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Thread Statistics | Show CCP posts - 14 post(s) |

Simetraz
State War Academy Caldari State
90
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Posted - 2011.10.11 03:26:00 -
[1] - Quote
After reading the proposed changes and the objective to change the way Capitals work. Perhaps it is time to take some lessens from the real world.
Carriers and Super Carrier are dependent on there fighter screans to protect them. What about giving us more control over the Fighters and Drones. ie - ATTACK Targets Drones / Fighters / Bombers.
Then a enemy fleet would warp in and try to take out your capitals. You can launch Fighters from a normal carrier with an objective to kill the SC's Bombers before they kill your ships. Effectively it would be a NPC battle after the first command freeing up the players to deal with other things and just have fun.
Could this be done. Smarter AI on the drones would mean less clicking by the players and reduce lag.
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Simetraz
State War Academy Caldari State
90
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Posted - 2011.10.11 03:50:00 -
[2] - Quote
IZZY EPIC wrote:Evelgrivion wrote:CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. Aw, so no fix thus far for jump-in -> Logoffski. What if logging off within a minute of the conclusion of the session change timer activated the 15 minute timer for remaining in space? This is a good point, it's pretty annoying having a freighter pilot jumpthrough unscouted realizing there is small gang waiting for him. And he simply loggs out to save his ship!?! Pretty lame exploit to game mechanics for his mistake. You want cap fleets to commit to the fight? well make pilots commit in general too. Make jumping through unscouted have a risk, because Log off should not be a get out jail free card in this situation. Ccp what is your thoughts on this?
Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod.
Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it. |

Simetraz
State War Academy Caldari State
91
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Posted - 2011.10.11 04:09:00 -
[3] - Quote
Di Mulle wrote:Simetraz wrote:
Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod.
Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it.
Reading comprehension Level I. Search it at the market, like right now.
What are you talking about ?
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Simetraz
State War Academy Caldari State
91
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Posted - 2011.10.11 04:23:00 -
[4] - Quote
EXACTLY, and whoever it was was saying this was a exploit.
SO I responded, you all are the ones that are failing the reading comprehension , not me.
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Simetraz
State War Academy Caldari State
91
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Posted - 2011.10.11 04:43:00 -
[5] - Quote
IZZY EPIC wrote:
Wasn't talking about in general, if you actaully read what I quoted.
I was talking about the first minute or two after you jump through a gate. To deterr logg offs caused when a target jumps into a gang. If you waited the so called stargate timer then log off which could be a simple 90 second including the 60 seconds in which your cloaked. You disappear with in a minute. Earlier and then the agression is slapped on.
Actually Izzy I was agreeing with you and just giving an example of what would happen if CCP stamped everyone with a 15 log off timer, aggro or not. Not that you were promoting one.
THen secondly I stated if CCP could instead imply a 15 minute timer once you jump through a gate then that would solve the issue of jumping through a gate and logging off before you get aggro.
I am not sure how to make it clearer. |
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