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Thread Statistics | Show CCP posts - 3 post(s) |
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kieron
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Posted - 2005.09.07 16:14:00 -
[1]
The feedback resulting from yesterday's patch continues to flow in. The Known Issues page has been updated with post-patch concerns and some of those concerns will be addressed in a mini-patch that will be applied during tomorrow's (8 Sepbember) maintenance period.
Included in tomorrow's mini-patch is the following:
- Skill bonuses will not stack upon themselves.
- The font change will be reverted back to the old font.
- Planets and moons will no longer 'stick' to ships.
- An error prevented some ships from being removed from Ship Maintenance Arrays. This has been resolved.
- The missing 35% Reprocessing Efficiency bonus for Minmatar Outposts will be fixed.
- Squadron Commander will be seeded. Wing Commander is not ready for deployment and will not be seeded.
The remaining items in the Known Issues list is too complex, needs further testing, or too low priority for inclusion in tomorrow's patch, including laser crystal stacking. These will be fixed in following patches.
kieron Community Manager, EVE Online
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Arrgh Juggs
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Posted - 2005.09.07 16:16:00 -
[2]
Edited by: Arrgh Juggs on 07/09/2005 16:16:46
Second \/
Anyway, glad you are listening keep up the good work
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Verone
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Posted - 2005.09.07 16:16:00 -
[3]
OMG First!!1!1!
SniggleVision |
implanted
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Posted - 2005.09.07 16:22:00 -
[4]
the laser stack IS a big isue when u have 27 laser crystals up the screen !!! oh and 3rd
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Carinae
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Posted - 2005.09.07 16:31:00 -
[5]
I managed to break local chat when I linked four modules to an entry.
Is this a known bug....
Warrior of the Ushra'Khan Death to slavery |
Sybylle
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Posted - 2005.09.07 16:33:00 -
[6]
# The missing 35% Reprocessing Efficiency bonus for Minmatar Outposts will be fixed.
...can be delayed...who cares about Minmatars
JK ^^ (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
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kieron
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Posted - 2005.09.07 16:34:00 -
[7]
Originally by: implanted the laser stack IS a big isue when u have 27 laser crystals up the screen !!! oh and 3rd
Yes, the crystal stacking is a critical issue, but one that requires deeper coding and testing than can be accomplished in 48 hours. It will be resolved in the very near future.
kieron Community Manager, EVE Online
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implanted
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Posted - 2005.09.07 16:40:00 -
[8]
Originally by: kieron
Originally by: implanted the laser stack IS a big isue when u have 27 laser crystals up the screen !!! oh and 3rd
Yes, the crystal stacking is a critical issue, but one that requires deeper coding and testing than can be accomplished in 48 hours. It will be resolved in the very near future.
ok thanks kieron
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Sirial Soulfly
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Posted - 2005.09.07 16:40:00 -
[9]
Nice going, my compliments to the eve staff for a fast response.
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sidthesexist
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Posted - 2005.09.07 16:47:00 -
[10]
Originally by: Carinae I managed to break local chat when I linked four modules to an entry.
Is this a known bug....
in the mods channel when people add more than one or 2 linkies you usually get everything underlined so yup a bug, but at least with the mods channel you can close an reopen this channel to fix the prob unlike local
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SengH
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Posted - 2005.09.07 16:48:00 -
[11]
what about command processor modules kieron? will they be seeded since there is no BPO for them on the market?
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Winterblink
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Posted - 2005.09.07 16:51:00 -
[12]
Originally by: kieron Squadron Commander will be seeded. Wing Commander is not ready for deployment and will not be seeded.
Waiting to sign Tom Wilson as Maniac?
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Scyrdein
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Posted - 2005.09.07 16:53:00 -
[13]
I hope Cyrillic Font would also be changed back. Righ?
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Drakos
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Posted - 2005.09.07 16:58:00 -
[14]
i think its just amazing that ccp devs can make new bugs in a fix patch :) --------
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Sirial Soulfly
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Posted - 2005.09.07 17:00:00 -
[15]
But this time they fix them faster then SoonÖ :)
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Kleintje Pils
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Posted - 2005.09.07 17:03:00 -
[16]
What about the pre-locking bug.. is that gonna be fixed? ( or am i the only one with this bug? )
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Scyrdein
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Posted - 2005.09.07 17:11:00 -
[17]
Originally by: Kleintje Pils What about the pre-locking bug.. is that gonna be fixed? ( or am i the only one with this bug? )
I don`t know is this a bug, but is really bad. The lock-on animation exists in overview when you lock a target but it lasts for a short time so as a result you don`t see are you locking anybody or not..
BTW, there is another problem with drones.. 'Return to drone bay' command does not work correctly.. sometimes they only orbit ship and don`t go to drone bay.. And before patch there was possible to know what launched drones are doing in the overview window, i.e. 'idling' 'fighting' or 'returning' now we just see their names and stats.
Please, return this..
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Gwenvahar
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Posted - 2005.09.07 17:14:00 -
[18]
Umm I think the Post Patch thread need updating with all the issues with the new drone command not working.. But I understand because mentioning that mught cause alot of other drone related issues to be mentioned and we shouldn't overwhelm this thread with the many issues of drones and their stupid command and targeting logic.
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RobW1
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Posted - 2005.09.07 18:23:00 -
[19]
What about the tech 2 cruise launcher?
Patch Notes say :
The capacity of the Cruise Launcher II has been increased to be in-line with other TL2 launchers.
But they still hold 26 Cruise Missiles, just like before the patch.
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Caeden Nicomachean
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Posted - 2005.09.07 18:37:00 -
[20]
Thanks much for the heads up and for moving on these.
Cheers!
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Pottsey
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Posted - 2005.09.07 18:37:00 -
[21]
ôAnd before patch there was possible to know what launched drones are doing in the overview window, i.e. 'idling' 'fighting' or 'returning' now we just see their names and stats. Please, return this..ö
Please fix this and return the drone overview back to how it used to be. ItÆs a major feature drone useÆs need. I am finding combat next to impossible as I cannot tell what my drones are doing.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Amazoph
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Posted - 2005.09.07 18:43:00 -
[22]
Edited by: Amazoph on 07/09/2005 18:43:30
Originally by: Winterblink
Originally by: kieron Squadron Commander will be seeded. Wing Commander is not ready for deployment and will not be seeded.
Waiting to sign Tom Wilson as Maniac?
(Off-topic - Nice game, Wing commander series. :) )
On-topic- at least planet bug is going to get fixed.. it freaked me out when i saw a planet following me thro warp..
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Dezzereth
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Posted - 2005.09.07 19:00:00 -
[23]
Big thanks to CCP for this fast response. That is what I call service to the customer. Keep up the good work.
-- TOSGI Homepage -- |
Skuld OdinsDottir
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Posted - 2005.09.07 19:05:00 -
[24]
Originally by: Pottsey ôAnd before patch there was possible to know what launched drones are doing in the overview window, i.e. 'idling' 'fighting' or 'returning' now we just see their names and stats. Please, return this..ö
Please fix this and return the drone overview back to how it used to be. ItÆs a major feature drone useÆs need. I am finding combat next to impossible as I cannot tell what my drones are doing.
Yes pls put it back. It is comparable to removing the feedback from modules (green=active, red= deactivating, flashing gun = relaoding, etc...). If you remove the drone feedback , you should remove module feedback aswell. I guess lots of people will be happy then when they have to guess if a module is active or not.
Liquid dreams filled her mind as she found herself sinking into an eternal ocean of blood. An ocean she had created over the severed flesh of her assigned targets. |
Oz Draconis
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Posted - 2005.09.07 19:11:00 -
[25]
Thanks for the update, and kudos for the quick fix!!! ---
Natural Selection Works. |
Altaireus
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Posted - 2005.09.07 19:22:00 -
[26]
Factories spitting out BPOs after 50-100 runs needs to be fixed ASAP, i dont want to babysit my T2 components BPOs and reinstalling them once every hour.
Bug reports filed and mentioned about 5 times in the known issues thread, it also have its own thread in game development section.
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0Virtu0
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Posted - 2005.09.07 19:35:00 -
[27]
Considering it takes me 45 seconds to change crystals on all my lasers now, I'd think it could be a more critical situation than some people may think. I want to kill people with my Amarr ships, not play whack-a-mole trying to get all my crystals to change. ---------------------------------- I play EvE and I don't even get a stupid signature. |
Jennai
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Posted - 2005.09.07 19:58:00 -
[28]
Originally by: sidthesexist
Originally by: Carinae I managed to break local chat when I linked four modules to an entry.
Is this a known bug....
in the mods channel when people add more than one or 2 linkies you usually get everything underlined so yup a bug, but at least with the mods channel you can close an reopen this channel to fix the prob unlike local
changing fontsize will fix it.
that's been bugged since cold war, very disappointed that it's still there.
overview lock bug really needs fixed, horribly annoying when doing missions in bs and you can't tell which of the ten frigates you've already tried to lock because they keep changing order in the list.
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ProjectInquisitor
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Posted - 2005.09.07 20:30:00 -
[29]
Originally by: Altaireus Factories spitting out BPOs after 50-100 runs needs to be fixed ASAP, i dont want to babysit my T2 components BPOs and reinstalling them once every hour.
Bug reports filed and mentioned about 5 times in the known issues thread, it also have its own thread in game development section.
/signed (so I dont have to bug report and increase their load even further)
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Augustus Var
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Posted - 2005.09.07 20:53:00 -
[30]
Thank you for changing back the font. I had a bad case of eye strain after playing just a couple hours last night.
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