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Nomistrav
Intaki Liberation Front Intaki Prosperity Initiative
167
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Posted - 2013.03.24 08:21:00 -
[1] - Quote
Discovery Scanner - /dis-êk+Öv+Ör-ô -êskan+Ör/
1.) Start training Navigation skills. |
Arronicus
vintas industries Mistakes Were Made.
380
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Posted - 2013.03.24 09:02:00 -
[2] - Quote
IBTL for lack of content.
Already trained my astrometrics years ago. Why haven't you? |
Winters Chill
Ministry of War Amarr Empire
105
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Posted - 2013.03.24 10:14:00 -
[3] - Quote
V all round here.
Im guessing new skills.
I wonder if they are going to completely ditch the probe system? |
Sabriz Adoudel
Resurgent Threat
149
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Posted - 2013.03.24 10:22:00 -
[4] - Quote
Winters Chill wrote:V all round here.
Im guessing new skills.
I wonder if they are going to completely ditch the probe system?
Perhaps the current system will remain for combat scanner probes and a simpler system for exploration sites. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |
Brooks Puuntai
Solar Nexus.
1247
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Posted - 2013.03.24 10:28:00 -
[5] - Quote
Should wait for more details before making speculations. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Arronicus
vintas industries Mistakes Were Made.
381
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Posted - 2013.03.24 10:29:00 -
[6] - Quote
Brooks Puuntai wrote:Should wait for more details before making speculations.
You must be new to the forums. Welcome. Heres what we do here:
Speculate Troll Speculate Troll Speculations Make assumptions based on speculations
Really, that's about it. |
Nomistrav
Intaki Liberation Front Intaki Prosperity Initiative
167
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Posted - 2013.03.24 10:32:00 -
[7] - Quote
Arronicus wrote:IBTL for lack of content.
Already trained my astrometrics years ago. Why haven't you?
Been training level V in all subcapitals and their associated weapons. |
Tierius Fro
Coronado's Cross
26
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Posted - 2013.03.26 21:16:00 -
[8] - Quote
I hope it is in addition to the current scanning. Maybe a new launcher and probes that finds sites completely different from current exploration, and maybe even just outside the system, as opposed to near planets. More "deep space" like. http://ridingevewormhole.blogspot.com/
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Ovv Topik
Proposition Thirteen The Third Rail
350
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Posted - 2013.03.26 21:22:00 -
[9] - Quote
Tierius Fro wrote:I hope it is in addition to the current scanning. Maybe a new launcher and probes that finds sites completely different from current exploration, and maybe even just outside the system, as opposed to near planets. More "deep space" like. Gotta be surely. They wouldnt make the 10 yr anniversary expansion, a slight tweak to the scanning mechanic. Surely.
I'm hoping for something new on the scale of wormholes.
A new gold rush!!! Innominate Nightmare, :"Your Mother is an exotic dancer, and your Sister works in a Quafe factory!GÇ¥ |
Jack Miton
Aperture Harmonics K162
1531
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Posted - 2013.03.26 21:23:00 -
[10] - Quote
I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO. |
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Ovv Topik
Proposition Thirteen The Third Rail
350
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Posted - 2013.03.26 21:25:00 -
[11] - Quote
Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO. Agreed. My reaction to the announcment was instantly: "why change the least broken mechanic in the game?" Innominate Nightmare, :"Your Mother is an exotic dancer, and your Sister works in a Quafe factory!GÇ¥ |
Zircon Dasher
169
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Posted - 2013.03.26 21:30:00 -
[12] - Quote
Arronicus wrote:Brooks Puuntai wrote:Should wait for more details before making speculations. You must be new to the forums. Welcome. Heres what we do here: Speculate Troll Speculate Troll Speculations Make assumptions based on speculations Really, that's about it.
Thats the way, uh-huh uh-huh, CCP LIKE it, uh-huh.
Forums- the most prolific example of emergent player driven content. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Unsuccessful At Everything
The Troll Bridge
2911
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Posted - 2013.03.26 21:31:00 -
[13] - Quote
Quote:Feature page with vague sentences that could mean anything.
EnableWildSpeculation=1 EnableTrollofSpeculation=1 EnableUnsubsriptionOverAssumedGameBreakingMechanic=1 EnableBadPost=1 EnableActualFacts=0 EnableTinfoil=1 EnableQuestionsNoOneHasAnswersToYet=1 EnableEveFinalDeathMoan=1
Found that bit of code squirreled away in the odyssey feature page. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Zeko Rena
ENCOM Industries
93
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Posted - 2013.03.26 21:32:00 -
[14] - Quote
Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO.
Its not that its too easy or too hard, it's that it is almost as boring as mining, and what you find is usually just as boring. |
Arronicus
vintas industries Mistakes Were Made.
408
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Posted - 2013.03.26 22:05:00 -
[15] - Quote
Unsuccessful At Everything wrote:Quote:Feature page with vague sentences that could mean anything. EnableWildSpeculation=1 EnableTrollofSpeculation=1 EnableUnsubsriptionOverAssumedGameBreakingMechanic=1 EnableBadPost=1 EnableActualFacts=0 EnableTinfoil=1 EnableQuestionsNoOneHasAnswersToYet=1 EnableEveFinalDeathMoan=1 Found that bit of code squirreled away in the odyssey feature page.
Well there's the problem right there! They have sequence of script priorities set up all wrong. UnsubSCRIPTION is also spelled wrong. Man, what slackers. Good thing the expansion is 9 weeks away.
EnableBadPost=1 EnableWildSpeculation=1 EnableActualFacts=0 EnableTinfoil=1 EnableTrollofSpeculation=1 (:repeat=1, repeattries=4d6+4) EnableQuestionsNoOneHasAnswersToYet=1 EnableUnsubscriptionOverAssumedGameBreakingMechanic=1 EnableEveFinalDeathMoan=1
Priority fixed. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3837
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Posted - 2013.03.26 22:16:00 -
[16] - Quote
Arronicus wrote:Brooks Puuntai wrote:Should wait for more details before making speculations. You must be new to the forums. Welcome. Heres what really bad posters do here: Speculate Troll Speculate Troll Speculations Make assumptions based on speculations Really, that's about it.
Fixed.
There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Arronicus
vintas industries Mistakes Were Made.
413
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Posted - 2013.03.26 23:38:00 -
[17] - Quote
Krixtal Icefluxor wrote:Arronicus wrote:Brooks Puuntai wrote:Should wait for more details before making speculations. You must be new to the forums. Welcome. Heres what really bad posters do here: Speculate Troll Speculate Troll Speculations Make assumptions based on speculations Really, that's about it. Fixed.
I do believe my statement "WE" covers that base, but thankyou for your attempted revision. |
Abrazzar
Vardaugas Family
1166
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Posted - 2013.03.26 23:44:00 -
[18] - Quote
Launching Magic Crystal Balls and arranging them in a arcane patter with the star as a center will yield the best scanning results, even beyond the horizon of temporal uncertainty. Mining Overhaul Nothing changed since 2008. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
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Posted - 2013.03.26 23:50:00 -
[19] - Quote
Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO.
Finally someone who actually knows about scanning ^ Instead of most the people preaching to us that scanning is broken and 4 probes are all you really need. |
Nissui
Millennial Dawn Touch Fiberoptic
25
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Posted - 2013.03.26 23:53:00 -
[20] - Quote
Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO. I enjoy the mechanics and challenge of site and combat scanning in their current forms. Totally agree that they do not need a dumbing down. |
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Baggo Hammers
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.27 00:07:00 -
[21] - Quote
What Explorer doesn't have Astrometrics at 5? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
75
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Posted - 2013.03.27 00:09:00 -
[22] - Quote
Baggo Hammers wrote:What Explorer doesn't have Astrometrics at 5?
The armchair explorers on this forum are telling us we only actually ever needed level II. :) |
Arronicus
vintas industries Mistakes Were Made.
417
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Posted - 2013.03.27 00:52:00 -
[23] - Quote
Rebecha Pucontis wrote:Baggo Hammers wrote:What Explorer doesn't have Astrometrics at 5? The armchair explorers on this forum are telling us we only actually ever needed level II. :)
Even THEY have it at 5, they just tell people only 2 is required so there will be more sites available for them. |
Jack Miton
Aperture Harmonics K162
1541
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Posted - 2013.03.27 02:32:00 -
[24] - Quote
Zeko Rena wrote:Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO. Its not that its too easy or too hard, it's that it is almost as boring as mining, and what you find is usually just as boring. personally I enjoy scanning. i agree that the actual content of what you find needs enhancing though, and they do look to be addressing that as well here, but the method should stay largely the same. |
Baggo Hammers
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.27 04:15:00 -
[25] - Quote
Jack Miton wrote:Zeko Rena wrote:Jack Miton wrote:I really hope they leave the current system and add this as something new. The current system is a perfect balance of difficulty and works extremely well. Dumbing it down any further would be a very poor choice IMO. Its not that its too easy or too hard, it's that it is almost as boring as mining, and what you find is usually just as boring. personally I enjoy scanning. i agree that the actual content of what you find needs enhancing though, and they do look to be addressing that as well here, but the method should stay largely the same.
I sure hope so. I fear an "everyone is a winner" change.
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Nomistrav
Intaki Liberation Front Intaki Prosperity Initiative
170
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Posted - 2013.03.27 08:29:00 -
[26] - Quote
Would be nice if there was more of a convenient system for the late night players like myself.
By the time I get online the only sites left are Wormholes.
Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.
However, this is solely because I'm located in hi-sec currently... I dunno. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
3843
|
Posted - 2013.03.27 10:36:00 -
[27] - Quote
Nomistrav wrote: Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.
This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime". There is much to be said in favour of modern journalism. By giving us the opinions of the uneducated, it keeps us in touch with the ignorance of the community.-á-á-á-á - Oscar Wilde |
Velicitia
Arma Artificer
1302
|
Posted - 2013.03.27 11:01:00 -
[28] - Quote
Unsuccessful At Everything wrote:Quote:Feature page with vague sentences that could mean anything. EnableWildSpeculation=1 EnableTrollofSpeculation=1 EnableUnsubsriptionOverAssumedGameBreakingMechanic=1 EnableBadPost=1 EnableActualFacts=0 EnableTinfoil=1 EnableQuestionsNoOneHasAnswersToYet=1 EnableEveFinalDeathMoan=1 Found that bit of code squirreled away in the odyssey feature page.
nah, that legacy code's been in since Exodus.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Captain Africa
GRIM MARCH SpaceMonkey's Alliance
34
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Posted - 2013.03.27 12:24:00 -
[29] - Quote
DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP Space - The force is strong on this one !!!!!!!
Im meeting with a sangoma later today , to confirm this.... |
Doctor Ape MD
Imperial Academy Amarr Empire
2
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Posted - 2013.03.27 12:59:00 -
[30] - Quote
Nomistrav wrote:Would be nice if there was more of a convenient system for the late night players like myself.
By the time I get online the only sites left are Wormholes.
Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.
However, this is solely because I'm located in hi-sec currently... I dunno.
Yes, the disparity of the exploration experience based on time of day is one of the current problems in the system. The issue is that as explorers gobble up all of the good radar and DED sites the wormholes and grav sites 'build up' over the course of the day. People logging on late in Eve's day end up getting the short end of the stick finding wormholes and grav sites everywhere.
Krixtal Icefluxor wrote:Nomistrav wrote: Then downtime comes around and it's a mad rush to hit all the sites before someone else gets it.
This is not the case anymore according to CCP. Shortly before Retribution one of the Dev Blogs (too early in the morning to find it, but it's there) said to the effect that "no longer will players be able to count on the day's sites spawning immediately after downtime".
Edit: I just saw this post. I was unaware of this change. It still seems to me that I have far greater luck near downtime than I ever have during 'prime time', but maybe that is just random being random after all.
One change I would like to see overhauled is the DSP and signature strengths. At the moment I believe it is far too easy for highly trained explorers to 'strip mine' high sec space for all the good sites.
In my opinion, this causes multiple issues.
- Risk vs reward is out of wack. There is no reason to move to more lucrative low sec and null sec exploration sites if it is safer and more efficient to 'strip mine' high sec space. Sure, each site may give you less money, but there are also no pirates to deal with and nothing you can scan down that a strategic cruiser can't easily handle.
- New players (new in game or new to exploration) get a bad taste for the profession by traveling system after system and only finding 'wormhole, wormhole, wormhole, grav site, wormhole' and having good sites literally taken right out from under their noses.
I would also like to see more site variety (more types maybe) and a mag and grav site revamp to make them more appealing. |
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