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Lansfear
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Posted - 2005.07.13 23:48:00 -
[1]
I love pc rat hunting, been doing it for 2 years off and on. But everytime I kill a pc rat I'm penalized...... Kind of a turn off. My nice cushy 5.0 sec status is now a 1.6 for doing whats "right" and avenging those who can't fight for themselves. Soon I'll be in the negatives myself and seen as a threat to those who don't know me. And as soon as i do go negative alot of my friends are going to put a freakin fat bounty on me, I feel loved. But again that makes me a target for bounty hunters, and I am one!
Is there anything planned for us "noble" and "heroic" fighters of justice?
As I'm very horrible at writing anything, I invite all to throw out ideas on ways to help this profession.
The only thing I can think of is allowing Bounty Hunter Flagged pcs to actively hunt and persue Pirate Flagged pcs freely anywhere, much like a war dec. Very vuege idea so please feel free to adapt it to something that can be implemented in eve.
Pleasse, add more and descuss!
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Digiblast
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Posted - 2005.07.14 00:00:00 -
[2]
I once had +5 also, but after few kills I'm down to -2.0
Few of these damn pirates like to stay just little under -5
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Jenny Spitfire
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Posted - 2005.07.14 00:16:00 -
[3]
Edited by: Jenny Spitfire on 14/07/2005 00:19:04 Could try to add a logarithmic/exponential weight adjustment for high sec. players killing low sec. players between 0.1 and 0.4 space? That way, if you pod them, you will lose some sec. (almost negligible if you pod someone with very bad sec. and you have very high sec.) but not much? In other words, if you are +5 and you pod a 0.0, you will lose more sec. when compared to podding a -5. ----------------------------------- Eve is all about Darwinism: 1. Only the fittest survives. 2. Only the paranoid survives. 3. Only the pretty survives. 4. Only the rich survives. |
Kerby Lane
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Posted - 2005.07.14 00:16:00 -
[4]
IMAO people should be kicked from NPC corps for agression agains other players to a wardec`able corp. They you will be able to declare them and kill\pod with no sec status loss.
Problem solved ?
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Srewolf Bane
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Posted - 2005.07.14 00:28:00 -
[5]
I am of the same mind as the author, and I too wish there were some system in place to Hunt player pirates.
The only thing I can think of is, somehow there would be a calculation of kills for both parties. If one has been killing players they would get a sec hit if they win the fight, if the winner has no record of killing players then they would not get a sec hit.
This would also give the idea of Bounties some meaning, atm you can only kill a player in 0.0 to get his bounty otherwise you will get a sec hit yourself which really negates the whole idea of bounties imo.
I'll bet it would be tough to program ------------------------------------------------ "I feel sorry for people who don't drink, when they wake up in the morning that's the best they will feel all day" - Frank Sinatra |
Digiblast
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Posted - 2005.07.14 00:30:00 -
[6]
Originally by: Kerby Lane IMAO people should be kicked from NPC corps for agression agains other players to a wardec`able corp. They you will be able to declare them and kill\pod with no sec status loss.
Problem solved ?
What are you trying to tell us here Kerby Lane??? Can anybody understand him or is it just me?
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Digiblast
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Posted - 2005.07.14 00:36:00 -
[7]
Edited by: Digiblast on 14/07/2005 00:36:17 What I want to see in this game is.
That minmatar should be able to attack Amxxr scums and Caldari Amxxr axx lickers in Gallante/ Minmatar space and only get -(minus) from Amxxr & Caldari Empire and there for not be able to enter thouse Regions if u get to much.
And ofcourse the other way around also!
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silence guilt
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Posted - 2005.07.14 00:55:00 -
[8]
This is a good idea of yours... The devs could consider that, let player with -.5 sec and lower, to be hunted anywhere between 0.1 to 0.4 and concorts could give a high sec stat/award instead of penaltised sec stat. or they could let hunting between 0.4 and 0.3 That could be helpful for som1 also wants to get back straight and being a legal citizen again... could u imagine that?. This could help ppl run away from the boring npc missions and more pirates could appear also.
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Uther Agnoius
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Posted - 2005.07.14 02:24:00 -
[9]
hun try pirating ;)
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The Hanz
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Posted - 2005.07.14 03:19:00 -
[10]
You suck. Take the hit, it is very negligable unless you pod kill.......and why are you pod killing if you are so noble? Plus a good pirate always keeps the initiative.
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Srewolf Bane
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Posted - 2005.07.14 03:52:00 -
[11]
Die Pirate!! ------------------------------------------------ "I feel sorry for people who don't drink, when they wake up in the morning that's the best they will feel all day" - Frank Sinatra |
Lansfear
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Posted - 2005.07.14 04:32:00 -
[12]
Originally by: The Hanz You suck. Take the hit, it is very negligable unless you pod kill.......and why are you pod killing if you are so noble? Plus a good pirate always keeps the initiative.
Pod killing is exacuting the bad person, just as a pirate would murder a victim. PC rats get a nice low sec rating showing that they kill, alot, and us pirate hunters get penalized for tracking them down and seeking justice in low sec space. But there are a ton of pc rats that avoid the sec hits, for instance pirating in o.o and being scott free in empire.
War decing only goes sofar, I know, we've done it alot.
Keep the ideas flowing, perhaps we'll find a method that works.
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Lansfear
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Posted - 2005.07.14 04:37:00 -
[13]
Originally by: silence guilt This is a good idea of yours... The devs could consider that, let player with -.5 sec and lower, to be hunted anywhere between 0.1 to 0.4 and concorts could give a high sec stat/award instead of penaltised sec stat. or they could let hunting between 0.4 and 0.3 That could be helpful for som1 also wants to get back straight and being a legal citizen again... could u imagine that?. This could help ppl run away from the boring npc missions and more pirates could appear also.
This is a very nice idea. Award a player or gang for killing a low sec person in empire instead of penallizing. But we still need a method of awarding pirate hunters who kill self proclaimed pirates that have greater than -.5 sec ratings.
Perhaps an option for a CEO to declair there corp pirates officaily so that the CONCORD would avoid giving the pirate hunters a sec hit when killing a pc rat.
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Dark Shikari
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Posted - 2005.07.14 04:42:00 -
[14]
Originally by: Lansfear
Originally by: silence guilt This is a good idea of yours... The devs could consider that, let player with -.5 sec and lower, to be hunted anywhere between 0.1 to 0.4 and concorts could give a high sec stat/award instead of penaltised sec stat. or they could let hunting between 0.4 and 0.3 That could be helpful for som1 also wants to get back straight and being a legal citizen again... could u imagine that?. This could help ppl run away from the boring npc missions and more pirates could appear also.
This is a very nice idea. Award a player or gang for killing a low sec person in empire instead of penallizing. But we still need a method of awarding pirate hunters who kill self proclaimed pirates that have greater than -.5 sec ratings.
Perhaps an option for a CEO to declair there corp pirates officaily so that the CONCORD would avoid giving the pirate hunters a sec hit when killing a pc rat.
Bad bad bad idea. Why?
1. Create 2 alts. 2. Have alts pod each other over and over until they have very low sec status. 3. Kill the alts over and over with your main for free sec status.
In fact, this would give pirates a nice way of boosting their sec status instantly whenever they get too low. --
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |
Lansfear
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Posted - 2005.07.14 04:56:00 -
[15]
Originally by: Dark Shikari
Originally by: Lansfear
Originally by: silence guilt This is a good idea of yours... The devs could consider that, let player with -.5 sec and lower, to be hunted anywhere between 0.1 to 0.4 and concorts could give a high sec stat/award instead of penaltised sec stat. or they could let hunting between 0.4 and 0.3 That could be helpful for som1 also wants to get back straight and being a legal citizen again... could u imagine that?. This could help ppl run away from the boring npc missions and more pirates could appear also.
This is a very nice idea. Award a player or gang for killing a low sec person in empire instead of penallizing. But we still need a method of awarding pirate hunters who kill self proclaimed pirates that have greater than -.5 sec ratings.
Perhaps an option for a CEO to declair there corp pirates officaily so that the CONCORD would avoid giving the pirate hunters a sec hit when killing a pc rat.
Bad bad bad idea. Why?
1. Create 2 alts. 2. Have alts pod each other over and over until they have very low sec status. 3. Kill the alts over and over with your main for free sec status.
In fact, this would give pirates a nice way of boosting their sec status instantly whenever they get too low.
Very good point Shiikari.
Now we need a solution to patch up this little hole.
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Zarquon Beeblebrox
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Posted - 2005.07.14 05:47:00 -
[16]
yeah i know. It sucks.
I realy wish there was ways for bounty/pirate hunters to exsists. There is only one thing more fun then hunt someone; To be hunted. Sadly we never get hunted becouse of what you just brought up. Sadly its alos our pray that have made it so. If many more would rais arms agains us rather then petition. Players would do the work concord do to day.
Perhaps a system where concord only reakted to a crime happening, and not for cime done in the past.
Where centrys only protected +10 players in 0.0 and abow, +9 players in 0.1 and abow, +8 players in 0.2 and abow. and soone.
Where everyone could shoot a -1 player in 1.0, -2 player in 0.9 and abow, -3 player in 0.8 and abow and soone.
I dont know, but something need to be done for the pirate hunter profession and remove the stupid npc interfering with a pvp game.
-- Lady Beeblebrox
Teddybears: Forum - movies |
Famine Aligher'ri
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Posted - 2005.07.14 05:59:00 -
[17]
I think that's why they did rat security gains now. So more players fall lower without gaining so quickly just from chaining one style of NPC. Just got to give it time for more pirates to fall under the -5.0 status before you begin your trade. So take a break, go get your status up a little bit while the rest of us fall below -5.0
-Famine Aligher'ri, of The Aligher'ri
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Unbeleever
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Posted - 2005.07.14 06:02:00 -
[18]
Originally by: The Hanz You suck. Take the hit, it is very negligable unless you pod kill.......and why are you pod killing if you are so noble? Plus a good pirate always keeps the initiative.
Alt boy ftw!!!! you sir are a smacker, you must pod to get the bounty hence the term BOUNTY HUNTER!!!!!!!!!!!!!!!
Christ man hate smack spewing alt's come back with your main.
It would be good for the bounty hunter to get a special permit that can be bought for isk that allows them to hunt any pirate that has a bounty, lets say over 250,000. The permit would be good for like a hunting season 1 month or along those lines.( well I am a pirate dont know if this is a good idea or not ). Or buy a permit for just the person you are hunting, you could prol exploit this but the devs could tweek it.
Plus it would be fun to have a bounty hunter hunt you, cat and mouse game of kill or be killed oh!!! and the oirate that is being hunted can fire back without concord reprisales ( I cant spell for doo doo )
For me... Group therapy is a 30 pack of BEER!! Then all of the voices are satisfied. |
AshrakTheWhite
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Posted - 2005.07.14 06:08:00 -
[19]
heres a thought ... make anyone with lower tha -1.0 killable without sec hit in 0.4 and below (just like -0.5 are)
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Mougi Enigma
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Posted - 2005.07.14 06:36:00 -
[20]
Perhaps a bounty hunting license that can only be purchased bye those with 0.0 or better sec rating. The license could allow you to hunt anyone - 1.5 or -2 or lower anywhere without sec hit. However if your security status falls then your license is automatically revoked and you are not allowed to apply for another one. Just an idea.
Mougi
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Taz Devlin
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Posted - 2005.07.14 07:33:00 -
[21]
Originally by: The Hanz You suck. Take the hit, it is very negligable unless you pod kill.......and why are you pod killing if you are so noble? Plus a good pirate always keeps the initiative.
Do you have any idea how many pirates out there have "high sec status + bounty" combo? It's effectively killing my sec status, with this rate I'm going to have worse sec status than any of the actual pirates I hunt
Who knows... I might as well turn to piracy as most people will probably asume I am one anyways
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Avon
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Posted - 2005.07.14 09:39:00 -
[22]
Murder is murder. 'Pirate hunters' want to kill people for money.
They are not interested in dealing out justice or helping the community, don't let them fool you. If they were killing for justice they wouldn't be worried about sec status - afterall, they wouldn't be blowing up anyone but outlaws, no matter what the bounty. If they are after the bounty then they can't expect to be treated any better than pirates - killing for isk.
If anything they are WORSE than pirates - pirates want to take your stuff, they want to take your clone. ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
Taz Devlin
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Posted - 2005.07.14 11:02:00 -
[23]
Yeah... you're probably right... homocidal maniacs the lot of us, don't know what I was thinking.
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eve warrior
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Posted - 2005.07.14 11:32:00 -
[24]
I dont think there is anything wrong with the way things are at the moment. If ppl choose to take the LAW into their own hands and kill those with a sec of -1 to -4, they should get a sec hit. No one said been a Vigilanty was going to be easy. Concord already allow you to kill those with a -5 sec without a sec hit, so if a pirate is able to keep his sec below -5 (which is not an easy task) then you should accept the sec hit as part of your work.
Yarr
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Digiblast
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Posted - 2005.07.14 11:54:00 -
[25]
I whould gladly go to -10 sec for killing low sec pirates and theyr hauling alts
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Jane Vladmir
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Posted - 2005.07.14 12:44:00 -
[26]
Damn pirates.
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Kinsy
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Posted - 2005.07.14 12:45:00 -
[27]
Totally agree with this one.
I actively hunted pie rats and podded my fair share for about 2 weeks a few months ago and ended up -2.5. What really took the wee wee was the 100m bounty i ended up with on my head. Admittedly most of it came from my alliance mates
Try explaining to people that your anti pirate then. It got to the point where i was banned from shooting anything unless it was -5 or lower til i got my sec back up. Several of our members are still below -2.0 and have been mistaken as pirates a few times now, and can't come and join in on some ops thanks to travel restrictions. Speaking of which, the Caldari Navy owe me an Apoc and 200m in fittings
I dont think it'll be possible to change the situation with current game mechanics as it'll be open to abuse by pirates themselves...so i guess we'll just have to put up with it
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Hans Roaming
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Posted - 2005.07.14 13:04:00 -
[28]
Originally by: Avon Murder is murder. 'Pirate hunters' want to kill people for money.
They are not interested in dealing out justice or helping the community, don't let them fool you. If they were killing for justice they wouldn't be worried about sec status - afterall, they wouldn't be blowing up anyone but outlaws, no matter what the bounty. If they are after the bounty then they can't expect to be treated any better than pirates - killing for isk.
If anything they are WORSE than pirates - pirates want to take your stuff, they want to take your clone.
The big difference is that a bounty hunter targets those that break the law as opposed to the whole population, this concious choice sets them apart from their pirate targets. To have a bounty then that person must have broken the laws set down by CONCOORD. The benefit to the community happens regardless of the motivation of the bounty hunter as the pirate now has been punished for his crimes by loosing his ship and pod.
Right now though to perform a civic duty and role play being a bounty hunter a person has to break those same CONCOORD laws in order to do it unless the pirate is less than < -5.0 which is very hard to find as most pirates tend to hover between this 'open season' value and zero.
WTS: Male, 37, single, can fly starships, build rockets and dance Salsa. WTB: Female, plays eve, lives near London UK |
Lansfear
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Posted - 2005.07.14 14:23:00 -
[29]
This is not a descussion on the definitions of Bounty Hunter. THis is a descussion on how to improve this profession that is penalized for what it does, hunt bounty on outlaw pilots.
I'd be very interesed in hearing from the real pc rats out there on how they'd like to be hunted, especialy the pc rats with sec status better than mine.
Keep the ideas flowing.
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Lansfear
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Posted - 2005.07.14 14:30:00 -
[30]
Originally by: Zarquon Beeblebrox Perhaps a system where concord only reakted to a crime happening, and not for cime done in the past.
Where centrys only protected +10 players in 0.0 and abow, +9 players in 0.1 and abow, +8 players in 0.2 and abow. and soone.
Where everyone could shoot a -1 player in 1.0, -2 player in 0.9 and abow, -3 player in 0.8 and abow and soone.
Yes!
But we'd have to change the positive protections to 5.0-1.0 as getting above a 5.0 atm is insane. Perhaps sentries only protect players with a 1.0 in .4 space, 2.0 in .3 space and soone. This, I can see alts as free targets in .4 and lower space now, as it should be .
This looks workable as it will close the serious gap between the -.5 to 0.0 gap there is now.
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