Ganthrithor
GoonWaffe Goonswarm Federation
1
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Posted - 2011.10.10 21:33:00 -
[1] - Quote
Sup CCP duders.
I really like some of your proposed changes, and really dislike others.
1. Logoff mechanics: hell yes. Fantastic. Luv2shred logged off spaceship. :twisted::twisted: etc
2. DD Changes: a good start (though personally I think auto-1-shot megadeath weapons of any kind are just dumb and DDs should probably just go entirely)
3. Dread changes: siege cycle time, excellent. Total removal of all drones? Not really necessary IMHO. They didn't have huge bays and could only field 5 at a time, I don't see how this breaks gameplay especially given their awful, awful locktimes.
4. Fighter changes: Silly? As a person who's spent plenty of time using fighters, I can tell you that they're not exactly overpowered. They don't hit frigates and destroyers terribly well (or in the case of frigates, at all), they miss often enough on cruisers, and the only targets they're currently doing full dps to are BCs and up. Fighters already have pretty bad tracking and close / fast orbits-- changing their weapon sigs to 400 is going to render them far less useful for PvE without substantially changing how they're used in PvP (since you already pop normal drones to deal with cruisers and below in PvP rather than fighters).
5. Supercarrier changes (relates to dread changes too): I agree that supercap sub-fighter drone capabilities are literally insane right now. There's no way one should be able to sit back, sip one's mojito, and launch infinite waves of Valkyrie IIs at any tacklers on grid until all hostile tackle is dead. It's dumb. However, I think removing *all* SCs sub-fighter drone capabilities is similarly dumb. How about installing two drone bays-- one for fighters and bombers using your proposed numbers, and another for regular drones with, say, 250-350m3 capacity? This would allow SCs to carry one flight (20) of a variety of normal drones (say, a flight of heavies, a flight of mediums, 1-2 flights of lights and a flight of logistic / ewar drones) but would avoid the infinite drones scenario we face currently. I think this would leave solo / small numbers of SCs able to defend themselves against an unplanned tackle (say you hotdrop someone's ratting carrier in your Nyx, and just as you enter system, a hostile in a dictor *happens* to jump into system, sees a cyno, and warps to it) while still leaving them hosed in the case of a planned trap.
Under the proposed changes, a supercarrier would be totally unable to defend itself even against a solo Eris, since unless the dictor pilot is *edit* developmentally-challenged */edit* enough to fly into smartbomb range there's literally no way a SC could ever kill it with 400m gun-sig fighters or FB. Drones aren't that hard to deal with-- a bombing run or two or a couple of smartbombing BS would quickly dispatch 250m3 worth of drones. Leaving a 20b isk ship completely unable to defend itself against a single, 20m isk tackler seems kind of excessive, especially if the reason for doing so is "people are too lazy or unimaginative to find ways to kill 40 light drones." I think the same notion applies to dreads and titans as well-- there's no way that these ships being able to field as many drones as a battleship is unfair. Sorry. Dreads (nevermind Titans) cost 10x as much as a BS, you'd think that the inclusion of equivalent self-defense capabilities wouldn't be a point of contention, especially given that they'll be sieged much of the time anyway and their terrible, terrible scan-res will still make it incredibly hard to kill a skillful dictor pilot.
6. The Single Most Important Thing You Missed: Mother of God! The guns, they track the same! Titan gun tracking needs an adjustment. Badly. I don't know if you guys noticed or not, but DDs are currently the least of a subcap fleet's problems when attacking a Titan ball. Yes, its a pain in the ass to lose your commandships and T3s in short order to doomsdays, but what's a lot worse is when the Titans start locking up and alpha'ing all your battleships as well. I've seen cruiser-sized ships die to Titan guns, for god's sake. Compounding this problem is the fact that, on top of already excellent tracking, Titans can be tracking-linked. This doesn't make much sense given that they're immune to ewar (sieged Dreads are immune to ewar, but cannot be "remote assisted" by links, reps, or cap transfers), and it results in Titans being able to easily demolish BS / BC in fleet fights. Titan subcap demolition is as much if not more of a problem in fleet fights than supercarrier drones are, even with the current infinite drones situation. Please, please fix this problem (or at least, in the interests of fairness, improve dread gun tracking to be equivalent and don't strip Supercarriers of all their sub-fighter drones).
Overall I like where these changes are headed. I think Supercaps as currently implemented are stupidly overpowered, especially Titans. I would urge you to consider not *completely* eliminating the defensive abilities of supercarriers, especially given the incoming 20% ehp nerf and logoff mechanics change, which I think more than compensates for their lack of killability. Infinite drones are dumb, but I don't see why they shouldn't be allowed a flight or two of light drones. The same goes for Dreads.
I'd also consider removing DDs from the game entirely. Un-dodgeable, one-shot instagib weapons just aren't a good idea in a multiplayer game. They were a bad idea when they killed fleets with an AOE, they're a bad idea now when they kill people's fancy subcaps, and they'll still be a bad idea when they're relegated to one-shotting people's capital ships. Consider trading DDs for some other kind of useful perk / capability.
Wow, :words: |