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ElQuirko
Jester Syndicate WHY so Seri0Us
1187
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Posted - 2013.03.28 12:37:00 -
[1] - Quote
Super spikinator wrote:In before move
Because everyone has their own opinion on the subject of ECM. How about instead of jamming
One of the modules targets high slots making them take longer to cycle One of the modules targets mid slots making them cycle faster One of the modules targets low slots making them cycle faster One of the modules picks targets randomly between mid and low One of the modules just gets removed
counter measures are now passive/buffer modules (since they can't be sped up) and fast cycling weapons. counter ecm is now a module that you activate that immediately turns off a module with no cycle penalty. Projected ECM adds a "charge" to a ship that soaks up an action of ECM. ECM now is 100% but chooses a slot at random.
Do appologise if this makes no sense, I am on painkiller medication.
This is actually quite a good idea. Anti-module jammers that randomly turn something off. CISPA - Readin' your secret corptheft mails since 2012 |
ElQuirko
Jester Syndicate WHY so Seri0Us
1187
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Posted - 2013.03.28 12:40:00 -
[2] - Quote
saltrock0000 wrote: I admit being perma jammed is frustrating and annoying, but there are modules (backup arrays) to pretty much make you unjamable. So maybe spare a slot and fit one if it bugs you so much?
This is a stupid thing to say. While I appreciate the sentiment, there is no reason to fit ECCM past defence against ECM modules, which you may not ever encounter in a fight. It's luck as to what the enemy brings.
This guy put it well, ages ago:
TheBreadMuncher wrote: Because the only way to counter ECM is to fit to counter ECM. This completely gimps your fit, while at the same time means you've wasted a slot if you don't encounter ECM.
Let me put it this way:
Sensor dampening: You can fit a sensor booster, which also increases your lock time and lock range. Energy neutralizing: You can fit a cap booster, which will be very useful for keeping you alive in any real fight. Tracking disruption: You can web your enemy and fit more tracky ammo, both of which will mean you hit while disrupted. Target painting: Lol. Man up and take slightly more damage. Webbing: Gotta go fast. Pointing: Commit to the fight.
Then we come to ECM: ECM: Fit a gimpy module which only decreases the chance of you being locked down, not stops it, and wastes a slot because it has no other beneficial effect.
CISPA - Readin' your secret corptheft mails since 2012 |
ElQuirko
Jester Syndicate WHY so Seri0Us
1190
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Posted - 2013.03.28 17:41:00 -
[3] - Quote
MeBiatch wrote:this is my idea for ecm: Quote:i came up with this nifty idea where ecm no longer breaks the lock of a ship but actually helps in determining the quality of a hit!
Isn't that called target painting? CISPA - Readin' your secret corptheft mails since 2012 |
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