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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tarpedo
Incursionista
21
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Posted - 2013.02.26 12:10:00 -
[91] - Quote
Rutuli wrote:add new stuff
Really. Add new stuff (new type of missions) - instead of trying to fix (more like ruin) existing content (which was fine from players' point of view) and disguise debugs as yearly "expansions" for 3rd year in a row without actually expanding anything but Dust. |
Makavelia
Sebiestor Tribe Minmatar Republic
11
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Posted - 2013.02.27 00:25:00 -
[92] - Quote
Missions are boring as hell.
It's a nice idea to try band together some players to run L4's and it might work out well for many many players at the expence of a few who want to ''blitz'' L4 alone in their machs... then station spin it for how epic they are *bling y blingy
Making the misison harder would mean less people can solo it and that means the market is not flooded so high with faction ammo etc etc etc. This obviously means those who group up can expect to split a few ways but the splittings is worth far more than current.
The solo player will not lose out becuase he can do L3 missions and with the added value on LP (for less of it being easily farmed) the L3 missions will gain a boost in reward too. This is a nice thing for people who like to run solo or who like to fly their BC's etc etc and still make some worth while isk for the time spent.
If missions become fun and more people do them then exploration will get a much needed breather from the 20.000 players fighting over 3 small parts of eve space. So exploration will also get a BUFF thnx to this change.
The missions will likely be ran like litle mini incurisons and this will be nice training for people to move onto actual incurisons.. so the incursion comunity get new breath of players who have better understanding of fleet operation.
If a lot more people find the misisons fun and stick to high sec to ''safely'' farm good isk they will have a lot more isk to spare. This means they will much more likely spend spare money on real pvp fit ships to go off doing pvp in spare time and for fun.
S othat is a buff to the pirates.. since they get fights that are actualy respecteble instead of ganking some pve fit exploration ship.. or what eve rother kinde ***** low value pvp.
I think CCP had the bold plan of all this ''effort, risk, reward'' but in reality it don't work. The core of the game (pve) sux ass and the risk is often not worth the reward or the effort is not so high so the reward is ****.. people lose to much just to have the chance to gain some. The players can be nicely challenged in high sec pve and have the isk to choose for themselves when to go pvp. That's realy the idea i owuld be pushing as a game developer. It is more fun for all involved if they engage with pure intent of a fight and not so hung up on how much is in the wallet.
Ofc i don't mean just giv eplayers easy isk.. but i don't think you should be forced to goto NUL sec just to make the kinde isk where you can lose a BS / BC every other day and have it covered. That's probably why so many people spam frigates and cheap cruisers becuase they can't make the right level of isk from all the time they spend in high sec |
Inkarr Hashur
Sine Nobilitatis
207
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Posted - 2013.02.27 02:15:00 -
[93] - Quote
The existing missions are fine, don't get rid of them. Fix the damn TD and SD issues though. If you want to add new content then do that. Add NEW CONTENT. Not mess with old content. We've all seen Blockade and Worlds Collide a thousand times already. Blockade 2.0 isn't suddenly exciting just because pirates will warp away if you bring them close to death. Just add in a new agent type who offers new content for people. |
GyokZoli
Sanctum of Citizens
0
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Posted - 2013.02.28 16:41:00 -
[94] - Quote
I like your way of thinking.
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Orlacc
274
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Posted - 2013.02.28 17:00:00 -
[95] - Quote
So you come to a sandbox game and expect the devs to create content for you? That is sad.
I know you have heard it before, but there is a lot more to EVE than missions. |
Jayson Kassis
Carbon Industries
32
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Posted - 2013.03.01 01:52:00 -
[96] - Quote
Orlacc wrote:So you come to a sandbox game and expect the devs to create content for you? That is sad.
I know you have heard it before, but there is a lot more to EVE than missions.
Shhh, the adults are speaking. Go do w/e it is you do in your sandbox. |
Vigil Catharsis
Outerspace Vanguard
4
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Posted - 2013.03.01 05:29:00 -
[97] - Quote
Orlacc wrote:So you come to a sandbox game and expect the devs to create content for you? That is sad.
I know you have heard it before, but there is a lot more to EVE than missions.
I love the "Sandbox" tag and how much EvE is attached to it.
Analyze better what in terms of sandbox there is in EvE, you can't make custom ships or modules, half the space is owned by NPCs with its restrictions.
EvE is far away from being a full "sandbox", take a look at low sec and null space, most of it reassembles a call of duty match, people just kill each other for killmails or giggles instead of economic reasons. I remember in Ultima Online I would gank miners to take their loot and make a nice profit, not to "feed" on tears.
Now addressing to the OP topic:
The whole mission aspect of the game needs a revamp, 1/2/3's can't barely help pay the bills of a newbie, let alone net any meaningful profit to a few months old pilot.
Agents, mission types (distribution and mining are a niche and should be scrapped or get replaced by something better), corporations, missions levels, low sec and null sec missions, should be completely redesigned from scratch to be more dynamic.
300 pilots doings missions in region X for faction Y should affect the offers available and its rewards, crippling rival npc's corporations, etc.
There shouldn't be an endless offer of missions neither should they be static and easily taken apart like a factory worker in an assembly line. There can exist a PvE experience that benefits from sandbox type of mechanics. All there need to exist is effort and some fresh ideas by CCP to make it happen.
The whole, let the players make their own content, is a lazy excuse for 10yr old outdated mechanics with no sight for a future revamp.
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Olga Umame
Kreos Heavy Unified Logistics Technologies
0
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Posted - 2013.03.01 07:13:00 -
[98] - Quote
I wouldn't mind building up to level 5 missions, but I'm not going to fit something for missions and then get hosed by a passing fleet of 200+ turds out to shoot anything that moves.
Level 5 missions being restricted to low sec is kind of lame and doesn't exactly fit into a PVE mold. Maybe Im just a wimp. |
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