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Caleb Ayrania
TarNec
87
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Posted - 2013.04.01 19:40:00 -
[1] - Quote
Hello MD.
I thought this would be a good time to start a thread and collecting all those ideas, and issues MD find important.
When posting here could you please appoint ideas priority and points as follow.
Priority issues 5 points
Medium Priority 3 points
Low priority 1 point.
When commenting on other peoples ideas or issues grant point the same way. I will collect the points and list them in post as votes come in.
Please try and focus on realistic ideas and fixes, and any bigger issues leave links to posts describing details, and for deeper discussions. |

Caleb Ayrania
TarNec
87
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Posted - 2013.04.01 19:45:00 -
[2] - Quote
-Reserved-
Reset Shares feature: Vote proposal function to force buy back, at suggested price and vote enforced.
Player to player billing: With settings to automatically change standing at default.
Contracts feature granting temporary positive standing, with option for temporary access to POS and STATION etc.
Corp order highlight and corp order manipulation by members with accountant rights.
Corp and Alliance seller info visible on markets.
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Mari Hata
That's how we roll
14
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Posted - 2013.04.01 19:54:00 -
[3] - Quote
Low priority : Random crisis affecting NPC stations and players assets within (blaze, strike, quarantine, tax hike, theft, takeover by another NPC corp, you name you favorite wildcard). |

Varius Xeral
Galactic Trade Syndicate
684
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Posted - 2013.04.01 21:14:00 -
[4] - Quote
Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle. |

Rhivre
TarNec
29
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Posted - 2013.04.01 21:18:00 -
[5] - Quote
Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle.
Bitter vet syndrome sets in earlier and earlier these days |

Two step
Aperture Harmonics K162
3498
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Posted - 2013.04.01 21:38:00 -
[6] - Quote
Was there a list you sent to CSM7 or CSM6? If so, I didn't see it... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
33
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Posted - 2013.04.02 00:23:00 -
[7] - Quote
the only csm that mattered was the one that mittani lead, during monocle gate. and even then, they got ignored.
i guess what im saying is, what do u hope to gain from this thread? when there is an entire forum "features and ideas" that gets ignored daily. |

Kara Books
Deal with IT.
477
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Posted - 2013.04.02 01:30:00 -
[8] - Quote
Institution of an in-game banking system + a completely different type of corporation altogether with full fledged features and all the bells and whistles we all know we want. All characters to specialize in merchanting on any and all levels, only characters in Merchant corporations will be allowed to spam any kind of sales, want to buy or contracts in public, while the rest will be limited to once every hour. (edit-forgot 2nd part) Creation of Industrial corporations, allowing members of these only to use in station services like invention, copying etc. All others will need to have a running POS with correct fitings in place and running to do the same. |

Arronicus
Shadows of Vorlon The Marmite Collective
494
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Posted - 2013.04.02 03:00:00 -
[9] - Quote
5 pt: Nullsec industry incentives. As it stands, unless you are building supers (0.0), or capitals (lowsec), or mass producing tech 2 off a bpo (upgraded amarr stations), theres little to no reason to produce in 0.0, and this means that there is very little use for 0.0 markets, other than heavily inflated items.
(more to come) |

Thur Barbek
Republic University Minmatar Republic
98
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Posted - 2013.04.02 05:56:00 -
[10] - Quote
high priority:
Fix pos access / corp roles so that its not give 100% access or 0% access. |
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Bad Bobby
Bring Me Sunshine
170
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Posted - 2013.04.02 07:33:00 -
[11] - Quote
Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen. To be fair, most of the ideas that appear in threads like these are awful and should never happen.
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Vera Algaert
Republic University Minmatar Republic
867
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Posted - 2013.04.02 07:52:00 -
[12] - Quote
Two step wrote:Was there a list you sent to CSM7 or CSM6? If so, I didn't see it... we have a discussion on CSM candidates and feature requests at least once per year.
a non-exhaustive list of examples that came up in a quick search:
2008: http://oldforums.eveonline.com/?a=topic&threadID=766496
http://oldforums.eveonline.com/?a=topic&threadID=741708
2009: http://oldforums.eveonline.com/?a=topic&threadID=1060298
http://oldforums.eveonline.com/?a=topic&threadID=998973
2010: http://oldforums.eveonline.com/?a=topic&threadID=1402988
2011: http://oldforums.eveonline.com/?a=topic&threadID=1471649
2012: https://forums.eveonline.com/default.aspx?g=posts&m=1066066
as the requests haven't really changed in the past 5 years or so it is assumed that everyone with a passing familiarity of MD is already well aware of them.
in our experience most CSM candidates don't care about MD at all but we usually try to find one candidate who can be expected to champion our cause. In 2008 this was LaVista Vista, in 2009 it was Omber Zombie, in 2010 it was T'Amber, in 2011 it was Kalrand (who withdrew during election time), in 2012 it was T'Amber and this year it is going to be corestwo. TEST alt - don't trust. |

11 of 11
The 11th Hour
0
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Posted - 2013.04.02 07:54:00 -
[13] - Quote
#1 - Stop the bots controlling the markets. That shuts everything down. Period.
11 of 11 |

Steve Ronuken
Fuzzwork Enterprises
1254
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Posted - 2013.04.02 09:12:00 -
[14] - Quote
I'd say, this year, the CSM will have people on it who understand MD's issues. Maybe not agree on all of them, but not discount them.
Mynnna's a regular here. I'm at least a regular lurker. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Premier Sovian
New Sun Ventures
0
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Posted - 2013.04.02 09:54:00 -
[15] - Quote
I just want a better looking UI. The UI of the future is pretty darn ugly.
A choice of in game UI skins I can pick from would make me a happy bunny. |

flakeys
Arkham Innovations Paper Tiger Coalition
933
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Posted - 2013.04.02 10:03:00 -
[16] - Quote
Vera Algaert wrote:and this year it is going to be corestwo.
Looks like i'm gonna be voting goon this year then 
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Arkham Innovations Paper Tiger Coalition
933
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Posted - 2013.04.02 10:04:00 -
[17] - Quote
Rhivre wrote:Varius Xeral wrote:Hey it's the biannual MD pie in the sky wishlist thread for stuff that will never happen.
Let's get this one stickied when you're done so we can save the next set of suckers the hassle. Bitter vet syndrome sets in earlier and earlier these days
Doesn't mean bitter boy isn't right though ...
We are all born ignorant, but one must work hard to remain stupid.
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Samroski
Games Inc.
178
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Posted - 2013.04.02 13:48:00 -
[18] - Quote
Caleb Ayrania wrote: Priority issues 5 points
Medium Priority 3 points
Low priority 1 point.
How about being able to assign -5, -3, and -1 priority to bad ideas?
Kara Books wrote: All characters to specialize in merchanting on any and all levels, only characters in Merchant corporations will be allowed to spam any kind of sales, want to buy or contracts in public, while the rest will be limited to once every hour. (edit-forgot 2nd part) Creation of Industrial corporations, allowing members of these only to use in station services like invention, copying etc. All others will need to have a running POS with correct fitings in place and running to do the same.
Somehow I do not like these ideas. They are interesting to consider, but with all due respect I'd like to assign low priority (or -3) to these ideas. Not being able to set up buy orders as an industrialist would be a big hassle, necessitating creation of a sister trade corp. Most big corps need divisions dedicated to industry, trade, PvP etc. etc., and I do not think this idea would be well received. Happiness is a warm gun, mama. |

Beckie DeLey
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
424
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Posted - 2013.04.02 14:29:00 -
[19] - Quote
Samroski wrote: How about being able to assign -5, -3, and -1 priority to bad ideas?
But then, how would we get anyth... oh.
Oh! So... i started an industry blog at www.derbk.com/eve . Updated almost thrice a year! Also, i am prettier than Saskia. True story. But don't tell her, little princess is sensitive.
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Varius Xeral
Galactic Trade Syndicate
686
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Posted - 2013.04.02 14:45:00 -
[20] - Quote
Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
I'm sorry some people live in a world where they speak (write) before they think, and then get upset when people call them on it |
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I Was There
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
56
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Posted - 2013.04.02 15:58:00 -
[21] - Quote
A functional shares/stock market.
Maybe force corporations to pay out of their masters wallet every month. The corporation would have to have 100% shares to not "leak" isk. It'll make it possible for investors to buy the shares and sell them between other players, much like real shares. |

Grendell
Technologies Unlimited Superior Eve Engineering
548
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Posted - 2013.04.02 17:59:00 -
[22] - Quote
Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P
The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot.
A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.
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mynnna
GoonWaffe Goonswarm Federation
780
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Posted - 2013.04.02 18:04:00 -
[23] - Quote
Some of these
Grendell wrote:corp management
are better than others
Kara Books wrote:in-game banking system and specialized corps
Varius Xeral wrote:I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
And this is a good suggestion in general. Mynnna for CSM 8 |

Bad Bobby
Bring Me Sunshine
170
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Posted - 2013.04.02 18:18:00 -
[24] - Quote
Varius Xeral wrote:Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
Edit: despite the best intentions of the OP. Absolutely.
As it stands, other than the things that CCP have already picked out as priorities, there is nothing in the market element of EVE that even gets close to being a priority for developer attention. Sure, if they get time I'd love for them to fix some bugs, improve some UI and iterate some undeveloped functionality... but that's pretty much the best we have to give them.
The market is still one of EVE's selling points, it's still fairly healthy (for an MMO), it's still fairly interesting and there are still many possibilities yet to be explored. By contrast there are core areas of EVE that urgently need a lot of work done on them. CCP also needs to keep a close eye on attracting new players. Adding some bells and whistles to the market would just be a distraction from what CCP needs to do.
Grendell wrote:Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot. A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.  I feel your pain brother!
But the answer to the first question from the vast majority of the playerbase is going to be "No". Most EVE players will never use the disaster that is a BPO lockdown, only a few more will use the back alley abortion that is the corp management interface. So, while it causes you, I and a handful of others great pain and anguish... we have to accept it as what comes from being niche players pushing niche functionality. |

Caleb Ayrania
TarNec
88
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Posted - 2013.04.02 19:10:00 -
[25] - Quote
Varius Xeral wrote:Hey, at least a few people get it.
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".
Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.
Edit: despite the best intentions of the OP.
I intend to sort the final document to handle this issue.
The more ccp-time demanding and more complex ones will go last, the simpler more realistic ones first. So the longer and more detailed ideas are mostly inspirational and considered brainstorm material. |

Samroski
Games Inc.
178
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Posted - 2013.04.03 05:45:00 -
[26] - Quote
I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.
There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.
Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority Happiness is a warm gun, mama. |

Caleb Ayrania
TarNec
90
|
Posted - 2013.04.03 06:21:00 -
[27] - Quote
Samroski wrote:I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.
There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.
Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority
Its a tragedy we dont get proper QEN anymore. I was promised more data mining of statistics when I was at Fan Fest back in 2009. The fact that we still dont have this 4 years later is really embarrassing. Just grant access to market data historic older than 1 week and similar full access to all other relevant data.
We really also need better ingame visualisations of data, especially the map needs more stats for datamining, and even an export function would make players able to easily create most of this type of QEN oriented material.
I def set this aspect a +5
Regarding the division wallet, I see your point, but I think it would be a lot of ccp-hours for a rather small change. I think something like this would fit into some sort of future limited corporation type functionality. An idea that has been brainstormed over a bit by a few in MD. I personally like that direction of thinking, since it would make some sort of easy nerf of npc corps. Forcing players to go solo and eventually into a corp or an alliance. A mini corp like this would ofc have wallet divisions and many of the traditional features. It would lack shares and maybe limited membership to 1 tier skill level.
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TheSmokingHertog
TALIBAN EXPRESS
97
|
Posted - 2013.04.03 15:00:00 -
[28] - Quote
Priority issues 5 points
Medium Priority 3 points
- Make it possible to drop LOCATIONS in the destination field of a COURIER CONTRACT
- Make it possible to ship stuff by courier contract from within a container, stuff presorted on destination then does not need a movement to the general items in a station before contracting it.
- Add a regional filter setting within the orders overview tab
- Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location.
- Please show the volume of stuff in an 'Item Exchange' contract. Then I know if I have to bring my freighter or my Iteron V
Low priority 1 point.
- Make it possible to mouse-wheel up / down the # of days in the COURIER CONTRACT wizard duration field, this would make the behavior more consistent with other number fields in EVE
- Make it possible to add a description with double clicking a form field to see its history, just like in web-browsers.
- Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
- Make the contract wizard remember settings while opened, if I ship something public, but reconsider a few steps in the wizard, you have to re-select the stuff to be shipped.
- Make an option to set the contract button blink duration (or just extend the time) on the NEOCOM when entering the game and having new contracts developments, since now it will blink while the complete grid is loading, so you have to manually open the contract overview to check on developments.
- Make it possible to PAGE UP and DOWN in the orders overview tab.
- Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time.
- When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL
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RawringDragon
Eternal Dragons
0
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Posted - 2013.04.04 00:17:00 -
[29] - Quote
A proper loan contract system.
My idea is for a system of creditor and loan contracts.
- A creditor contract is simply someome putting up a sum of isk, with interest terms and everything set, ready for someone to accept. - A loan contract is someone requesting cash, and offering interest & security terms they hope is attractive.
The trust problem. The big issue here, is that in order for the loan contract system to garner any trust and major use for large isk volumes, it needs to have strong asset-recovery abilities in the event of a confirmed default. This is probably a pie in the sky fantasy, but I think this could have the potential to be the central feature of a finance/industry themed expansion.
So, should someone with debt fail to meet their interest or loan repayment, and depending on the terms of the contract, here's some example mechanics I can think of, which could kick in until the sum is recovered:
Isk streams which go to the creditor - Most of current wallet content - NPC & Player Bounties, Rewards - Ship insurance - Portion of market, contract & trade window proceeds - Portion of isk sent to and from the player, (And corp wallet if avail, see the guarantor part below) - LP & Research points (If a suitable base value can be established)
Possible other non-isk related mechanics - Giving the SCC powers to seize assets in hangers of pilots with loan defaults.
- The "Estimated Market Value" feature already in game could possibly be used to identify valuable assets, starting with the single-most valuable stacks and assets (and their contents), and begin transferring them.
- Min-value caps would be in place so it doesn't choke the server and sieze low-volume amounts of every nut bolt and shuttle they ever had.
Guarantors/Vouches - A loan/creditor contract can have guarantors attached, which will be jointly responsible for whatever isk is outstanding (after asset recovery has taken place against the defaultee) - If the remaining defaulted isk is not made available within a time window, the above mechanics can come into effect against these people also. - Guarantors can be a corporation directly or a player, and can also have a minimum SP level enforced to discourage throwaways.
I hope that gets some ideas going. Here's some rough options I envisage the system having. Some can apply to both types of contact.
- Minimum SP level - Length of term (x months or open-ended) - Interest payment frequency and %age - Definition of default - Default recovery options
- Asset recovery? Isk streams diverted? LP&RP? Market, trade & contract revenue? Corp wallet & assets?*
- Est value of collateral desired (If the above is not enough) (Creditor can review before contract is final) - Guarantors needed & their minimum SP, In addition to or in absense of collateral.
* Note on corp ideas. If a CEO or someone with full wallet access attaches their corp to the loan (or the creditor requires it), there's nothing stopping them just leaving the corp after accepting the loan. Ideally a corp vote would need to be completed so everyone understands their corp & it's assets are responsible if the ceo/finance manager defaults, and that the ceo/directors understand the finance manager role cannot be removed from the person while their loan is in progress. If the person tries to leave the guarantor corp while the loan is active (or loses CEO status), they would be warned that this action would trigger an immediate default and asset recovery first against the person, then the corp.
PS. Sorry if this doesn't belong here :( P.P.S. My apologies if these are terrible ideas, but I have minor hopes my hour of brainspew was of some value. :( |

Caleb Ayrania
TarNec
95
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Posted - 2013.04.04 00:39:00 -
[30] - Quote
That was a rather lengthy post RawringDragon, but interesting read..
Personally I think its over complicating things a little to make it realistic.
The Loan contract idea in itself is closely related to an EVE banking system.
I think your on to something though. I mentioned I would like mechanics for both npc and p2p loans.
Why not just integrate it into standings, bounties and kill rights?
So when you default on payment interests build, and standing is bled with the npc corp. I dont know if people have noticed but the billing already shows interests now in the wallet, so its likely ccp is already working on something like this.
When you reach -5 the full amount is transferred to a bounty. If you reach -10 a Kill right is granted to a tradable kill rights system. The debt is cleared when the kill right is sold.
This would mean that npc corps actually enforce justice regarding loans.
The same mechanic would be in place with player to player mechanic, but where aggression would need to be handled "manually". So the debt builds and you can convert any debt into a bounty or a kill contract. The Kill Contract would be different in that you could grant different payment then just isk, and limit access either standing based or an actual mutual confirmation function.
This would be simpler to implement into current mechanics I would think..
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