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Maester Vincent
ZionTCD Legacy Rising
3
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Posted - 2013.03.11 18:20:00 -
[1] - Quote
People gate camp. Null sec is full of gate camps. Null Sec Entry is bottlenecked. I propose to open the bottlenecks. First, by making more systems have gates into null sec. Second, by having more gates in null sec entrance systems so that people aren't forced into 1 obvious path to get into that region of null sec.
This does not eliminate gate camping, which will still be quite viable. This merely makes it easier to enter null sec. |
Lin Gerie
Hole Perception Fade 2 Black
19
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Posted - 2013.03.11 18:37:00 -
[2] - Quote
I'm pretty sure not all null sec systems are bottlenecked, in fact most are not. The most camped gates are HS > null while most LS > null gates are quiet unless its a chain system. Simply avoid these systems and use a scout and its no problem. |
Mangala Solaris
Red Federation RvB - RED Federation
445
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Posted - 2013.03.12 11:50:00 -
[3] - Quote
To be frank about it, you're wrong.
Not every High-Null & low-Null is camped at all times making it "hard" to get into Null.
I know for a fact that many arent even camped at prime time on weekends!
The low-Syndicate gates for example, low-Great Wildlands, Low-Providence, low-Vale, low-Geminate (via EOA-), Low-Querious, low-Fountain. And as for the high-low transitions on the way to these, they are usually quiet too.
If anything the ones that are camped mostly are Tribute, Pureblind & Geminate (via BWF-) and even then not all the time.
Mangala Solaris for CSM 8 |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
845
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Posted - 2013.03.12 17:49:00 -
[4] - Quote
Maester Vincent wrote:People gate camp. Null sec is full of gate camps. Null Sec Entry is bottlenecked. I propose to open the bottlenecks. First, by making more systems have gates into null sec. Second, by having more gates in null sec entrance systems so that people aren't forced into 1 obvious path to get into that region of null sec.
This does not eliminate gate camping, which will still be quite viable. This merely makes it easier to enter null sec.
Also add npc null system in middle of all sov null areas, with a dozen gates going around like an octopus. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Scatim Helicon
GoonWaffe Goonswarm Federation
1696
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Posted - 2013.03.12 20:20:00 -
[5] - Quote
Yeah, there are maybe half a dozen 'permacamped' gates in 0.0.
When proposing a solution to a problem one should first ensure that the problem actually exists. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Djana Libra
The Black Ops Black Core Alliance
72
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Posted - 2013.03.13 11:54:00 -
[6] - Quote
also plenty of wormhole routes that lead into 0.0 there is no problem to fix here |
Maester Vincent
ZionTCD Legacy Rising
5
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Posted - 2013.03.14 05:36:00 -
[7] - Quote
Mangala Solaris wrote:To be frank about it, you're wrong.
Not every High-Null & low-Null is camped at all times making it "hard" to get into Null.
I know for a fact that many arent even camped at prime time on weekends!
The low-Syndicate gates for example, low-Great Wildlands, Low-Providence, low-Vale, low-Geminate (via EOA-), Low-Querious, low-Fountain. And as for the high-low transitions on the way to these, they are usually quiet too.
If anything the ones that are camped mostly are Tribute, Pureblind & Geminate (via BWF-) and even then not all the time.
There are 6 entries into Syndicate, 1 HS, 5 Low Secs. If the null sec side isn't camped, 1 of the low secs in the bottleneck are camped. The 1 Curse entry is camped on both sides, in Doril and Sendaya. Wildlands has 2 lows you'll find camps in the bottleneck on 1 (Egbinger) and the null side (7Q-) on the other. Fountain, Stain, Venal, Delve and Geminate NPC have only Sov Null Entries. The Outer Ring only has Syndicate or Sov entries.
Providence doesn't even have NPC space. Sov space is camped entirely at the will of the sov holder.
Add these up, and you'll find that of the Empire entries into NPC Null sec, there are 9 total entries systems, 1 High Sec, 8 Low Secs.
The Trade Cosmos entrance into Syndicate has multiple gate camps set along the line. You have camps at Hier, Shirshocin, Gondista, 97X. There are 3 lighter camps in Y9G, Agaullores and D85, but most of the fish have been killed off in Hier and Gondista before reaching there.
9 Gates are camped basically. Doril, 7Q-, Egbinger, PF-, 6-C, Ostingele/Harroule (depending on which side, if not both, that they want to camp), Gondista, and Hier. The ONLY mildly safe route into NPC null sec is actually through a Faction Warfare system bottleneck, leading into Syndicate, of which there are plenty of gate camp possibilites that someone will pick up soon enough.
This is, of course, the region with 6 entries, rather than the system with 2 or 1. |
Fret Thiesant
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.14 11:26:00 -
[8] - Quote
What about more Wh's from high/low sec to null?
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Lykouleon
GoonWaffe Goonswarm Federation
656
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Posted - 2013.03.14 16:04:00 -
[9] - Quote
So sov-holding alliance aren't allowed to deny access to their sov by the common interloper through means of interdiction?
And who said nullsec was meant to be "safe" to get into? Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |
Nariya Kentaya
Always Negative.
436
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Posted - 2013.03.14 23:36:00 -
[10] - Quote
Lykouleon wrote:So sov-holding alliance aren't allowed to deny access to their sov by the common interloper through means of interdiction?
And who said nullsec was meant to be "safe" to get into? it IS safe to get into, so long as you bow before the banner of the major nullsec coalition of your choice.
like seriously, know how often i get TEARS, adn i mean TEARS in local just from wandering in a group of maybe 3 frigates? everyone docks up their PvE ships and refuses to fight, even when were outnumbered, all cause they are scared that were past their "great blue wall".
to be quite honest, you guys NEED to start setting up more camps between low/high and null, if it keeps going on like this, all your ebars will quit and go cry in jita over how they cant make any isk in big scary null.
(though i guess agtecamps wont do much against us WH'ers, unless we happen to accidentally happen across a combat system)
*edit: and by "you guys" i refer to more than just goons, its a generalization towards a majority of nullsec. |
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Cyprus Black
The Learning Curve.
699
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Posted - 2013.03.15 01:23:00 -
[11] - Quote
See, there's your problem. You're trying to go to nullsec.
If you're not part of the big blue donut of friendship, then nullsec is a waste of time and money. Set foot out there and you will get ++ber mega blobbed to death. No sense in fighting back against an enemy that has infinite money, ships and resources.
So why bother going to null? Welcome to the 85% of eves population club. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
Maester Vincent
ZionTCD Legacy Rising
6
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Posted - 2013.03.15 19:19:00 -
[12] - Quote
Lykouleon wrote:So sov-holding alliance aren't allowed to deny access to their sov by the common interloper through means of interdiction?
And who said nullsec was meant to be "safe" to get into?
Bad troll is bad. Nobody mentioned limiting interdiction. Nobody mentioned making nullsec entry "safe".
The objective of this thread is to show there are limited routes into NPC null, and that opening up the bottlenecks by adding gates will increase the players in NPC null. There is still risk. It's still not safe. It just makes it easier to get into null. |
Rico Minali
The Straw Men Dark Therapy
1261
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Posted - 2013.03.16 11:55:00 -
[13] - Quote
Take a fleet and kill the gatecamps.
So tired of people asking CCP to do the things they cant/wont do for themselves. Trust me, I almost know what I'm doing. |
Lykouleon
GoonWaffe Goonswarm Federation
657
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Posted - 2013.03.16 18:11:00 -
[14] - Quote
Maester Vincent wrote:The objective of this thread is to show there are limited routes into NPC null, and that opening up the bottlenecks by adding gates will increase the players in NPC null. There is still risk. It's still not safe. It just makes it easier to get into null. And why does there need to be more people in NPC null? And why does it need to be easier (see: safer) to get into null? Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |
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