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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Unezka Turigahl
Det Som Engang Var
52
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Posted - 2013.03.23 23:07:00 -
[91] - Quote
I'm actually quite excited about this expansion. Exploration is what ultimately got me to stick around in EVE so looking forward to the new additions/changes. |
Indahmawar Fazmarai
1354
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Posted - 2013.03.23 23:08:00 -
[92] - Quote
Jada Maroo wrote:CCP wrote:A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ NUMBERS in a DATABASE WILL be CHANGED.
Whereas no currently unavailable items sitting in the database since june 2011 will be made available. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Brooks Puuntai
Solar Nexus.
1236
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Posted - 2013.03.23 23:08:00 -
[93] - Quote
Thelodas wrote:This is very interesting to me:
THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
Probably something silly like lowering the standings requirements for anchoring. Doubt its anything major in regards to POSs themselves.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Thelodas
MoG Republic
13
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Posted - 2013.03.23 23:12:00 -
[94] - Quote
Brooks Puuntai wrote:Thelodas wrote:This is very interesting to me:
THE LITTLE THINGS Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond. Probably something silly like lowering the standings requirements for anchoring. Doubt its anything major in regards to POSs themselves.
Would like it so the whole corp dosent have to be at 5/6/7 to set a high sec POS, just the player(s) anchoring.
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Flamespar
Woof Club
533
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Posted - 2013.03.23 23:19:00 -
[95] - Quote
It would be nice if this was a prelude to the whole avatars exploring derelict stations stuff.
I can post on a forum, therefore I represent everyone. |
Grozen
Titan Core
4
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Posted - 2013.03.23 23:24:00 -
[96] - Quote
Hopefully everything will be described in the patch notes like you put the raise in price of blueprints and skillbooks in the last patch...
oh wai... knowledge is power. |
Ertian
In Ertia
2
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Posted - 2013.03.23 23:25:00 -
[97] - Quote
This sounds amazing! My guess is spawned systems with dangerous randomness to explore solo or with friends, and solo player tiny space structures! Thank you CCP! I love you! Regardless of what you actually have planned, I love you for continuously updating and improving an already amazing game. |
Yonis Kador
KADORCORP
293
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Posted - 2013.03.23 23:34:00 -
[98] - Quote
I'll reserve judgement until details are more forthcoming but I am admittedly apprehensive at first impressions. Loyalty is a curious thing. Once lost, it is almost impossible to regain. You cannot starve people into becoming risk-takers. "Balance" high-sec "industrial resources" with too much zeal and reap your just rewards.
YK "He who fights and runs away lives to fight another day." |
Zircon Dasher
156
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Posted - 2013.03.23 23:36:00 -
[99] - Quote
Can't wait to hear the details so I can work out how I am going to exploit the glaringly obvious holes!
I will leach the less obvious exploits from people with more time and energy. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1185
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Posted - 2013.03.23 23:41:00 -
[100] - Quote
Krixtal Icefluxor wrote:It's sad when people pretend to have psychic powers.
The best way to see the future is by standing on the shoulders of the past.
Live Events are neither. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
58
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Posted - 2013.03.23 23:45:00 -
[101] - Quote
I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. |
Quintessen
Jalepeno Self Sabatoge
51
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Posted - 2013.03.23 23:59:00 -
[102] - Quote
Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable.
As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.
That said, I wouldn't mind if exploration became a part of all ships with certain ships being better at it since a lot of the stuff I'm finding with exploration I'm not going to do with a dedicated exploration ship. So if I'm wondering around looking for stuff and I come across a DED complex and my ship is 10 jumps away I'll probably just skip it and move on. There's definitely room for improvement here. |
Diesel47
Bad Men Ltd.
563
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Posted - 2013.03.24 00:03:00 -
[103] - Quote
I wonder if they are going to add some more celestial content to space so every system doesn't feel like the last 400... |
Winters Chill
Ministry of War Amarr Empire
105
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Posted - 2013.03.24 00:04:00 -
[104] - Quote
Super Excited! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
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Posted - 2013.03.24 00:07:00 -
[105] - Quote
Quintessen wrote:Rebecha Pucontis wrote:I just want to say to CCP, please do not simplify or dumb down the scanning system in anyway.
That is my only concern. Apart from that interested to see what they mean by allowing us to explore new frontiers which we have never seen before. Hopefully null sec exploration will become a bit more profitable. As long as it's not press button, get cookie I have trouble thinking of how it could be easier. Anyways, I'll wait till I see the proposal before I get upset or anything.
The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
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AraniFyr
Fraternal Order of Providence Eternal Syndicate
109
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Posted - 2013.03.24 00:09:00 -
[106] - Quote
Sounds awesome
dear CCP, ring mining please :) |
Zircon Dasher
159
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Posted - 2013.03.24 00:10:00 -
[107] - Quote
Rebecha Pucontis wrote: I just hope they don't dumb down the probing mechanics anymore than they already have.
Fix'ed it for ya! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Dave Stark
2132
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Posted - 2013.03.24 00:14:00 -
[108] - Quote
Rebecha Pucontis wrote:The current probing mechanics are complex if that is what you are referring too. They take quite a lot of skill and knowledge to effectively master. Obviously finding anomolies is really simple though. I just hope they don't dumb down the probing mechanics.
hahaha my sides. hahahahaha
oh, wait, you were serious? Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
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Posted - 2013.03.24 00:16:00 -
[109] - Quote
^^ What would a high sec miner know about the probing mechanics? :) |
Dave Stark
2134
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Posted - 2013.03.24 00:18:00 -
[110] - Quote
Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :)
enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :) Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
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Xen Solarus
Inner 5phere
314
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Posted - 2013.03.24 00:22:00 -
[111] - Quote
Sounds great! The main point for me is:
"Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases"
I look forward to seeing what well needed and long-awaited changes will be made to the POS system!
Also, is this new discovery scanner likely to reveal new things in wormhole space as well?? Post with your main, like a BOSS! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
59
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Posted - 2013.03.24 00:22:00 -
[112] - Quote
Dave Stark wrote:Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :) enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :)
So you can manage to probe a static grav, you deserve a cookie. :)
Also you astrometrics is only at level II? I need say no more. :) |
mechtech
Ice Liberation Army
285
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Posted - 2013.03.24 00:27:00 -
[113] - Quote
The "Spacescape" concept has the potential to be the best addition to Eve since wormholes.
Eve is far far too flat and uniform, I think this is the 3rd biggest thing that turns new players away (after #1, difficulty, and #2 not being able to empathize with a spaceship avatar). To fix this, there should be many layers of uniqueness in the game.
Big characteristics like the drone regions should be much more widespread (aggressive/defensive AI tweaks for different faction rats in different areas, loot/graphical themes, etc).
Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".
Very small scale themes should exist as well. For example, a unique Imperial issue Amarr battleship was returned to the Amarr navy in an event. This ship should be seen patrolling Amarr high sec in an elite police squad. These themes would function as little "gems" for players to discover even after they've grown accustomed to their career of choice. Naturally these "gems" could be in varied places, such as a unique ultra rich PI planet in the middle of nowhere, a rare extra step for a high sec mission, etc. |
Degren
Dreddit Test Alliance Please Ignore
2310
|
Posted - 2013.03.24 00:29:00 -
[114] - Quote
People are already bitching.
Hey! Can I be ISD for like a week? Just (1) week. Hello, hello again. |
Dave Stark
2135
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Posted - 2013.03.24 00:30:00 -
[115] - Quote
Rebecha Pucontis wrote:Dave Stark wrote:Rebecha Pucontis wrote:^^ What would a high sec miner know about the probing mechanics? :) enough to probe down grav sites in 0.0 with nothing but astrometrics II and no other scanning skills. :) So you can manage to probe a static grav, you deserve a cookie. :) Also your astrometrics is only at level II? I need say no more. :) Come back and talk when you have astro at V.
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |
Primary This Rifter
Imperial Academy Amarr Empire
24
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Posted - 2013.03.24 00:31:00 -
[116] - Quote
Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are. Hopefully. I'm not holding my breath. Yes, I'm an alt. Congratulations. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
63
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Posted - 2013.03.24 00:34:00 -
[117] - Quote
Dave Stark wrote:why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3788
|
Posted - 2013.03.24 00:36:00 -
[118] - Quote
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.
Dave, trust me, with out the Astro's at Level IV, you are not seeing everything there is to scan down.
You are indeed getting only the easy things.
I know because "I Was There". There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3788
|
Posted - 2013.03.24 00:39:00 -
[119] - Quote
Primary This Rifter wrote:Hopefully this expansion will come with exploration options that are more lucrative for lowsec and nullsec than they currently are. Hopefully. I'm not holding my breath.
Indeed the loot in the Low Sec Magneto and Radar sites is great, but they are so few and far between it seems and take so much longer to run, it pretty much equals High Sec Exploration ISK/hr.
edit: forgot a word. There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Takseen
University of Caille Gallente Federation
378
|
Posted - 2013.03.24 00:42:00 -
[120] - Quote
mechtech wrote: Smaller regional themes should also exist, and they could be more story oriented. Think a revamped COSMOS style approach where small areas could have their own little storyline that affects players (rogue drones in an empire low sec cluster, with a mission to find out how this infestation came to exist so far away. A small cluster of high sec systems with nice null sec ore in their belts and sites, not enough to actually impact the game of course) In general, the goal would be to have players go "oh yeah, I've been down in eastern Amarr space. There's this really cool/strange thing going on down there, let me tell you about it!".
A lot of that stuff exists already, it justs tends to be ignored. |
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