Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kahega Amielden
Rifterlings Damu'Khonde
659
|
Posted - 2013.02.28 23:49:00 -
[31] - Quote
Vegine wrote:Kahega Amielden wrote:Creating new game mechanics that only veterans can take advantage of sort of goes against existing design. Being able to swap slots around has the potential to be extremely potent and it would put people without it at a substantial disadvantage. Furthermore, swapping slots around is going to be a lot more useful on some ships than others which will of course radically unbalance stuff. this will be a major change, which means current ship roles/capablilities/layouts will probably adjust accordingly. Just tell me 2 things 1. Is it impossible to adjust current systems to make it work (albeit probably a major one)? 2. Will this not inject alot of uniqueness, possibilities, and fun into this game?
1. So ships are now rebalanced so that they are balanced against each other assuming this new skill is in play...so in addition to providing a major advantage to people who can dump months of training into this skill, ships are unbalanced for a significant portion of the player population.
2. No. It will introduce a very minor amount of fitting variance in exchange for completely unbalancing the game. |
Mikaila Penshar
Take it Deep
58
|
Posted - 2013.03.03 17:36:00 -
[32] - Quote
Gizznitt Malikite wrote: (some blah-blah-blah) i'm just paraphrasing of course
I'm not some math wizard.. I left that up to the pro's who have thankfully -THANK YOU PRO POSTERS- come along and worked it up a little. I know my strengths and grinding numbers for trolls like you to come along and spit on doesn't do it for me- I got ideas.. I plant seeds... this, I feel, is also a way to enable folks to do what they like and crunch the numbers- you dig?
BUT if I must pour out some measure of enlightenment for your understanding:
basically if you leave the powergrid and calibration and cpu alone (of course allowing those mods that would ordinarily affet them to have those effects on them) the issue is very small. It is self balancing because you can't fit some crazy 'thing-of-a-ship' by only swapping one slot to one other place... logic, not math, will prove to people that they will break more ships than they buff, (and making it a permanent slot move will be an ISK sink for broken ideas) AND YET there will be some folks who will be able to make their ships their own specific need vessels, and might luck out on a slot layout that is more advantageous to them for their own needs.
Granted there will always be a FOTM- and thus this skill will no doubt require tweeking when the need arrises, but you are simply not allowing for the human element, mistakes and chaos, and thinking outside of the box. To call you short sided is a slight to the short sighted... and they deserve better, even if they can't see that for themselves.
Now..
Vegine.. while i appreciate you for your positive input, but lets not overthink this thing shall we? If we over-complicate, then we provide far too many opportunity to punch holes in our ideas- wouldn't you agree?
The idea is to move 1 slot to another slot - it's simple elegant and logical in it's restrictions. Once a slot is moved on a ship- that ship is done... locked from ever being able to have a slot moved on it again. It doesn't cost ISK to do it- you may have just ruined a ship (and need to get yourself another hull) or made a new gem of a ship. I do not endorse your unlockables idea here- that is not the simple logical idea that I have put forward, that your new pal Kahega Amielden has shot down with a fervor. Make your own thread for that please - this is the thread for Advanced Jury Rigging. Thank you.
as for you Kahega Amielden...
Kahega Amielden wrote:
game mechanics that only veterans can take advantage of sort of goes against existing design
What game have you been playing? Veterans have always held advantages over new players. You are a fool if you think otherwise, but thank you for your entertaining little mindset. |
Mikaila Penshar
Take it Deep
92
|
Posted - 2013.03.19 20:27:00 -
[33] - Quote
bump |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
186
|
Posted - 2013.03.19 22:53:00 -
[34] - Quote
Ships with weapon-doubling role bonuses like Marauders or Sansha/Blood ships would be waaay op with this. (well...the pirate frigs/cruises wouldn't...but you get the idea) thhief ghabmoef |
Mikaila Penshar
Take it Deep
92
|
Posted - 2013.03.19 23:44:00 -
[35] - Quote
Fronkfurter McSheebleton wrote:Ships with weapon-doubling role bonuses like Marauders or Sansha/Blood ships would be waaay op with this. (well...the pirate frigs/cruises wouldn't...but you get the idea)
no- you can't add turret slots
did you not read that somewhere here? |
Aglais
Liberation Army BricK sQuAD.
190
|
Posted - 2013.03.20 00:42:00 -
[36] - Quote
I see no problems with having even more ship customizability happening, provided that you cannot add turret/bay slots. We don't need five gun Merlins.
What would be cool though would be being able to meddle further with the internals of a ship, and say... Create a T1 version of the Vengeance- a missile Punisher, by changing the 'stock' weapon system internal with a Khanid produced one. Of course, this'd add cost to such ships, though likely nothing unreasonable. (As a note, each faction's ships by default would not allow for you to slap on just any internals; you couldn't create a Caracal hull using internals designed for the Maller and Rupture, as an example. Though, you could probably find pirate versions of these infrastructure bits that'd give some decent advantages, perhaps a new thing from salvaging? Though this already sounds a great deal like rigs, so it may be totally redundant.)
Also, for the argument saying that sansha ships/marauders would be OP: they're both already quite expensive. Marauders regularly reach a billion ISK in cost, and have NO sensor strength, meaning that ECMs will lock them down extremely hard. They might be hard to kill, but they'll still be killable. And Sansha ships? They're generally not regarded as being very good. At least, in PvP; loads of cap problems. Being able to take their utility highs and swap them for meds where you could put cap boosters could make them viable and relevant, which is never a bad thing, really. |
Tarn Kugisa
Infinite Covenant Tribal Band
397
|
Posted - 2013.03.20 06:31:00 -
[37] - Quote
5YES Would provide a much more unknown element to PvP and would make fitting up for PvE a bit easier
I would believe slot movement to be cleared after a repackaging, yes?
Could also make the Chimera more useful (move 1 high to mid, now it is better at tanking) (move 4 mids to lows, now it armor tanks) I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
Azrael Dinn
The 20th Legion Mildly Sober
68
|
Posted - 2013.03.20 06:37:00 -
[38] - Quote
I fear something like this would unbalance the ships realy badly and nerds would find ways to exploit the skill to find a way to change a fit to their fawor (aka new form of drake fleets and nothing else on the battlefields). Would also counter the ship balance that ccp is working on hard.
So no. Even I like the idea having super tanks and such. If you want to play with modules and slots use t3 ships in my opinion and lets leave all the other ships out from it. |
Genevieve Kion
State War Academy Caldari State
0
|
Posted - 2013.03.20 07:39:00 -
[39] - Quote
Yeah, let's add a skill that completly makes all the previous ship balancing worthless.. Back to square one Fozzie |
StoneCold
House of Sparrows
92
|
Posted - 2013.03.20 07:43:00 -
[40] - Quote
Vegine wrote:I would go 10 steps further and say scrap all inherent ship bonuses (dmges etc), reduce the stats (including slots) available on a clean ship to be minimum, with open choices to add a number of stats/slots/rigs/etc from a shared pool of "ship modification points".
I see specialised gank ships everywhere. Disclaimer: All depicted violent acts relate only (and exclusively) on ingame events. I support Psychotic Monk for CSM8 |
|
Morgan North
The Wild Bunch The Empty Mirror
126
|
Posted - 2013.03.20 08:03:00 -
[41] - Quote
I'd like this rig if it used all calibration points availabl on a give hull. :) |
Helena Khan
Ministry Of Reverse Engineering
1
|
Posted - 2013.05.06 03:52:00 -
[42] - Quote
Cool idea. Probably too complex? I'd setting for a reduction in calibration costs of rigs making it possible to squeeze more out of the calibration you do have. Shouldn't significantly overpower individual ships either. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |