Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
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Posted - 2013.04.08 21:55:00 -
[1] - Quote
Mikhael Taron wrote:Bounties will never work in a game where the wearer of the bounty suffers nothing when shot-up for the bounty. Even podded the clone wakes up minus implants (big deal) and continues on the same course.
The current situation has people placing 100k bounties on everyone, rendering the overview useless when bounty-hunting.
In the real life bounty system, when the bounty hunter claims the bounty the target is either in chains or is in a box. Either way he has lost something.
Translating this into Eve consider a system where the wearer of the bounty loses 1SP per 1,000 isk of bounty on his head. That would make the bounty worth something to all concerned; wearer AND hunter.
Regaining SP after being podded for a few M isk bounty would be trivial. Recovering from being podded having 100's M isk bounty is another matter. For those toons with 100's B isk bounties? No change as those toons were never seen anyway.
Constraints.
If left as a free-for-all this system could be used to annihilate a toon by anyone with a fortune in isk to burn. When it comes to relatively new toons it wouldn't require a fortune, so there would need to be limits on when a bounty can be placed.
Options.
Restore the old limitations to placing a bounty. Concord won't allow a bounty on someone with a +ve sec status, as they won't recognise the potential victim as deserving of it. Apart from that: free-for-all.
Bounties can be placed only on someone on whom you have kill rights. There can be no argument you would be justified fully in placing the bounty. However that stops bounties being placed on someone who just raped your corporation, so is a harsh limitation.
Implementation.
In changeover to the new system the current plethora of bounties would need to be considered, with a view to zeroing bounties on toons that meet certain criteria. Probably usng the above criteria would work.
If someone has a bounty placed on him he is able to pay concord an amount of isk to reduce it, on an isk-for-isk basis, all the way to zero.
Practice.
You are protected from mailcious bounty-placing provided you remain within the constraints. If you are podded, with the bounty gone, you are again protected by it (sec status reset to 0 or kill rights reset?) until you make yourself vulnerable to the bounty system. This stops you from becoming helpless in the face of repeat bounty-placing.
If bounties are allowed on anyone with -ve sec status then having that at -10 tends to screw you unless you bring it up to 0.0+. Grinding status up while all the time being vulnerable to bounty-PvP may be too much to ask. Then again: you want to brag low sec status, then pay the price. It's a thought.
Harsh? Maybe, but bounties are still broken so any idea that can change this is worth punting.
I agree with your intentions, although I feel that your method is way off with this suggestion as I understand it.
May I suggest my own proposal, where all pod kills result in SP loss currently equivalent to losing a tech 3 cruiser or another similar mechanism. This way bounty hunting could be specifically linked to a pod kill and would be far more effective and produce much more exciting gameplay.
The only change necessary in my opinion would be pods would have to be immune to non targetted warp disruption, but that is pretty easily done.
By the way, this was the old system which CCP originally introduced also until medical clones where made available. |