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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Trii Seo
Sabotage Incorporated Executive Outcomes
16
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Posted - 2013.05.04 14:59:00 -
[241] - Quote
Your post is bad and you should feel bad.
I'd say hotdrops are practical because they're fun and practical. Bridge into the system. Caress the target gently with some bomber love. Bridge out. Laughs all around. Is it Hotdrop O'Clock yet? |
Hagika
LEGI0N
99
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Posted - 2013.05.04 16:52:00 -
[242] - Quote
I would support cloaking changes if you all support the Stealth bomber being able to use the new cruise missiles as a second weapon system, like it used too back in the day.
Since I know that probably wont happen, I am afraid people like me will just have to keep afk cloaking to disrupt your isk making and keeping you wondering when I might actually not be afk and pop ya.
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Trii Seo
Sabotage Incorporated Executive Outcomes
17
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Posted - 2013.05.05 12:44:00 -
[243] - Quote
Hagika wrote:I would support cloaking changes if you all support the Stealth bomber being able to use the new cruise missiles as a second weapon system, like it used too back in the day. Since I know that probably wont happen, I am afraid people like me will just have to keep afk cloaking to disrupt your isk making and keeping you wondering when I might actually not be afk and pop ya.
Given the Stealth Bomber is, lorewise, engineered to carry battleship-grade ordinance it wouldn't be too far fetched to see it cruise missile capable. Though while the idea sounds pretty amazing, the main advantage of cruise missiles is their range - and bomber bonuses (along with Javelin torpedoes if you really want more range) already make up for that.
Precision cruises + frigates expecting easy prey however...
(In short - CCP should make it happen just to see what happens!) Is it Hotdrop O'Clock yet? |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1671
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Posted - 2013.05.05 14:17:00 -
[244] - Quote
Trii Seo wrote:Your post is bad and you should feel bad.
I'd say hotdrops are practical because they're fun and practical. Bridge into the system. Caress the target gently with some bomber love. Bridge out. Laughs all around. Your first line is something I would expect of someone incapable of rational thought. Grow up and try harder instead of repeating tired expressions.
Something can be fun, and if that's all you want it is fine. Being practical means the risks and costs must outweigh those associated with alternates.
Putting a cyno on grid with the target only has value if they will be warned by the population spike local broadcasts. Otherwise, it is a pointless risk exposure of the logistic bottleneck to an obviously hostile force. Sure, they may not react every time in a way that beats the dropper, but why do you want to hand out free opportunities? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Hagika
LEGI0N
100
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Posted - 2013.05.05 15:06:00 -
[245] - Quote
Trii Seo wrote:Hagika wrote:I would support cloaking changes if you all support the Stealth bomber being able to use the new cruise missiles as a second weapon system, like it used too back in the day. Since I know that probably wont happen, I am afraid people like me will just have to keep afk cloaking to disrupt your isk making and keeping you wondering when I might actually not be afk and pop ya. Given the Stealth Bomber is, lorewise, engineered to carry battleship-grade ordinance it wouldn't be too far fetched to see it cruise missile capable. Though while the idea sounds pretty amazing, the main advantage of cruise missiles is their range - and bomber bonuses (along with Javelin torpedoes if you really want more range) already make up for that. Precision cruises + frigates expecting easy prey however... (In short - CCP should make it happen just to see what happens!)
It would totally make me happy in my pants if they did. When I first started playing eve, bombers still had cruise launchers. My first kill came as a war deck just started, and our enemy was sitting outside our station camping us in and they had a blackbird sitting there which was the issue.
I logged into game having log out in space 150km off from the station. Timed it with my corp mates, they undocked, I uncloaked fired 2 volleys on the BB and he went splat. We locked them down and worked them over pretty good.
2nd kill was a ceptor that got 1 shotted and my 3rd kill was against a Vengeance withe a corp mate who locked him down in a ceptor.
All kills were 150km or more out. Had more kills and it was a blast, literally... then came the torp change. I hated it at first, tested it again moving battleships and the damage reduction was rather evil.
To this day, I want my old bomber back. Atleast the option to use cruise on them. With the cruise update, I would seriously go on a murdering spree. |
Trii Seo
Sabotage Incorporated Executive Outcomes
18
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Posted - 2013.05.06 09:06:00 -
[246] - Quote
Torpedoes are actually pretty amazing - especially now after CCP rebalanced penalties from T2 missiles and made Guided Missile Precision skill affect them.
Still, let's not create needless offtopic. It would seem some Odyssey changes could work towards reducing the problem.
- Nullsec industry buffs mean it's profitable to mine in nullsec space - Grav sites added to the anom scanner thingie, less places to hide - Faster scan when entering system and anoms displayed on the screen itself. This may not sound like much, but when trying to catch someone, having to do a full scan (10s) + opening the system map and ensuring it's the right green tick you're warping to takes precious seconds.
As the devs said, "More reasons to be in space". I'm sure many a cloaky would rather go after an active target than sit still in a system for days becaouse something might undock. Is it Hotdrop O'Clock yet? |
Galmas
United System's Commonwealth R.E.P.O.
92
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Posted - 2013.05.06 09:42:00 -
[247] - Quote
Azrael Dinn wrote:TheGunslinger42 wrote:Why would we sticky a topic about something that isn't even an issue Cause your stupid enough not the see an issue where there is an issue doesn't mean that there isn't an issue there. Yes make this sticky. People talk about it alot. It is a topic that raises over and over again meaning there is an issue here.
This whole problem could easily be solved. (and as a bonus we would get a lot more s
...eve-server-config.xml...
... local channel enabled = false ...
.....
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Alvatore DiMarco
Capricious Endeavours Ltd
83
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Posted - 2013.05.06 15:07:00 -
[248] - Quote
People are posting terrible, unoriginal anti-cloaking ideas again. Time to bump this up to the front page. |
Teckos Pech
The Executives Executive Outcomes
145
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Posted - 2013.05.06 22:42:00 -
[249] - Quote
Rise my child...rise from the dead!!! |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1672
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Posted - 2013.05.07 01:19:00 -
[250] - Quote
Teckos Pech wrote:Rise my child...rise from the dead!!! Just had a flashback to altered beast game.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Teckos Pech
The Executives Executive Outcomes
147
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Posted - 2013.05.07 06:48:00 -
[251] - Quote
Go forth and slay the cloaking whine threads.... |
progodlegend
101st Space Marine Force Nulli Secunda
130
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Posted - 2013.05.07 07:56:00 -
[252] - Quote
To be honest, constant AFK cloaking probably needs to be addressed in some way. I however don't find it an issue to have people cloak for hours at a time, but 23.5 hours a day seems a little excessive. |
Robert Caldera
Caldera Trading and Investment
486
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Posted - 2013.05.07 12:04:00 -
[253] - Quote
progodlegend wrote:To be honest, constant AFK cloaking probably needs to be addressed in some way. I however don't find it an issue to have people cloak for hours at a time, but 23.5 hours a day seems a little excessive.
why not? its the only way to get people out of stations or POS who is limited to one or few rented systems. You cant eject them so you force them either not to play or take the risk finally after 3 days of having a neutral in local. This is all right, a lot of effort to kill someone IMO. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1673
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Posted - 2013.05.07 13:42:00 -
[254] - Quote
Robert Caldera wrote:progodlegend wrote:To be honest, constant AFK cloaking probably needs to be addressed in some way. I however don't find it an issue to have people cloak for hours at a time, but 23.5 hours a day seems a little excessive. why not? its the only way to get people out of stations or POS who is limited to one or few rented systems. You cant eject them so you force them either not to play or take the risk finally after 3 days of having a neutral in local. This is all right, a lot of effort to kill someone IMO. THIS.
Null is not the section of the game intended to have players able to avoid PvP to the degree it is effectively consensual.
High sec is the place for that, where the intended and specific exceptions such as war decs and suicide ganking are in place to limit this even in 1.0 space. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Teckos Pech
The Executives Executive Outcomes
147
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Posted - 2013.05.07 15:28:00 -
[255] - Quote
progodlegend wrote:To be honest, constant AFK cloaking probably needs to be addressed in some way. I however don't find it an issue to have people cloak for hours at a time, but 23.5 hours a day seems a little excessive.
The solution is to address the amazing intel capabilities of local. Basically rebalance local so that residents have some way of gathering intel. The reason AFK cloaking "works" and people do it is because of local and how local works. Change that and you'll likely change the desire to AFK cloak.
One thing would be to remove local, or make it like W-space and then also provide alternative means of gathering intel. Some things like IFF beacons that could be used to check who came into and left a given system. Make it so those beacons could be attacked and/or hacked and you could add something to the game that makes it more interesting all around.
Others have gone on about these possibilities at some length. Links are further back up stream.
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Teckos Pech
The Executives Executive Outcomes
147
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Posted - 2013.05.07 22:38:00 -
[256] - Quote
Who was that cloaked man? |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1684
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Posted - 2013.05.08 16:33:00 -
[257] - Quote
Has anyone ever been known to AFK Cloak in a capital, super-capital, or even a titan? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Max Von Sydow
Viziam Amarr Empire
208
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Posted - 2013.05.08 19:37:00 -
[258] - Quote
Nikk Narrel wrote:Has anyone ever been known to AFK Cloak in a capital, super-capital, or even a titan?
I had a guy semi-AFK cloaking with an orca for two week in the WH system I lived i in.
He was using the orca as a mobile invisible POS for refitting and storing stuff, including his nemesis, helios and cloaky tengu.
I managed to add him and his alt to my watchlist.
He almost never logged off.
For two weeks. |
Robert Caldera
Caldera Trading and Investment
494
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Posted - 2013.05.08 19:48:00 -
[259] - Quote
oh look, afk cloakers got relevant for WH even |
Teckos Pech
The Executives Executive Outcomes
147
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Posted - 2013.05.09 19:28:00 -
[260] - Quote
Robert Caldera wrote:oh look, afk cloakers got relevant for WH even
helios, nemesis and a cloaky tengu locked down a whole WH. wow.. . not to mention that evil cloaky orca.
TOTAL CARNAGE IMMINENT
Well, he wasn't complaining, so maybe it wasn't an issue.... |
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Nikk Narrel
Infinite Improbability Inc Unclaimed.
1689
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Posted - 2013.05.09 20:01:00 -
[261] - Quote
Teckos Pech wrote:Robert Caldera wrote:oh look, afk cloakers got relevant for WH even
helios, nemesis and a cloaky tengu locked down a whole WH. wow.. . not to mention that evil cloaky orca.
TOTAL CARNAGE IMMINENT Well, he wasn't complaining, so maybe it wasn't an issue.... I think he liked it being there, like some kind of tourist attraction.
"Thats right kids, stand by the Orca, now smile for the screenshot!" Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Call Serine
Capsuleer Legion of New Eden
0
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Posted - 2013.05.10 08:39:00 -
[262] - Quote
I agree with clocky camping. Done it my self and sufferd my self, no big deal. Why people complain? Couse there is nothing to counter it, like other modules.
Energy Neut=Cap booster ECM=ECCM Clock=2km range
The list go on. So in a way, clocky should be bit more risk, its the freeking soul of the game been risk off getting killed. |
Robert Caldera
Caldera Trading and Investment
496
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Posted - 2013.05.10 08:42:00 -
[263] - Quote
Call Serine wrote: The list go on. So in a way, clocky should be bit more risk, its the freeking soul of the game been risk off getting killed.
the point is that if there was a counter to that, less people would get killed and space would be more secure for bears in deep 0.0.
better cloakies be safe than the entire ratter population |
Alvatore DiMarco
Capricious Endeavours Ltd
90
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Posted - 2013.05.10 08:45:00 -
[264] - Quote
Nikk Narrel wrote: I think he liked it being there, like some kind of tourist attraction.
"Thats right kids, stand by the Orca, now smile for the screenshot!"
I admit, I lol'd.
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Maximus Hashur
Vanus Technical Solutions Corp Covert Intervention
60
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Posted - 2013.05.10 20:55:00 -
[265] - Quote
Its funny how the whole premise of the "AFK cloakers are bad and should be stopped" argument is based on these carebears feeling unsafe while trying to mine or whatever in their lowsec/nullsec system
lowsec/nullsec = unsafe as a standard operational condition. YOU SHOULD NOT BE 100% SAFE ANYWHERE IN THIS GAME.
Just like if it was real life in space Looked up...saw this F***ING clown dropping like a rock.-á Woke up in Vylade wondering what just happened!!! |
Teckos Pech
The Executives Executive Outcomes
148
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Posted - 2013.05.13 19:54:00 -
[266] - Quote
Man, have to work over the weekend and look this thing falls way off the first page.... |
Azrael Dinn
The 20th Legion Mildly Sober
101
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Posted - 2013.05.14 09:39:00 -
[267] - Quote
Maximus Hashur wrote:Its funny how the whole premise of the "AFK cloakers are bad and should be stopped" argument is based on these carebears feeling unsafe while trying to mine or whatever in their lowsec/nullsec system
lowsec/nullsec = unsafe as a standard operational condition. YOU SHOULD NOT BE 100% SAFE ANYWHERE IN THIS GAME.
Just like if it was real life in space
My arguments have been based on the fact that you have in viable ways of finding the cloaked ships not to minor security issues the cloakers cause.
And if this was rl you could find the cloaks and criminals would be criminals for life instead of some stupid tags4sec system.
oh yeah this was also my turn to bumb this one. There has been a number of new cloaky threads amerging from the coldness of space. |
Kung Padecain
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.14 10:39:00 -
[268] - Quote
i want my thread in the OP aswell plz
hope this wil open the eyes of CCP (or see that they cant ignore this any longer) |
Kung Padecain
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.14 10:41:00 -
[269] - Quote
Maximus Hashur wrote:Its funny how the whole premise of the "AFK cloakers are bad and should be stopped" argument is based on these carebears feeling unsafe while trying to mine or whatever in their lowsec/nullsec system
lowsec/nullsec = unsafe as a standard operational condition. YOU SHOULD NOT BE 100% SAFE ANYWHERE IN THIS GAME.
Just like if it was real life in space
there is a diffrence between being a sitting duck to someone you cant do anything against but he can kill you whenever he wants and no matter what you are in. if you fail to see that is a problem you are lying to yourself
and riddle me this how can a person that is AFK at work or asleep or whatever the f*ck he is doing be effective in the game to active players |
DeLindsay
Galaxies Fall
129
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Posted - 2013.05.14 10:59:00 -
[270] - Quote
Kung Padecain wrote:i want my thread in the OP aswell plz hope this wil open the eyes of CCP (or see that they cant ignore this any longer) Can't ignore what, that you and all the other Nullbears fail at Eve? Cloaking isn't broken, fluffy carebears in 0.0 crying because they don't want to PvP when they're not ready for it is a waste of CCP's time. It's also probably why they're not responding to these troll threads. That is all. |
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