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von Torgo
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Posted - 2005.08.24 12:40:00 -
[31]
Originally by: Kristine Hall
Originally by: von Torgo
Hey von Torgo, could you post the full trace of the exception?
I think it's the same problem as the French guy had. So not a localisation issue there. Anyway, here goes the trace:
************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.ParseDouble(String s, NumberStyles style, NumberFormatInfo info) at System.Double.Parse(String s, NumberStyles style, IFormatProvider provider) at ShipFitterModels.EffectManager.GetEffects(Module module) at ShipFitterModels.Module.LoadModuleValues(XmlNode moduleNode) at ShipFitterModels.Module.LoadModuleByName(String name) at ShipFitterModels.Module..ctor(String moduleName) at EveShipFitter.MainForm.listModules_MouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/microsoft.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- EveShipFitter Assembly Version: 1.0.2062.38482 Win32 Version: 1.0.2062.38482 CodeBase: file:///C:/Documents%20and%20Settings/anttit.MIT/My%20Documents/SF/EveShipFitter.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- ShipFitterModels Assembly Version: 1.0.2062.38482 Win32 Version: 1.0.2062.38482 CodeBase: file:///C:/Documents%20and%20Settings/anttit.MIT/My%20Documents/SF/ShipFitterModels.DLL ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- fsf0zkto Assembly Version: 0.0.0.0 Win32 Version: 1.1.4322.2032 CodeBase: file:///c:/winnt/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ----------------------------------------
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Skaaj
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Posted - 2005.08.24 12:41:00 -
[32]
Hey great program, just a quick question, does it take into account all skills, cpu + PG increase and module fitting required decrease??
and have there been any reports on inaccurace in this part...
I hope so or my hawk cant fir all i want it to
Jesus walks into a hotel, hands the owner 3 nails and says "can you put me up for the night?" |
Simon Illian
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Posted - 2005.08.24 12:46:00 -
[33]
it's works now. some suggestion : => If you have set a small things ( a frigate), propose small modules, not always the large.
Where is the shield recharge rate ? it's really usefull for testing some passive shield tank
when i put a "shield power relay II" who use 0PG ...my ship PG goes to ... 0 :p
can we have just the icon of module and a search function for modules ?
and a double click on a module to take a free medium/high/low slot ?
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Kristine Hall
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Posted - 2005.08.24 13:01:00 -
[34]
Going to bed now, please try redownloading if you were having problems before as I fixed some dodgy code.
I've tried to take into account all the skills that effects powergrid/CPU. For the flat increases thats easy to do, for the skills that lower the requirements of modules it is a bit harder because the descriptions of the skills don't always match what the skills actually effect. So I can't say for certain if it is set up correctly for all skills. Hopefully some of you can find out where I am wrong
It's actually possible to change the behaviour a bit by altering the xml files in the data directory, but I'll explain that a bit later.
I can possibly do some of the user experience improvements, but I have to weigh the time required vs the benefit gained and remember I'm doing this in my spare time . I do plan on putting in the recharge time for shields & capcitor, but I'm not sure when I will get around to it.
As for the Shield Power Relay II issue, yes there is something screwy going on with that module. When I add it to a ship, my powergrid goes up I will investigate this when I get a chance (probably on the weekend).
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franny
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Posted - 2005.08.24 14:46:00 -
[35]
I noticed no gistii 1mn AB, no serpentis web I didn't look for more faction mods yet.. are they intentionally left out?(i'd have to assume yes) |
Lunaticdie04
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Posted - 2005.08.24 15:25:00 -
[36]
Nice prog, works fine for me so far. Yeah an addition of some of the new stuff would be good (Gistii etc). Also it would be nice to be able to see the details of my weapons, like ROF, range, damage, falloff and all that. And for a grand finaly (sp) a graphical ship setup screen like the one in EVE. Nice job so far though.
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Trey Azagthoth
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Posted - 2005.08.24 15:33:00 -
[37]
Tbh, with all of the insanely technical posts, I dont think this program is very user friendly and Im pretty scared to DL it.
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slip66
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Posted - 2005.08.24 15:41:00 -
[38]
Originally by: Trey Azagthoth Tbh, with all of the insanely technical posts, I dont think this program is very user friendly and Im pretty scared to DL it.
heh. It should be useful though once these bugs are cleared out.
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Gariuys
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Posted - 2005.08.24 16:19:00 -
[39]
Edited by: Gariuys on 24/08/2005 16:25:22 Edited by: Gariuys on 24/08/2005 16:19:37 K here's a bug, 1mn microwarpdrive II... in shipfitter gives a 10x modifier for shields, has a 500 activation cost and a 100sec duration. Which isn't exactly correct.
Duration is incorrect on webifiers too.
Grid bonus from from Power diagnostic system II isn't coming through correctly either. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Tophereon
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Posted - 2005.08.24 16:35:00 -
[40]
hey, looks nice, but how do I fit a mod? I tried dragging and dropping but this doesn't work. I realise i'm prolly missing something obvious.. lol
Toph.
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Tophereon
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Posted - 2005.08.24 16:36:00 -
[41]
lol, sorted it... i hadn't loaded a ship propally!
Toph. :)
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Kaylana Syi
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Posted - 2005.08.24 17:37:00 -
[42]
Excellent tool... good job! jide's oBject eXplorer The Nest
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Stareye
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Posted - 2005.08.24 18:45:00 -
[43]
Edited by: Stareye on 24/08/2005 18:45:56 I noticed that when you try to fit any Power Diagnostic Unit the powergrid and shields go down to 0.
Very nice tool, but a couple of bugs left to iron out. =) Good work though.
Edit: this was when I tried to outfit a tempest.
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Kristine Hall
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Posted - 2005.08.24 21:32:00 -
[44]
First of all, I'd like to thank everyone that has downloaded ship fitter and given it a try
I think the crashing bug is fixed in the version of the file currently available, so don't be afraid to give it a go.
The reason the faction loot is not includedis because the data from the dev blog that I extracted this data for the ship fitter said it wasn't published. I knew some of the modules had been published, but I also knew a lot of the modules hadn't, so I erred on the side of not including them so you didn't all get jealous of the GM Medium Shield Booster that boosts 4000 shields each go . Basically it is fairly trivial to add the faction loot back in, but I would love a list of the loot that is actually available in the game, as that would make things much easier for me!
I'm not certain why some modules drop power and shield to 0, as I've never had that occur so I will be adding some tracing to the application so that I can figure out what is happening. I probably won't have this ready until after the weekend (and I'm not even sure if I will have it then). Outside of those dropping to 0 bugs, if you notice that the effects of a module are incorrect, could you please let me know what details what the ship fitter is saying and what it actually should be. Thanks
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franny
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Posted - 2005.08.24 22:01:00 -
[45]
Originally by: Trey Azagthoth Tbh, with all of the insanely technical posts, I dont think this program is very user friendly and Im pretty scared to DL it.
it's not that bad, I loaded it at work on the slowest P.O.S. computer imaginable(this thing crashes if a strong wind blows near it) it crashed once when the whole pc died
after that I was poking around inside the xml file 'adding' faction stuffs(read changing other stuff to be faction toys), would help if I knew the code a little better, but easy enough to bash xml around a bit, a whole lot of restarts to the program and the only issues I ran into were my **** poor coding
KH, looks like it should be a great prog once the bugs are beaten and the faction stuffs added |
Kristine Hall
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Posted - 2005.08.25 03:24:00 -
[46]
Originally by: franny KH, looks like it should be a great prog once the bugs are beaten and the faction stuffs added
Thanks
I'll do my best to release a version tonight that has some tracing in it so that I can work out whats happening with the strange module effects people are seeing.
Stop reading now if you aren't comfortable working with XML
(This is all from memory as I don't have the files with me at the moment) It is quite straight forward to add say the Gistii shield boosters so long as you are comfortable dealing with XML, if you aren't then wait till I or someone else gets around to adding the modules to the correct files. In the data directory there are a number of xml files. The ones that are of interest to add new modules are:
Modules.xml ModuleMappings.xml MarketGroups.xml
Modules.xml contains the details about the modules. ModuleMappings.xml contains the details about what effects the modules have. MarketGroups.xml contains info about the Market groups that are available, which determines where the module shows up in the drop down module groups.
If you want to add the Gistii Shield Boosters, open up ModuleMappings.xml and search for Gistii, keep searching till you find the shield booster and take note of the <ItemName> and <ItemID> values.
Open the Modules.xml file and search for a similar item, say Small Shield Booster I, copy and paste the whole Small Shield Booster I element and replace the ItemName and ItemID values with the values you took note of in ModuleMappings.xml. Save the files and when you next open the Ship Fitter, they module should be there.
If you want to create completely new modules, you will also need to add the effect mappings in the ModuleMappings.xml file.
I hope that makes sense
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Scetrov
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Posted - 2005.08.25 08:23:00 -
[47]
Out of interest what is EVE Ship Fitter written in? Overclockers Player Services | Website |
Kristine Hall
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Posted - 2005.08.25 10:17:00 -
[48]
Originally by: Scetrov Out of interest what is EVE Ship Fitter written in?
It's written in C#.
Here is Beta 3a
I have added tracing in this version, so could all the people that have experienced modules doing weird things install this version and help me gather some data on whats going wrong
After installation, open up the EveShipFitter.exe.config file in the main directory and change this:
<switches> <add name="ShowTrace" value="2" /> <add name="ModuleEffectDetails" value="0" /> <add name="EffectDetails" value="0" /> </switches>
to:
<switches> <add name="ShowTrace" value="4" /> <add name="ModuleEffectDetails" value="4" /> <add name="EffectDetails" value="4" /> </switches>
And then do whatever you did before to get the strange result. Once you have done that, you should get a file called AppLog.log in the main directory.
Could you please email me that file. My email address I'd like them to come to is [email protected]
It would be a big help to me if people could do that. Once you have gathered the data, you can change the EveShipFitter.exe.config file back to what it was originally (to save you from writing out huge logs of everything you do )
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franny
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Posted - 2005.08.25 10:53:00 -
[49]
404 error on 3a beta i'll try again later, just an fyi |
Calean
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Posted - 2005.08.25 11:12:00 -
[50]
Try http://www.eve-files.com/media/corp/ANZA/EVE%20Ship%20Fitter%20Beta%203a.zip
Cal
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EugeneZ
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Posted - 2005.08.25 11:13:00 -
[51]
for lags http://www.eve-files.com/media/corp/ANZA/EVE%20Ship%20Fitter%20Beta%203a.zip FOR THE RUSSIA! We will not let the darkened wings Fly over Motherland. The native country spacious fields Are not for fiend's extend. Let noble anger of the soul Get boiled as a wave. The |
Oylmpia
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Posted - 2005.08.25 11:22:00 -
[52]
It doesn't seem to like reactor control upgrades or power diagnostic systems... only microauxpowercores work :/
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Trigger Effect
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Posted - 2005.08.25 14:20:00 -
[53]
This is an awesome program. It's been something I have been looking for a while. I just have one small request. Currently the program doesn't let you fit a module if it goes over CPU/PG. Can you make it where it will allow me to go over and show by how much so I can I can make decisions on what to take out or replace? That would be awesome. Thanks in advance
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Uther Doull
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Posted - 2005.08.25 14:22:00 -
[54]
Edited by: Uther Doull on 25/08/2005 14:25:10 i haven't tried the program yet, but i will later on some of the modules having incorrect values on some ppl's systems might indeed have something to do with regional settings and the decimal seperator getting ignored.
i've been programming a C# application at work and had some problems with double's and the regional settings as the server my program was running on used a comma as decimal seperator and the mysql running on it used a dot when i ran the program from my developing machine everything worked fine ofcourse, but as soon as it went live on the server it screwed up (stupid Dutch Win 2003 SBS)
in the end after some debugging i got it to work by using Convert.ToDouble(<variable>.ToString().Replace("," , "."), System.Globalization.NumberFormatInfo.InvariantInfo); (just the NumberFormatInfo didn't work)
although you may get it to work just by using the NumberFormatInfo
hope this helps you out and i'll be checking the ship fitter soon
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QwaarJet
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Posted - 2005.08.25 14:47:00 -
[55]
The Nemesis doesn't work, it doesn't take the powergrid bonus for cruise missiles into account. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
Hanns
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Posted - 2005.08.25 16:44:00 -
[56]
Edited by: Hanns on 25/08/2005 16:46:25 I tried to test one of my zealot setups in this program and it says i dont have enough powergrid, and i know for a fact i this setup fits, coz i use it on TQ, so the program isnt calculating my skills right, or some of the modules have the wrong stats! Nice prog tho, this would rock if it had a sexy GUI and all the Ingame pictures for the modules and stuff, keep up the good work!
*Edit* just thought maby its not taking my advanced weapon upgrades into account? Heavy NOS 4tw! |
Cacodemon
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Posted - 2005.08.25 20:51:00 -
[57]
Does this not work on windows 2000? I have the .Net Framework installed but after running the program it accesses my HD for about 5 seconds and nothing happens and no new processes show up in the process list. |
Szordin
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Posted - 2005.08.25 21:43:00 -
[58]
Worked fine on 2000 for me in a virtual machine. however when I put a PDS on my ship it seemed to be a bit weird but still way cool program.
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Bozse
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Posted - 2005.08.25 22:12:00 -
[59]
I was actualy thinking that a program like this would be nice to have, hope u can get the PG bug out of the way and get the faction ships/mods in aswell.
Going to try it out a bit more tomorrow and see if i can find more bugs for u =/
Keep up the good work.
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Kristine Hall
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Posted - 2005.08.25 22:17:00 -
[60]
Originally by: Oylmpia It doesn't seem to like reactor control upgrades or power diagnostic systems... only microauxpowercores work :/
Could you please follow the instructions in my previous post on how to get an AppLog.log file and send me the file. Everything works for me, so I need to see whats happening on machines where it isn't working for me to help
Trigger Effect: I will put that on the list of options to add. At the moment I am just trying to get it working, and once I've done that I will start adding more things.
Uther Doull: Thanks for the tip It may very well be something like that. I need people to get me those AppLog.log files to help me figure it out. Does it work for you or do you get weird things happening?
QwaarJet: I haven't done many ship bonuses yet. Once I have the logic of the application stable, I can easily update the data files to include the ship bonuses.
Hanns: Yep you are right, the Advanced Weapon Upgrades skill wasn't being taken into account (for some reason my parsing program didn't pick up the -2% effect). I've fixed it in my data files, and I may start to release the data files separately once I've ironed out the logic bugs in the main application.
If people can let me know when they notice a skill not being taken into account for a module that it should, that would be fantastic. Please let me know the skill name and the module name.
Cacodemon: It should work, I will test it on a 2k box tonight.
Szordin: Would you also please be able to generate an AppLog.log for when you try and add a PDS.
At this point I really, really need some AppLog.logs from people who are experiencing weird values coming up when adding certain modules (can you tell by how many times I've asked for people to make me some AppLogs? ). Once I've got those I should have a better chance at ironing out the bugs.
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