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Nuro
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Posted - 2005.08.27 05:11:00 -
[1]
I found a post saying that PL 15 for a bpo should be the most i would want to do (after that it doesnt give much bonus/reduction). 1)Does that still stand? i didnt check the date on the post but it was back on page 20ish.
I have been unable to locate anything about RE research though, so
2) At what ME on each type of bpo should i aim for :- a - Ship bpos b - Module bpos c - Ammo bpos d - Guns and Launchers Bpo's
3) Does it make a great deal of difference or does it mainly work off your PE level and not worth the research time doing ME.
I ask because i wish to start collecting them with the aim to build and sell copies at a later date. I have noticed some bpc on escrow with 100me and wondered if it made that much difference.
Thanks in advance for responces.
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ReaperOfSly
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Posted - 2005.08.27 08:17:00 -
[2]
ME is the most important thing to research because it makes it cheaper to buid an item. PE just makes each unit quicker to build. At ME0, a BPO has a wastage factor of 10%. Each ME level reduces the wastage factor by a half. So ME1 only has wastage of 5% and ME2 has wastage of 2.5% and so on and so forth. It's generally reckonned that ship blueprints ought to be researched to around ME10 to ME20. After that, the return on lab time is too small to make it worth it. Modules, guns, and launchers, I would research to ME5 and ammo I probably wouldn't research at all. --------------------------------------------
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Kalbak
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Posted - 2005.08.29 13:37:00 -
[3]
PE has similiar diminishing returns to build time as ME does to mineral/component costs. The upper limit of PE is just under 20% savings (80% of normal build time). So most people say that PE 10 is as high as you need to take your bpo
PE 0 = 100% PE 1 = 90% PE 2 = 86.7% PE 3 = 85% PE 4 = 84% PE 5 = 83.3% PE 6 = 82.9% PE 7 = 82.5% PE 8 = 82.2% PE 9 = 82% PE 10 = 81.8% .. PE infinity = 80%
Note: Your Industry skill also reduces build time up to 20% savings at level 5. The combined effects of PE and Industry skill are represented by these formulas (credit Fubar for these):
{MT} = {Base MT} * (1 - (0.2 * ({PL} / ({PL} + 1))))
{Factory Time} = trunc({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)))
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Sable Moran
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Posted - 2005.08.29 13:42:00 -
[4]
Originally by: Nuro I found a post saying that PL 15 for a bpo should be the most i would want to do (after that it doesnt give much bonus/reduction). 1)Does that still stand?
Yes. Although I personally wouldn't bother going beyond PL 9 or 10. Or I might even leave it at PL 3 - 5, depending on how often you need to build from the BP.
Originally by: Nuro 2) At what ME on each type of bpo should i aim for :- a - Ship bpos b - Module bpos d - Guns and Launchers Bpo's
5-15
Originally by: Nuro c - Ammo bpos
The ME research time per level for these is so short that you might concievably want to research these to the optimal ME level (i.e. no waste). But it depends on how much you are going to manufacture them. If only for your personal and/or your corps use I wouldn't go beyond ME 5. But if you plan on manufacturing and selling millions then optimal ME is not such a bad idea.
For formulas for optimal ME levels ask Mr. Fubar.
Originally by: Nuro 3) Does it make a great deal of difference or does it mainly work off your PE level and not worth the research time doing ME.
ME research is more important than PL research.
Originally by: Nuro I ask because i wish to start collecting them with the aim to build and sell copies at a later date.
You would be better off manufacturing and selling the end product. Makes for better ISK.
Originally by: Nuro I have noticed some bpc on escrow with 100me and wondered if it made that much difference.
Cheap marketing trick to attract the gullible. Beyond about ME10 the ISK saved in manufacturing is less than cost of the difference between a higher and lower ME level BPc. ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Civ Zomas
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Posted - 2005.08.29 13:55:00 -
[5]
Slight correction: ML does not halve wastage each level beyond ML 1. Here's the formula:
Wastage = (base wastage) / (1+ML)
Most BPO have a base wastage of 0.1 (10%), so it goes:
ML0 0.1 (10%) ML1 0.05 (5%) ML2 0.033 (3.3%) ML3 0.025 (2.5%) ML4 0.02 (2%) ... ML9 0.01 (1%)
etc...
Note that Eve rounds mineral requirements to the nearest value, so it is possible to research some prints to zero wastage. E.g. a Scordite Mining Crystal I BPO will be perfect (25 nocx per unit) at ML5. |
el commandante
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Posted - 2005.08.29 18:35:00 -
[6]
as everything is explained already very good, there is one thing missing:
you will not be able to sell most of the bpc. only very few sell at all. some of the ship bpc sell, mostly the bs and you cant really copy t2 stuff.
gl
----------------------------------------- selling MEGA BEAM LASER 2! and no, not the BPO in any case, no!! |
Sokudo
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Posted - 2005.08.30 21:34:00 -
[7]
Actually, most T2 ship BPCs sell pretty well... especially certain types.
For T2 ships, you have to consider the components...
For inties, you want ME 6 to cover these, Assaults and Coverts are ME 10 and HACs need ME 60 to eliminate all component waste - obviously for the HACs, you'll want to consider stopping off a lot sooner, at least at first - ME 30, for example, eliminates all but the Sensor, Shield and Armour wastage and even those are down to 1 unit each.
To me, it depends on how long-term you view your BPO... if you want to be making money from it in a year's time, you might want to consider buying a second and letting it sit in the lab for a while... while it won't save you money for building the stuff, it might allow you to be competitive enough to get the sale in the first place. :)
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