Diomidis
Pod Liberation Authority HYDRA RELOADED
2
|
Posted - 2011.10.17 19:32:00 -
[1] - Quote
I tend to think that part of what makes hybrids not working well, are not only ship bonuses (or the lack of those) and ammo types, but also TEs and TCs.
As an answer to the over-whining about lasers before the Dominion patch, the fall-off lovers received an insane boost...esp minmatar, where boosted in every possible way...
Ammo types where boosted for proj...nice
Falloff was tiered so that D180s would not do as much as 425s, but everything was rebalanced so that again ACs would be insanely easy to fit and make-work.
TEs and scripts for TCs got chanded to favor fall-off way more than optimal (counter intuitive, i know).
Though the latter would favor hybrids in comparison to lasers for some long-range fits, the range diff between the performance gains by fitting TEs to AC boats is simply a joke in comparison to using them for short range laser or hybrid weapon platforms.
TEs act as a huge falloff range booster, and tracking booster. For ACs that means being both an effective dmg mod as well as a range and tracking mod, greatly negating the "ACs are penalized by fighting in falloff" arguments.
Pulses can cope with that, having similar total Dps (tho most of the times laser-boats need to add fatter drones to come up with similar dps, even on paper) sucky dmg selectivity but at least great optimal.
Blasters that are short ranged in both optimal and falloff, cannot receive those benefits (aka TEs effectively boosting the applied DPS), as range benefits are small(er) even with Null, and the dmg reduction formula for falloff follows a way steeper curve.
IMHO, there is no way to boost blasters with range etc increases without producing an AC clone with worse dmg selectivity, requirement for cap use etc. As much as I hate getting my beloved canes nerfed, in order to preserve diversity in this game, ACs need to be nerfed SOMEHOW, before attempting to boost anything else to their level. As it is now, ships like the nano-cane can both browl and out-dps as well as kite their counterpants, with the same fitting. Reliably and repeatedly. Changing how TEs bonus ACs or how they stuck would at least remove a portion of that versatility: high dps @ close ranges, amplified by dmg selectivity for ACs, or kiting with okz dps - not both.
Having 1500 dps Brutixes or frig like tracking Megas (with 2500 dps) shooting at laser ranges is not an answer. "War does not determine who is right - only who is left." -- Bertrand Russell |