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Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.25 05:31:00 -
[1] - Quote
Why are split weapon systems for missile/gun generally frowned upon by the Devs, but split drone/gun weapon systems are fine? Why aren't there any true drone boats with dual drone bonuses? |

Inkarr Hashur
Sine Nobilitatis
289
|
Posted - 2013.03.25 05:35:00 -
[2] - Quote
Because drones are awesome |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
893
|
Posted - 2013.03.25 05:40:00 -
[3] - Quote
Domi should get its 6 guns removed for 5 more heavy/sentries... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Roime
Shiva Furnace
2336
|
Posted - 2013.03.25 07:37:00 -
[4] - Quote
Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
-á- All I really wanted was to build a castle among the stars - |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.25 17:06:00 -
[5] - Quote
Roime wrote:Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
yeah but does that make sense that they have to fight for all the low slots for damage modifiers? You have to pick between so-so turret or so-so drone dps. And the fact that drones can be destroyed only makes me think it'd make more sense to have dedicated drone boats with more than 5 drones--1 drone destroyed out of 5 = 20% damage loss. 1 drone destroyed out of 10 = 10% damage loss. I think there's a clear winner there.
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Lucine Delacourt
Compound Interests
0
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Posted - 2013.03.25 17:11:00 -
[6] - Quote
Isn't that what Carriers do? |

Sodohm
Black Thorne Corporation Black Thorne Alliance
13
|
Posted - 2013.03.25 17:27:00 -
[7] - Quote
Maximus Andendare wrote:Roime wrote:Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
yeah but does that make sense that they have to fight for all the low slots for damage modifiers? You have to pick between so-so turret or so-so drone dps. And the fact that drones can be destroyed only makes me think it'd make more sense to have dedicated drone boats with more than 5 drones--1 drone destroyed out of 5 = 20% damage loss. 1 drone destroyed out of 10 = 10% damage loss. I think there's a clear winner there.
Ships used to do that in the past, then, they removed extra drones in favor of drone dps bonuses. Why ? server load is why. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
900
|
Posted - 2013.03.25 17:33:00 -
[8] - Quote
Sodohm wrote:Maximus Andendare wrote:Roime wrote:Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
yeah but does that make sense that they have to fight for all the low slots for damage modifiers? You have to pick between so-so turret or so-so drone dps. And the fact that drones can be destroyed only makes me think it'd make more sense to have dedicated drone boats with more than 5 drones--1 drone destroyed out of 5 = 20% damage loss. 1 drone destroyed out of 10 = 10% damage loss. I think there's a clear winner there. Ships used to do that in the past, then, they removed extra drones in favor of drone dps bonuses. Why ? server load is why.
And now, with the server side drone handling changes (handled as single entity when on same target), plus beefier hamsters, it's no long an issue. So bring the drone swarm back. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.25 18:44:00 -
[9] - Quote
sabre906 wrote:Sodohm wrote:Maximus Andendare wrote:Roime wrote:Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
yeah but does that make sense that they have to fight for all the low slots for damage modifiers? You have to pick between so-so turret or so-so drone dps. And the fact that drones can be destroyed only makes me think it'd make more sense to have dedicated drone boats with more than 5 drones--1 drone destroyed out of 5 = 20% damage loss. 1 drone destroyed out of 10 = 10% damage loss. I think there's a clear winner there. Ships used to do that in the past, then, they removed extra drones in favor of drone dps bonuses. Why ? server load is why. And now, with the server side drone handling changes (handled as single entity when on same target), plus beefier hamsters, it's no long an issue. So bring the drone swarm back.  +1 to this. And if it *is* a server-side lag issue, just limit the amount of "true" drone ships capable of handling more than 5. Make Vexor/Myrm/Domi the only ships capable of handling more than 5. Maybe 6, 8, 10 respectively. That'd certainly go a long way in limiting "the swarm" (of server requests). True drone-only dps cruiser, BC, and BS niche would be filled. I mean, every other primary-damage type has a dedicated ship or two--including outliers like neuting and webbing or other more mainstream ewar. And I'm sure it's only a matter of time before the other empires catch up and give us a TD, damp, and TP BS (Tech 2 Blops? Faction?).
|

Inkarr Hashur
Sine Nobilitatis
291
|
Posted - 2013.03.25 18:53:00 -
[10] - Quote
I thought the problem with bee swarms was client lag and not server lag. I guess you can just turn off drone brackets, but sometimes you actually do want to target drones, and having them on overview is just....lol. Just lol. |

Kestutis Fujika
Critical Mass ltd.
5
|
Posted - 2013.03.25 18:56:00 -
[11] - Quote
Maximus Andendare wrote:sabre906 wrote:Sodohm wrote:Maximus Andendare wrote:Roime wrote:Because drones can be all destroyed, and because turrets and drones complement each others, and don't fight from the same high slots.
50/50 high slot split = bad
50/50 drone / turrets = awesome
yeah but does that make sense that they have to fight for all the low slots for damage modifiers? You have to pick between so-so turret or so-so drone dps. And the fact that drones can be destroyed only makes me think it'd make more sense to have dedicated drone boats with more than 5 drones--1 drone destroyed out of 5 = 20% damage loss. 1 drone destroyed out of 10 = 10% damage loss. I think there's a clear winner there. Ships used to do that in the past, then, they removed extra drones in favor of drone dps bonuses. Why ? server load is why. And now, with the server side drone handling changes (handled as single entity when on same target), plus beefier hamsters, it's no long an issue. So bring the drone swarm back.  +1 to this. And if it *is* a server-side lag issue, just limit the amount of "true" drone ships capable of handling more than 5. Make Vexor/Myrm/Domi the only ships capable of handling more than 5. Maybe 6, 8, 10 respectively. That'd certainly go a long way in limiting "the swarm" (of server requests). True drone-only dps cruiser, BC, and BS niche would be filled. I mean, every other primary-damage type has a dedicated ship or two--including outliers like neuting and webbing or other more mainstream ewar. And I'm sure it's only a matter of time before the other empires catch up and give us a TD, damp, and TP BS (Tech 2 Blops? Faction?). And dont forget pure drone marauder ship!!!!!
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Throktar
24th Imperial Crusade Amarr Empire
3
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Posted - 2013.03.26 07:50:00 -
[12] - Quote
I have wanted more split weapon options for a long time. I would love a BS hull that had no drone bay, but sported a 6 to 7 high slot lay out with 4 turrets and 2 or 3 launchers. The ship would have a bonus of 100% damage to large turrets and light missiles and rockets. It would be a lot of fun to have a ship that can take care of the big targets and the little ones without drone management. A true battleship that can take on any size sub cap without relying on drones.
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Ze4K DK
Little Willies
6
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Posted - 2013.03.27 06:54:00 -
[13] - Quote
Inkarr Hashur wrote:I thought the problem with bee swarms was client lag and not server lag. I guess you can just turn off drone brackets, but sometimes you actually do want to target drones, and having them on overview is just....lol. Just lol.
What's wrong with having an overview tab for drones? |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
902
|
Posted - 2013.03.27 11:57:00 -
[14] - Quote
Ze4K DK wrote:Inkarr Hashur wrote:I thought the problem with bee swarms was client lag and not server lag. I guess you can just turn off drone brackets, but sometimes you actually do want to target drones, and having them on overview is just....lol. Just lol. What's wrong with having an overview tab for drones?
You don't target drones. Fit a smartbomb. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Eisen Kern
Center for Advanced Studies Gallente Federation
6
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Posted - 2013.03.27 14:30:00 -
[15] - Quote
More variety in ships would be great, Vexor, Myrm and Domi are excellent candidates for pure drone boats with no guns, even if that's done with modules taking the place of turret slots. Just give us higher drone count sub caps <3 drones. |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.27 16:24:00 -
[16] - Quote
Eisen Kern wrote:More variety in ships would be great, Vexor, Myrm and Domi are excellent candidates for pure drone boats with no guns, even if that's done with modules taking the place of turret slots. Just give us higher drone count sub caps <3 drones. Very true, and it seems like it'd especially be possible now to create +drone control units for smaller-than-capital ships now that CCP can hard-code in instructions to only allow modules to be used on certain ships. Hell, it'd be awesome to have true drone ships: they could have role bonuses that repair drones automatically in the bay. Or maybe the highs could be taken up with a Drone Damage Link (active module that links to drones at a close range (visual UI effect) and redirects damage from the drone to the boat when linked up. This would incentivize attacking the mother ship at close range and keep the drones destructible from afar. Obviously, this would be ship limited.)
|

Inkarr Hashur
Sine Nobilitatis
294
|
Posted - 2013.03.27 17:45:00 -
[17] - Quote
Ze4K DK wrote:Inkarr Hashur wrote:I thought the problem with bee swarms was client lag and not server lag. I guess you can just turn off drone brackets, but sometimes you actually do want to target drones, and having them on overview is just....lol. Just lol. What's wrong with having an overview tab for drones? All 5 of my overview tab slots are used up actually. There's easily space in my UI for another 5 tabs, I don't know why we are limited to just having 5. Its weird. |

Roime
Shiva Furnace
2365
|
Posted - 2013.03.27 18:02:00 -
[18] - Quote
Eisen Kern wrote:More variety in ships would be great, Vexor, Myrm and Domi are excellent candidates for pure drone boats with no guns, even if that's done with modules taking the place of turret slots. Just give us higher drone count sub caps <3 drones.
Can any of you give some practical reasons why exactly do you want to break for example those three wonderful, versatile ships by removing their turrets?
As you know, currently you have the choice to not fit any weapons. Your suggestion reduces variety.
-á- All I really wanted was to build a castle among the stars - |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.27 18:43:00 -
[19] - Quote
Roime wrote:Eisen Kern wrote:More variety in ships would be great, Vexor, Myrm and Domi are excellent candidates for pure drone boats with no guns, even if that's done with modules taking the place of turret slots. Just give us higher drone count sub caps <3 drones. Can any of you give some practical reasons why exactly do you want to break for example those three wonderful, versatile ships by removing their turrets? As you know, currently you have the choice to not fit any weapons. Your suggestion reduces variety. By removing weapons, I lose damage, because the ships are balanced (and bonused) around their turret damage being included. But if the ships were true droneboats, which I would argue the Prophecy and Myrm come the closest too, then you get nothing but options, since I can pick unbonused weapons, neuts, etc. for my hi slots. It would seem to add *more* choice by shifting the full damage to the drones. In fact, if CCP ever gets around to making all drones viable in all situations, the droneboats would even be able to select their damage profile.
Think of these drone boats and trade offs. What if it simply meant the ability to fit +drone control units. Then, you'd have options. More drones? Mixed dps and ewar drones? Drones and neuts? You see the pattern here.
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Roime
Shiva Furnace
2368
|
Posted - 2013.03.27 19:20:00 -
[20] - Quote
Vexor - highest DPS T1 cruiser Myrmidon - highest DPS T1 BC with Brutix Dominix - highest DPS T1 battleship
Only things with more damage are pirate faction/T3 cruisers, Astarte and Navy Domi/Kronos/Vindi in their respective classes.
See the pattern? There is ample room to leave out the turrets now, and opt for neuts or whatever instead. My RR Domi for example does over 700 dps at 50km, with only drones.
I hope you understand that giving for example the Navy Dominix 1800 dps just with drones, while having free highs for whatever would be hilariously OP. And on the other hand, having 100% of your damage in destroyable drones would be underpowered.
-á- All I really wanted was to build a castle among the stars - |

Bugsy VanHalen
Society of lost Souls
527
|
Posted - 2013.03.27 20:31:00 -
[21] - Quote
Maximus Andendare wrote:+1 to this. And if it *is* a server-side lag issue, just limit the amount of "true" drone ships capable of handling more than 5. Make Vexor/Myrm/Domi the only ships capable of handling more than 5. Maybe 6, 8, 10 respectively. That'd certainly go a long way in limiting "the swarm" (of server requests). True drone-only dps cruiser, BC, and BS niche would be filled. I mean, every other primary-damage type has a dedicated ship or two--including outliers like neuting and webbing or other more mainstream ewar. And I'm sure it's only a matter of time before the other empires catch up and give us a TD, damp, and TP BS (Tech 2 Blops? Faction?).
What I would really like to see is more the Domi get a bonus like 99.9% reduction of powergrid allowing it to use the "Drone Control Unit" currently only useable by carriers and super carriers. Sacrifice your high slots and some CPU to be able to use more drones. Or don't and put guns in those slots.
We have the stealth bombers, a frigate that can fit the battleship size weapon torpedo launcher, why not a battleships that can fit capital size weapons or mods. it is about the same tradeoff. Each race could have one.
You could make each one different like;
The Galente would get the domi or a new similar ship that could fit the Drone Control Unit
One race could have a special Battleship size Logi that could fit a capital shield transfer or remote armor rep
Another could have a ship that can fit a single capital size weapon system
The last could be the other logi or maybe a super e-war
Or you could make them all similar and let each race have a type of BS size mini carrier that has the same Drone Control Unit bonus so all races have a single ship that can wield 10 drones by giving up their high slots and some CPU. The individuality could be maintained by having different bonuses to the drones and restricting drone bay size. For example the caldari might only have the drone bay to hold 10 light drones, but has a drone speed and rate of fire bonus to the drones to increase the applied damage. the Galente could have a huge drone bay as they always do and be able to yield 10 heavy or sentry drones but have the drone bonuses limited to drone hp and signature radius. Whatever it would take to keep them balanced without all being the same. |

Ignitious Hellfury
Minmatar Republic Military Skool
7
|
Posted - 2013.03.28 17:32:00 -
[22] - Quote
This thread is a waste of time. YOU CANNOT ASK FOR ROLE BONUSES FOR INDIVIDUAL T1 SHIPS. T1 ships are designed to be general purpose, giving them a role bonus goes ENTIRELY against that, and if you do you have to make up some bullshit excuse for why the domi is so special that no other bs can use Drone Control Units. Not going to happen, never should happen.
Further your guys fixation with drones is completely wasted, considering drones are easily the worst weapon system for pvp. They have the longest lag between fire and application of damage if you use normal combat drones, or if you go for sentries you are now weaponless if you have to warp off. Additionally, there is no pilot skill in using drones, which is not an advantage, it's a disadvantage. You can't mitigate transversal to improve the quality of your hits, you just have to hope your drones are landing good hits (they usually aren't, unless they are lights).
Furthermore, it's a stretch to even call drone boats split weapon ships. In most cases they are exclusively bonused to drone damage and have unbonused turret slots, so you're not competing with your highslots or lowslots. In the cases of where their bonuses are split, the ships are FINE. There is no need to make some random drone only spaceship. Actually, go ahead. I think it will actually adequately educate you on why a ship such as that would really actually just suck. |

Maximus Andendare
Future Corps Sleeper Social Club
103
|
Posted - 2013.03.28 19:53:00 -
[23] - Quote
Ignitious Hellfury wrote:This thread is a waste of time. YOU CANNOT ASK FOR ROLE BONUSES FOR INDIVIDUAL T1 SHIPS. T1 ships are designed to be general purpose, giving them a role bonus goes ENTIRELY against that, and if you do you have to make up some bullshit excuse for why the domi is so special that no other bs can use Drone Control Units. Not going to happen, never should happen.
Further your guys fixation with drones is completely wasted, considering drones are easily the worst weapon system for pvp. They have the longest lag between fire and application of damage if you use normal combat drones, or if you go for sentries you are now weaponless if you have to warp off. Additionally, there is no pilot skill in using drones, which is not an advantage, it's a disadvantage. You can't mitigate transversal to improve the quality of your hits, you just have to hope your drones are landing good hits (they usually aren't, unless they are lights).
Furthermore, it's a stretch to even call drone boats split weapon ships. In most cases they are exclusively bonused to drone damage and have unbonused turret slots, so you're not competing with your highslots or lowslots. In the cases of where their bonuses are split, the ships are FINE. There is no need to make some random drone only spaceship. Actually, go ahead. I think it will actually adequately educate you on why a ship such as that would really actually just suck. It would help if you weren't such an idiot. Split weapon systems are, by the very definition, ships that are bonused for two distinct weapon systems. Last I check the Domi and Vexor had...wait for it...bonuses to hybrid weapons AND drones! Whoa no way! Split weapon system! And what's more there are ALREADY T1 hulls with role bonuses. Man, helps to know what you're talking about before you open your mouth spewing stupidity. Idiot.
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Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
206
|
Posted - 2013.03.28 22:18:00 -
[24] - Quote
Good news every one!! There is a dev blog you should find, they are going to change the navy cruisers and the navy vexor is going full drone 125Bw and double bonused to drone and with almost no guns to speak of. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |
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