Agrias Hellion
Diligentia Sodalitas
3
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Posted - 2013.02.22 23:26:00 -
[1] - Quote
Quote: Looting - This is again another mechanic that changed a while ago to what it is today, which honestly is better. Prior to Salvagers being added, ships didn't drop wrecks; loot would simply magically appear in your cargo, when you were full no more loot. Forcing players to constantly warp out and back in to missions actually wasting far more time ... how it is today adds a layer of risk along with loot not being lost because you're full.
Really, I always remember they dropped cargo containers, I don't recall loot ever appearing in my cargo hold without having to fly to it first. CCP have tried to fix the problem by adding tractor beams.
There never used to be a warp to zero either, back in the day if we wanted a safe "0" route we had to create bookmarks at every gate you thought you might want to use. Corps often had to have copies of safe jumps which they would give to new pilots.
The OP does have a point, there is a lot of useless and badly implemented mechanics in the game, literally patches because the game was lacking and in my opinion still is lacking. In fact since 2003 not a great deal has really changed from what you could do then and what you do now.
Sure things have been added, Captains, Quarters, fleet and gang systems, PI, tech 2 and tech 3 but it is much the same. A number of the new tech 2 ships were re-coloured standard ships. A pretty engine upgrade, stability upgrades etc. A hundred pointless new skills where 10 would do.
For all that you still have a limited amount of options and in any given option with perhaps the exception of pvp it is very basic and probably won't attract many new players.
Quote:Ultimately, people who grow up and actually mature, find that working hard for something is infinitely more rewarding than having it handed to you at no cost because then it has no value to you and hence unfulfilling.
The way WoW is now is not why people were leaving. Many people left simply because the game became stagnant and each new expansion added more of the same, much in the same way as Eve. The initial problem started with Burning Crusade, the first expansion. The new PvP armour rewards and the arena system meant a constant scaling approach with PVE that screwed everything over. Everything had to be "Epic" to keep the pace and purple became the new blue.
I love your condescending tone, it just makes you look like a ****. A lot of "mature" people who have "grown up" realise that working hard often rewards you with **** all. That is the truth behind life.
Working extra hard:
"It's like wearing dark pants and pissing down your leg,"
"It gives you a warm feeling, but no one knows you did it."
Eve first and foremost is a game, games should be fun. There are many different types of fun and it means different things to different people. A lot of Eve is a large boring time sink, I am not the only one to say this have a browse of Rookie chat or local once in awhile.
Eve could be improved for the better but the devs have no interest in doing so. From what I can tell they are more interested in randomly balancing ships or adding new ones which look like old ships with red stripes on them.
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