote:Mining lasers have never generated a km in the history of the game... O.o
CHALLENGE ACCEPTED!
PS: Dear Fozzie, can you please fix this. Even if its just a tiny bit of damage, like 0.1 dps or something... Salvagers too! Winmatarbane
On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better. MODULAR DRONES
MORE ORE SHIPS |
Meytal
School of Applied Knowledge Caldari State
144
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Posted - 2013.01.25 13:53:00 -
[16] - Quote
Do individual grids have their own internal ID, or is it possible to do this? How do you determine who is on grid, considering all of the grid-fu tactics available, so you can populate the overview? Perhaps do the same with boosting.
(And the Orca and Rorq are designed to be mining boosters and mining support, ie, on-grid with the mining fleet)
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Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1144
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Posted - 2013.01.25 15:08:00 -
[17] - Quote
Hakan MacTrew wrote:Havegun Willtravel wrote:Mining lasers have never generated a km in the history of the game... O.o CHALLENGE ACCEPTED! PS: Dear Fozzie, can you please fix this. Even if its just a tiny bit of damage, like 0.1 dps or something... Salvagers too! Winmatarbane On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better. I want to see kill mails where the victim is a ganking ship, and all the involved parties are listed as barges and exhumers, and all the weapons are various mining lasers...
Laugh if you like, but the very idea that an exhumer could rip apart an attacking cruiser with it's modulated deep core lasers feels like a lot of fun... and oddly more balanced too...
It would be a two way fight then... hmmmmm.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1145
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Posted - 2013.01.25 15:28:00 -
[18] - Quote
Meytal wrote:(And the Orca and Rorq are designed to be mining boosters and mining support, ie, on-grid with the mining fleet) I would not suggest the design wanted the indy support off grid. With those tractor beam bonuses like this that would be bizarre.
That said, current play styles are being permitted which don't acknowledge how the orca or rorqual function. Sticking them in the POS is a typical improvise that is seen a lot.
It is accepted that where the rorqual operates, the miners often use local as a warning tool for knowing when to evacuate belts for safety. A rorqual in compression mode would have no chance, and be left behind. And it only gets the bonus when in that mode. If you force players to choose between the convenient warnings being offered, and using the rorqual to it's fullest, I think they are most likely going to choose the convenient warnings.
Should they be playing this way? Human nature says they will always take the easiest path that they can get away with using.
Changing that is not the topic of this thread. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Sconitta
0
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Posted - 2013.01.25 16:34:00 -
[19] - Quote
If this is the case, I would like to put my sp from leadership into something else. |
Cearain
Caldari Provisions Caldari State
802
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Posted - 2013.01.25 16:43:00 -
[20] - Quote
CCP Fozzie wrote:sYnc Vir wrote:The day after team grind lock figure out how to do it without breaking everything else, they be gone.
Said so in the CSM minutes unless I read them wrong. Well to be exact, the next scheduled patch after that day.
Thanks for the input. The CSM minutes made it sound like this change is like waiting on a miracle to happen.
Is there someone or some team specifically assigned to correct this, or will there be at some point?
People are speculating what the technical difficulty is.
Would making the boosts a duration based help the issue?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mag's
the united Negative Ten.
13808
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Posted - 2013.01.25 16:49:00 -
[21] - Quote
Sconitta wrote:If this is the case, I would like to put my sp from leadership into something else. Why? For a start you don't know what changes are being made yet and for another, those skills will still be useful.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
190
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Posted - 2013.01.25 16:51:00 -
[22] - Quote
Hakan MacTrew wrote: On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.
Thats one thing that definetly should change off grid boosting should never be more effective than on grid. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
190
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Posted - 2013.01.25 16:53:00 -
[23] - Quote
Colt Blackhawk wrote:
The issue is not about mining or ratting It is about these countless times where an unexpected merlin suddenly goes unexpected 6k m/s and scrams you at 18km so that even if you are in an interceptor you can-¦t outrun him. Ideallly he has loki plus tengu boosts and so high shield resistances that he is able to kill a hawk in a brawl^^ Or these countless times when ab drams go almost 4k m/s. They have practically missile invulnerability then. Not to mention 8.5k m/s mwd drams.... Game is completely broken because of this sh..... I WANT A FIX!!!
What next ban snakes and deadspace modules?
I've been caught out by it myself before - when I should have known better too... that (not so) innocent looking maelstrom idling at the gate easily tanked our dozen or so BCs while picking us off like flies - must have made the guys day. End of the day you learn from it and come back better, more prepared or take a different approach next time. |
Newt Rondanse
Magnificent Mayhem Mining
1
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Posted - 2013.01.25 16:55:00 -
[24] - Quote
I suspect part of the problem is the way leadership boosts and Gang Assist Module boosts are applied.
I would bet that they are currently applied together, and that there are good reasons that the base leadership boosts should be left alone while the module boosts are only applied on-grid.
So the boosts need to be separated first, which is likely to be a non-trivial bit of coding because it touches so much stuff. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
190
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Posted - 2013.01.25 16:59:00 -
[25] - Quote
Newt Rondanse wrote:I suspect part of the problem is the way leadership boosts and Gang Assist Module boosts are applied.
I would bet that they are currently applied together, and that there are good reasons that the base leadership boosts should be left alone while the module boosts are only applied on-grid.
So the boosts need to be separated first, which is likely to be a non-trivial bit of coding because it touches so much stuff.
Unless I'm missing what your saying, aside from the mining ones they don't really overlap i.e. the siege warfare skill gives your fleet a bonus to shield HP and the modules give a bonus to shield resists, shield repair module cap use and cycle time. |
Cearain
Caldari Provisions Caldari State
802
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Posted - 2013.01.25 17:05:00 -
[26] - Quote
Hakan MacTrew wrote: On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.
Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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chatgris
Quantum Cats Syndicate Samurai Pizza Cats
332
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Posted - 2013.01.25 17:07:00 -
[27] - Quote
A boosting bubble would be great - gives a nice visual to both fleets who has the boosts, and who doesn't. |
Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
11
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Posted - 2013.01.25 17:11:00 -
[28] - Quote
Miners will adapt regardless. We'll have more boosting done with drone BCs and permaligned Orcas. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
254
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Posted - 2013.01.25 17:21:00 -
[29] - Quote
Cearain wrote:Hakan MacTrew wrote: On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.
Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle. My suggestion is base on the fact that there is an issue at this time with the full removal of Off Grid Boosting. I am all for the full removal in favour of a ranged one, but if there is not a way at this time to do that then a reduced off grid effect with a higher on grid effect would be an improvement. MODULAR DRONES
MORE ORE SHIPS |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
190
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Posted - 2013.01.25 17:35:00 -
[30] - Quote
Cearain wrote:Hakan MacTrew wrote: On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.
Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle.
I kind of agree in a way tho personally I'll just bring my own links rather than complain about it but how do you balance on grid boosting? make the ship something thats easy to kill and it will just get primaried and melted at the start of the fight making the whole point of links pointless and while no doubt making some people happy just serves to dumb down the game... or you make the boosting ship so tanky it doesn't make sense to shoot it first and you've got links running the entire fight in which case as far as the mechanics go you might as well have them off grid anyway.
On a side note as far as PVP goes I'm quite happy to jump my alt in an Eos and get in the fight (works well enough now as most people don't think to primary it to remove links) - tho sadly its about the only boosting ship thats really in any way useful used like that and means losing any of the more useful racial bonuses - also means my main char gets sidelinded which isn't great either. But I use links extensively in both PVP and PVE and other scenarios many of which would become impossible with off grid boosting removed. |
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