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Thread Statistics | Show CCP posts - 2 post(s) |
Trevedian
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Posted - 2005.07.14 04:27:00 -
[1]
Edited by: Trevedian on 14/07/2005 04:27:24 I can fit some really cool setups now that I have the Advanced Weapons Upgrades skill to level 4 (Soon to level 5).
So its only fair that a Advanced Electronics skill be created that gives a 2% Bonus to CPU output per skill level.
Are ya with me?
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Haoleboy
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Posted - 2005.07.14 05:13:00 -
[2]
Um...doesnt work like that. You have Electronics-5% to CPU, then you have Engineering-5%PG. You had Weap Upgrades -5% weap cpu usage. Now you get Adv Weap Upgrades -5% weap PG uasage. Dont know, but that looks even/fair to me.
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Keta Min
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Posted - 2005.07.14 10:10:00 -
[3]
nah. but only because i don't want to have to train another of those mandatory fitting skills to lvl5 :)
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Idara
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Posted - 2005.07.14 11:42:00 -
[4]
Adv. Electronics and Adv. Engineering skills 4tw.
Quote: Klevari > I ♣ my wife and I ♠ my dog! Ageis > you club your wife and you spade your dog?
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Sangxianc
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Posted - 2005.07.14 16:14:00 -
[5]
Originally by: Haoleboy Um...doesnt work like that. You have Electronics-5% to CPU, then you have Engineering-5%PG. You had Weap Upgrades -5% weap cpu usage. Now you get Adv Weap Upgrades -5% weap PG uasage. Dont know, but that looks even/fair to me.
Advanced Weapon Upgrades is only -2% PG usage. And it's a 6x skill.
Which makes no sense to me. I mean, if it was -5% I'd understand. But 25 days for -2% PG usage? Ouch.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |
The Hanz
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Posted - 2005.07.14 20:29:00 -
[6]
What would happend if CCP were to implement the suggested skill is raise the CPU requirements of everything then give you a skill to almost get back to where you were before it was implemented.
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theRaptor
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Posted - 2005.07.14 23:39:00 -
[7]
Originally by: Sangxianc Advanced Weapon Upgrades is only -2% PG usage. And it's a 6x skill.
Which makes no sense to me. I mean, if it was -5% I'd understand. But 25 days for -2% PG usage? Ouch.
-2% PG goes a long way on battleships. When I get it to III I will be able to fit a full rack of standard 425mm's on my mega, plus a large accom and 6 magstab II's.
If it was -5% PG per a level you would probably be able to have fully tanked Apocs sporting all tachyons in high. Thats just a crime against EVE
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
Syrec
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Posted - 2005.07.27 15:25:00 -
[8]
I'm not. More advanced skills means more level 5 prerequisites/requirements. This is horrible for newer players. By stacking on more and more in this real-life time skill system, it will get to a point where a player can start playing and see that they can't use any of the newer content until over a year away. It already takes quite a few months to learn things like HAC.
What I'm saying is that it's dangerous for the future of this game to keep relying on more advanced skills. It makes the game unapealing to people who didn't start playing at release.
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subvert
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Posted - 2005.07.27 15:26:00 -
[9]
Originally by: The Hanz What would happend if CCP were to implement the suggested skill is raise the CPU requirements of everything then give you a skill to almost get back to where you were before it was implemented.
Yup, and that would completely shaft newer players. Sometimes I wonder if they want people on trials to subsribe!
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Trevedian
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Posted - 2005.07.27 23:46:00 -
[10]
Originally by: Syrec I'm not. More advanced skills means more level 5 prerequisites/requirements. This is horrible for newer players. By stacking on more and more in this real-life time skill system, it will get to a point where a player can start playing and see that they can't use any of the newer content until over a year away. It already takes quite a few months to learn things like HAC.
What I'm saying is that it's dangerous for the future of this game to keep relying on more advanced skills. It makes the game unapealing to people who didn't start playing at release.
Well cry me a river noob corp alt (Syrec has been in a noob corp for 1 year 21 days).
Just because I've been playing since release doesn't mean I should have nothing new to look forward to til the noobs catch up.
I just think that the Advanced Weapons Upgrades skill should be accompanied with a skills that decreases CPU requirements.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Soren
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Posted - 2005.07.28 07:01:00 -
[11]
There was a reason people said AWU was a bad idea and it implies for adv fitting skills also. It's just one more step towards "win" set-ups where you can just fit the best of everything and there's no need to scarafice. _________________________________________________________
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Ralitge boyter
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Posted - 2005.07.28 07:17:00 -
[12]
I think that both statments are correct new content that gets added now is only aimed at the "older" players (people that are playing for +9 months)
New players get left out. It would be nice to see a bit more of a mix here a way for new players to get some new gear after a patch without having to train for a few more months.
I like the idea of more high ranked specialized skills that give you an option to fit your ship with more advanced weapons. But I would also like to see the noobs get some fun out of content additions. I was thinking of something a long the lines of new modules that can be fited on the noob ships only giving them a few new fun things to play with.
I think instead of saying no because of new players we should say sure but only if the new(er) players do not get left out.
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Rodj Blake
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Posted - 2005.07.28 13:57:00 -
[13]
The reason that new content is aimed at the old players is because to new players even the old content is new.
Now try saying that whilst drunk
Dolce et decorum est pro imperator mori |
Nafri
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Posted - 2005.07.28 15:02:00 -
[14]
mhh
would be good, there need to much more int/mem combat related skills for me!
Your bla bla hit bla bla for bla bla damage. Wanna have some bubu now? |
X'Alor
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Posted - 2005.07.28 16:13:00 -
[15]
Edited by: X''Alor on 28/07/2005 16:15:10
Originally by: theRaptor
If it was -5% PG per a level you would probably be able to have fully tanked Apocs sporting all tachyons in high. Thats just a crime against EVE
My Amarr only laser gunner alt with 8+ mill in laser gunnery wouldn't think so.
but what he might do with it, definitely would be.
but I'd drop the tank, add 7 heat sink 2's and two sensor boosters and two tracking puters.(or is it 6 low slots on poc, I forget aint changed it in so long)
mmmmmmmm ponders the idea of tach2 filled gankapoc with a 12.0 damage mod and a 7 second RoF only using T2 HS's.(can anyone sell me a full kit of best named officer heat sinks for about 5 mill?) ya a sub 7 second tach 2 with a damage mod of close to 15.0 sound fun.
prolly still be better with 9.0 damage mod and a 4 second RoF mega beam ganker tho.
dangit..... posting of such ideas make me think too much(and pray that one day I can)
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Soren
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Posted - 2005.07.28 18:18:00 -
[16]
Originally by: Ralitge boyter I think that both statments are correct new content that gets added now is only aimed at the "older" players (people that are playing for +9 months)
New players get left out. It would be nice to see a bit more of a mix here a way for new players to get some new gear after a patch without having to train for a few more months.
I like the idea of more high ranked specialized skills that give you an option to fit your ship with more advanced weapons. But I would also like to see the noobs get some fun out of content additions. I was thinking of something a long the lines of new modules that can be fited on the noob ships only giving them a few new fun things to play with.
I think instead of saying no because of new players we should say sure but only if the new(er) players do not get left out.
Why do nubs need more content in new patches? Everyone was once a nub, and it's not like I had all the content that you even have now when I was. You have the same, plus more content then I ever had playing as a nub and you want more everypatch while I get nothing? It's not like your loosing out on anything, you have more content then the vets did when they were nubs, AND you get this top end content once you get there.
*weither I'm still a nub or not isn't up for discussion in this post " _________________________________________________________
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Syrec
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Posted - 2005.07.29 00:37:00 -
[17]
Originally by: Trevedian
Well cry me a river noob corp alt (Syrec has been in a noob corp for 1 year 21 days).
Just because I've been playing since release doesn't mean I should have nothing new to look forward to til the noobs catch up.
I never said you should never have anything to look forward to. I said that advanced skills with more prerequisites are a bad idea because of how they affect people who haven't been playing since X amount of time.
I'm not an alt, but I am flattered that you logged in and looked me up after reading my post. I bet it just broke your heart that the devs might want to appeal to both vets *and* newer players, huh? qq
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Shaemell Buttleson
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Posted - 2005.07.31 00:33:00 -
[18]
Originally by: Syrec
Originally by: Trevedian
Well cry me a river noob corp alt (Syrec has been in a noob corp for 1 year 21 days).
Just because I've been playing since release doesn't mean I should have nothing new to look forward to til the noobs catch up.
I never said you should never have anything to look forward to. I said that advanced skills with more prerequisites are a bad idea because of how they affect people who haven't been playing since X amount of time.
I'm not an alt, but I am flattered that you logged in and looked me up after reading my post. I bet it just broke your heart that the devs might want to appeal to both vets *and* newer players, huh? qq
How can you say they have an effect on new players.. they have no effect as they cant be used by them. New players have never had a better time in eve for the variety of things they can choose to do, plus they have the advanced learning skills and access to implants that we never had or only a few did and isk seems to be easier than ever to make so they can afford them too.
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Syrec
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Posted - 2005.07.31 01:18:00 -
[19]
Edited by: Syrec on 31/07/2005 01:18:49
Originally by: Shaemell Buttleson
How can you say they have an effect on new players.. they have no effect as they cant be used by them. New players have never had a better time in eve for the variety of things they can choose to do, plus they have the advanced learning skills and access to implants that we never had or only a few did and isk seems to be easier than ever to make so they can afford them too.
Advanced learning skills only require newer players to spend 2 months training them just to get closer in training time to older players. As for implants, they don't have access to them. Hello? Newer players can't afford +3, +4 etc implants. Those implants are reserved for people who have been in the game quite a while.
You are so out of touch with what you're talking about if you think a new player can easily make 150 million ISK for *each* implant.
Even if it easier to make isk now.. 150m isn't affordable, and inflation pretty much takes any benefit of that away. I bet 1m ISK was worth a lot more when you started than it is now. Even since I started many ships have gone up a few millions. I still remember buying my vexor for a few mil cheaper than they are now.
Anyways, I guess we are off topic.. so I won't litter this thread with OTness anymore.
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Jalia Kovac
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Posted - 2005.07.31 16:57:00 -
[20]
Originally by: Rodj Blake The reason that new content is aimed at the old players is because to new players even the old content is new.
Indeed. Amazing how many people fail to grasp that concept. It's remarkably straight-forward really.
Quote: Now try saying that whilst drunk
It'd still end up sounding like the most lucid thing in this thread...
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Shayla Sh'inlux
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Posted - 2005.08.01 16:30:00 -
[21]
What I'd like to see is skills like this:
Photonic Upgrades - rank 6, electronics skills requires: Gallentean Starship Engineering 3, Electronics 5
Increases the cpu output of Gallente ships with 2% per level
Nanomechanical Upgrades - rank 6, electronics skill requires: Minmatar Starship Engineering 3, Electronics 5
Increases the cpu output of Gallente ships with 2% per level
Magpulse Management - rank 4, navigation skill requires: Caldari Starship Engineering 4, Navigation 5
Increases the velocity of all Caldari ships by 2% per level
Tesseract Theory - rank 6, engineering skill requires: Amarr Starship Engineering 5, Engineering 5, Energy Systems Operation 5
Increases the recharge rate of capacitors of Amarr ships by 2% per level
I guess you catch the drift by now. Up to 5 or 6 racial specializations could be implemented further encouraging specialization. It also gives the newer players a chance to compete with oldies, as the biggest advantage most older players have is multiple races trained.
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