
Skarrudon
FinFleet Raiden.
7
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Posted - 2011.10.18 15:44:00 -
[1] - Quote
1) Clearly loggoff timer past 30 mins is insane given the instability of the servers, and login servers during massive fleet fights and busy times. As seen in wicked creek 20,000 USD CCP RMT value worth of ships was destroyed in 25 mins with an even fleet. (plus 30 mins with time dilation? is that gonna be 1 hour+? lots of ships will die. 2) With years of time invested in skill training and the obscenely massive size of dreads, supercarriers, and titans, there is no way that the engineers did not put in massive drone bays so they would have some defense against smaller targets, there is no logic that could explain this. 3) some fixes may be needed, If minmatar caps are going to be the weakest and always be primary they better get more of a niche, more cap regen and cpu at least so they can act as better logistics caps if that's what they are determined to be. 4) again point 1, I cant see how this is a good idea at all, people will flow into a system and will continue to from the whole region if this is implemented just to get on a SC kill they don't care about because he will be held there indefinitely and eventually will die.
Anyways I sense that the main problem is the force projection involved with supers, the relatively cheap fuel/capacitor requirements for jumping such massive ships large distances are what allows for 200 man "superblobs" to come together so quickly/easily in the first place (and it wasn't so quick and easy) fear of the old Northern Coaliation with all the income in a the universe, direct access to the biggest trade hubs, and a sea of blue for regions all around the north. People feared that the nearly 100k players that made up that massive blob would eventually have all supers and all the money needed to pay for them so a group of players across multiple time zones banded together to push them out. Just because 100,000 USD RMT CCP value worth of ships (or more) is able to clear sov fast and stand up against massive fleets of Goons and some goon pets, doesnt mean supers need to be reduced in effectiveness. Maybe they should have helped their brosefs while they had the chance. We have seen time and time again supers can die, they die quick and easily is not supported by a good fleet already. Your nerfs will kill the whole class of ship in my opinion and disenfranchise some of your most loyal and dedicated veteran players which is clearly seen in the responses across this thread. |