Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Goti fase
Aliastra Gallente Federation
4
|
Posted - 2013.03.18 12:52:00 -
[1] - Quote
So we have very few skills in the planetary interaction section.
I propose maybe three new skills.
Extractor Efficiency - Increases yield of extractors on planets by 5% per level.
Processor Materials Efficiency - Decreases material requirements by 5% per level (this could be broken down further into basic, advanced and high-tech processor skills).
Processor Production Efficiency - Decreases manufacturing time by 5% per level (can be broken down into separate skills as well).
Might require a few of the base stats to be altered to ensure balance but it is one of the things that I think could be good. |
Zella Polaris
The Minutemen Catastrophic Uprising
28
|
Posted - 2013.03.18 12:57:00 -
[2] - Quote
+1 on the general idea of adding a host of new PI skills. "Maturity is really just knowing when it's appropriate to be immature."-áNow recruiting. |
Mad Titan
Enslave.
2
|
Posted - 2013.03.18 13:07:00 -
[3] - Quote
/Signed, poor PI needs love |
Hosedna
FumbleFamily Corp
14
|
Posted - 2013.03.18 13:15:00 -
[4] - Quote
Yup... more skills ... and more functionnalities ! |
Goti fase
Aliastra Gallente Federation
4
|
Posted - 2013.03.18 13:26:00 -
[5] - Quote
I also do wonder why it is that you can put 35km2 in the customs office cargo bay but the space port can only handle 10km2. Maybe I am missing something there? |
Asuka Solo
Stark Fujikawa Stark Enterprises
2322
|
Posted - 2013.03.18 15:19:00 -
[6] - Quote
Most of your ideas have already been proposed previously (Albeit as upgrades and not skills).
Please see this topic for the ideas and the feedback they got Eve is about Capital ships, WiS, Boobs, PI and Isk! |
DitchDigger
Hibi Proletariat
17
|
Posted - 2013.03.18 18:00:00 -
[7] - Quote
Some good ideas, but I don't know how much CCP would want to increase output. I'd be happy with a few skills that would just allow for more effective management (less micromangement)
1. Extractor reach: increases the maximum distance between an extractor and the extractor heads by 15% per level 2. Storage efficiency: increases storage capacity of storage vaults by 10% per level 3. Remote launch management: allows for doing launches from within a station and 1 system away per level. |
Nariya Kentaya
Always Negative.
440
|
Posted - 2013.03.18 19:26:00 -
[8] - Quote
Any skills, absolutely ANY skills to help PI would be good, especially for people living in womrholes, PI can be so much hell to manage (using fast-warp small ships as a slow-moving indy ship can be a large target if you have a static open that had a TZ gap of no sentry to watch) |
tankus2
The Peace Keepers
106
|
Posted - 2013.03.18 19:40:00 -
[9] - Quote
well, I was beaten to that punch (in relation to what Asuka just linked) Where the science gets done |
Goti fase
Aliastra Gallente Federation
4
|
Posted - 2013.03.22 09:43:00 -
[10] - Quote
Thought I would just bump it, because it is a good idea ;) |
|
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
23
|
Posted - 2013.03.22 09:50:00 -
[11] - Quote
Planetary Corporation Networking
Allows Pilots of Player Corps to build a "Corporation Storage", which can then be linked to a Corporation Storage of another corpmate.
Basically it works like a normal Storage Facility, but you can "push" your materials to another player.
Those Corporation Storages can only be linked once and can be removed by both parties.
And YAY for more PI stuff
|
Velicitia
Arma Artificer
1280
|
Posted - 2013.03.22 10:10:00 -
[12] - Quote
Goti fase wrote:I also do wonder why it is that you can put 35km2 in the customs office cargo bay but the space port can only handle 10km2. Maybe I am missing something there?
it's in orbit. Less space needed for structural integrity as compared to "at the bottom of a planetary gravity well" One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Goti fase
Aliastra Gallente Federation
4
|
Posted - 2013.03.26 09:36:00 -
[13] - Quote
So I thought I would bump this because there are good ideas here CCP |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |