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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 07:29:00 -
[421] - Quote
Flyinghotpocket wrote:Pinky Feldman wrote:Templar Dane wrote:Liang Nuren wrote:What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter (Brawler) - Phantasm (Brawler [or at least, it's damn sure not a kiter]) - Ashimmu (Brawler) - Omen (Kiter) - NOmen (Good Kiter) - Zealot (Good Kiter)
-Liang That's really odd, because those are all shoot-you-at-range ships that are out damaged/out-tracked by every other turret boat in scram/medium neut range. Lasers are an elegant weapon from a more civilized[non-stacking-penalty] age. No reason to trade paint if you're going to fall behind there. 'Course, the maller is a slight exception because of its relatively god-tier buffer/fitting. Naug comes out being a maller that has utility highs[which the vanilla omen/maller lost] at the cost of having incoming/local reps mean less. And really, how many X/3/7 cruisers are needed? Oh, and don't bring up those steaming pile pirate ships. Hell, the ashimmu fails hard because of being practically forced to brawl. No, the Naug comes out as a Maller with Heavy Pulse lasers, utility highs, and a beautiful navy paint job. Also, due to the fantastic Amarr T1 armor resist spread you can get comparable resists. No, thats exactly what templar said
My original post was meant to come across slightly different, but then when I tried posting it reverted to an old draft and I didn't realize it had been lost. But no, thats not what he says at all. All he says is that the Naug is a Maller with utility highs at the cost of less resist, when in reality it's so much more than that. In fact, with 7 lows you can fit a similar tank to a Maller in terms of resists and honestly I find that the utility highs are the least exciting things about it in terms of what its able to do now.
The moar you cry the less you pee |
Luscius Uta
Unleashed' Fury Forsaken Federation
39
|
Posted - 2013.04.02 10:43:00 -
[422] - Quote
Retribution made some ships - especially Vexor and Caracal Navy Issue, inferior to their standard versions, so it's a good thing Fozzie decided to fix that (not to mention how Faction variants of T1 logis were a joke even before Retribution). While I like to see those ships improved, I think some of the improvements could be further optimized.
Omen Navy Issue: All seems good, RoF bonus on all hybrid/laser boats should be replaced with damage bonus. I suppose that a tracking bonus instead of optimal range bonus could work as well, but it's already seen on Phantasm. With bonus to optimal range, ONI could be a good alternative to Zealot for people without skills to fly one.
Osprey Navy Issue: Having flown this ship once in a nullsec roam, I can say it's the worst ship I've ever PvP'd in - it's like a Drake with no tank, no DPS and no cap. It should not be turned into Hookbill's big brother. I would personally leave bonuses same as they were, but add one launcher slot and one mid slot to improve DPS and tank (I can see that CPU, PG and cap are already improved enough to warrant this). Also, why increase mass so much? That would make more sense in Navy Caracal since it's got one more lowslot to put a Nanofiber in.
Exequror Navy Issue: Having both damage and RoF bonus is bad, at least on guns which use cap. I say leave 4 turret slots, but give the ship same bonuses that Brutix has (10% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness). Also, drone bay should be 50 m^3 (generally, I don't see why any faction cruiser should have smaller drone bay than its standard version).
Scythe Fleet Issue: Split weapon systems are bad, bad, bad. Make it a projectile boat or a missile boat, not both. Also, since Stabber lost its velocity bonus, why not reintroduce it on Scythe Fleet Issue?
Augoror Navy Issue: The only faction version of a T1 logi that didn't completely blow before, due to its tanking bonus. However, especially now when it's got a high damage bonus, Amarr Cruiser V will be almost mandatory to fly it effectively.
Caracal Navy Issue: Doesn't seem to be much better than standard Caracal, especially when it's got drone bay removed. Also needs one more midslot or it's still not going to be worth to spend 6 times more money to fly this instead of normal Caracal. However, it's the lightest ship of them all and with a pair of nanofibers it actually could be a good kiter.
Vexor Navy Issue: Seems much better now, especially with nearly useless hybrid damage bonus gone.
Stabber Fleet Issue: My favourite non-pirate faction cruiser, this one actually needed a slight nerf because it's AFAIK the only ship with 10% tracking bonus per level, while 7.5% is the norm. However, 10% mass increase is a bit drastic. |
The Sinister
SKUNKWORKZ STRATEGIC SERVICES Fuzzy Nut Attack Squirrels
2
|
Posted - 2013.04.02 11:22:00 -
[423] - Quote
CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
705
|
Posted - 2013.04.02 11:45:00 -
[424] - Quote
Not bad but still missing something I can't put my finger on.
At least one of each navy cruisers could use of a 3rd hull bonus for specific logistics use. Some sort of "spider rep" ability while maintaining decent DPS values to increase these ships value, more attractive and offer to older as newer players a different and exciting experience.
Just an idea. *removed inappropriate ASCII art signature* - CCP Eterne |
El Geo
Pathfinders. The Marmite Collective
81
|
Posted - 2013.04.02 12:02:00 -
[425] - Quote
please don't change the sfi :( path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Major Killz
163
|
Posted - 2013.04.02 12:28:00 -
[426] - Quote
There was no need to change the Stabber Fleet Issue.
Anyway.
Bad? VERY BAD? You have not really flown a Osprey Navy Issue. There is and was no Caldari missile cruiser that is not good in fleet engagements. Though the changes to the Caracal did make most Caldari navy cruisers irrelevant.
- killz |
ConranAntoni
Empyrean Warriors Insidious Empire
64
|
Posted - 2013.04.02 13:20:00 -
[427] - Quote
SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping. |
El Geo
Pathfinders. The Marmite Collective
81
|
Posted - 2013.04.02 13:31:00 -
[428] - Quote
ConranAntoni wrote:SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping.
when did the SFI become an iWin boat? path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 15:13:00 -
[429] - Quote
El Geo wrote:ConranAntoni wrote:SFI change is fine, people just need to stop expecting an automatic iWin boat.
****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly instead of derping. when did the SFI become an iWin boat?
This is the internet, where anyone can post whatever they want as long as it doesn't break the EULA.
The moar you cry the less you pee |
Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 15:30:00 -
[430] - Quote
The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. Depending on how you fit it, it IS either a gun boat or a missile boat. It isn't a mixed or split weapons system boat, it's a "selectable" weapons system boat. You CAN fit mixed weapons systems but certainly don't need to, in fact most won't.
Look carefully at those bonuses and you'll see that they are quite sufficient. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Lord Okinaba
81
|
Posted - 2013.04.02 15:34:00 -
[431] - Quote
Any chance of you fixing HACs anytime soon?
In particular the Ishtar. It has a 5% bonus to medium hybrid turrets, but fitting medium turrets without seriously gimping it in some fashion is a lesson in futility. Either give it a power and CPU boost or remove the bonus to medium hybrids and replace it with something useful.
Thanks. |
Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2013.04.02 15:58:00 -
[432] - Quote
Another frustrating pass for minmatar I cant speak for the others as i have not flown them before but upon reading this i am sure that will change.
Scythe: I am actually kind of looking forward to playing with this ship the fitting will be fun and having it around and able to use missiles or guns could be kind of a applicable for all fleets ship and t hats fun. How ever i don't expect it to out preform any of the ships that are supposed to be there and that is always kind of the issue for split weapons isn't it? Still I kinda like it if not just because it fits the story so well and is exactly what its in game description says. Still i have to remind myself when i look at the bonuses 10% is like two bonuses 10% is like two bonuses..... except faction stuff usually has higher bonuses....
Stabber: After reading and looking around and seeing what everyone else has to say i have to agree it really has not had a huge change or at least it has not necessarily gotten worse. There are a couple problems with that
1. With the cruiser pass all the cruisers narrowed the gap with their faction counterparts and we all hoped that gap would be replaced with this pass and yet the SFI has simply remained the same. I am not even going to say it is not still better but i definitely don't feel that it is worth the price. So congratulations minny pilots at least this did not get worse?
2. Anyone else find it painful that with the boost to active armor tanking in the last patch and to passive armor tanking the very next patch armor nerfs a frequently active tanked minny ship (albeit it slightly). Not to mention while lowering its armor they actually up the mass that just seems so backwards.
3. In a similar vein it feels like frequently an increase to shields means more shield tanking. Which means kiting for the most part or maybe a high damage brawl fit. Both of these things also rely on another thing getting nerfed the Tracking Enhancer. So here have your shield tank and with it comes a reduction in value on all those low slots you just opened up!
None of these are crushing but they are definitely there and I am just so disappointed with yet another patch where the best i can say is... at least i have blaster's trained.
I can not agree more with something i read online.
If you don't want speed tanking and fighting in fall off to be a minmatar trait anymore that's fine. But please PLEASE give us something else to do. |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
679
|
Posted - 2013.04.02 17:04:00 -
[433] - Quote
there is no need to give the SFI more shields, maybe 5% of people shield tank it, and the vaga or cynabal are way better at that. Just leave it as is in terms of armor and mass, it's not even an unfair ship, it is balanced considering its low damage output. |
Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 17:17:00 -
[434] - Quote
Kaz Mafaele wrote:Another frustrating pass for minmatar I cant speak for the others as i have not flown them before but upon reading this i am sure that will change.
Scythe: I am actually kind of looking forward to playing with this ship the fitting will be fun and having it around and able to use missiles or guns could be kind of a applicable for all fleets ship and t hats fun. How ever i don't expect it to out preform any of the ships that are supposed to be there and that is always kind of the issue for split weapons isn't it? Still I kinda like it if not just because it fits the story so well and is exactly what its in game description says. Still i have to remind myself when i look at the bonuses 10% is like two bonuses 10% is like two bonuses..... except faction stuff usually has higher bonuses....
Stabber: After reading and looking around and seeing what everyone else has to say i have to agree it really has not had a huge change or at least it has not necessarily gotten worse. There are a couple problems with that
1. With the cruiser pass all the cruisers narrowed the gap with their faction counterparts and we all hoped that gap would be replaced with this pass and yet the SFI has simply remained the same. I am not even going to say it is not still better but i definitely don't feel that it is worth the price. So congratulations minny pilots at least this did not get worse?
2. Anyone else find it painful that with the boost to active armor tanking in the last patch and to passive armor tanking the very next patch armor nerfs a frequently active tanked minny ship (albeit it slightly). Not to mention while lowering its armor they actually up the mass that just seems so backwards.
3. In a similar vein it feels like frequently an increase to shields means more shield tanking. Which means kiting for the most part or maybe a high damage brawl fit. Both of these things also rely on another thing getting nerfed the Tracking Enhancer. So here have your shield tank and with it comes a reduction in value on all those low slots you just opened up!
None of these are crushing but they are definitely there and I am just so disappointed with yet another patch where the best i can say is... at least i have blaster's trained.
I can not agree more with something i read online.
If you don't want speed tanking and fighting in fall off to be a minmatar trait anymore that's fine. But please PLEASE give us something else to do. Keep in mind that none of those abilities has been removed, not even close.
Many Minmatar ships have enjoyed significant advantages over others for quite some time. It's only logical that when it come time to balance things many ships will get a buff, while those few that are at the top of the heap get a slight nerf to bring them all into line (without invalidating other classes like BC's or the soon to be balanced Pirate or Tech 2 varieties).
That latter point illustrates why they all are not simply raised to the highest level, as you have to balance not only the ships within a class but the various ship classes against each other as well.
Point being, if it seems that mainly Minmatar ships are the ones being toned down it isn't because of the race they belong to... it is directly related to the fact that they were defacto the top of the heap before the balancing. It could have been any race, but in this case Minnie ships have more instances of superior speed and damage application abilities than their counter parts.
The only case I have seen so far in this project of the scales perhaps tipping a little too far in the other direction is in the case of the Rifter, so we'll have to see where the polishing pass ends up for them. It won't take much to nudge it back to equal footing with the rest. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2013.04.02 17:50:00 -
[435] - Quote
I don't think they are all shot i really don't. mainly what i see is that all the other ones you can look at and see a deffinate use where they excel and you get your money's worth which is about a BC cost for this Cruiser hull. The scythe and Stabber i just don't understand what it is they will be any use for.
It seems clear they really don't work off of the feed back in these threads (and who can blame them). So all i can do is hope they will continue to do what they have been doing and adjusting things based on metrics they get back. Like the RIfter or the Stabber and the Breacher oh look most of the minny hulls they have put out have needed changes shortly after in the form of buffs. So here is hoping they continue to stay on it. I'm just bitter because I am about to complete minny cruiser 5 . |
Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 18:11:00 -
[436] - Quote
Kaz Mafaele wrote:I don't think they are all shot i really don't. mainly what i see is that all the other ones you can look at and see a deffinate use where they excel and you get your money's worth which is about a BC cost for this Cruiser hull. The scythe and Stabber i just don't understand what it is they will be any use for. It seems clear they really don't work off of the feed back in these threads (and who can blame them). So all i can do is hope they will continue to do what they have been doing and adjusting things based on metrics they get back. Like the RIfter or the Stabber and the Breacher oh look most of the minny hulls they have put out have needed changes shortly after in the form of buffs. So here is hoping they continue to stay on it. I'm just bitter because I am about to complete minny cruiser 5 . The Rifter needs a minor tweak at best, the Stabber is getting exactly what it needs to become the effictive kiting vessel it is intended to be, and the Breacher is one of the most effective T1 frigates in game right now.
I am in full agreement that the polishing passes are highly important to fine tune things, and we seem to be getting them in a timely fashion (which is excellent). I'm just saying there is a valid reason you are seeing mostly nerfs on the Minnie hulls compared to the other races.
By the way, I wouldn't expect to "get your monies worth" out of anything beyond T1 hulls. Diminishing returns ensure that you never will, and this is as intended. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ersahi Kir
Freelance Mining Company
62
|
Posted - 2013.04.02 18:29:00 -
[437] - Quote
The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do.
The scythe fleet issue is going to be scary as hell IMO.
With turrets it's doing 80% hurricane damage, 90 signiture radius, 280 base speed, and a 5 mid/5 low flexible slot layout. I'm actually going to have to do some eft fits to see how much you can stack on it, but I think it's a sleeper OP ship that's going to be a terror if it hits live.
It all depends on if the powergrid is large enough to get the fitting on this ship right. |
Ranger 1
Ranger Corp
3852
|
Posted - 2013.04.02 18:35:00 -
[438] - Quote
Ersahi Kir wrote:The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do. The scythe fleet issue is going to be scary as hell IMO. With turrets it's doing 80% hurricane damage, 90 signiture radius, 280 base speed, and a 5 mid/5 low flexible slot layout. I'm actually going to have to do some eft fits to see how much you can stack on it, but I think it's a sleeper OP ship that's going to be a terror if it hits live. It all depends on if the powergrid is large enough to get the fitting on this ship right.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maccian
Soul Takers
5
|
Posted - 2013.04.02 18:56:00 -
[439] - Quote
Stop sabotaging minmatar ships CCP! The T2 rebalances better do the minmatar ships justice |
Pelea Ming
Prostitutes Are Always Wlling
30
|
Posted - 2013.04.02 19:34:00 -
[440] - Quote
as for the whole "too many brawlers!" those brawlers can be set up as kites as well if you bother to fit 'em correctly, so, yes, let's see the NOmen get something... again, i honestly believe that a tracking speed boost spec'd to beams only would be perfect |
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Gevlin
Sebiestor Tribe Minmatar Republic
208
|
Posted - 2013.04.02 20:02:00 -
[441] - Quote
navy vexor with 125m3 bandwidth and mining bonus faster drone speed... just need 25m3 mining drones. Some day I will have the internet and be able to play again. |
Liang Nuren
Heretic Army Atrocitas
3262
|
Posted - 2013.04.02 20:08:00 -
[442] - Quote
We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Krell Kroenen
Miner Intimidation
131
|
Posted - 2013.04.02 20:55:00 -
[443] - Quote
Nvm |
Gabriel Karade
Noir. Noir. Mercenary Group
53
|
Posted - 2013.04.02 21:27:00 -
[444] - Quote
Luscius Uta wrote: Vexor Navy Issue: Seems much better now, especially with nearly useless hybrid damage bonus gone.
What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank
Really don't like the direction of the navy vexor changes.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
704
|
Posted - 2013.04.02 22:17:00 -
[445] - Quote
Liang Nuren wrote:We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.
-Liang
That optimal bonus is fantastic for beams, lets you use mulit
It just can't fit beams AND something else aswell BYDI (Shadow cartel) Recruitment open!
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Luscius Uta
Unleashed' Fury Forsaken Federation
39
|
Posted - 2013.04.03 08:17:00 -
[446] - Quote
Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Really don't like the direction of the navy vexor changes.
To be honest, I never made a Navy Vexor fit in EFT since I can fly an Ishtar and guns on an Ishtar are hardly good for anything but to draw aggro, therefore I assumed they wouldn't perform any better on a Vexor (Navy or otherwise). But with ability to launch 5 heavy or sentry drones (while still having enough room for a stack medium and light drones), I think the new Navy Vexor can still have DPS close to the number you've mentioned. It might even be good for easier C1/C2 WH sites (and with velocity bonus, you should be able to pull them in before Sleepers pop them), and it should definitely be able to do an average lvl 4 mission.
Also, I think that having a bonus to both gun and drone damage is a bad design, much like two weapon systems bonus on Scythe Fleet Issue and Typhoon. Myrmidon (and new Prophecy) works well without a gun bonus. While you can counter that by reducing number of turret slots, that just makes gun bonus inferior if you compare it with (passive or active) tanking bonuses that are seen on Prophecy, Gila or Myrmidon. |
Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.03 08:54:00 -
[447] - Quote
Ranger 1 wrote:The fittings wll tell the tale, and I'm pretty sure they will be on the tight side
931.25 PG 500 CPU on L5
650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones)
AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible.
The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes.
As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
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Ersahi Kir
Freelance Mining Company
70
|
Posted - 2013.04.03 09:35:00 -
[448] - Quote
Deerin wrote:Ranger 1 wrote:The fittings wll tell the tale, and I'm pretty sure they will be on the tight side 931.25 PG 500 CPU on L5 650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones) AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible. The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes. As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
I'm not a very good PvP ship designer, but from my eft warrioring tonight it looked like this ship had some good potential. Focused more around the turret bonus with autocannons because it's the crazy high one, it was able to do 800mm plate + mwd, 800mm plate + ab + HAM, and 2 LSE + mwd. I was a bit concerned about the XLASB w/180's fit, because I wasn't sure what corners to cut when cramming 9 modules into ~190 CPU (it was really really close to being able to fit a RLML also).
But they ScyFI seems to be really flexible, and I really need to figure out how to fit PvP ships. I especially need to figure out how to abuse the 90 signature radius, which just seems like a huge boon of hidden survivability. |
Johnson Oramara
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.03 10:11:00 -
[449] - Quote
Luscius Uta wrote: Caracal Navy Issue: Doesn't seem to be much better than standard Caracal, especially when it's got drone bay removed. Also needs one more midslot or it's still not going to be worth to spend 6 times more money to fly this instead of normal Caracal. However, it's the lightest ship of them all and with a pair of nanofibers it actually could be a good kiter.
Description for the ship made by Fozzie does not seem to agree with kiting:
"Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting."
Fozzie please explain to me why this ship needs to lose the drones, that will totally break the ship for solo... You can't fit this with ham's after these changes because it would leave you totally vulnerable against frigs. None of the other ships have this problem. The ship isn't that tanky either compared to other brawlers and loses in dps too. |
X Gallentius
Justified Chaos
1202
|
Posted - 2013.04.03 15:42:00 -
[450] - Quote
Gabriel Karade wrote:What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Really don't like the direction of the navy vexor changes.
Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit. Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit.
However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay.
Overall, new VNI is a better ship. |
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