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Miss Siddo
M240 BRAVO
0
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Posted - 2013.02.02 00:31:00 -
[1] - Quote
Okay, I know a lot of people are quick to react to such blasphemy but I would ask that you give my ideas a chance to prove themselves valid. I strongly feel some work could be done to increase the enjoyment of the limited single player experience in EvE. Keep in mind this is not to suggest any changes to security and is not a plea for making anyone safer or restricting any currently allowed actions in EvE. Also when I say single player what I really mean is "single player accessible" as these suggestions should be available for groups of all sizes but remain capable for single players should they so chose.
Many of us begin the game alone, figuring out the mechanics and systems in which to work on and towards in our career is in some cases easier with friends but I think the option of being able to explore all of these elements on our own to a point of fully understanding them makes sense.
A lot of players don't stay forever but come back frequently (like myself) to new updates, expansions and systems which need to be understood. Also a way to utilize our well above starting skills to regain some isk and get back on the board with all the new stuff would really help us get back in the swing of things. Let's not forget that in EvE joining Corps is not a menial and immediate process and it requires quite a bit of time spent building and rehashing old relationships and proving ones intentions and credibility. That period alone is enough to have allowed my interests to sway onto a game I can play and still feel productive in.
PVE has always been confusing for me in EvE especially to someone who hasn't always played PVE. It would be great to have some sort of campaign with achievable goals that are kept track of. Story arcs have always been hard to find for me. I can't see the harm in adding multiple new story arcs with each expansion that explain, apply, require and reward with all the new elements and systems of that particular expansion. It would all work as a hands on way to catch up in knowledge and experience as well as acquire some of the new physical elements and isk so we can reintegrate back into the amazing world of EvE. You could make comparisons to the dungeon progression systems of many MMO's.
Exploration, Industry, Mining and Trading also deserve their own subsets of a single player accessible PVE experience besides the tired mission system that rarely captures the spirit of what motivates that type of player. I'm not making the case that one should be able to play this content for years but beyond tutorials there should be a way to concentrate on these career paths to gain knowledge, experience and assets before trying to demonstrate your value to a prospective Corp without having any idea of what you want to do or are capable of. A fully integrated tutorial system for all of these paths is paramount to their success although there needs to be more content to allow someone to continue past the lessons and on to gaining experience and assets. Some higher level content or even varied degrees of difficulty to allow access at various points in a pilots lifetime within EvE would be a plus. People want to try new things, sometimes after years of playing and this would be a great tool for that.
I think in allowing solo players to become accustom with the world of EvE and all it has to offer will only result in encouraging them to find other like minded pilots and exploring the extreme potential of the activities they've found rewarding. If some chose to continue solo they will surely see they are inhibited in the potential of their game but to each is own, many I'm sure will see the proven logic in joining the social communities to achieve greater goals. Single Player experiences should never be the aim of any development for EvE but it shouldn't be overlooked, ignored or neglected.
I believe a reworked emphasis on a limited single player experience has the power to open the world up to many MMO players that are so used to being pointed in one direction so that they might find a way to follow their own here in EvE. Not to mention give a leg up to us old guys coming back and trying to find a new way to live in the old world of EvE. |
Destination SkillQueue
Are We There Yet
4422
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Posted - 2013.02.02 15:31:00 -
[2] - Quote
I think the main problem with this idea is, that it gets old real fast. What I mean is, that it literally can become obsolete/wrong withing 6 months. This means it's going to be a constant drain on development resources, but it doesn't give much value for that effort. The current tutorials cover all the basics admirably at this point and are redone and tweaked in on a regular basis. After that you can solo much of the available content just fine.
I think you're overstating the difficulties of getting to the new content too. When new content is introduced all you need to do is just try it. You don't need a PvE campaign to tell you about it in every little detail, give new equipment and loads of ISK to cater to returning players. It can even be counter productive, since giving that stuff out for free bypasses the gameplay mechanics, that offer gameplay for other players or are part of balancing mechanic for the equipment. Instead you just need to play the feature for 15 minutes to get the basics down and that's it. New equipment requires a few minutes to train to level 1 and ISK you've made previously hasn't mysteriously disappeared from your wallet. Aquiring them is something every solo player is easily capable of.
I do think it wouldn't hurt to ease the transition from the strict guidance of the tutorials to no guidance that comes after they end. I'm just not sure what would be a good way of achieving that goal in a way, that it does its job, but doesn't drain too many resources away from actual game improvements and content. |
Lana Terrkin
Flying While Intoxicated Apocalypse Now.
2
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Posted - 2013.03.01 20:28:00 -
[3] - Quote
I tell you what I would support is an "offline" version of Eve.
I can't tell you how many times I have had my computer but not been able to play with my pixel spaceships due to lack of interwebs to be had.
Eve has a huge active duty roster of paying clients. I am sure all of us would appreciate being able to do a few missions every now and then or some anomalies when we are in the suck and have no connectivity.
My two isk added. |
Lost True
Paradise project
2054
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Posted - 2013.03.05 06:55:00 -
[4] - Quote
Sorry don't have time to read all of it, but if you're talking about some content for solo playing - i'm in.
Why do they hate solo players so much? I tell you, it's simple: It's easier for a solo player to quit than for an active corp member because of the mates who always calling him back. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |
viewtifuljoe
Doom Sellers Legions of Ash
1
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Posted - 2013.03.05 15:27:00 -
[5] - Quote
There is a kinda offline version of eve. Google it.
Don't know if the story work on the other hand. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1083
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Posted - 2013.03.06 08:00:00 -
[6] - Quote
Problem with current story arcs is that go straight from Sisters of EvE snooze fest to the faction OMFG LEVEL TEN with nothing in between.
More story arcs with intermediate levels of difficulty would be nice. EvE Forum Bingo |
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