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Franken Slammer
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Posted - 2005.07.27 06:03:00 -
[1]
Things as a raven pilot i'd love to see soon... T2 Ballistic control systems..... why none STILL after exodus? t2 dmg mods for the other 3 types... plus it'd bring the price of named bcu's waaaay down. Missile 3% and 5% implants...., rof, grid fitting, explosion velocity, etc... Assault heavy missile launcher- like an assault launcher, but loaded with heavies, for bs 
This isn't much to ask? plus a lot of us out there would like to make our ravens better. And no, i'm not a 3m sp noob, i have caldari bs lvl5.
SIGN MEH!
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CdCommander
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Posted - 2005.07.27 06:13:00 -
[2]
/signed
Give us some love again  
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Amarr knight
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Posted - 2005.07.27 06:39:00 -
[3]
/Signed
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Kashre
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Posted - 2005.07.27 07:31:00 -
[4]
missiles need some kind of equivalent to the tracking computer/enhancer. something that boosts their explosion speed and sig ratings. And t2 balistics. +++
It's called "low security space" for a reason. |

MrRookie
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Posted - 2005.07.27 07:44:00 -
[5]
Originally by: Kashre missiles need some kind of equivalent to the tracking computer/enhancer. something that boosts their explosion speed and sig ratings. And t2 balistics.
No thanx. Tech 2 dmg mods sure but no explsion speed mods. I dont wanna see a coupple of mods making the Raven teh frig killer again. Missiles should have speed and and duration mods equalent of the tracking mods. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Sobeseki Pawi
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Posted - 2005.07.27 07:59:00 -
[6]
This campaign to make missiles like turrets is annoying. They shoulda stayed like they were Pre-CW, cept never should have been any race's primary weapon.
Meh...maybe its just me.
~Sobe
Captain Cutie, Razor's Kiss
Combat Pilot and looking for a corp? Check AGSYN out here |

Fred0
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Posted - 2005.07.27 08:22:00 -
[7]
Edited by: Fred0 on 27/07/2005 08:24:06
Originally by: Sobeseki Pawi This campaign to make missiles like turrets is annoying. They shoulda stayed like they were Pre-CW, cept never should have been any race's primary weapon.
Meh...maybe its just me.
I actually think the same. Or keep caldari as the noob race. They only ever were useful against Npc's and frigs more or less.. This game is friggen hard for the noobs and an easy to train for npc'ing bs is something EVE could definitely use imho
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Hamatitio
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Posted - 2005.07.27 08:38:00 -
[8]
low and mid slot speed increaser, the equivalent of Tracking Computers. :). ------
Ham a Tee Tee Oh |

HippoKing
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Posted - 2005.07.27 08:39:00 -
[9]
/signed
but its unlikely - CCP hate the caldari 
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Rexthor Hammerfists
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Posted - 2005.07.27 10:22:00 -
[10]
makes sense, signed with all my 3 accs and their army of alts
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Skaaj
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Posted - 2005.07.27 10:34:00 -
[11]
/Signed
need some love over here..
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Abbadonuk
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Posted - 2005.07.27 11:22:00 -
[12]
Originally by: MrRookie
Originally by: Kashre missiles need some kind of equivalent to the tracking computer/enhancer. something that boosts their explosion speed and sig ratings. And t2 balistics.
No thanx. Tech 2 dmg mods sure but no explsion speed mods. I dont wanna see a coupple of mods making the Raven teh frig killer again. Missiles should have speed and and duration mods equalent of the tracking mods.
Tracking computers add to turrets ability to damage all ships including frigs, missiles should get an equivelant module that reduces the sig radius V explosion velocity effect. This would be balanced and we all want balance don't we?
Member of Lunar Dawn
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MrRookie
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Posted - 2005.07.27 11:33:00 -
[13]
Originally by: Abbadonuk
Originally by: MrRookie
Originally by: Kashre missiles need some kind of equivalent to the tracking computer/enhancer. something that boosts their explosion speed and sig ratings. And t2 balistics.
No thanx. Tech 2 dmg mods sure but no explsion speed mods. I dont wanna see a coupple of mods making the Raven teh frig killer again. Missiles should have speed and and duration mods equalent of the tracking mods.
Tracking computers add to turrets ability to damage all ships including frigs, missiles should get an equivelant module that reduces the sig radius V explosion velocity effect. This would be balanced and we all want balance don't we?
Not realy, I want a "win" button. Joking but I vote for a speed/duration mod rather then explotion speed to further increase the range benefith. Mods to hit smaller ships bether when the missiles already is guaranteed to hitt will just make it a frig killer again _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Cinnander
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Posted - 2005.07.27 13:15:00 -
[14]
If missile users get a explosion-speed mod, turret users will want a gun-sig-reducer mod, and so on 
I agree it's time there was T2 Ballistics, and I don't even use missiles ;) Yep implants would be good too. Yes and oversized mods (assault heavies, dual rockets etc), all good.
One compromise however... Tracking-Disruptor-like mod for missiles... make them heavier, or slower, whatever, but some activated module that you put on a targetted missile user to take the edge of their missiles ability to find, follow or hit your ship. |

Abbadonuk
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Posted - 2005.07.27 13:41:00 -
[15]
Thing is, we all know that if you fit a couple of tracking boosters then turrets hit better. This reduces the effects of transversal velocity and is true for BS guns ability to hit frigs at range, cruisers at closer ranges and BS at all ranges.
A mod that reduced "not removed" the effect of explosion radius would provide a similar result for missiles. So we either need this type of module or for tracking speed to be removed from tacking mods "reducing them to range boosting mods" in order to have parity.
Member of Lunar Dawn
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Waut
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Posted - 2005.07.27 13:43:00 -
[16]
Signed (yeah I fly Caldari, how could I not sign? )
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Seramis
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Posted - 2005.07.27 13:57:00 -
[17]
Originally by: Abbadonuk Thing is, we all know that if you fit a couple of tracking boosters then turrets hit better. This reduces the effects of transversal velocity and is true for BS guns ability to hit frigs at range, cruisers at closer ranges and BS at all ranges.
A mod that reduced "not removed" the effect of explosion radius would provide a similar result for missiles. So we either need this type of module or for tracking speed to be removed from tacking mods "reducing them to range boosting mods" in order to have parity.
But against Turrets u have Tracking disruptor. So if a module comes in that changes explosion radius effect would mean u get also a module that reduces Signature radius as counterpart. For rducing the explosion radius effect we already have Target Painter. I use Missiles all the time, but most suggestions are only stupid. Tech II Modules like BC, Implants for more damage, more missile speed, more flight time, all ok, but a module that reduces explosion radius effect is not needed because it is already there (Target Painter).
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Sorja
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Posted - 2005.07.27 18:53:00 -
[18]
Originally by: Abbadonuk Thing is, we all know that if you fit a couple of tracking boosters then turrets hit better. This reduces the effects of transversal velocity and is true for BS guns ability to hit frigs at range, cruisers at closer ranges and BS at all ranges.
A mod that reduced "not removed" the effect of explosion radius would provide a similar result for missiles. So we either need this type of module or for tracking speed to be removed from tacking mods "reducing them to range boosting mods" in order to have parity.
Very fair point. There's no smarbomb or defenders against turrets neither.
BCS II are long due, CCP said 'it's coming', God only knows when.
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Blind Fear
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Posted - 2005.07.27 18:56:00 -
[19]
Originally by: Sorja Very fair point. There's no smarbomb or defenders against turrets neither.
BCS II are long due, CCP said 'it's coming', God only knows when.
Smartbombs and defenders are nearly worthless for missile defense post-patch.
Tracking disruptors essentially disable turret-based battleships.
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CptEagle
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Posted - 2005.07.27 19:21:00 -
[20]
No! Ffs all stfu about missiles... please...
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Profess0r Mansechs0r
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Posted - 2005.07.27 19:25:00 -
[21]
Edited by: Profess0r Mansechs0r on 27/07/2005 19:25:21 http://oldforums.eveonline.com/?a=topic&threadID=206404
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Calian
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Posted - 2005.07.27 19:43:00 -
[22]
Edited by: Calian on 27/07/2005 19:43:39
Originally by: Blind Fear
Originally by: Sorja Very fair point. There's no smarbomb or defenders against turrets neither.
BCS II are long due, CCP said 'it's coming', God only knows when.
Smartbombs and defenders are nearly worthless for missile defense post-patch.
Tracking disruptors essentially disable turret-based battleships.
Tracking disruptors work on one ship, smart bombs and defenders defend against ALL missiles (theoretically, I know they don't stop missiles 100%) from ANY ship attacking you. The down side is they don't defend any of your friends either, but tracking disrupts are balanced with defenders and smart bombs because one defends only you against all ships, the other defends everyone against one ship.
------------------------- I hate everyone, except you. |

Eucarid
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Posted - 2005.07.27 19:44:00 -
[23]
I almost didn't open this topic. I thought it would be just another whine. These suggestions make sense. I'm not a missile user but I think these suggestions are fair.
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Alacrity
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Posted - 2005.07.27 19:56:00 -
[24]
How about halfing the weight of torps to compensate us for the extra we need to use now 
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Blind Fear
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Posted - 2005.07.27 20:07:00 -
[25]
Originally by: Calian Tracking disruptors work on one ship, smart bombs and defenders defend against ALL missiles (theoretically, I know they don't stop missiles 100%) from ANY ship attacking you. The down side is they don't defend any of your friends either, but tracking disrupts are balanced with defenders and smart bombs because one defends only you against all ships, the other defends everyone against one ship.
Tracking disruptors work.
Defenders and smartbombs dont.
This isnt even debatable. If you arent an idiot, you can go into the game and see for yourself.
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Layrex
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Posted - 2005.07.27 20:15:00 -
[26]
signed babeh ------------------------------
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Tanix
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Posted - 2005.07.27 20:27:00 -
[27]
Signage
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jukriamrr
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Posted - 2005.07.27 20:37:00 -
[28]
dev reply elsewhere
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Franken Slammer
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Posted - 2005.07.27 20:38:00 -
[29]
It's V. heartening to see a response like this, but please, hold on the flaming/whining, people . We can but hope that CCP read teh forums occasionally, adn that player say has some effect. Arguments about sb's/defenders and tracking disruptors left aside, any other ideas adn helpful suggestions would be appreciated. I like the idea of dual rocket launchers though . lets hope this petition will make CCP deliver!
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Christina Aguilera
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Posted - 2005.07.27 20:50:00 -
[30]
Edited by: Christina Aguilera on 27/07/2005 20:51:17 Simply put, missiles were turned into a simple version of other races turrets. We've got less modifying modules to work with and less choices for fitting/varety/versatility. Only good thing is FoFs. But it's still a rudimentary system. Missile users are like cavemen with clubs compared to turret users.
I'm not denying the basis for the changes were good but lets see some more launcher types/missiles, some mid slot modules and some more low slot modules as well.
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