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Reaver Glitterstim
Dromedaworks inc Tribal Band
376
|
Posted - 2013.02.07 04:59:00 -
[1] - Quote
This issue has been brought up countless times in many forms, by people with varying levels of ability to understand the problem but all of them agreeing that it is very real. I have tried many times to explain the issue to people with alarmingly poor results, so I'm just going to post the raw figures here. If you have decent pattern recognition skills, the problem should be blindingly obvious to you. If you can't see it, please just find another topic to discuss.
The EVE forums apparently disallow indents, so it looks a lot better in a document. You can download a RTF version of it here: EVE - Drone Attributes For best results, open it in Wordpad, not Microsoft Word.
Attributes posted below, for those of you who prefer not to download the document:
Race:GallenteCaldariAmarrMinmatar Drone:HobgoblinHornetAcolyteWarrior
Basic EHP:561420410383 Sig Radius:25m25m25m25m
Max Velocity:2800m/s3200m/s3800m/s4200m/s Orbit Velocity:550m/s600m/s650m/s750m/s
Base Damage:15 thermal15 kinetic15 EM15 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:1.815 rad/sec2.1 rad/sec2.47 rad/sec2.7 rad/sec
Race:GallenteCaldariAmarrMinmatar Drone:HammerheadVespaInfiltratorValkyrie
Basic EHP:1121840820766 Sig Radius:50m50m50m50m
Max Velocity:1400m/s1600m/s1900m/s2100m/s Orbit Velocity:400m/s425m/s450m/s500m/s
Base Damage:24 thermal24 kinetic24 EM24 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:0.72 rad/sec0.816 rad/sec1.08 rad/sec1.08 rad/sec
Race:GallenteCaldariAmarrMinmatar Drone:OgreWaspPraetorBerserker
Basic EHP:2242168016401532 Sig Radius:100m100m100m100m
Max Velocity:700m/s800m/s950m/s1050m/s Orbit Velocity:250m/s275m/s300m/s350m/s
Base Damage:48 thermal48 kinetic48 EM48 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:0.3 rad/sec0.3575 rad/sec0.42 rad/sec0.4725 rad/sec -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Sedstr
20
|
Posted - 2013.02.07 05:10:00 -
[2] - Quote
Reaver Glitterstim wrote:This issue has been brought up countless times in many forms, by people with varying levels of ability to understand the problem but all of them agreeing that it is very real. I have tried many times to explain the issue to people with alarmingly poor results, so I'm just going to post the raw figures here. If you have decent pattern recognition skills, the problem should be blindingly obvious to you. If you can't see it, please just find another topic to discuss. The EVE forums apparently disallow indents, so it looks a lot better in a document. You can download a RTF version of it here: EVE - Drone AttributesFor best results, open it in Wordpad, not Microsoft Word.
Attributes posted below, for those of you who prefer not to download the document: Race:GallenteCaldariAmarrMinmatar Drone:HobgoblinHornetAcolyteWarrior Basic EHP:561420410383 Sig Radius:25m25m25m25m Max Velocity:2800m/s3200m/s3800m/s4200m/s Orbit Velocity:550m/s600m/s650m/s750m/s Base Damage:15 thermal15 kinetic15 EM15 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:1.815 rad/sec2.1 rad/sec2.47 rad/sec2.7 rad/sec Race:GallenteCaldariAmarrMinmatar Drone:HammerheadVespaInfiltratorValkyrie Basic EHP:1121840820766 Sig Radius:50m50m50m50m Max Velocity:1400m/s1600m/s1900m/s2100m/s Orbit Velocity:400m/s425m/s450m/s500m/s Base Damage:24 thermal24 kinetic24 EM24 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:0.72 rad/sec0.816 rad/sec1.08 rad/sec1.08 rad/sec Race:GallenteCaldariAmarrMinmatar Drone:OgreWaspPraetorBerserker Basic EHP:2242168016401532 Sig Radius:100m100m100m100m Max Velocity:700m/s800m/s950m/s1050m/s Orbit Velocity:250m/s275m/s300m/s350m/s Base Damage:48 thermal48 kinetic48 EM48 explosive Dmg Modifier:1.6x1.45x1.15x1.3x<--- Rate of Fire:4.00s4.00s4.00s4.00s Tracking:0.3 rad/sec0.3575 rad/sec0.42 rad/sec0.4725 rad/sec
It looks to me, based on this data, that Amarr drones are the worse off and mini look like the have an unbalanced advantage.
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
376
|
Posted - 2013.02.07 05:13:00 -
[3] - Quote
Sedstr wrote:It looks to me, based on this data, that Amarr drones are the worse off and mini look like the have an unbalanced advantage.
That's exactly what it is.
P.S.: all drone attributes I did not include are exactly identical among all drones of the same size. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Sedstr
20
|
Posted - 2013.02.07 05:17:00 -
[4] - Quote
Reaver Glitterstim wrote:Sedstr wrote:It looks to me, based on this data, that Amarr drones are the worse off and mini look like the have an unbalanced advantage.
That's exactly what it is. P.S.: all drone attributes I did not include are exactly identical among all drones of the same size.
Could it be because, generally, explosive resists are most commonly high on most ships? (I haven't investigated - just trying to think of a logical reason why CCP would have changed the damage multiplier)
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
376
|
Posted - 2013.02.07 05:26:00 -
[5] - Quote
The armor resists are a reverse of the shield resists, so an armor hit point is about as valuable as a shield hit point. And all of the drones of all sizes have identical resists. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Sedstr
21
|
Posted - 2013.02.07 05:59:00 -
[6] - Quote
just took a quick look at battlecruisers to check if my hypothesis was valid...
totals of % resists - just adding like shield explosive resists % + explosive armor resists %... crude I know...
harbi: ....EM = 50% ....EXP = 70% ....KIN = 65% ....TH = 55%
drake: ....EM = 50% ....EXP = 60% ....KIN = 65% ....TH = 65%
myrm: ....EM = 50% ....EXP = 60% ....KIN = 75% ....TH = 55%
cane: ....EM = 60% ....EXP = 60% ....KIN = 65% ....TH = 55%
EM = 50 50 50 60 = 210 EXP = 70 60 60 60 = 250 KIN = 65 65 75 65 = 270 TH = 55 65 55 55 = 230
so in order of general resistences across the 4 BC in order of highest to lowest...
KIN, EXP, TH, EM
therefore it would make sense, to balance out the drones defensive stats to make them even, but to make their offensive stats more compatible with the targets they are shooting generally...
based on these generalities, I guess CCP chose to buff mini drones, else they would have stayed at the bottom of the damage dealing pile, yet their targets have a higher "generally" resist to EXP.... IYKWIM.
I would also hesitate to guess that these values were set even before capitals came into the game, and all the other ships that have arrived since... I think drones are one of those 'too hard basket' products in eve... People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Ris Dnalor
L'Avant Garde Happy Endings
441
|
Posted - 2013.02.07 07:13:00 -
[7] - Quote
Reaver Glitterstim wrote:Sedstr wrote:It looks to me, based on this data, that Amarr drones are the worse off and mini look like the have an unbalanced advantage.
That's exactly what it is. P.S.: all drone attributes I did not include are exactly identical among all drones of the same size.
except for mass, but not sure if mass is relevant.
3000kg, 3500kg, 3000kg, 4000kg respectively.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Naomi Anthar
No Tax So Relax.
24
|
Posted - 2013.02.07 07:14:00 -
[8] - Quote
Sedstr wrote:just took a quick look at battlecruisers to check if my hypothesis was valid...
totals of % resists - just adding like shield explosive resists % + explosive armor resists %... crude I know...
harbi: ....EM = 50% ....EXP = 70% ....KIN = 65% ....TH = 55%
drake: ....EM = 50% ....EXP = 60% ....KIN = 65% ....TH = 65%
myrm: ....EM = 50% ....EXP = 60% ....KIN = 75% ....TH = 55%
cane: ....EM = 60% ....EXP = 60% ....KIN = 65% ....TH = 55%
EM = 50 50 50 60 = 210 EXP = 70 60 60 60 = 250 KIN = 65 65 75 65 = 270 TH = 55 65 55 55 = 230
so in order of general resistences across the 4 BC in order of highest to lowest...
KIN, EXP, TH, EM
therefore it would make sense, to balance out the drones defensive stats to make them even, but to make their offensive stats more compatible with the targets they are shooting generally...
based on these generalities, I guess CCP chose to buff mini drones, else they would have stayed at the bottom of the damage dealing pile, yet their targets have a higher "generally" resist to EXP.... IYKWIM.
I would also hesitate to guess that these values were set even before capitals came into the game, and all the other ships that have arrived since... I think drones are one of those 'too hard basket' products in eve...
You would speak truth ... if all those ships would dual tank. But noone of them DO . In fact you spread this bullshit all around. Amarr drones are gimped for NO REASON. You just got no balls and/or inteligence to admit that. Hell even CCP said they gonna look into Amarr drones , becasue they know how much sucky they are. |
Roime
Shiva Furnace
1927
|
Posted - 2013.02.07 07:18:00 -
[9] - Quote
Yes, it's clear that all drones have massively overblown signature radiuses.
-á- All I really wanted was to build a castle among the stars - |
Sedstr
23
|
Posted - 2013.02.07 07:18:00 -
[10] - Quote
Naomi Anthar wrote:Sedstr wrote:just took a quick look at battlecruisers to check if my hypothesis was valid...
totals of % resists - just adding like shield explosive resists % + explosive armor resists %... crude I know...
harbi: ....EM = 50% ....EXP = 70% ....KIN = 65% ....TH = 55%
drake: ....EM = 50% ....EXP = 60% ....KIN = 65% ....TH = 65%
myrm: ....EM = 50% ....EXP = 60% ....KIN = 75% ....TH = 55%
cane: ....EM = 60% ....EXP = 60% ....KIN = 65% ....TH = 55%
EM = 50 50 50 60 = 210 EXP = 70 60 60 60 = 250 KIN = 65 65 75 65 = 270 TH = 55 65 55 55 = 230
so in order of general resistences across the 4 BC in order of highest to lowest...
KIN, EXP, TH, EM
therefore it would make sense, to balance out the drones defensive stats to make them even, but to make their offensive stats more compatible with the targets they are shooting generally...
based on these generalities, I guess CCP chose to buff mini drones, else they would have stayed at the bottom of the damage dealing pile, yet their targets have a higher "generally" resist to EXP.... IYKWIM.
I would also hesitate to guess that these values were set even before capitals came into the game, and all the other ships that have arrived since... I think drones are one of those 'too hard basket' products in eve... You would speak truth ... if all those ships would dual tank. But noone of them DO . In fact you spread this bullshit all around. Amarr drones are gimped for NO REASON. You just got no balls and/or inteligence to admit that. Hell even CCP said they gonna look into Amarr drones , becasue they know how much sucky they are.
wow, you is crazy, and you don't understand the word 'generally'... People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
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Reaver Glitterstim
Dromedaworks inc Tribal Band
378
|
Posted - 2013.02.07 09:30:00 -
[11] - Quote
In terms of general usefulness, thermal is the best damage type, followed by kinetic, explosive, and finally EM. As a general rule, Thermal and kinetic are slightly better than EM and explosive. But these differences are by and large insignificant. Lasers are still a popular weapon, hounds and purifiers get flown more than nemeses or manticores, Avatars are the most popular Titan, nobody bothers to bring non-kinetic missiles in their Drakes, and I've been told to use EMP ammo with projectile weapons. All in all it's more laziness or external factors, but ignoring the damage differences mostly only hurts when you're running missions by yourself.
I can find no reason CCP would have set the damage modifiers higher on minmatar and lower on amarr. The most obvious answer is that it is an oversight, and I am nearly 100% convinced that is exactly what happened: someone typed it in wrong and nobody noticed at first. Which is why I'm confused that it has gone unfixed after so long. It is so simple a change that it would take all of 5 minutes to add the code to a patch, and zero testing because it is already well established that minmatar drones are overpowered and amarr drones are underpowered; when noting the pattern discrepancy, one can realize it is not possible for smoothing the pattern to throw the system further out of whack than it already is. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Reaver Glitterstim
Dromedaworks inc Tribal Band
378
|
Posted - 2013.02.07 09:36:00 -
[12] - Quote
Sedstr wrote:My personal opinion is that the damages should all be equal, and the other aspects of the drone's defenses balanced out to make that so, There's no need to reduce the diversity between the races' drones when the system already works as-is. People will always gravitate toward the top damage (gallente) or fastest (minmatar) because people have one-track minds. Caldari drones are already fully viable and I use them fairly often. Once Amarr drones get fixed, I will likely use those too. I have often thought about using them, but every time I either decide that Gallente drones hit well enough or that caldari drones will actually do more damage even if I'm using them against Sansha targets. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Sedstr
23
|
Posted - 2013.02.07 09:38:00 -
[13] - Quote
Reaver Glitterstim wrote:In terms of general usefulness, thermal is the best damage type, followed by kinetic, explosive, and finally EM. As a general rule, Thermal and kinetic are slightly better than EM and explosive. But these differences are by and large insignificant. Lasers are still a popular weapon, hounds and purifiers get flown more than nemeses or manticores, Avatars are the most popular Titan, nobody bothers to bring non-kinetic missiles in their Drakes, and I've been told to use EMP ammo with projectile weapons. All in all it's more laziness or external factors, but ignoring the damage differences mostly only hurts when you're running missions by yourself.
I can find no reason CCP would have set the damage modifiers higher on minmatar and lower on amarr. The most obvious answer is that it is an oversight, and I am nearly 100% convinced that is exactly what happened: someone typed it in wrong and nobody noticed at first. Which is why I'm confused that it has gone unfixed after so long. It is so simple a change that it would take all of 5 minutes to add the code to a patch, and zero testing because it is already well established that minmatar drones are overpowered and amarr drones are underpowered; when noting the pattern discrepancy, one can realize it is not possible for smoothing the pattern to throw the system further out of whack than it already is.
as you pointed out...
Dmg Modifier: 1.6x 1.45x 1.15x 1.3x <---
based on the other stats, I would have thought that that would have gone something like
1.6x 1.45x 1.15x 1.05x
But that just didn't work for CCP, when release, so they buffed the mini drone getting rid of most of the complaints and figuring they'd get back to it another time...
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
378
|
Posted - 2013.02.07 09:44:00 -
[14] - Quote
Sedstr wrote:as you pointed out...
Dmg Modifier: 1.6x 1.45x 1.15x 1.3x <---
based on the other stats, I would have thought that that would have gone something like
1.6x 1.45x 1.15x 1.05x I think the obvious fix would be to set it as: Dmg Modifier: 1.6x 1.45x 1.3x 1.15x
Amarr drones might not be popular with a buff that small but I can stop passing them up when I want EM damage or the Gallente drone tracking is a bit low.
Minmatar drones won't hurt too much with such a small decrease in damage.
And lastly, could you please stop quoting entire threadnoughts? Erasing excess text is kind to the reader! -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Johann Rascali
Crunchy Crunchy Peregrine Nation
7
|
Posted - 2013.02.07 10:07:00 -
[15] - Quote
I always thought the oversight was in rate of fire. It looks to me like the drones were built to match their racial weapons (blasters, railguns, pulse lasers, and autocannons) as used to be evident in the visual looks of their shots (thanks for replacing that with a generic blue pewlaser, CCP) and is clearly seen in the sentry drones. But, then they were all given the same rate of fire, possibly out of not being able to decide whether to model off of pulses/beams or ACs/arty, then forgetting that they were going to look into that eventually. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
378
|
Posted - 2013.02.07 10:21:00 -
[16] - Quote
Yeah, they might have had a reason for the damage modifiers with a different rate of fire layout, and then forgot to normalize the damage when they normalized the rate of fire.
Sentry drones have more uniqueness due to varying optimal and falloff ranges, and not all being in a straight lineup. But I can say that the Warden (Caldari) is easily outperformed by the Bouncer (Minmatar). They both have the same tracking (0.01), approximately the same range (Warden=50+25 and Bouncer=40+35), but the damage modifiers are very different: 1.2x for Warden and 1.4x for Bouncer. Same rate of fire.
Curator (Amarr) has less range than Warden but not way less (35+20), it has a higher damage modifier despite having DOUBLE the tracking: .02 tracking and 1.3x damage.
I think this makes the Warden clearly underpowered and the Bouncer possibly overpowered. The Garde (Gallente) is more unique because it has much better damage and WAY better tracking (0.04), but its range is way less (20+10), so it needs every bit of that tracking. In the past, I have pondered using Gardes but never actually done it because I always end up siding with Ogres when dealing with small ranges. So not overpowered, but I wouldn't say underpowered either. I think they have a use. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Hakan MacTrew
Caledonian Light Industries
295
|
Posted - 2013.02.07 11:01:00 -
[17] - Quote
Amarr drones are pretty borked.
RoF could help with the balancing, as could optimal and falloff changes. Applied dps over paper fps, just like lasers and projectiles...
Not sure how to approach tanking differences, although the Sig radii seem a bit off. a small drone, taking up 5m3 having a Sig radius of 25m seems a bit excessive. Not to mention heavy drones having cruiser Sig radii.
It would also be awesome if Caldari drones had their current weapons visual effect replaced with missiles, except wardens who can keep the rails. But that's just me.
I have suggested a simple modular drone chasis, allowing for a 'script' to be placed in either an attack or combat hull that would allow all types of damage, ewar and utility to be available where needed. The link is in my Sig. MODULAR DRONES
MORE ORE SHIPS |
Reaver Glitterstim
Dromedaworks inc Tribal Band
378
|
Posted - 2013.02.07 11:06:00 -
[18] - Quote
Hakan MacTrew wrote:Not sure how to approach tanking differences, although the Sig radii seem a bit off. a small drone, taking up 5m3 having a Sig radius of 25m seems a bit excessive. At 25m, with the high speed and agility of these drones, they are difficult to hit even with frigate weapons. From a game balance perspective, it fits. I think the explanation of the size difference between sig radius and cargo volume might be summed up with them being folded up in cargo, and popping out to full length/width for flight. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Kogh Ayon
SUNDERING Goonswarm Federation
114
|
Posted - 2013.02.07 11:36:00 -
[19] - Quote
Just swap the tracking speed with minmatar drones, then it will work. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
168
|
Posted - 2013.02.07 12:15:00 -
[20] - Quote
Reaver Glitterstim wrote:Hakan MacTrew wrote:Not sure how to approach tanking differences, although the Sig radii seem a bit off. a small drone, taking up 5m3 having a Sig radius of 25m seems a bit excessive. At 25m, with the high speed and agility of these drones, they are difficult to hit even with frigate weapons. From a game balance perspective, it fits. I think the explanation of the size difference between sig radius and cargo volume might be summed up with them being folded up in cargo, and popping out to full length/width for flight.
Wasn't there something about sig radius being the electronic footprint of the ship? Meaning a drone would appear much larger than it is on paper, because it's remotely controlled, whereas an advanced "stealth" ship such as T3 would appear smaller than it actually is (for instance, Tengu has a sig radius of 150 in pve mode, whereas it's supposed to be more than 2x as big (348m long)). |
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Morrigan LeSante
The Lost and Forgotten Troopers
210
|
Posted - 2013.02.07 13:13:00 -
[21] - Quote
It's probably 'wrong' but I'd prefer they were mini-missiles. i.e. attributes are the same except the damage type. Sentries are the obvious outsider there but still. Make for more variation that warrior II | Hammer II in every drone bay, ever. |
Capqu
Love Squad
79
|
Posted - 2013.02.07 15:30:00 -
[22] - Quote
when the stats are laid out like that honestly op seems like you are on to something http://pizza.eve-kill.net |
Skorpynekomimi
414
|
Posted - 2013.02.07 15:46:00 -
[23] - Quote
Roime wrote:Yes, it's clear that all drones have massively overblown signature radiuses.
* radii |
Hammer Borne
Center for Advanced Studies Gallente Federation
22
|
Posted - 2013.02.07 17:04:00 -
[24] - Quote
Seems like such a simple area to balance, no clue why it has been neglected for so long.
So many ways to fix them (ROF, damage multiplier, etc).
To get the existing ones balanced we should not be waiting for a "DRONE EXPANSION OF AWESOME". I want that expansion, but would be happy to see a simple balance pass happen sooner. |
Kaillei
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.02.07 17:15:00 -
[25] - Quote
Hakan MacTrew wrote: the Sig radii seem a bit off. a small drone, taking up 5m3 having a Sig radius of 25m seems a bit excessive.
Bear in mind they have mwd's. Is their sig increased further when they are mwd'ing? |
Reppyk
Yarrbear Inc. BricK sQuAD.
338
|
Posted - 2013.02.07 17:31:00 -
[26] - Quote
Reaver Glitterstim wrote:I think this makes the Warden clearly underpowered and the Bouncer possibly overpowered. Wrong conclusion.
Gardes are the only close-range sentries. For mid/long range, it's curators > bouncers > wardens.
But bouncers do EXP damage (which make them the best sentries against 3 of the racial POSes). The (longer) range of the (poor) warden is most of the time useless since you don't have a drone control range enough to use it, unless you're in a carrier or you forget about high slots (which is fine) and CPU (which isn't ; the gila and the ishatar have a very poor CPU).
And yes, CCP switched the damage modificator of the amarr and minmatar drones. CCP Fozzie said earlier that they know about it and want to ~deal with it~. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
380
|
Posted - 2013.02.08 02:48:00 -
[27] - Quote
Morrigan LeSante wrote:It's probably 'wrong' but I'd prefer they were mini-missiles. i.e. attributes are the same except the damage type. Sentries are the obvious outsider there but still. Make for more variation that warrior II | Hammer II in every drone bay, ever. The fighter-bombers actually used to fire missiles (as in actual object-that-flies-to-the-target) and I heard a rumor that caldari drones did a very long time ago. Of course CCP doesn't want them to be calculated like missiles, but that doesn't mean they can't LOOK like missiles. I think their graphic should show them firing tiny super fast rockets that make a tiny flash as they hit. It could be done in a 5-frame animation and not be significantly more tasking on people's systems than any other drone effect, especially since you don't even see the majority of the drones on the field because they don't even get rendered when they're more than about 5km away from your camera drone.
So that's what I think would be cool. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Luc Chastot
Zero Excavations You Failed the Mumble Test
199
|
Posted - 2013.02.08 04:34:00 -
[28] - Quote
Skorpynekomimi wrote:Roime wrote:Yes, it's clear that all drones have massively overblown signature radiuses.
* radii
Both are fine. Before correcting people, you might want to check the source to make sure a correction is due. Make it idiot-proof and someone will make a better idiot. |
Skorpynekomimi
415
|
Posted - 2013.02.08 13:21:00 -
[29] - Quote
Luc Chastot wrote:Skorpynekomimi wrote:Roime wrote:Yes, it's clear that all drones have massively overblown signature radiuses.
* radii Both are fine. Before correcting people, you might want to check the source to make sure a correction is due.
I checked what I was taught in maths classes, which was good enough for me. |
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