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Spliffsan
Interwebs Cooter Explosion Fatal Ascension
6
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Posted - 2013.03.20 16:27:00 -
[1] - Quote
I get the idea of hiding somewhere with a sniper rifle and sniping people all match with it; that's the point of a sniper rifle.
Recently I have seen a very common tactic of setting up a tank adjacent to the enemy spawn and spamming the spawn point with the unlimited ammo it brings. Killing people before they can load into the match. Surrounding the spawn in heavies and mowing people down before they can load into the match is also quite common. As is dropping a ammo nanite and repeatedly lobbing grenades at the spawn, achieving the same goal of killing your enemy "while they sleep".
Now don't get me wrong all this will win you a match. Though on the receiving end it is frustrating and rather boring to be unable to join the fighting because you have no option but to load and repeatedly die.
I miss the days before these (possibly exploits) were discovered and tactics as a team battling back and forth won the majority of matches.
I can see how spawn camping and getting 20-30 kills in the match may be enjoyable for one or two people dishing out the continual volleys of fire. On the receiving end on the other hand it just makes me get bored quickly and go back to playing eve.
Maybe I'm just unlucky and keep entering matches with "smart" players who take advantage of these tactics.
I'd like to know what others think of this: Will the object of Dust matches eventually become getting as quickly as possible to the enemy spawn to camp them in for the rest of the battle? Has that already become the object? Do tactics and team work mean less than 1 or 2 people positioned correctly with unlimited ammo?
If so I can see myself tiring of this game and uninstalling it before returning to a full time carrier as a spaceship pilot. Honestly I have found myself playing less and less and when I do it's one or two of these camped in matches then I turn off the game and go play eve. |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2178
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Posted - 2013.03.20 19:16:00 -
[2] - Quote
Maybe CCP will sell spawn-camp invulnerability fields to DUST 514 players for Aurum.
How many Aurum is it worth to be immune to being spawn camped?
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Lin Gerie
Hole Perception Fade 2 Black
23
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Posted - 2013.03.21 01:55:00 -
[3] - Quote
One of the best ways Ive seen to prevent this is to elevate the spawn and cover it. It makes it unreachable by normal ground forces and the covering prevents most grenades. If you have 2-3 default spawns like this it tends to cut down on this a LOT. In addition allowing for MCC's to spawn troops on all kinds of battles would also help alleviate this problem as it is hard to camp such a large drop area without making yourself vulnerable.
As for reanimation units in the field that is the negative involved with them. They allow you to spawn further into the action but you run the risk of spawn campers. However I do think they should have a small sensor radius so you can see any immediate threats before choosing it as a spawn location. |
Archibald Liberty Killmore
Red Star.
2
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Posted - 2013.03.21 03:27:00 -
[4] - Quote
Unfortunately spawn camping is a very valid tactic. You do want the enemy numbers to reduce. I guess you were rolling solo and that would be part of the problem. Another part of the problem would be no droplinks.
I pretty much LOL when I see bunch of heavies grouped up together. Those are easy kills for me. Its a simple solution;- either use a laser rifle or a mass driver. Laser rifle for long range and a mass driver for close range.
As far as tanks are concerned use packed AV nades or Swarm launchers. While you may not be able to kill the tank you sure will make him run away.
In the end its the win that matters and anything goes.
Get a good squad and start rolling with them. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1171
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Posted - 2013.03.21 06:32:00 -
[5] - Quote
Spliffsan wrote:Recently I have seen a very common tactic of setting up a tank adjacent to the enemy spawn and spamming the spawn point with the unlimited ammo it brings. Killing people before they can load into the match. Surrounding the spawn in heavies and mowing people down before they can load into the match is also quite common. As is dropping a ammo nanite and repeatedly lobbing grenades at the spawn, achieving the same goal of killing your enemy "while they sleep".
You just summed up WW2OL in a single paragraph.
EvE is like prison.-á It's a place when bad people go to learn how to become even worse people. |
Nova Fox
Novafox Shipyards
4466
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Posted - 2013.03.22 13:25:00 -
[6] - Quote
Its called Isk Efficiency you should look into it, might improve your eve game too.
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Alpha 3'142
Hedion University Amarr Empire
0
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Posted - 2013.03.25 16:03:00 -
[7] - Quote
You never played FPS before? |
Spliffsan
Interwebs Cooter Explosion Fatal Ascension
6
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Posted - 2013.03.25 22:59:00 -
[8] - Quote
I've gotten a bit of private mail from this post, both in and out of game,
To answer a few questions: 1. I was only talking about Assaults not Skirmishes. 2. Yes, droppoints help but only if you have a chance to break the camp and deploy them. 3. I have played many FPS including: Pathways into Darkness, Wolfenstien, Marathon, Doom 123, Goldeneye, Quake series, Halo series, BF 123, and many more... I'm a bit old some of you might not remember the first few. 4. Yes I realize this is a beta; that's why I'm bringing up things I think are broken...
I've started playing only skirmishes. There is a much more varied distribution of the starting spawns, excluding the drop points I bring with me. I have a much more enjoyable time.
The assaults are not so much fun... I've seen even more spawn camping the few times i joined them, recently. |
Keitunen Eto
Uchusen Technologies
3
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Posted - 2013.03.29 06:29:00 -
[9] - Quote
Personally I enjoyed the spawn system of Planetside 1. I have not played as much Planetside 2 as I would like as it doesnt feel the same to me. In Planetside 1 the spawns were in towers, deployable locations, and inside the base. Once you stormed a base you had a list of options you could do. Knock out their spawns to where they have to spawn at a different tower or base and assault the base your trying to capture. Another tactic is to drop Generator, Spawns, and vehicle silos. Now granted DUST is a completly different game. The Idea of defenders spawning in a base is actually a decent one. As well as borrowing form SWTOR PvP matches. Why not have a spawn in the MCC for the attackers? Sure you might be able to spawn kill them by watching where they drop, BUT it allows a squad to reform and recompose itself.
I have always been against the spawn system in "fast FPSs" like Battlefield (1945 and the future one I forgot year for it) as well as Call of Duty have always been a frustration with me. Granted Call of Duty does tend to have some random spawns depending on game type. Another thing to avoid though with these "Fast FPSs" is the problem Halo 4 had on its release (as well as some early Halo 3) with the game "Laging" due to server slowness and one person can move while everyone else is still loading. Getting run down by a warthog at group spawn more than once is always annoying. |
Erikka Longstick Andven
Republic Military School Minmatar Republic
0
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Posted - 2013.03.30 13:18:00 -
[10] - Quote
ah the great art of spawn camping while valid in is use to defeat your enemies . its really a childish and desperate tactic used by those who know the end is need I.E . (Japanese WW2 banzai charges, kamikaze planes) keep from getting steam rolled by a well organized team. it only comes into play during the last half of battles. when a team realizes that just running and gunning with no real strategy . hasn't product the outcome they hope for . while great in it use, it can be some what of a problem when continually used and if the team that getting spawn camped. decides to just up and quit it become a meaningless victory . Also being labeled as a team who only spawn camps to win has it drawbacks . A) no one want to battle you for they know your only tactic. B) god forbid you have it done to you (let the crying being and name calling being) again no one plays. C) you run into a well oil team that's has tactics that breaks the ambush, I.E. remote explosives ,snipers, tanks part of a team held back for when the spawn camping begins spawn points hidden only used when it spawned camped ,or team members that lay in wait to spawn camp your spawn . I have been on both sides of it i know of only 1 game Socom,1,2,and 3.5 that had that effective spawn system in place to pretty much stop it by have a sort of dead man land away from both spawn area where each team had a buffer zone to spawn in and gave the room to move out of the spawn but it did create a new problem snipers but that wasn't to bad of a problem. so in the end yes is spawn camping effective yes can it be defeated also a yes it's up to you to weight the good and the bad. good corp can use it to turn the tide of a battle . a great corp can see it coming and have tactics in place to counter it. It's up to you just my 2cents. |
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lollerwaffle
Clandestine Vector THE SPACE P0LICE
33
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Posted - 2013.04.11 07:32:00 -
[11] - Quote
LOL at wall of text above.
@ OP:
In 'Ambush' (not assault), there is a 'default spawn point' which afaik swaps around randomly, depending on where the majority of your teammates are, although you might get unlucky sometimes and spawn right into the middle of a bunch of reds.
If you get spawn camped all the time, most likely it's because you're spawning in on fixed points, such as drop uplinks and CRU, which are campable. It's laughable how many people complain about spawn camping when they spawn into these places where the enemy expects to do so. A better alternative would probably to use the default spawn points. In any case, if against a decent team, the likelihood of getting more than 3-5 spawn kills is pretty rare as they COMMUNICATE with each other and warn others against spawning in such places.
Tactically, it is actually a very sound way of stopping your enemy at the 'source' so to speak. It neutralizes their firepower before it even becomes a threat.
You can counter spawn camping in the following ways: 1. Communication with squadmates, teammates. 2. Teamwork, teamwork, teamwork. You have on average 4 equipment slots in your squad. Spread them out wisely. 3. Hide your uplinks better. |
TEABO BAGGINS
Republic University Minmatar Republic
16
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Posted - 2013.04.12 18:42:00 -
[12] - Quote
play ambush, skirmish is stupid/broke in so many ways |
danny12343331 Dallocort
University of Caille Gallente Federation
0
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Posted - 2013.04.14 03:36:00 -
[13] - Quote
In skirmish we "try" to keep the game going as long as we mercs can, once its a red line game and we see the enemy sniping from there spawn. We can't do anything to them, but use a rail tank or counter sniping so that we can get at least a decent pay check of isk. |
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