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Jeter Alta
Science and Trade Institute Caldari State
0
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Posted - 2013.04.08 20:13:00 -
[1] - Quote
The description for Tech II ships that come from Roden Shipyards is as follows:
"Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems..." There are a few variations of this touting the increased armor amount or the like.
Unlike their Khanid brethren, my gripe is that the Roden ships are split down the middle when it comes to the available launcher hardpoints on each of their respective hulls.
Let's take a look at them.
Enyo 1 Launcher Hardpoint 4 Turret Hardpoints 5 m3 drone bay
Ares 1 Launcher Hardpoint 2 Turret Hardpoints 0 m3 drone bay
Eris 4 Launcher Hardpoints 5 Turret Hardpoints 5 m3 drone bay
Phobos 5 Turret Hardpoints 0 m3 drone bay
Oneiros 2 Turret Hardpoints 50 m3 drone bay
Lachesis 3 Turret Hardpoints 3 Launcher Hardpoints 0 m3 drone bay
Granted, the argument could be that these are specialized ships and the need for a uniform high slot weapons configuration is frivolous. For example, when would you be fitting 2 launchers to an Oneiros instead of Remote Armor Reps? I digress. My point is that the ships remain true to their description when it comes to the other aspects of the hull's capabilities (increased armor, fast, low sensor strength in comparison with Duvolle and Creodron ships, small if not non-existent drone bay). Why not make the rest of the hull in line with the manufacturer's doctrine.
Are we supposed to fly these ships like the Cyclones of yesteryear? This bring up the questionable effectiveness of the synergy between Rails and Missile Launchers. I do, however, believe that a Blaster and Rocket/HAM compilation is relatively effective. There is also little motivation for the Gallente capsuleer to cross train into missiles if they do not see a return on their investment of time and skill points. Is losing a drone bay and gaining 1-2 launcher hardpoints worth it?
CCP, take a look at the Roden ships as you rebalance Tech II hulls and make them effective according to their roles and developer doctrine. You did it with the Khanid ships a while back, so I don't doubt that you can do it for the Roden iterations as well. With the lack of viable kiting setups in the Gallente ship repertoire, you can give them an option with the tech II hulls.
TL;DR - Give Roden ships moar missile launchers. |
BadAssMcKill
Love Squad Confederation of xXPIZZAXx
214
|
Posted - 2013.04.08 20:57:00 -
[2] - Quote
Or change the Roden shipyard description and leave them as is Starships were meant to fly~
http://i.imgur.com/6j6cIZE.gif |
Martin0
Federal Defense Union Gallente Federation
94
|
Posted - 2013.04.08 21:02:00 -
[3] - Quote
Don't put missiles on my gallente ships. If i wanted to use missiles i would have skilled caldari.
Don't dare to put missiles on the enyo or the phobos.
Don't homogenize the Amarr and Gallente even more.
21 days eve-online free trial here https://secure.eveonline.com/trial/?invc=396dca45-adb9-487c-913d-fa94643491bf&action=buddy |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
938
|
Posted - 2013.04.09 00:34:00 -
[4] - Quote
BadAssMcKill wrote:Or change the Roden shipyard description and leave them as is
No. Change Khanid description and split their weapons. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Jeter Alta
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.09 01:12:00 -
[5] - Quote
Martin0 wrote:Don't put missiles on my gallente ships. If i wanted to use missiles i would have skilled caldari.
Don't dare to put missiles on the enyo or the phobos.
Don't homogenize the Amarr and Gallente even more.
That's a worthless argument if I've ever seen one. I'll admit, I love flying the Enyo, and the Phobos seems fine as well, but neither fit the developer description. Now, if both ships fielded the opportunity to fit either turrets or launchers, that would make more sense. Ships like the Lachesis see bonuses to missile rate of fire and yet still only have 3 launchers out of 5 hardpoints. Roden would then be an option of versatility rather than indecision.
This game rewards those who cross train. Take a look at the pirate faction ships, and the Khanid as well. If you are relegating yourself to Gallente=blasters only (God knows that rails are sub-optimal in combat) and its faults, then good luck to you.
Not only that, but giving a few Gallente Tech II hulls more launcher hardpoints does not homogenize them with the Amarr/Khanid, who specialize in short-ranged missile combat. |
Praxis Ginimic
285
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Posted - 2013.04.09 03:25:00 -
[6] - Quote
My first thought was "don't take the balsters off my enyo!!!" but upon further consideration if I could get a split bonus... Having the choice the fit either 4 bonused blasters or 4 bonused rockets to the enyo would be nasty. I doubt that would happen. CCP doesn't seem to be giving bonuses out to hulls like candy but one can dream. |
Kate Stenton
Four Pillar Production Headshot Gaming
44
|
Posted - 2013.04.09 23:10:00 -
[7] - Quote
All true Gallente buy from CreoDronGäó |
Kalihira
Interstellar Newcomers Inc. Home Front Coalition
7
|
Posted - 2013.04.10 09:15:00 -
[8] - Quote
Kate Stenton wrote:All true Gallente buy from CreoDronGäó
or Duvolle Labs ;-) |
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CCP Ytterbium
C C P C C P Alliance
1790
|
Posted - 2013.04.10 10:31:00 -
[9] - Quote
Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense.
We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing. |
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
10
|
Posted - 2013.04.10 10:56:00 -
[10] - Quote
What always amused me was the mention of poorer electronic systems when Roden put out the tackling interceptor, both interdictors, the logistics and the force recon for the Gallente.
Poor electronics indeed. |
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
945
|
Posted - 2013.04.10 11:07:00 -
[11] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
The only other t2 armor missile line is Khanid, and they're only short range. So make Roden long range missiles? After fixing them first, of course.
Lachesis has guns, so why not hmls with range to match that ewar?
And I can see Eris with rockets, or light missiles (which can use a buff, btw). Atm, there's the Sabre, there's the other 2, then there's the Eris at the end. That should change. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Vilnius Zar
Ordo Ardish
834
|
Posted - 2013.04.10 11:08:00 -
[12] - Quote
CCP Ytterbium wrote: Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
- increased damage bonus for unguided missiles (more than Caldari or Amarr counter parts) - reduced missile range - agile but low EHP ships Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 11:13:00 -
[13] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
Well the Lachesis would benefit from missiles as their projection and damage is better than rails or blasters. Eris is the interceptor i think rockets with their OP range would be useful or LM. And besides you would have to explain why they have a stealth bomber with missiles without roden shipyards. :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Roime
Shiva Furnace
2483
|
Posted - 2013.04.10 11:26:00 -
[14] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
I like the current trend of streamlining racial weapons so that every race has just two main weapon systems.
Amarr - lasers and drones Gallente - hybrids and drones Caldari - hybrids and missiles Minmatar - projectiles and missiles
Amarr missile ships are the anomaly here, but in general these feel balanced and the ships all seem to find their places. Training is easier with just two lines to train, and with that basic division all races have two distinct skill trees to train.
Perhaps consider having tertiary weapon systems as either special versions (navy/pirate/something new).
-á- All I really wanted was to build a castle among the stars - |
Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
10
|
Posted - 2013.04.10 11:27:00 -
[15] - Quote
Jonas Sukarala wrote: And besides you would have to explain why they have a stealth bomber with missiles without roden shipyards. :P
I think if they did make Roden truly missile focused, there'd have to be a trade with Duvolle somewhere.
ie. Enyo for Nemesis. |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
612
|
Posted - 2013.04.10 12:36:00 -
[16] - Quote
I honestly think you should drop missiles entirely (other than on stealth bombers, but that's a role thing) and go
Roden: Railguns, more tanky Duvolle: Blasters, more ganky Creo Dron: MOAR DRONES! (Seriously, these guys should be drones, drones and more drones)
Going missiles on Gallente kinda feels like sleeping with the enemy (The Caldari!). Mind you, going for the above list might require some shuffling around of ship manufactures, and it might not be a bad thing to do so if you do decide to go the Roden = missiles route (e.g. the Nemesis is an obvious missile ship) http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Nova Fox
Novafox Shipyards
4487
|
Posted - 2013.04.10 15:32:00 -
[17] - Quote
Well the alternative solution is to play more into missile types, unfortunately there only seems to be 3 of them. FOFs which nobody wants to use, the Smart Missiles and Dumb Missiles.
If I could develop it i would make fire and forget missiles that have similar function to the bomb in that they have to be forward launched and only acquire hostile targets in a cone in front of the ship. Make them decent long burn chase missiles or short burn high damage bombarding missiles and would fit better with the high speed nature of the ships.
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Maximus Andendare
Future Corps Sleeper Social Club
116
|
Posted - 2013.04.10 16:31:00 -
[18] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing. If you guys are going to do even the slightest hint of shuffling Gallente T2 hull colors around, for Pete's sake change the Nemesis to a Roden hull! IT IS A STEALTH BOMBER MISSILE SHIP!
Ok, now that that's out of my system, although I dearly love my beautiful copper Enyo, I love her much more as a blaster boat, and so if that means she has to wear Duvolle colors, then so be it.
Also, if you're going to make sweeping changes by adding in more missile boats--which, btw--please think very hard on before you do it, as gunnery+supports and drones+supports take a long time to get really proficient. Although, I can see arguments for some Gallente T2 hulls being somewhat missile-oriented varieties (namely those ships that work well with longer range or no cap usage (Lachesis, Eris, Nemesis, Phobos (capless missiles = more bubbles!), probably Oneiros, too, could have some launcher slots), I still think the emphasis on the T2 lineup should be through blasters and drones, with letting the specialized ships (much moreso specialized in non-dd roles) retain their missile launcher slots, if you must, for Roden.
Saying that, though, makes me sad, since I love my Roden-painted ships. Also, before doing something stupid like changing the Enyo to be a missile boat, just add in another Incursus T2 hull that's Roden (for missiles), and make the Enyo the Duvolle blaster boat. And while you're at it, change the Ishkur to be built off a Tristan hull, since, honestly, that is THE T1 drone boat.
Lastly, and sorry for the long(ish) post, LML and HML T2 Roden ships wouldn't step on Caldari's heels, since there's room in the ship lineups for long range/armor tanked ships (with Khanid obviously covering the short range/armor tanked missile role). And Minmatar hulls generally focus on projectiles and speed in T2. But I guess that being said, it might be nice to have long range missile specializers in T2 Gallente hulls in just a similar way that many Caldari hybrid boats now fit for blasters. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
109
|
Posted - 2013.04.11 00:44:00 -
[19] - Quote
The manufacturers need looking at in Total, The Caldari and Minmatar are fine.
The Amarr ones [especially Carthum and Viziam] are almost impossible to tell appart as they all specialize in armour and besides khanid lasers with the only thing to set them apart being the colour of the ship.
With the Gallente its just Rodens lack of an identity. the ship is supposed to be bad at electronics yet they give it all the electronic ships [which I understand seeing as all the blaster boats are covered by Duvolle and all the drones boats go to Creodron]
Roden needs to have its description changed to it dealing with electronics, it would solve alot of issues. I wouldnt go as far as having them completely specialise in missiles as it would just make them a clone of the Khanid.
As far as the Enyo is concerned: While I LOVE my red enyo; the ship should really just be reskinned to be a Duvolle ship, its basically the blaster assault frigate and should thus be a Duvolle ship.
In turn the Nemesis should be Roden, not Duvolle. I mean REALLY the one ship that fits perfectly with Roden and you gave it to Duvolle?!
Basically: Change Rodens description to being GOOD at electronics as opposed to bad and reskin both the Enyo and the Nemesis to swap manufacturers and it would solve most of the problems in my eyes. |
Fredfredbug4
Eve Defence Force Tribal Band
661
|
Posted - 2013.04.11 01:00:00 -
[20] - Quote
I always felt that Roden ships should be like fast Minmatar ships only focused on armor rather than shields (minnie does both but leans more towards shields).
Come to think of it, projectile weapons are the only weapon system not shared by at least one other race. It might sound silly, but what if we put autocannons or artillery on Roden ships?
I'm leaning more towards arty, it might be interesting to see arty combined with Gallente ships. I accidentally my assets, is this bad?-á |
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KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
109
|
Posted - 2013.04.11 01:06:00 -
[21] - Quote
Fredfredbug4 wrote:I always felt that Roden ships should be like fast Minmatar ships only focused on armor rather than shields (minnie does both but leans more towards shields).
Come to think of it, projectile weapons are the only weapon system not shared by at least one other race. It might sound silly, but what if we put autocannons or artillery on Roden ships?
I'm leaning more towards arty, it might be interesting to see arty combined with Gallente ships. ...Wait what?
Hybrid turrets are the only turret that get shared by gallente and caldari, neither projectile turrets or lasers get shared by any of the 4 main factions unless you are counting pirate factions in which case projectile turrets get shared between minmatar and angels so your post still wouldnt make any sense.
So yes, putting projectile turrets on Roden ships DOES sound very silly, not to mention downright impractical as far as skill training goes. |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
44
|
Posted - 2013.04.11 01:35:00 -
[22] - Quote
CCP Ytterbium wrote:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
Screw missiles. There are enough push-button-to-win hulls already. |
Fredfredbug4
Eve Defence Force Tribal Band
664
|
Posted - 2013.04.11 04:54:00 -
[23] - Quote
KuroVolt wrote:Fredfredbug4 wrote:I always felt that Roden ships should be like fast Minmatar ships only focused on armor rather than shields (minnie does both but leans more towards shields).
Come to think of it, projectile weapons are the only weapon system not shared by at least one other race. It might sound silly, but what if we put autocannons or artillery on Roden ships?
I'm leaning more towards arty, it might be interesting to see arty combined with Gallente ships. ...Wait what? Hybrid turrets are the only turret that get shared by gallente and caldari, neither projectile turrets or lasers get shared by any of the 4 main factions unless you are counting pirate factions in which case projectile turrets get shared between minmatar and angels so your post still wouldnt make any sense. So yes, putting projectile turrets on Roden ships DOES sound very silly, not to mention downright impractical as far as skill training goes.
It is a wildly silly and a possibly (probably) very stupid idea, it's fun to consider though. And derp, forgot about lasers.
And it really isn't impractical. Training minmatar + gallente already allows for Angel ships, so there is already an incentive for a Gallente to consider training projectiles. But hey it is just a dumb idea. I accidentally my assets, is this bad?-á |
Jeter Alta
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.11 05:27:00 -
[24] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
To address the concerns as the others that have posted on the subject have done is relatively simple.
- Yes, there should be some shuffling of hulls! Look at the Enyo (clearly used as a blaster boat) and the Nemesis (a DUVOLLE stealth bomber?) There is a big discrepancy in those roles.
- Yes, missiles matter a whole lot on the Lachesis and the Eris. Another post outlined the usefulness of a capless offense for the Phobos as well, and the Lachesis uses missiles almost to an effective degree even now. The Oneiros, not so much. The Eris is also a rarely used interdictor hull. The number of them used pales in comparison to the Sabre, which is not only used in fleet applications, but in other pvp situations that you do not see the Eris in.
- Finally, there aren't any toes being stepped on here if you redesign the hulls in the correct ways. Minmatar and Caldari ships are almost exclusively shield tanked when they are utilizing missiles. The Khanid ships are close range ships that are armor tanked. For example, take the dual-rep sacrilege with HAMs. It's mobile (relying on active tanking instead of a buffer), has good dps within its range, and fits its role as a HAC. Roden ships are not exclusively close-range missile boats, so the argument of similarity there is nonexistent. Redesigned Roden hulls with bonuses to long-range missiles are a flavor of their own, among EVERY race. (Armor tank, long range missiles)
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Kusum Fawn
State War Academy Caldari State
308
|
Posted - 2013.04.11 05:47:00 -
[25] - Quote
Considering that you've given every other race plenty of drones, and hybrids are shared with caldari,
You are worried that a gallente boat will crowd someone elses ship roles?
wow. you really do hate gallente. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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SilentStryder
Aliastra Gallente Federation
2
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Posted - 2013.04.11 06:22:00 -
[26] - Quote
CCP Ytterbium wrote:Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consolidating the Gallente Tech2 manufacturers as:
- Duvolle: specialization on hybrid turrets
- Creodron: specialization on drones (which means fixing the Eos and Sin for instance)
- Roden: specialization on missiles
Obviously, that's to be taken with a grain of salt, as this is no way set in stone and there are still obstacles along the way. For example:
- Is shuffling some tech2 Gallente hulls to use missiles really such a good idea?
- Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
- Can a missile-based Gallente tech2 line even exist without overstepping on other missile lines? (Caldari, Minmatar, Khanid)
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.
Would sort of be a 180 degree turn but it would be epic if you made Roden Ships or any other Tech 2 Brand specialise in Shield Tanking, it would be the first Tech 2 Ship Brand to do it, and there would be its uniqueness too. |
Gabriel Karade
Noir. Noir. Mercenary Group
81
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Posted - 2013.04.11 09:16:00 -
[27] - Quote
Duvolle - Blasters (Second bonus, ROF, third bonus, falloff) Roden - Railguns (second bonus, optimal, third bonus, damage) CreoDron - Drones (second bonus, ??, third bonus ??)
?? as I'm not sure what plan/if you guys have a high-level plan, for drones. However, given the recent penchant for sticking drone bonuses on Amarr ships, whatever bonuses you do go for absolutely have to make CreDron ships by far and away superior drone boats to anything else out there (>5 drones controlled perhaps?)
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Barrogh Habalu
Imperial Shipment Amarr Empire
425
|
Posted - 2013.04.11 10:17:00 -
[28] - Quote
Raven Solaris wrote:What always amused me was the mention of poorer electronic systems when Roden put out the tackling interceptor, both interdictors, the logistics and the force recon for the Gallente.
Poor electronics indeed. Indeed. Maybe special equipment should be made into Roden hat and let us be done with that? The only problem is probably their "shipyards" name which associates less with such thing than, say "Duvolle labs". |
Syrias Bizniz
Carnivore Company
130
|
Posted - 2013.04.11 16:28:00 -
[29] - Quote
Make Roden hulls with special ability:
100% increased rate of fire (1 cycle lasts for 2 'normal, unbonused' cycles) to Light Missile, Rapid Light Missile and Heavy Missile Launchers (and maybe Cruise if you plan on adding another Tech 2 Battleship per race). 100% increased bonus to Light and Heavy Missile damage.
Like, dem ALPHAS, but delayed.
Or forget about missiles and do the same or similar with hybrid weapons. Could make them interesting railgun ships (better tracking and dps than proj, with okayish alpha) |
Batelle
Komm susser Tod
147
|
Posted - 2013.04.11 20:02:00 -
[30] - Quote
CCP KittyBoom wrote:
Do missiles even matter on Roden hulls with a very specific role? (Oneiros, Eris, Lachesis)
The Lachesis should get special mention. Firstly, having missiles or not does matter since the ship is a combat recon fully capable of laying on the hurt. It is not like the oneiros and eris, which can perform their roles excellently without doing any damage at all. Also, this is one ship where the split weapon system is quite good. The ship is viable with a number of highslot configs. It can be optimized for a number of ranges. It can make full use of both kinds of hybrids and all three kinds of launchers, you can even mix blasters with heavies if you want. The variation in fittings usage gives you lots of room to optimize. Taking away the missile slots and leaving rails as the only long range option would make it a distinctly worse ship. Switching it to missiles entirely isn't really necessary either. Fighting is Magic |
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