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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
205
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Posted - 2013.02.17 18:01:00 -
[91] - Quote
Find. A. Wormhole.
That is all. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1327
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Posted - 2013.02.17 20:04:00 -
[92] - Quote
Desert Ice78 wrote:Find. A. Wormhole.
That is all. Read. The. Thread. Before. Posting. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Oxandrolone
Bite Me inc Bitten.
130
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Posted - 2013.02.18 00:42:00 -
[93] - Quote
I live in wormholes and ever since i hate local.
Its ridiculous that somewon in a system gets instant intel on anyone else who jumps into the system without seeing a gate fire or anything. Also attackers get instant intel on whats in the system.
I think it should be delayed depending on security status. The lower the security status the longer the delay is, currently the only way to catch somewon in nullsec is if they are AFK (even bots leave instantly when something is in local) |
Major Hawke
Sons of Ivaldi Zero Hour Alliance
11
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Posted - 2013.02.18 11:23:00 -
[94] - Quote
Local in null should be a sov upgrade purchase, and even then it should only show recent travellers from gates to the corp/alliance that owns those gates, if they want a version like hi-sec they should have to upgrade it yet again with some sort of hi-powered radar module which can pick up all pilots in the system and display them in the local channel.
This should also be an expensive module to run which would limit to being used only in systems where they do a lot of mining/ratting etc etc, to make it worthwhile. Another isk sink yes?
In faction low sec.. only visible to the appropriate faction who have access to their races "comms"?
Just my 2 cents. |
Gizznitt Malikite
Agony Unleashed Agony Empire
1819
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Posted - 2013.02.19 16:20:00 -
[95] - Quote
Andski wrote:also clearly we should make nullsec PvE so hilariously unprofitable by forcing people to do it in teams, despite the fact that they're horrible to run in groups, not that they'd just run L4s in hisec anyway since it'd not only be less effort and less risk, but more worth your time
goddamn that will surely get people coming to nullsec in droves
I firmly believe nullsec needs more group-oriented PvP...... I think higher level anoms (Havens & Sanctums) are perfect for this, and perhaps one of the hub varieties....
When people work in a group, they are far more formidable and capable than people working solo... It's in the best interest of the game to offer group activities!
Finally, there are two paradigms that should be upheld: Risk vs Reward... Being in nullsec opens you up to risk of attack moreso than any other space... and that should be rewarded... & Effort vs Reward... Operating in a group, or PvE that needs a group, SHOULD be more profitable than operating solo... |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1328
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Posted - 2013.02.19 16:26:00 -
[96] - Quote
Gizznitt Malikite wrote:Andski wrote:also clearly we should make nullsec PvE so hilariously unprofitable by forcing people to do it in teams, despite the fact that they're horrible to run in groups, not that they'd just run L4s in hisec anyway since it'd not only be less effort and less risk, but more worth your time
goddamn that will surely get people coming to nullsec in droves I firmly believe nullsec needs more group-oriented PvP...... I think higher level anoms (Havens & Sanctums) are perfect for this, and perhaps one of the hub varieties.... When people work in a group, they are far more formidable and capable than people working solo... It's in the best interest of the game to offer group activities! Finally, there are two paradigms that should be upheld: Risk vs Reward... Being in nullsec opens you up to risk of attack moreso than any other space... and that should be rewarded... & Effort vs Reward... Operating in a group, or PvE that needs a group, SHOULD be more profitable than operating solo... This!
Small effort equals small reward. Large effort, such as by a group, equals a large reward. And logically, it should be more than a solo effort would yield for it's members, so they have a reason to coordinate and work together. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Andski
GoonWaffe Goonswarm Federation
6894
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Posted - 2013.02.19 17:39:00 -
[97] - Quote
Daichi Yamato wrote:So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong.
People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1328
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Posted - 2013.02.19 17:47:00 -
[98] - Quote
Andski wrote:Daichi Yamato wrote:So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong. People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work. Ad Hominem much?
For myself, I will spare you the effort, my kill board looks like garbage.
This is to put ideas out. Feel free to attack them. The posters themselves are not useful targets. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Random Majere
Epsilon Lyr Nulli Secunda
59
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Posted - 2013.02.20 16:03:00 -
[99] - Quote
Andski wrote:Daichi Yamato wrote:So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong. People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.
I live in nullsec and am for the removal of local. Please resume the discussion. It is interesting! |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
646
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Posted - 2013.02.20 23:40:00 -
[100] - Quote
Andski wrote:
People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.
yeah i live in null too. the only ppl who get to define who belongs and who doesnt is CCP really. but the desired gameplay from large alliances in null is teamwork for greater rewards. Much of null sec sticks to this, but, when it comes to running sites players, just like urself, are abhorrent of the idea of team work and sharing.
null sec is also very safe space. as ppl will tell u, its safer than low sec. if u dnt agree with that then it is in fact you who has a warped perception of how this game works.
nowhere have i said that hi-sec should be the only place isk is made. it should probably be the preferred place to make isk for the risk averse, casual players or loners, yet there are plenty such players in null. |
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