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MegaJ
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Posted - 2005.08.15 13:54:00 -
[1]
I would like to see the local channel in 0.0 systems not show players unless they speak on it. Also the average amount of players in space information should not be available for 0.0 space.
People are using the local channel in combination with the map to save their ships in 0.0. Lately I've noticed that whenever someone from our corp enters a system in 0.0 with enemies they instantly spot us on local channel and run for a POS or log off in a safe spot (2 min timer). It's this in combination with the average players in space, showing any camp on the map quickly enough, that makes fighting loggers still impossible in 0.0 space.
I urge CCP to look at this matter, to make fighting in 0.0 really possible. Because atm it's more like consensual combat, it's too easy to run or log otherwise with the current information available to players.
[-SAS-] on Eve-Kills |

Wild Rho
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Posted - 2005.08.15 14:04:00 -
[2]
Agreed, local channel in 0.0 is the only real reason I don't move out there to hunt the bigger fish.
Jump into local, watch everyone log out/dock/ss. 5-10mins later BLOB. That's about it unless sitting on gates for most of the day takes your fancy.
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Chinsor
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Posted - 2005.08.15 14:10:00 -
[3]
i agree average players in space should only be shown in empire perhaps as a feature only available where concord is located
not sure about the not appearing local, you might enter a system on your own with a 100 ship fleet in there sitting at a safespot and you wouldn't even know they were there and vice versa
if anything it'd probably cause less combat in 0.0
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chillz
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Posted - 2005.08.15 14:12:00 -
[4]
Quote: not sure about the not appearing local, you might enter a system on your own with a 100 ship fleet in there sitting at a safespot and you wouldn't even know they were there and vice versa
That's the idea. They won't even know you are there so have to have scouts to see who is about. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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MegaJ
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Posted - 2005.08.15 14:13:00 -
[5]
Well you can use the scanner to find out if there are any ships in space so you could still discover a blob. It's just that little bit more effort than just viewing whose in local channel that could make the difference in my opinion. It would make the game more exciting for all. Since it would involve some more work apart from keeping an eye on local channel...
[-SAS-] on Eve-Kills |

Christopher Scott
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Posted - 2005.08.15 14:17:00 -
[6]
CCP already did a poll on this. Most of the 0.0 people said yay, and most of the empire people who never enter 0.0 space said nay, and gave some of the most ignorant reasons why.
Despite the empire influence, it was still a 50/50 vote, but CCP caved in to the empire crowd and didn't do it.
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Xthril Ranger
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Posted - 2005.08.15 14:26:00 -
[7]
Originally by: MegaJ People are using the local channel in combination with the map to save their ships in 0.0. Lately I've noticed that whenever someone from our corp enters a system in 0.0 with enemies they instantly spot us on local channel and run for a POS or log off in a safe spot (2 min timer).
But do you want to check every asteroid field in every system just to find out that it was empty? hirr |

MegaJ
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Posted - 2005.08.15 14:29:00 -
[8]
Originally by: Xthril Ranger
But do you want to check every asteroid field in every system just to find out that it was empty?
Ever heard of a scanner?
[-SAS-] on Eve-Kills |

Professor McFly
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Posted - 2005.08.15 14:42:00 -
[9]
I like this idea, although corp and alliance mates should definitely show up by default.
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Dark Shikari
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Posted - 2005.08.15 14:45:00 -
[10]
It would force people to--OMG--use the scanner!!
NO what a horrible idea  -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Admiral IceBlock
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Posted - 2005.08.15 15:18:00 -
[11]
would be better if map only showed numbers if it is 20 or more in system, and not when there is 20 and less.
"We brake for nobody"
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juduzz
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Posted - 2005.08.15 15:23:00 -
[12]
I agree, as long as the scanner adds the ability to define if a ship is empty or occupied.
---------------------------------------------- My vid(s) http://www.eve-files.com/media/07/VIDSKIE.wmv |

Xthril Ranger
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Posted - 2005.08.15 15:31:00 -
[13]
Originally by: MegaJ
Originally by: Xthril Ranger
But do you want to check every asteroid field in every system just to find out that it was empty?
Ever heard of a scanner?
yes , I havent found a way to make it scan whole systems and neighbouring systems yet. I am guessing I would use at least a min more to be sure that a small system is empty. But then you have to run around to every system and check. Thats the time sink. hirr |

Commander Diaz
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Posted - 2005.08.15 15:37:00 -
[14]
YAY! instead of looking at local channel lets click 'scan' over and over again. Although getting rid of average players in space might be a good idea.
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James Lyrus
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Posted - 2005.08.15 15:39:00 -
[15]
I'm increasingly of the opinion that local has to go, but more that the average pilots in space has to.
I mean, if you're just hangin' around doing a bit of ratting or whatever, you show up as a dot to come kill. Kinda annoying really.
Local, I'm ambivalent about, but I follow that argument - don't show till you 'broadcast' (except to maybe corp/alliance mates).
However, I'd _also_ support having these things 'work again' if you had some kind of local sensor relay. e.g. a ship module, anchorable repeater, or POS. (or maybe just sovereignty).
Actually, I reckon that POSes should act like scan probes (maybe slower, or low resolution ones though). So if you've 3 or more in system, you can quickly and easily find someone who's safespotting.
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Blind Fear
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Posted - 2005.08.15 15:40:00 -
[16]
Originally by: Xthril Ranger yes , I havent found a way to make it scan whole systems and neighbouring systems yet. I am guessing I would use at least a min more to be sure that a small system is empty. But then you have to run around to every system and check. Thats the time sink.
The advantage to the hunter is that the highest-value systems (high-end ores, high-end complexes, enemy PoS) are known and would be good places to look.
The advantage to the hunted is that it will be much easier to hide in the less commonly used systems - a particular advantage to people who are not based in 0.0 but simply wish to go there to hunt or whatever. ------------------------------------------------ Derailing threads with logic since 1992 |

FireFoxx80
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Posted - 2005.08.15 15:55:00 -
[17]
Just remove the members list in local chat.
That way, you _know_ there are 4 other people in the system, you just dno't know who they are until they talk.
Possibly one of the 23 # ex: P-TMC | USAC |

Hllaxiu
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Posted - 2005.08.15 15:59:00 -
[18]
10 ship frigate/cruiser/hac group at 15au safespot + cov ops = win. Everyone think about what is being proposed and decide if thats what you REALLY want.
Proud member of Elite Academy. |

Telschak
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Posted - 2005.08.15 16:03:00 -
[19]
Really good idea, the fact that i rarely enter 0.0 is infact people in space and local.
This would make it more fair for everybody.
Would lower the amount of logoffs, would require scouts, and also would not make it as easy as just check local and if a threat comes up, run or as some do logoff.
So im one empire dude that support this..
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Cosmic Dragon
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Posted - 2005.08.15 16:05:00 -
[20]
I support this idea tho this thread should be in the ideas forum really 
Beauty Is In The Eye Of The Beer Holder!!! |

J'inn
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Posted - 2005.08.15 16:17:00 -
[21]
One of the main functions of my Corp is to haul goods and supplies between Empire and 0.0 space. This means I am often in 0.0 space in a really really mean hauler with a Tech Two Pointy Stick attached to the front of it.
Despite this . . .
I would like the following:
For Low Security Space
Keep the Local Channel but disable the feasture that shows who is in system. Thus the only thing that would show is the people that have actually "spoken" while you are in system.
High Security Space
Leave it as is. While the concept of "local" basically creates a system wide perfect scanner, it is important to a MMORPG game to have a certain level of communication available to newer players. I suppose part of the "High" security would be an IDing of all ships in system by Concord, so there is some logic to it.
Yes, this would make my life more difficult, but I still feel it is the correct move to make.
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Dreamdancer
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Posted - 2005.08.15 16:20:00 -
[22]
Edited by: Dreamdancer on 15/08/2005 16:21:54
Originally by: FireFoxx80 Just remove the members list in local chat.
That way, you _know_ there are 4 other people in the system, you just dno't know who they are until they talk.
I like this idea. You know there are people in system, but since the empires don't have the system's scanner system setup your ship computer doesn't know who they are unless they speak.
hum dee dum mine mine mine oh someone entered the system. mine mine mine What's the red flashing? A npc rat? EEEEEK it's Verone and gang! 
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Wild Rho
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Posted - 2005.08.15 16:21:00 -
[23]
Originally by: J'inn One of the main functions of my Corp is to haul goods and supplies between Empire and 0.0 space. This means I am often in 0.0 space in a really really mean hauler with a Tech Two Pointy Stick attached to the front of it.
Despite this . . .
I would like the following:
For Low Security Space
Keep the Local Channel but disable the feasture that shows who is in system. Thus the only thing that would show is the people that have actually "spoken" while you are in system.
High Security Space
Leave it as is. While the concept of "local" basically creates a system wide perfect scanner, it is important to a MMORPG game to have a certain level of communication available to newer players. I suppose part of the "High" security would be an IDing of all ships in system by Concord, so there is some logic to it.
Yes, this would make my life more difficult, but I still feel it is the correct move to make.
I'd argue to keep local in low sec empire space and get rid of it fully in 0.0. Maybe have a 1min delay before people show on local in low sec empire.
Why?
Basically I see low sec empire as a kind of training ground for when people are ready to take the dive and try 0.0. In low sec space you are at risk from other players but you have some protection as well (sentries, criminal flags etc) while in 0.0 it's gloves off time.
The problem is atm in 0.0 the local channel makes 0.0 space safer than low sec space.
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Joe
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Posted - 2005.08.15 16:22:00 -
[24]
My ship has a scanner. Every ship has a scanner.
why should I have to manually ping the system every 2 seconds to show ships in local?
If my ship's computer system was programable, the first thing i would do is setup an autoscanner script. pimging the system every 2 seconds it would play a 'w00t w00t'.mp3 whenever a hardcore pk entered local, and why shouldn't it.
yes pvp in eve is consentual, thats why devs haven't nurfed ss, allow wcs, and haven't declared logging a spliot.
Subnote: A group of players' ships, all hooked up in a network using my autoscanner script would allow users to know the number of ships in every system that a network member is in. It could even transmit the ships mass, and you could deduce the size of ships. if anything the map should show players names in systems. Enough with this silyness tho, the map showing active and docked ships is utter crap, and should never have been implemented, 1st hand intel from pilots in space should be the only means of knowing true numbers.
Oberon Tech II Sales. |

Kar Brogan
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Posted - 2005.08.15 16:23:00 -
[25]
Edited by: Kar Brogan on 15/08/2005 16:28:19 Im all for removing average players in space and local from 0.0 (whith prehapse the option for alliance people to build structures that returns this functionality over a limited area)
Me and my people are put off of entering 0.0 to do any opps as after 30 minutes our location is lit up like a christmas tree.
I also think that this would help remove the 'blobbage' in 0.0, as you would have to split up a bit to be sure of engaging an opponent.
I think some of the most vocal opponents of this are likely to be the one or two 0.0 alliances who hold an area of space FAR exceeding what they should be able to with their military might, that rely on camping chokes and average players in space to replace real patrol and defense work.
edit-Oh, look who posted just before me......
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Rodge
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Posted - 2005.08.15 16:27:00 -
[26]
Just make it that you don't appear in local for 3 minutes (or some agreeable amount of time) after you enter the system.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Joe
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Posted - 2005.08.15 16:33:00 -
[27]
Originally by: Kar Brogan edit-Oh, look who posted just before me......
could have read my post before trying to be a smartass bastard,
map is poo. yes nurf it silly
ships have scanners that can simply spot you the moment you enter local anyway. local channel makes sense (unless your cloaked)
if you dont have a constructive post, and cant prove why my post pionts aren't valid, you just make yourelf look like an ass.
Oberon Tech II Sales. |

Joe
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Posted - 2005.08.15 16:35:00 -
[28]
wtf, is profanity filter ignoring me or something |

Shidhe
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Posted - 2005.08.15 16:37:00 -
[29]
Agree - the present situation is a real pain for everyone, and looses realism for the game. Space should be BIG, it should be difficult to find people there. Make seeing map pilot numbers another advantage to having a POS or soverignity in a system (preferably having a POS - another reason for people to try to kill them in a war). Make scouts more vital in wars - and never give out information for free!
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Danton Marcellus
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Posted - 2005.08.15 16:38:00 -
[30]
Edited by: Danton Marcellus on 15/08/2005 16:39:28 Agreed, if one goes the other need to follow.
[23] |
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