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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Vincent Athena
V.I.C.E. Comic Mischief
542
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Posted - 2011.10.11 16:12:00 -
[1291] - Quote
CCP Tallest and others: I put an idea in F&I on the tracking issue
https://forums.eveonline.com/default.aspx?g=posts&t=20231&find=unread
I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.11 16:13:00 -
[1292] - Quote
Tippia wrote:[quote=Velin Dhal]Your are apparently all about fitting ships into the "roles" they were meant to have and leaving them unable to do anything else but still leaving every other non capital with enough versatility to preform many different roles. Most of them have very clearly defined roles and suck if you try to stray to far outside them (except for the Domi).
That is so wrong is laughable. How about an example. Battleships fitting all Hardeners and plates/extenders and fitting all high slot with large smartbombs. Which works extremely well with enough BS using the same smart bombs and the same hardeners. I highly doubt that was what CCP expected when they made BS and smartbombs. So don't say that non caps suck outside of their originally designed intent. |
CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.10.11 16:13:00 -
[1293] - Quote
Grath Telkin wrote:CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors" Not only do Supercarriers not need to travel home alone through gates after a long fleet fight, but they have their own tools available to help break tackles in the form of neuts, smartbombs and ECM bursts. Sure they're not a 100% guarunteed method, but neither is carrying EC-300's in a Maelstrom.
Plus there is also the problem of where to draw the line. Five Warrior II's will not scare off any competent dictor pilot, he will just warp out and return before the bubble expires. Give the supercarrier the ability to fly twenty of those warriors and you suddenly have a scaling problem in fleet fights, with 1000 drones being assigned to one FC supercap to swat down tacklers as they all load replacements from their CHAs.
I don't think it's unfair to ask people to bring along an escort carrier or use a friendly starbase when moving around a 20bn+ ISK ship. Hell, chances are you have a cyno ship that can fit some kind of weapon. |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 16:14:00 -
[1294] - Quote
Evil Celeste wrote:Dirk Tungsten wrote:Your still chatting absolute an utter nonscence. No1 is on about solopawnmobiles,adapting is all good an well, mostly super/titans are used with a subcap fleet anyway unless there fail. So maybe you have got your frieghter or Jump frieghter hotdropped 1 too many times, you being fail doesnt mean that the rest of eve an vets have to suffer for it.
You are wrong as usual, if there is subcap fleet fielded with friendly scs, then supercaps dont need to provide any defense vs subcaps by themselves. That you want to soloblob small roaming gangs with supercarrier, because you have no skills to fight them with subcaps or god forbid, form a fleet and have decent fight with them, its sad thing. But i know, how dare they to dusturb you while carebearing! They must be crushed! Preferably with 0 chance of fighting back, because you paid 20bil ship for ship.
your quite incredible, Supers/titans as I already state time an time again for just you mr special LOL are already fielded with a subcap fleet unless they are fail. The problem is not quality of subcap fleet supporting them at all. You obviously have no idea about what goes on in 0.0 or your a goon alt ofc bloody minded stubborn stupidity. A structured more elite subcap fleet looking after there supers/titans will be after this patch be no match for a humungo laggfesting blob of whelp canes etc. You fail to see the bigger picture an I have no intention of explaning to you obviousness anymore. Your a lost soul iv accepted that. Supers/titans will NOT be used for out an out fleet fights, there will NOT be a balanced super cap fight at all. Supers/titans will only be used to counter hotdrop a lesser number of capital targets and bridge, that is all they are going to be affective for after patch. So that in no way balances a super class fight at all as CCP are intending. |
Obsidian Hawk
RONA Corporation RONA Directorate
784
|
Posted - 2011.10.11 16:14:00 -
[1295] - Quote
Grath Telkin wrote:SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity.
IF YOU CAN AFFORD TO BUY AN 18 BILLION ISK SUPERCARRIER!!!!!
THEN YOU CAN CERTAINLY AFFORD TO BUY SOME FRIENDS TO PROTECT YOU FROM A SABRE!!!
OMG WORKING TOGETHER AS A TEAM!!!! CCP IS FORCING US TO SOICALIZE AND WORK TOGETHER WHAHHH WAHHHH!!
Go pod youself sir. oh can i has your super cap? |
Misanth
RABBLE RABBLE RABBLE
441
|
Posted - 2011.10.11 16:14:00 -
[1296] - Quote
AspiB'elt wrote:Hi CCP,
The best way it's to remove completly the fighter to sc. Only fighterbomber.
If you have 20 nyx on the field without support. You have again 200 fighters on the field and with 200 fighters it's impossible to tackle with hid.
Don't forget that the supercarrier can still cap transfert and cap remote. If you have 20 nyx how many bhaalgorn do you need to cut the RR of 20 nyx. More then 100 ...
I have often see more then 20 nyx and the field but i have never see 10 bhaalgorn on the field ...
Remove completly the fighter from supercarrier and the subcap have some chance to kill some massive blob of super without support
If those Nyx' should bring support, so should you. Where's your smartbomging BS or SB's? Just takes a handful to completely kill off those drones. And why did your HIC not warp off when primaried? Where's the rotation of pointing? Your fleet were ****, so you lost, get over it. this is a signature |
Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.11 16:15:00 -
[1297] - Quote
Evil Celeste wrote:Grath Telkin wrote:CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors" If you think, that solo bs can without heavy neut and little bit of luck do anything about decent tackler, you are wrong. Standard t2 fitted rifter will kill your warriors in 30-40 seconds, orbiting sader with locus rigs even faster and you have no chance of hitting them with guns. Tackle inties can kite even heavy neut range btw.
So you wouldn't mind BS having their drone bays removed then?
Obsidian Hawk wrote:
Go pod youself sir. oh can i has your super cap?
No, my titan is just fine where it is thanks, though evidently I have a ship shattering beam that can kill 10's of thousands of crew members in a flash, and I have a cargo bay big enough to hold a fully assembled cruiser and frigate, but I can't launch 5 light drones.
I have a team of gnomish engineers currently looking at ways to punch a hole in the cargo bay door and storing drones in there. |
Centra Spike
Habitual Euthanasia Pandemic Legion
103
|
Posted - 2011.10.11 16:15:00 -
[1298] - Quote
If doomsdays are going to be limited to firing only on capital class ships, they better work in low sec. |
Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.11 16:16:00 -
[1299] - Quote
Velin Dhal wrote:That is so wrong is laughable. How about an example. Battleships fitting all Hardeners and plates/extenders and fitting all high slot with large smartbombs. Which works extremely well with enough BS using the same smart bombs and the same hardeners. I highly doubt that was what CCP expected when they made BS and smartbombs. So don't say that non caps suck outside of their originally designed intent. Except I didn't say GÇ£originally designed intentGÇ¥ GÇö I said outside of their role. None of what you just said demonstrated them being used outside their role.
So, do you have any examples of this? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Nabuch Sattva
The Green Cross Controlled Chaos
6
|
Posted - 2011.10.11 16:17:00 -
[1300] - Quote
Draahk Chimera wrote:While changes (nerfs) to the supercapital roster is indeed welcome I do remain of the opinion that the only way to breathe new life into 0.0 warfare is to nerf remote repping. Fleets with 20 or more logistics can be nothing but negative; they promote blobbing and the homogenization of fleets, and is an absolute killer of small-but-elite fleets (such as BURN EDEN). While blobbing is to some extent the product of human nature, in a game enviroment where you cannot break a single enemy without hitting it with 100+ ships blobbing goes from an annoyance to a necessity.
Remote repping needs to be nerfed now in order to facilitate a game where people are free to bring any (useful) ship and aren't forced to train for and use artillery ships. Also with less remote repairs small-but-elite fleets can once again use teamwork and good knowlege of the game to actually hurt or even kill off much larger blobs of inexperienced players.
^^ very good point.
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trademeyourmoneys
billionaire boyz club
1
|
Posted - 2011.10.11 16:17:00 -
[1301] - Quote
Cant dock - makes fitting/fueling + changing corp a pain Have to pay for 2nd pvp account Considered end game Expensive (should be worth the isk) Time actually spent logged in a supercap is very low $/time played is low conversion Wasted skill points - If you plan to stay in supercaps having a char with gun skills maxed is kinda pointless, unless moving onto a titan of course but lets be honest with these changes i have no desire to.
considering this are these changes not too much? if one of these nerfs ie the ehp one went through i can understand but seeing as these changes make them more useless than when they got buffed, i cant see this being the way to push things forward?
These ships are the most expensive in game afterall and alot of people work their butt off to get them and you are making them practically useless.. i just dont understand ccp devs anymore |
Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.11 16:18:00 -
[1302] - Quote
CynoNet Two wrote:Grath Telkin wrote:CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors" Not only do Supercarriers not need to travel home alone through gates after a long fleet fight
Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers. |
Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.11 16:20:00 -
[1303] - Quote
Velin Dhal wrote:Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers. Maybe you should actually read what he wrote before you start assuming such things, especially if you try to correct him by saying the same thing he didGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.10.11 16:20:00 -
[1304] - Quote
Velin Dhal wrote:CynoNet Two wrote:Grath Telkin wrote:CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors" Not only do Supercarriers not need to travel home alone through gates after a long fleet fight Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers.
Double negatives are tricky business! |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
|
Posted - 2011.10.11 16:21:00 -
[1305] - Quote
trademeyourmoneys wrote:Cant dock - makes fitting/fueling + changing corp a pain Have to pay for 2nd pvp account Considered end game Expensive (should be worth the isk)
considering this are these changes not too much? if one of these nerfs ie the ehp one went through i can understand but seeing as these changes make them more useless than when they got buffed, i cant see this being the way to push things forward?
These ships are the most expensive in game afterall and alot of people work their butt off to get them and you are making them practically useless.. i just dont understand ccp devs anymore
CCP are evidently Goon pets that could be ofc a big reason for this monumental **** up. Failness breeds more fail.
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Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.11 16:21:00 -
[1306] - Quote
Tippia wrote:Velin Dhal wrote:That is so wrong is laughable. How about an example. Battleships fitting all Hardeners and plates/extenders and fitting all high slot with large smartbombs. Which works extremely well with enough BS using the same smart bombs and the same hardeners. I highly doubt that was what CCP expected when they made BS and smartbombs. So don't say that non caps suck outside of their originally designed intent. Except I didn't say GÇ£originally designed intentGÇ¥ GÇö I said outside of their role. None of what you just said demonstrated them being used outside their role. So, do you have any examples of this?
Sure, the role of a battleship is to be used as primary or co-primary DPS in fleets while being supported by smaller ships. Yet they can still operate well solo against gangs of smaller ships and can form gangs of nothing but battleships to become extremely powerful as in the Smart bombing fleet i described before. |
War Kitten
Panda McLegion
628
|
Posted - 2011.10.11 16:23:00 -
[1307] - Quote
Dirk Tungsten wrote:Tippia wrote:Dirk Tungsten wrote:I give up after this, you dont seem to either want to answer the question or you just dont understand. I understand. Do you understand what the change does? Quote:More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog. Does all of that take more than 15 minutes? If no, the change will make fuckall difference to you. wouldnt take 15mins no, so after say disconnection from lagg it will take a good few minutes at least to reboot an relogg. Then will take some time to load grid aswell.By that time after this patch you could of been dropped 2-3 times, its for these eventuallitys im talking about.
If your connection is that poor that you disconnect in every engagement 2-3 times, you probably should consider offline games. Flying a super cap is not in the cards for you.
An unintentional disconnect may suck, but it cannot ever be distinguished server-side from an intentional disconnect. It just can't be done. Get over it. CCP may make brain-blunders now and then, but intentionally putting in a mechanic that can and will be abused is the stuff of ignorance or incompetence.
If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |
iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:24:00 -
[1308] - Quote
Grath Telkin wrote: Carrier = Can launch standard drones SUPERCarrier = Cant? When you make a super version of something you generally try to not make it worse than its standard counterpart.
Hey GǪ donGÇÖt get me wrong GǪ You are giving the wrong arguments here. (At least in my humble opinion)
You started by pointing out the cost difference, obviously it was a wrong example. Now you are pinning on the name, on the same logic we could have assume a JUMPFreighter shold have a bigger cargo hold, well even if itGÇÖs 6 x times the price it has a cargo hold 1/3 (+/-) of the Freighter GǪ
Try making an objective comparison between ships and most important ship classes / ship roles. Each ship in a specific class has advantages and disadvantages (also present across races). In your case: a carrier can field normal drones, but then again is more vulnerable because it lacks the EW immunity of SUPERCarriers GǪ A carrier can fit a triage while a SUPERCarrier a remote ECM GǪ and so on ... A carrier was design for support while a SUPERCarrier for killing carriers (capitals)/structures ...
E |
Obsidian Hawk
RONA Corporation RONA Directorate
784
|
Posted - 2011.10.11 16:24:00 -
[1309] - Quote
What people fail to understand is there are more DRF members / allies on the CSM than goons. oh wait.. |
Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.11 16:25:00 -
[1310] - Quote
Tippia wrote:Velin Dhal wrote:Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers. Maybe you should actually read what he wrote before you start assuming such things, especially if you try to correct him by saying the same thing he didGǪ
When the first sentence of a post is wrong about the most basic mechanic of how a ship works and with all the post here to read, why exactly am I going to waste time reading any further ? |
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Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.11 16:27:00 -
[1311] - Quote
Dirk Tungsten wrote:CCP are evidently Goon pets that could be ofc a big reason for this monumental **** up. Failness breeds more fail.
We get a cut of all subscriptions, true story. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Dirala
Rim Collection RC Test Alliance Please Ignore
1
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Posted - 2011.10.11 16:27:00 -
[1312] - Quote
Pandi V wrote:
Example: Lets say Denmark suddenly decides it wants to be a great naval power and builds 5 brand new aircraft carriers but because of lack of funds and manpower it doesn't build any other ships to support them. In their first encounter with the Britsh fleet, which currently only has one aircraft carrier, they subsequently get their ass handed to them. Why? Because the smaller and much more numerous British vessels would just be able to sail right up to the aircraft carriers and pound them to bits, because there were no Danish ships to protect them.
Denmark was too small and weak a nation to properly field aircraft carriers, and were subsequently thrown back to highsec because they had no business playing with the big boys (Britain).
Strange comparism. But I'll just stick to it and argue the other way around. Basicly, what you are saying here. If they don't have a support fleet, (which might happen when you need to move the ship or for whatever other reason not beeing in a sceduled Op) a single rowing Boat should be able to hold those shiny new toys of Denmark down, until Downtime?
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 16:27:00 -
[1313] - Quote
iulixxi wrote:Grath Telkin wrote: Carrier = Can launch standard drones SUPERCarrier = Cant? When you make a super version of something you generally try to not make it worse than its standard counterpart.
Hey GǪ donGÇÖt get me wrong GǪ You are giving the wrong arguments here. (At least in my humble opinion) You started by pointing out the cost difference, obviously it was a wrong example. Now you are pinning on the name, on the same logic we could have assume a JUMPFreighter shold have a bigger cargo hold, well even if itGÇÖs 6 x times the price it has a cargo hold 1/3 (+/-) of the Freighter GǪ Try making an objective comparison between ships and most important ship classes / ship roles. Each ship in a specific class has advantages and disadvantages (also present across races). In your case: a carrier can field normal drones, but then again is more vulnerable because it lacks the EW immunity of SUPERCarriers GǪ A carrier can fit a triage while a SUPERCarrier a remote ECM GǪ and so on ... A carrier was design for support while a SUPERCarrier for killing carriers (capitals)/structures ... E
How does any of what you said explain why they didn't chisel in a 25m3 drone bay on such a massive ship?
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Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.11 16:28:00 -
[1314] - Quote
Scatim Helicon wrote:Dirk Tungsten wrote:CCP are evidently Goon pets that could be ofc a big reason for this monumental **** up. Failness breeds more fail. We get a cut of all subscriptions, true story.
lol |
Misanth
RABBLE RABBLE RABBLE
441
|
Posted - 2011.10.11 16:28:00 -
[1315] - Quote
iulixxi wrote:Misanth wrote:Already posted here twice, how I killed six Fighters for a Nyx while I was alone in a Nighthawk. Somehow I wish I had frapsed it, would've been awsome to post that as a counter-argument in this thread. It might be because I'm a super-pilot myself, but when you know how Fighters function you can easily kite them around and thus completely neglegt their damage output.
Since people are being stubborn and-/or stupid, I'll give a hint: they're slow and not very agile. If you have enough speed/maneuverability, especially combined with multiple on-grid bookmarks or objects to warp to, it's not even hard to "tank" 20 Fighters in a semi-decent BC. I reccon a BS would have alot more issues tho, unless a Machariel, you'd be too slow and not agile enough. But there's the rock/scissor/paper, and the TL;DR is that my solo BC-hull was tanking a Nyx' Fighters perfectly fine. Obviously I stayed out of neut/pointrange, I could not point him anyway so even less reason to do. I agree with you on this on but you are missing a very important factor. Your example is 1 vs 1 scenario GǪ I wild love to see how you are dogging 5 fighters with another 4.000 FB (200 SC) on grid GǪ Have you tried it? What happens to a lone super after the nerf? GÇô Same thing that is happening now to a lone super: it dies. This changes dramatically when you scale the scenario GǪ My 2 cents ... E
Then you bring a few bombers, just a handful will easily do. Edit; Oh and I should add in that I'm not saying game should be balanced around 1v1. I'm just highlighting for stupid people who are whining their 40 subcaps die to a solo mothership (there's quite a few people whining about scenarious in here, and they want fighters nerfed based on that) is frankly - bad players. If one guy easily can dodge 20 fighters, and if two-three hics easily can rotate points to dodge ecm drones/fighters, ecm burst and neuts, then a proper subcap fleet need to get a clue rather than whining because they don't know how to play the game. this is a signature |
Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.11 16:29:00 -
[1316] - Quote
Velin Dhal wrote:
When the first sentence of a post is wrong about the most basic mechanic of how a ship works and with all the post here to read, why exactly am I going to waste time reading any further ?
:cripes:
IM A VERY BUSY PERSON I DON'T HAVE TIME TO COMPREHEND THE POSTS I READ ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.11 16:30:00 -
[1317] - Quote
Velin Dhal wrote:Sure, the role of a battleship is to be used as primary or co-primary DPS in fleets while being supported by smaller ships. Yet they can still operate well solo against gangs of smaller ships and can form gangs of nothing but battleships to become extremely powerful as in the Smart bombing fleet i described before. GǪand guess what? While powerful in terms of the DPS they can put out, they suck for those other roles (tackling in particular) and aren't particularly successful as single-type-fleets.
Quote:When the first sentence of a post is wrong about the most basic mechanic of how a ship works and with all the post here to read, why exactly am I going to waste time reading any further ? I'll say it again: maybe you should actually read what he wrote before you start assuming such things, especially if you try to correct him by saying the same thing he didGǪ
Do you want to try again, or should I do the sentence analysis for you? You said the exact same thing he did, and then you proclaimed that based on what he said, he knows nothing about supercaps or basic mechanics. From this we can conclude that you don't know anything about supercaps or basic mechanics.
I must say, it's very brave of you to admit such things, but it kind of puts a damper on everything you've said so far in this threadGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2011.10.11 16:31:00 -
[1318] - Quote
Rhaegor Stormborn wrote:Malcanis wrote:[Yeah or he'll quit for... what is he up to now? the sixth time? The seventh?
Cry more noob.
You're producing all the tears I will ever need. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.10.11 16:31:00 -
[1319] - Quote
Velin Dhal wrote:Tippia wrote:Velin Dhal wrote:Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers. Maybe you should actually read what he wrote before you start assuming such things, especially if you try to correct him by saying the same thing he didGǪ When the first sentence of a post is wrong about the most basic mechanic of how a ship works and with all the post here to read, why exactly am I going to waste time reading any further ?
Posting this again because it's hilarious.
Velin Dhal wrote:CynoNet Two wrote:Not only do Supercarriers not need to travel home alone through gates after a long fleet fight... Super Carriers do not jump through gates. At least know what your talking about before you start talking. I stopped reading after this because I assume you don't know anything about Supers.
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Anile8er
GR3Y N0MADS
71
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Posted - 2011.10.11 16:31:00 -
[1320] - Quote
Many years ago, before many of the people whining about supercaps being to powerful started playing this game, CCP's CEO said EVE should be about choices. Clearly with the changes CCP is presenting for supercaps they are giving players a very limited array of choices: stay logged off, join a blob alliance so you can shoot only other cap ships and sov structures.
I think one idea that CCP should consider here is a choice option for supercarriers that doesn't take their teeth away against tacklers but forces them into a role.
Drone bay size. Scale it back to allow an SC pilot to fit a full flight of bombers OR fighters. Then give say 2000 m3 to 3000 m3 for smaller drones and let the player choose. This would diminish the giant alliance SC blob with endless sentries in bay, other than corp hangers i suppose. It would force SC pilots to pick a role, am I going to have bombers to kill a cap or fighters to down some faction BS with no support, but still allow them to have a small supply of ECM drones on a single HIC, warriors on a dictor, heavys / senties for a mission or sanctum. |
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