Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ris Dnalor
L'Avant Garde Happy Endings
469
|
Posted - 2013.02.28 03:17:00 -
[1] - Quote
I wonder how many other folks think these things would be cool. I would like to know your thoughts. I'd like to know what you like, what you don't like, and what you'd like instead of what I've typed below!
I'd also like to know how much, if any, of these things might be in future plans by CCP to do!
Discuss!
Year 1. Tiericide & T3 ships
Finish Tiericide It's going well, and ships that have been flown little in the past are now being flown! Introduce more ships that can bombard Dust players, as allowed by the progression of the Dust 514 game.
Introduce T3 frigates, T3 battleships, and T3 Cap ships. Introduce a new subsystem(s?) for cruisers that will allow for Planetary bombardment configuration. Then release for other ships as makes sense with Dust development.
They would be introduced exactly the same way as T3 cruisers, allowing you to switch subsystems and perform all the functions the T1 and T2 equivalents can do, but not quite as efficiently as a specialized hull. Flexibility and utility over maximized performance.
As far as Cap ships go, yes, depending on the sub-system arrangement, it could be used as a carrier, or a dreadnaught, or a capital industrial ship!
Year 2.
POS, Stabilizing Wormholes, & Meta-Cide
Remove POS from eve. all of them. Move planetary mining to PI / Dust as they should now be with the new lore.
Then you have to decide if you want to allow Outposts to be placed at moons, or if you want to introduce the "Modular POS" idea and have that replace any future outposts. Grandfather the old ones in. But the new modular POS has tremendous potential, and could be used as actual starbases.
Stabilizing wormholes You know that beautiful POS code that you just trashed? Recycling is great! Use this as a wormhole stabilizing platform. Tweak the stats as desired to decrease/increase the grind required to do this. Leave them fueled by ice-blocks, so there is still a demand for that whole system. You could restrict the higher level wormhole space. Say this:
C1 - small medium or large towers can stabilize C2 - medium or large towers can stabilize C3 - requires large tower to stabilize wormhole C4+ - cannot be stabilized.
Do Meta-Cide on the pirate loot modules. There have been plenty of threads on the subject, but as an example, take meta 1-4 shield boosters. You have 4 things. 1 could have 10% lower cycle time ( boosting more shield/sec at the cost of more cap/sec ) 1 could have 5% higher boost per cycle ( boosting more shield/sec at no extra cap ) 1 could have 10% less cap cost per cycle ( boosting same shield/sec at 10% less cap ) 1 could have reduced fitting requirements, 5% less CPU and 5% less PG.
Just an example, but you get the idea.
Open CQ doors, give us hallways and empty rooms. Give us hand-grenades and trip-wires. Give us that and we will make our own content.
If you're feeling particularly frisky, give us a mechanism to try to force / trick people into undocking from the station. Doesn't have to be a big chance of success. Just make it possible. Some way to make WiS relevant to pod-pilots will get people on-board with the idea. -- otherwise, continue to ignore, either is fine.
Year 3
Tech 4 ships & Modules!
Bio ships.
Ships are grown, and then armor is installed later.
Where to find the building blocks of life? Star, Comet, and planet ring harvesting!
Hull have a small passive regeneration because of healing. ( Dependant upon food source / starvation ) (Note: if the structure/hull of a bioship is reduced to zero, the ship dies, and the pilot is auto-ejected. ) - This passive regeneration would stop while "overloading" any T4 modules. (see below)
Has Implant slots 6-10 instead of rig slots perhaps different slots for ships with different roles. - Implant bonuses would not stack with the same implant in the pilots head, but would provide for a wider variety of simultaneous implant bonuses.
Bio ships have to eat! -- gas clouds could be their food source. - They would receive the appropriate booster bonus based on which gas cloud they are feeding on. They could feed from their cargo-bay, or directly from a cloud if they are immeresed in it in-space? Perhaps one would be too overpowered. If they go too long without feeding, their passive-regeneration of hull would reverse and become a passive degernation of hull. (Note: If structure of a bioship is reduced to zero, the ship dies, and the pilot is auto-ejected. )
Corpses instead of Wrecks. These corpses could be harvested for scrap metal from the armor enhancements, and biological materials that could be used again in the cloning of new bio-ships.
Let players start growing player clones too, since we will have the mechanism to clone bioships in place.
Tech 4 Weapons! - Specially designed to integrate with bio-ships - Bioships could infuse Tech 4 weapons with extra performance potential by sacrificing structure points ( damaging themselves ) Performance boosts could be shorter durations, increased bonuses, etc. etc. A whole new mess of things to balance, keeping in mind the penalty is going to be a fairly rapidly reducing structure. ( Note, if structure on a bio-ship is reduced to zero, the ship dies, and the pilot is auto-ejected .) - These weapons would not have a limitation on how long they could be "overloaded", rather the number of hull points of teh ship they are mounted to would provide the time limit.
add more utility to the CQ walking-in-stations. Give us proximity-mines, and sling-shots. Again, we'll make the rest of the content. -- or again, don't, just keep FiS space movign forward for certain.
please discuss! https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Thur Barbek
Republic University Minmatar Republic
64
|
Posted - 2013.02.28 03:30:00 -
[2] - Quote
They are finishing tiericide.
Maybe go for t2 cap ships before t3. Or faction cap ships. Less strain on art department for new hulls, still new cap ships.
Stabilizing wormholes defeats the purpose of a WH. Also can be abused to no end. I keep WH open to empty nullsec, no-one can get an incoming wormhole to invade me.
t4 - no... hell no. Although adding hull tank rigs and decent hull repairers is acceptable.
Captains quarters has been put on hold, because this is a spaceship game not a space barbie game.
Meta modules are fine as they are. your changes would do nothing except change which meta is most expensive. And add tons of balance issues.
|
Ris Dnalor
L'Avant Garde Happy Endings
469
|
Posted - 2013.02.28 03:35:00 -
[3] - Quote
Thur Barbek wrote:They are finishing tiericide.
Stabilizing wormholes defeats the purpose of a WH. Also can be abused to no end. I keep WH open to empty nullsec, no-one can get an incoming wormhole to invade me.
I think the idea of stabilizing wormholes, and creating something else to have conflict for would be good.
The idea wouldnt' be to stabilize them all, and you could possibly restrict access by controlling the stabilizing towers, or even charge for passage. But the idea is more to create conflict points, and they should be in flux. There are some interesting possibilities here.
excellent point on T2 cap ships.
I could take or leave CQ -- but if they're going to do anything with it, at least allow some pvp.
as far as meta modules, there are many that simply aren't used. But CCP has metrics on that, I'm sure. Why have modules that people don't use? Perhaps the idea I had is a bad one, but something shoudl be done to make things "equal but different" instead of stair-steps of betterness. Otherwise get rid of some of the really crapp ones that are rarely used. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Degren
Dreddit Test Alliance Please Ignore
2103
|
Posted - 2013.02.28 03:51:00 -
[4] - Quote
I'm having a hard time finding a role for T3 anything, since roles are pretty well established for ships after tiericide. I think that needs to play out a while. Let people play with their new toys for a bit. We're still finding new fleet comps that are interesting and fun.
T2s need a rebalance before additional T3 ships will be needed.
Side note, there are no t2 cap ships, but you want t3 within the year?
=========================================================
I dislike POSs as much as the next guy, but you want to do away with them entirely without restructuring where alchemy and such will come from?
PS---PI has nothing to do with POS...thats moon mining you're thinking of. As well as capital production, drug manufacturing, etc.
=========================================================
I'm not entirely opposed to metacide...except that seems like a ton of effort for little gain, with potential for lots of new ship fitting possibilities that could be 'abused' I guess.
=========================================================
WIS is fun on paper...except I can't think of an actual, gameplay enhancing aspect to it in a space game. The idea is exciting, and I do want it to happen, but there are a lot of other higher priority things that need to be fixed that are already in game.
=========================================================
Stabilizing wormholes ---- I've never done WH stuff...but, to me, stabilizing them kind of kills the mystique...I don't know if there is any mystique for those that live in them.
=========================================================
T4: No. OP is bored/outraged/emotional? -áCheck. -áOP is in high sec? -áCheck. -áOP is in NPC or solo corp? -áCheck. -áOP demands CCP fix the situation? -áCheck. -áLaugh at OP |
Fredfredbug4
The Scope Gallente Federation
470
|
Posted - 2013.02.28 03:54:00 -
[5] - Quote
I like some of your ideas, the bioships are a quite original concept but need some tweaking in order to fit well in EVE.
Also, Gallente ships allegedly have their metals infused with organic compounds, hence why they are tinted green and sort of look like they were grown in the first place. I accidentally my assets, is this bad?-á |
Ris Dnalor
L'Avant Garde Happy Endings
473
|
Posted - 2013.02.28 04:01:00 -
[6] - Quote
Degren wrote:I'm having a hard time finding a role for T3 anything, since roles are pretty well established for ships after tiericide. I think that needs to play out a while. Let people play with their new toys for a bit. We're still finding new fleet comps that are interesting and fun.
T2s need a rebalance before additional T3 ships will be needed.
Side note, there are no t2 cap ships, but you want t3 within the year?
=========================================================
T3 are frankly simpler to do than T2, but you're right, T2 should come first.
Quote:
I dislike POSs as much as the next guy, but you want to do away with them entirely without restructuring where alchemy and such will come from?
PS---PI has nothing to do with POS...thats moon mining you're thinking of. As well as capital production, drug manufacturing, etc.
=========================================================
thank you, i've corrected the op to reflect the correct wording. Let MI be like PI, or let dust handle it. no one will cry if sov mechanics are re-engineered to happen without the POS grind, and I've heard rumors that CCP has had thoughts of possibly removing POS in just such a way, though it's probably not high on the list.
[quote[
I'm not entirely opposed to metacide...except that seems like a ton of effort for little gain, with potential for lots of new ship fitting possibilities that could be 'abused' I guess.
========================================================= [/quote]
Very valid point.
Quote:
WIS is fun on paper...except I can't think of an actual, gameplay enhancing aspect to it in a space game. The idea is exciting, and I do want it to happen, but there are a lot of other higher priority things that need to be fixed that are already in game.
=========================================================
again, I could care less about WiS, but if we're going to have it ( team avatar, etc ), I'd like to see some pvp element, and really some element to make it useful to folks flying ships.
Quote:
Stabilizing wormholes ---- I've never done WH stuff...but, to me, stabilizing them kind of kills the mystique...I don't know if there is any mystique for those that live in them.
=========================================================
T4: No.
The idea on wormholes was to give another point of conflict, but perhaps we'd lose more than we'd gain? And perhaps to keep the ice-flow economy from flopping completely.
poo to the T4... really? interesting, I've had a couple people react that way when I was talking to them about the idea. Is it because moar skill training, not just to fly them properly, but to harvest and build the materials, etc etc. Or do you think it's just too far-out-there in general? Or pehaps just completely not-necessary?
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Fix Lag
468
|
Posted - 2013.02.28 04:02:00 -
[7] - Quote
"Hey, let's develop our business plans by reading the Eve Online forums!"
--No One |
Ris Dnalor
L'Avant Garde Happy Endings
473
|
Posted - 2013.02.28 04:07:00 -
[8] - Quote
Fix Lag wrote:"Hey, let's develop our business plans by reading the Eve Online forums!"
--No One
customers getting together and discussing their desires could be interesting to some companies. But you're right, I doubt they'd use it as a sole basis for their business plans.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Thur Barbek
Republic University Minmatar Republic
66
|
Posted - 2013.02.28 04:31:00 -
[9] - Quote
Ris Dnalor wrote:
I think the idea of stabilizing wormholes... would be good
The idea wouldnt' be to stabilize them all.
...
the reason t4 will never happen is that ccp has way too many holes in the current ship categories to make a whole new category atm.
Also, still wrong forum. There is a whole section for features and ideas |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
2899
|
Posted - 2013.02.28 04:38:00 -
[10] - Quote
Stabilizing wormholes - If you want nullsec, go to nullsec. If you want w-space, don't try to make it behave more like nullsec.
Tech 4 weapons that get increased performance at the cost of module damage? it sounds like....OVERHEATING!
Either you spent entirely too long working on a troll post, or you're really terrible at this game. Founding member of the Belligerent Undesirables movement. |
|
Ai Shun
893
|
Posted - 2013.02.28 04:54:00 -
[11] - Quote
Ris Dnalor wrote:Bio ships.
Ships are grown, and then armor is installed later.
Where to find the building blocks of life? Star, Comet, and planet ring harvesting!
Sounds remarkably like a Voidhawk.
EVE Ambulation and Avatars as a separate game - see here |
Hannah Flex
laissez-faire economics
228
|
Posted - 2013.02.28 05:04:00 -
[12] - Quote
Ignoring 0.0 and its problems for 3 more years will kill this game. Ignoring 0.0 and its problems for one more year will kill this game. |
Unsuccessful At Everything
The Troll Bridge
2544
|
Posted - 2013.02.28 05:59:00 -
[13] - Quote
No No No No leave your Farscape fantasy out of my EvE.
If any new ships will be added..id rather see T3 frigs and T3 BS. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Nordanvind
Ashfell Celestial Equilibrium POD-SQUAD
1
|
Posted - 2013.02.28 06:10:00 -
[14] - Quote
Sorry, but bio-ships just sounds incredibly wacky. I would not be able to take this game seriously if such a mechanic was introduced. |
Rakshasa Taisab
Sane Industries Inc.
1101
|
Posted - 2013.02.28 08:30:00 -
[15] - Quote
Year 1: Add Space Whales! Year 2: Add MORE Space Whales! Year 3: *** Year 4: Space Whale Mating Rituals! Nyan |
Zimmy Zeta
RvB - RED Federation
9099
|
Posted - 2013.02.28 09:23:00 -
[16] - Quote
Rakshasa Taisab wrote:Year 1: Add Space Whales! Year 2: Add MORE Space Whales! Year 3: *** Year 4: Space Whale Mating Rituals!
How about space dolphins instead? Of course, we would need to have space rainbows first..
To OP's plan: First priority should be POS revamp and a revamp of the industrial/logistics required to provide POS fuel. If the current mechanic is so tantalizing that many players either not have a POS at all or quit the game over it, then this is the issue that should be addressed first & foremost. T3 frigs would be vastly overpowered, do not want. Just fixing the existing t2 frigs would be sufficient in my opinion. T4 ships....as if T3 were not balance breaking enough already?
Please don't feed me. |
Chal0ner
Sons Of 0din Dark Therapy
39
|
Posted - 2013.02.28 12:10:00 -
[17] - Quote
What EVe actually would benefit from is some love poured on to the industrial part of the game. Last couple of updates has seen the Venture, and .... ummm ..... not much else.
Also, the "dead horse" re-modelling of POSs was supposed to be released this summer? Haven't seen anything more on that so I suppose it's off, unless I missed which isn't impossible. |
Spurty
V0LTA Verge of Collapse
808
|
Posted - 2013.02.28 12:30:00 -
[18] - Quote
On the wormhole suggestion:
Having holes stable is bad for all. Just no merit in it.
Love the idea of a new ship type and module not unlike a cyno, that allows opening worm holes with an end point randomly in some target region (not target system, too cheesey) that has all of the traits of a worm hole (mass allowance, short life etc).
Battle chips and battle cruisers are light on variations.
Frigates have a nice number of choices, don't really need more cheap ships --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Brooks Puuntai
Solar Nexus.
1154
|
Posted - 2013.02.28 12:43:00 -
[19] - Quote
Wormhole suggestion I don't see much of an issue about. It could promote some interesting fights when trying to take down said stabilizer.
Moving Moon Goo to anything Dust related is a terrible idea. So is moving it to PI, though not as bad.
Expanding T3 and adding T4 is something that isn't needed in the next 3 years. There are other ships that need improvement first, and other mechanics that need work. Also T2 caps are definitely not needed, since that's really where supers should be.
POSs should have been something that was redone 5 years ago, so really POSs should be at the top of the list. Even though CCP continues to ignore it.
Bio ships just seems strange and out of line with how Eve is. If any sort of "bio production" should be in the ways of implants or boosters.
CQ could be expanded, but not something that should be of concern. CCP already dropped the ball when they pushed Incarna instead of settling for WIS. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
626
|
Posted - 2013.02.28 14:19:00 -
[20] - Quote
For whatever is worth:
T3 frigates no, never!!! T1 and T2 versions are already way too powerful when stack in numbers, T3's would just ruin the game or come pre nerf to the ground making them pointless.
T3 battleships, yes, hell yes!! The major problem for introducing those is the equation cost/use. T1 pirate and T2 battleships are already as expense as a carrier and imho this needs already a good take a look at.
Battleships need a more important role than simple stacking to alpha stuff or kill structures, these hulls need redesign bonus changes and abilities increased in line with frigate/cruiser/BC recent changes. A T3 battleship should be something really really awesome to have but also requiring heavy skill plan and offer performances related to.
T3 capital fight ships, no, no and no ! T2 neither. T3 industrial ships? -hell yes
T4 ships/modules: please no
Rework important game points from the scratch:
Define racial tactical hulls and weapons+bonus? -yes
Define tanking modes and work balance around properly? -yes
Define and balance racial E-war?-yes
Define a newer version and AI+interface for drones and ships using them+modules? -yes
Work on industry issues? -yes Work on production issues?-yes Work on POS and other player structures? -hell yes !!
Work on warfare links? -hell yes !!
Everything else is luxury, adds complexity and new problems to the game without fixing the existent ones. *removed inappropriate ASCII art signature* - CCP Eterne |
|
Mallak Azaria
GoonWaffe Goonswarm Federation
2553
|
Posted - 2013.02.28 14:30:00 -
[21] - Quote
I can see you've put a lot of thought in to these idea's, which is great. The problem is that all of those idea's are awful. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Mallak Azaria
GoonWaffe Goonswarm Federation
2553
|
Posted - 2013.02.28 14:34:00 -
[22] - Quote
Chal0ner wrote:Also, the "dead horse" re-modelling of POSs was supposed to be released this summer? Haven't seen anything more on that so I suppose it's off, unless I missed which isn't impossible.
There's a thing about it in Jita Park. CCP said they're not going to do anything about POS's for now because 'only a small part of the community actually use them', which couldn't possibly have anything to do with them being awful to setup & maintain. No, not at all. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Galaxy Pig
New Order Logistics CODE.
703
|
Posted - 2013.02.28 15:34:00 -
[23] - Quote
I like the Bio-ship idea, except the feeding them part. All the nutrition they need should come from star-light and those little specks that float by the screen, you know, the space-plankton. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |