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Trelennen
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Posted - 2005.08.24 12:11:00 -
[1]
I get exactly the same error than Simon when clicking on a particular module to drag and drop it. This tool looks great, and that's too bad I can't test it to actualy fit a ship :)
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Trelennen
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Posted - 2005.09.01 11:04:00 -
[2]
Originally by: Jacob Sand any1 know if the eve-i one is gettin updated? coz this 1 is abit spartan for me
As said on EVE Character Manager forum on eve-i, eve-i fitting tool was not ready for release, and you got it only because of a leak. Its developper is far from home for the moment, and then there won't be any further development on it soon. Don't expect to see it before several months.
Back to the topic here. I noticed that Capacitor amount was not modified by PDS. Shield and Pg are updated ok (well i didn't do the math, but there is a modification ;)). It would be great to have shield and capacitor recharge time (modified by skills and fitting), it would help to test a fitting. Having shield/armor resistances could be useful too, but dunno if it would fit somewhere (maybe in an information box when hovering over "Armor" and "Shield"?)
Good work.
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Trelennen
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Posted - 2005.09.01 16:32:00 -
[3]
Originally by: Demon Johnson Uh...small suggestion: Pls show not only used and available PG and CPU but also whats left: Perhaps:
PG: 13000/11000/2000 (max, used, left)
Good idea, but I would write it more like 11000/13000 (2000) - eg. used/max (left)
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Trelennen
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Posted - 2005.09.11 01:34:00 -
[4]
Really great job here!
I just noticed that at least one skill still had not its effect computed in EVE Ship Fitter (well, before beta 4 it had no point to compute it anyway ;)): Shield Compensation gives a -2% bonus in capacitor need for shield boosters per skill level. I guess you'll have to factor in the armor repair skill (and all the remote repair/boost) too, haven't tested them though.
UI is really neat right now, only one thing I could see as an improvement would be that a double click in modules list automaticaly fits the double clicked module in a free corresponding slot (if one available and if enough grid/cpu of course).
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Trelennen
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Posted - 2005.09.28 14:38:00 -
[5]
Just noticed another bug: when you fit a shield power relay, you have an increase of pg you should not have. A shield power relay II will increase PG like a RCU I (whereas it should only affect shield recharge). In addition, I noticed that PDU I and PDU II gives the same increase of PG (but bonus to shield and cap seem ok though).
And selecting Faction ships gives no ship in list (mining barges appear though, so it's prolly that you don't have implemented them yet).
Keep up the good work.
Originally by: Mangus Thermopyle
When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
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Trelennen
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Posted - 2005.09.29 03:25:00 -
[6]
oops, my bad then. I never noticed it in game, so I thought it was a bug, next time I should check items desc before posting :)
Originally by: Mangus Thermopyle
When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
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Trelennen
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Posted - 2005.10.05 02:57:00 -
[7]
Originally by: Drutort this is pretty cool... you guys with these programs should have a sticky some place... dont know why they are not up?
Posts have been made in the Ship Setups sticky to request that they are added in it (it's the best place to link them imho, no need to give them a specific thread), so until they do some cleaning in that sticky to present that better, they're a in it at the bottom :)
Originally by: Mangus Thermopyle
When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
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