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Haragoth Okaski
State War Academy Caldari State
0
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Posted - 2013.02.23 09:27:00 -
[1] - Quote
I'm a beginner so I don't have a lot of isk, that being said I'm interested in doing some low sec transporting, the only freighter I currently have is a badger. this is the load out I'm thinking about using.
'Halcyon' Core Equalizer I 'Halcyon' Core Equalizer I Experimental 1MN Afterburner I EM Ward Field II Adaptive Invulnerability Field II 'Cetus' ECM Shockwave I Improved 'Guise' Cloaking Device II Medium Cargohold Optimization I Medium Cargohold Optimization I Medium Semiconductor Memory Cell II
Will this make the cut? Will the badger even hold up? Any suggestions on improvements? Would a badger 2 be better? Can I haul a valuable cargo with this capacity size? I'm in college so I'm trying to find a way to make good isk during the periods that I'm online. |
Zhilia Mann
Tide Way Out Productions
1009
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Posted - 2013.02.23 18:28:00 -
[2] - Quote
Hm. A few things.
First, that loadout isn't going to get you anything but tears. The Guise cloak costs as much as a Blockade Runner itself. The SMC II runs between 100mil and 150mil as well. And it has absolutely no lowsec survivability. To get that you need to figure out how to fit a 10mn MWD and read up on what is commonly referred to as the MWD + cloak trick.
It looks like the Badger II can pull a ghetto fit for this:
[Badger Mark II, low sec] Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I
Experimental 10MN Microwarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Improved Cloaking Device II [empty high slot]
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Cargohold Optimization I
It fits better with RCU IIs, but those require a long enough nearly dead-end train that you might as well just go for Blockade Runners themselves at that point.
Second, what is the appeal of going to low sec in the first place? There's plenty to be made just bouncing between hubs in high sec as a trader. And if that's not appealing, ammo to mission hubs and meta 4 drops back to trade hubs can generally make money as well. And it's all much safer than taking a ship into low that's almost the bottom of the food chain (mining barges being just a bit lower).
But don't take that to mean you should never go to low because it's so big and scary and everyone is awful there. I genuinely like low sec. Please don't tie up all your assets in a single ship and get them blown up down there; it's not worth it. |
Skorpynekomimi
457
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Posted - 2013.02.23 18:29:00 -
[3] - Quote
Zhilia Mann wrote:Hm. A few things. First, that loadout isn't going to get you anything but tears. The Guise cloak costs as much as a Blockade Runner itself. The SMC II runs between 100mil and 150mil as well. And it has absolutely no lowsec survivability. To get that you need to figure out how to fit a 10mn MWD and read up on what is commonly referred to as the MWD + cloak trick. It looks like the Badger II can pull a ghetto fit for this: [Badger Mark II, low sec] Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I Experimental 10MN Microwarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] Improved Cloaking Device II [empty high slot] Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Cargohold Optimization I It fits better with RCU IIs, but those require a long enough nearly dead-end train that you might as well just go for Blockade Runners themselves at that point. Second, what is the appeal of going to low sec in the first place? There's plenty to be made just bouncing between hubs in high sec as a trader. And if that's not appealing, ammo to mission hubs and meta 4 drops back to trade hubs can generally make money as well. And it's all much safer than taking a ship into low that's almost the bottom of the food chain (mining barges being just a bit lower). But don't take that to mean you should never go to low because it's so big and scary and everyone is awful there. I genuinely like low sec. Please don't tie up all your assets in a single ship and get them blown up down there; it's not worth it.
The appeal is probably higher PI yields.
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Ginger Barbarella
Caldari Provisions Caldari State
1179
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Posted - 2013.02.23 18:35:00 -
[4] - Quote
For the cost of some of those modules you really should just buy a couple cheap ships and learn how to do the MWD trick correctly. Personally, I've never needed it, and I routinely transport thru low in a Crane or Bustard. Never been caught in either, but I fit exclusively for agility to get off the gate; gimmicks often get you a trip on the Pod Express home. Go in light (ie, fast frigate) to areas you plan to run, and set up safes. Never warp gate to gate; always warp to your safes inside systems, unless you're alone. Keep in mind that gates camped by disco gangs are popular in some systems, so be sure to not be in a hurry to get to the next gate: excellent timing on camper's smarties can kill you fast. "Blow it all on Quafe and strippers." -á --- Sorlac |
Derath Ellecon
Washburne Holdings Situation: Normal
1171
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Posted - 2013.02.23 18:44:00 -
[5] - Quote
Just train the actual blockade runner. It doesn't take that long, and its survivability will pay for itself. |
FT Diomedes
The Graduates RAZOR Alliance
133
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Posted - 2013.02.23 22:53:00 -
[6] - Quote
Zhilia has some good advice. In my experience, the most dangerous part of a trip to lowsec is undocking from a station. If you visit the same locations on a regular basis, you definitely want insta-undock bookmarks. Otherwise, fitting for max agility generally worked for me. |
Haragoth Okaski
State War Academy Caldari State
0
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Posted - 2013.02.24 03:57:00 -
[7] - Quote
Yeah, I didn't take the price into account. I'm really looking for something exciting and profitable during the few hours that I play between studies. What would be a good ship and load out for someone like me who has very little isk at the moment? |
Chris Slayter
Cypher Mortalis Aureus Alae
11
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Posted - 2013.02.25 01:09:00 -
[8] - Quote
Haragoth Okaski wrote:Yeah, I didn't take the price into account. I'm really looking for something exciting and profitable during the few hours that I play between studies. What would be a good ship and load out for someone like me who has very little isk at the moment?
I think the problem you are facing here is that small-scale hauling is not very profitable. People in need of a hauler usually have one themselves or pay people with freighters at their disposal so they can ship huge amounts for low prizes. If you want to stick to it, I'd recommend you search the market for an opportunity where hauling actually makes sense.
For example: Missionrunner need ammo. Find a place with a decent amount of missionrunners (you can filter systems by recently destroyed ships using the map), then check the prizes for ammo around 1-2 jumps from the mission hub. Now compare those prizes to the ones close to a tradehub (usually those should be much lower). Now get in your hauler, buy cheap ammo at tradehub and place sellorders for profit at the missionhub. Viceversa you could place buy orders for mission loot at stations with security agents and haul the modules back to a tradehub for profit. This should net you a decent income for your early stages of the game while giving you also time to understand the market and thus helping you to decide what is actually worth to be hauled. I'd not recommend going into low/null for the sake of 'profit' in a T1 hauler, since you will most likely end up in a wreck sooner or later.
For the above method you can pick any hauler and put some cargo expanders on it. Maybe a damagecontrol and/or shield extenders to have a small defense against gankers (probably won't help if they really want you dead, but will provide enough protection against solo/wannabe pirates). Your best bet is to haul without autopiloting and not to fly with hundreds of millions in your T1 industrial. Hope that helps you finding your way into the hauling/trading business. For more detailed information search the web for some actual trading guides. |
RavenPaine
raven alliance
357
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Posted - 2013.02.25 01:20:00 -
[9] - Quote
Just to add:
The ECM shockwave will activate an aggression timer or perhaps even Global Criminal flag. Could stop you from jumping a gate or actually help get you killed.
If you never aggress back, you get kill rights. Much better imo |
Mike Whiite
Cupid Stunts. Casoff
135
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Posted - 2013.02.25 11:38:00 -
[10] - Quote
Surviving low sec, usualy cost cargo capacity.
Instead of fitting cargo expanding modules and or rigg you should seriously consider Nano's.
Align time at gates and stations is crucial.
as already told by other that fit is so expensive, you can buy a character on the bazar, that has transports trained and a blockade runner.
take the 3 weeks to train transports and cloaking and you're all but untoachable in lowsec. Stations and Custom offices stay points where you need to stay sharp though.
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Haragoth Okaski
State War Academy Caldari State
0
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Posted - 2013.02.28 17:20:00 -
[11] - Quote
Zhilia Mann wrote:Hm. A few things. First, that loadout isn't going to get you anything but tears. The Guise cloak costs as much as a Blockade Runner itself. The SMC II runs between 100mil and 150mil as well. And it has absolutely no lowsec survivability. To get that you need to figure out how to fit a 10mn MWD and read up on what is commonly referred to as the MWD + cloak trick. It looks like the Badger II can pull a ghetto fit for this: [Badger Mark II, low sec] Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I Beta Reactor Control: Reaction Control I Experimental 10MN Microwarpdrive I [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] Improved Cloaking Device II [empty high slot] Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Cargohold Optimization I It fits better with RCU IIs, but those require a long enough nearly dead-end train that you might as well just go for Blockade Runners themselves at that point. Second, what is the appeal of going to low sec in the first place? There's plenty to be made just bouncing between hubs in high sec as a trader. And if that's not appealing, ammo to mission hubs and meta 4 drops back to trade hubs can generally make money as well. And it's all much safer than taking a ship into low that's almost the bottom of the food chain (mining barges being just a bit lower). But don't take that to mean you should never go to low because it's so big and scary and everyone is awful there. I genuinely like low sec. Please don't tie up all your assets in a single ship and get them blown up down there; it's not worth it.
I'll give that load out a shot, I'm going into low sec for some PI. Is there anything else I should consider putting on the load out You gave? Should I put something in those empty med slots? Thanks for the input.
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