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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Cytherion
Critical Strike
1
|
Posted - 2013.03.03 08:04:00 -
[571] - Quote
CCP Phantom wrote:[
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Enjoy EVE Online: Retribution 1.1!
Please tell me this is a joke... Please refund lvl 5 kin/therm/EM/exp shield compensation skill points |
Cytherion
Critical Strike
1
|
Posted - 2013.03.03 08:16:00 -
[572] - Quote
I am seeing a trend of 'Tanking' is fading away and it reflects from the recent changes Kinetic/Thermal/Explosive/EM Shield Compensation skills NO LONGER give passive resists for your active hardener.
This stealth change is very drastic and unneeded. SKP refund would have been nice.
EVE is becoming a dpsfest , ships nowadays fit the minimum tank or resort to hp stacking. Tanking is slowly evaporating.
Whats next? removing all resistances from the game ? Get your head out of the sand and learn to balance **** properly. If your devs are not sure, contact me and I will give you a free consultation on game balancing.
With all the neuting that happens in PVP, these skills were the last line of defence when you couldnt run your invulnerability fields, now it seems like the active tanking is just going to be evaporated and everyone is going to run with passive resists. Then whats next? Nerf passive shield hardeners? Think about it. I understand reducing the amount from 15% all resist to 10% but none at all whatsover makes no sense. |
Project 626
Simple War Machine.
0
|
Posted - 2013.03.03 14:20:00 -
[573] - Quote
My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =) |
Project 626
Simple War Machine.
0
|
Posted - 2013.03.03 14:23:00 -
[574] - Quote
Solstice Project wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! Why didnt you put longer skills in, like all the smart people do ?
You cant be so smart if you answer a proper question with that. |
Celly Smunt
Viziam Amarr Empire
115
|
Posted - 2013.03.03 19:50:00 -
[575] - Quote
Roime wrote:Celly Smunt wrote: and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now?
idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere?
o/ Celly
What's wrong with the passive ones?
i guess the better way to say it is to ask "how many people run a truly passive tank?, even buffer tanks generally are a mix of passive and active modules,(extender and invuln for example)so when you pull the passive resists from the active modules, you reduce the effective tank that was there prior to activating those mods.
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Cytherion
Critical Strike
1
|
Posted - 2013.03.04 04:15:00 -
[576] - Quote
Celly Smunt wrote:
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly
There is no real need to balance shield and armor tanking, they are fine where they are at given the free mid slots you can use for offensives for armor tanks marks a clear distinction of utilities. Like I said earlier the nerf to Kinetic/Thermal/EM/Explosive Shield Compensation skills was uncalled for. Please revert
|
Nevyn Auscent
Broke Sauce
160
|
Posted - 2013.03.04 04:47:00 -
[577] - Quote
Cytherion wrote:Celly Smunt wrote:
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly
There is no real need to balance shield and armor tanking, they are fine where they are at given the free mid slots you can use for offensives for armor tanks marks a clear distinction of utilities. Like I said earlier the nerf to Kinetic/Thermal/EM/Explosive Shield Compensation skills was uncalled for. Please revert Bwahaha, even CCP disagrees with that. Anyway, my Feedback, as reflected on the Armour 1.5 thread, is that the AAR is in a very poor place. Actual testing has shown that simply overheating a T2 rep produces a very similar profile to the AAR while using significantly less paste, & being significantly more flexible in how you use it as well. The AAR needs more work to make it a seriously viable module rather than a tiny niche for things like low sec gate camps to tank their DPS + gate guns for 60 seconds while your gang kills them. |
Roime
Shiva Furnace
2132
|
Posted - 2013.03.04 06:20:00 -
[578] - Quote
Celly Smunt wrote:Roime wrote:Celly Smunt wrote: and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now?
idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere?
o/ Celly
What's wrong with the passive ones? i guess the better way to say it is to ask "how many people run a truly passive tank?, even buffer tanks generally are a mix of passive and active modules,(extender and invuln for example)so when you pull the passive resists from the active modules, you reduce the effective tank that was there prior to activating those mods. I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason? o/ Celly
The change affects armor hardeners as well. This just means that active hardeners work like all other modules, they only do stuff while they are on.
Now why don't you use passive hardeners, or some counter to cap warfare?
-á- All I really wanted was to build a castle among the stars - |
Deepcage
Roden Industries It's Not Fair
0
|
Posted - 2013.03.04 08:36:00 -
[579] - Quote
My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX! |
Balane
0
|
Posted - 2013.03.04 19:09:00 -
[580] - Quote
This might be minor but it would be nice if the tracking camera worked the way it did before. Instead of tracking off center like it did before, it tracks in the center of the screen making it harder to watch what your tracking. "Apologies for my spelling, English is my first language" |
|
Haifisch Zahne
Hraka Manufacture GmbH
198
|
Posted - 2013.03.04 22:11:00 -
[581] - Quote
Still nothing has been done about the bug with missile explosion sounds where they get cut-off, delayed, or just don't happen.
I reported this on, I think, the first day of deployment *and* filed a bug report. You acknowledged that you were aware of the bug in your reply to my report.
You think we can expect to see this extremely annoying problem fixed? |
ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.03.05 12:02:00 -
[582] - Quote
Deepcage wrote:My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX!
I've been getting that to since the hotfixes started to roll out, I'm also getting a weird graphics effect in space. Basically sometimes when a npc ship explodes there's a giant light that last for around a minute or so and i can't see anything at all in the direction of where the ship exploded. |
HEAVENS GODESS
Vera Cruz. Nulli Secunda
1
|
Posted - 2013.03.05 12:43:00 -
[583] - Quote
Deepcage wrote:My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX!
I have the same problem |
Da Dom
Wii R
42
|
Posted - 2013.03.05 13:09:00 -
[584] - Quote
It would be great to know what all these patches are updating
The links the OP gave us don't explain anything beyond Retribution 1.1
Update your links please If your liberty is won by others then you are not free, you are merely protected. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |
Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.05 13:30:00 -
[585] - Quote
where is the 1.1.5 patch note? |
Braxus Deninard
Blue Republic RvB - BLUE Republic
99
|
Posted - 2013.03.05 13:35:00 -
[586] - Quote
The links in the OP explain all patch notes, up to and including 1.1.5 - http://community.eveonline.com/updates/patchnotes.asp |
Lightnin
PeanutPC Mining Fabracation Corp
9
|
Posted - 2013.03.05 13:58:00 -
[587] - Quote
just wondering if the target lines can be turnned off and on if needed? on some of my ALTS I can not turn off the target lines Go Far Go In or Don't Go |
Commander A9
East Khanid Trading Khanid Trade Syndicate
141
|
Posted - 2013.03.05 14:59:00 -
[588] - Quote
Have missions been fixed so that the AI no longer overzealously track-disrupts and neutralizes you? As it stands, you can be TDed and neuted by 6 targets in one room, but 1 TD, and you can't hit a thing...I'm wondering if this has been addressed since it was acknowledged that this was a bug... Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.05 15:03:00 -
[589] - Quote
lol, not pay attention to OP ty |
Athena Maldoran
Special Nymphs On A Mission
83
|
Posted - 2013.03.05 17:06:00 -
[590] - Quote
Dear CCP, I think you should consider the autopilot shown on the backdrop a good idea. Although I'd like some improvements. First i'd like to see wich one is the start and with one is the end. I'd like it to be more informative than having to look at the gate to figure out what way it points to see what system is next. I'd also want to see names on each of the systems when you hover over them. At the end I want to see the system, not have a line go invisible. Good job on getting autopilot settings out of the map. Now if you could add some options to change how the autopilot appears on screen, maybe a option to move it around abit. that would be even nicer. |
|
Benedictus de Suede
Norsewing Naval Command
1
|
Posted - 2013.03.05 22:59:00 -
[591] - Quote
Project 626 wrote:My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =)
Agree..
I really like EVE but yes, I think there are a lot of little issues that is quite annoying. Especially after 10 years of development. First some comments about ship balancing.
If for example the Gallantes feels that their "battlecruisers" are inferior to the Caldarians the logical action must be for the Galante people to improve their own battlecruiser or perhaps develop a new one and not to ask the Caldarians to remove a missile launcher from theirs. For me this would feel more realistic. It-¦s the same principle that have worked throughout the history of warfare. It-¦s quite easy to estimate which ships,weapons and defence system people preferably use when it comes to PVP through a quick glance at the killboards. This type of information should indicate which of the systems who needs to evolve. Ships should be "upgraded" not "balanced". Let the the Principle of Darwin rule!
Secondly, yes somethings are annoying. Here are my wish list for improvments: 1. Alignment is, simply put it, awful. Should be smoother and in line with ship mass and size. A 1000m battleship that "quick rolls" (i.e 90 degree in under a second) dosen-¦t feel realistic. You get a feeling that it-¦s a fighter rather than a huge ship.
2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc.
3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous.
4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods!
5. Make all "flight dynamics" feel more realistic i.e pitch, yaw and roll 360 degrees. Plz add the ability to use arrow-keys or joystick to control the movement. Thrust vectoring would be cool:)
6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013?
7. Add real support for multiple screens so we can put all the menus on the second monitor. |
Ranger 1
Ranger Corp
3699
|
Posted - 2013.03.06 00:15:00 -
[592] - Quote
Benedictus de Suede wrote:Project 626 wrote:My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =) Agree.. I really like EVE but yes, I think there are a lot of little issues that is quite annoying. Especially after 10 years of development. First some comments about ship balancing. If for example the Gallantes feels that their "battlecruisers" are inferior to the Caldarians the logical action must be for the Galante people to improve their own battlecruiser or perhaps develop a new one and not to ask the Caldarians to remove a missile launcher from theirs. For me this would feel more realistic. It-¦s the same principle that have worked throughout the history of warfare. It-¦s quite easy to estimate which ships,weapons and defence system people preferably use when it comes to PVP through a quick glance at the killboards. This type of information should indicate which of the systems who needs to evolve. Ships should be "upgraded" not "balanced". Let the the Principle of Darwin rule! Secondly, yes somethings are annoying. Here are my wish list for improvments: 1. Alignment is, simply put it, awful. Should be smoother and in line with ship mass and size. A 1000m battleship that "quick rolls" (i.e 90 degree in under a second) dosen-¦t feel realistic. You get a feeling that it-¦s a fighter rather than a huge ship. 2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc. 3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous. 4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods! 5. Make all "flight dynamics" feel more realistic i.e pitch, yaw and roll 360 degrees. Plz add the ability to use arrow-keys or joystick to control the movement. Thrust vectoring would be cool:) 6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013? 7. Add real support for multiple screens so we can put all the menus on the second monitor. The "Search Forums" feature is your friend. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Xan Xs
XPT Intergallactic The East India Co.
1
|
Posted - 2013.03.06 05:40:00 -
[593] - Quote
-Warping needs better looking transition. - I would like to see damage inflicted show up as it is done graphically. -Their needs to be an "Open Cargo" shortcut. (PLEASE!!!!) -Option to adjust default range and orbits in increments of hundreds. -Or just provide more orbit options.
As a new player i would like to see these changes implemented. Please.
Thank you |
Eloise Pasteur
Vinegar Flies
1
|
Posted - 2013.03.06 11:21:00 -
[594] - Quote
Little thing - can the MOTD please include a link to the patch notes again, as well as the feedback threads. |
Benedictus de Suede
Norsewing Naval Command
2
|
Posted - 2013.03.06 12:39:00 -
[595] - Quote
[quote=Ranger 1.... The "Search Forums" feature is your friend.[/quote]
Sorry, I don-¦t understand how this comment relates to what I just wrote. 1. I-¦m playing EVE for the fun of it. 2. I think I-¦m doing quite well. 3. I think there are some issues that should be adressed.
That-¦s all.
|
Ares VII
Rise of the Bunnies
0
|
Posted - 2013.03.06 14:51:00 -
[596] - Quote
"Going with the flow" is pretty much how I experience eve and dealing with change is no exception and, as you can clearly see, I typically don't have much to say regarding the direction of eve. Having said that, however, I've always wondered why you'd opt to over complicate an otherwise more player-driven situation by implementing such ever increasing rigidity when it would seem that simplicity would prevail in allowing new eden to unfold in absolute thrilling chaos.
At present, when I see a specific ship show up at a camp, I can know with a good measure of certainty how it's fitted and what it's capable of. For some, maybe that's a good thing. For me, it's a missed opportunity to surprise me with something I've not encountered before (i.e. the thrill of the kill). Ship rebalancing endeavors to micro-manage this trend and I can see generic fits robbing game play of all enjoyment.
T3 cruiser development was, imo, a great idea beyond the rigidity. There is far more flexibility and, unless you've literally studied the look of each particular fitting composition, you can only guess at what that proteus is about to unleash. That's exciting... as it should be for all engagements.
Why with all the over complications? Why not just dispose of ship bonuses, balance slots across the classes/races and allow ships to be fit according to skills, economics and player-driven purpose? Ya, sure, chaos would ensue and there would be no real balance to the universe. Who really wants that anyway? Who really wants cookie-cutter ship fits and predictable engagements? New Eden strives to exist apart from a particular realism that, imo, is a missed opportunity for something far more exciting overall IF players had the exclusive ability to fit their ships according to desired purpose, acquired SPs, available pg/cpu and economic means.
Aside from taking that opportunity, I have to admit that I'm enjoying much of the changes taking place. For whatever it's worth, at least there's change. That, alone, beats stagnancy.
~Ares "God of Death By NPC" VII |
Ranzera Stez
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.03.06 15:16:00 -
[597] - Quote
I want more Sansha's ships. That is all. |
Lightnin
PeanutPC Mining Fabracation Corp
9
|
Posted - 2013.03.06 15:38:00 -
[598] - Quote
ship target lines, is there anyway of turnning them off? my older carector has none but my later ALTS STILL HAVE THEM RUNNING AND I CAN NOT TURN THEM OFF
target lines are bothersome while in combat Go Far Go In or Don't Go |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
60
|
Posted - 2013.03.07 11:23:00 -
[599] - Quote
Benedictus de Suede wrote:2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc.
you know there's nothing stopping you from fitting smaller guns on your bigger ships. it's funny as hell but the choice is there. try fitting medium guns on your battleship for a change. but if you want dedicated smaller hi-slots in addition to normal hi-slots so you don't lose efficiency is a bit... greedy, shall I say?
Benedictus de Suede wrote:3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous.
4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods!
6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013?
7. Add real support for multiple screens so we can put all the menus on the second monitor.
get these ideas to Ideas and Suggestions forums so someone Blue named will actually read them and take notes. |
Ursala Oresmith
Senex Legio Get Off My Lawn
0
|
Posted - 2013.03.08 18:41:00 -
[600] - Quote
Client crash's when you try to plot a route with too many waypoints:
http://grab.by/kuJm
http://grab.by/kuJg
As my CEO recently found out. |
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