|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.10 12:53:00 -
[1] - Quote
vyshnegradsky wrote:In a PvP game, the ships should be balanced around PvP, not PvE. Curious? How do you pay for your PVP? PLEX? If yes, thanks for providing me with free gameplay and ships. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.10 13:48:00 -
[2] - Quote
Daniel; I feel the same way sometimes, but I remember flying the damn Maelstrom for an eternity it seemed trying to save up for the Pirate BS. New players are going to have a seemingly insurmountable task trying to access a ship capable of doing PVE with a ship incapable of doing PVE, for both the cost in ISK and training will be to high. And the period it takes to attain these PVE capable skills and ships are possibly to long to keep noobs interested.
Hell some people think PVE is impossible now and they have had years to train for it. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
338
|
Posted - 2013.04.10 14:53:00 -
[3] - Quote
Anyone else think it is odd that we got a drone buff with DDA's, and then a drone nerf with the new AI, essentially making drones outside of rep range useless to any mission or hub runner.
I mean really, thanks CCP for getting drones up to par in DPS, but did you have to make them as useless as **** on a Boar in the same year. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
339
|
Posted - 2013.04.10 20:01:00 -
[4] - Quote
Jen aSide I agree, I donGÇÖt think the new BSGÇÖs canGÇÖt complete missions. But I do see them not doing it as well, especially when combined with a tracking enhancer tweak, the last missions AI tweak, the bounty tweak, and loot drop tweak (drone ORE), all these tweaks keep making missions more difficult and less profitable.
I do incursions pretty much exclusively for PVP ISK nowadays, and I use a market toon to generate most of my extraneous ISK needs. I personally donGÇÖt have difficulty doing missions, but I do hear from noob corpies that they are having problems making enough ISK as well as completing missions before the wrecks de-spawn. I attribute this to Noobness, and offer assistance in fittings and techniques, as well as the occasional fleeted missions to show and tell as we go. But bitter vet syndrome might be blinding me to a more underlining problem, is PVE getting to hard to be economically viable for a noob?
I donGÇÖt think the new ship attributes are going to stop PVE but it would seem PVE has taken a lot of hits as of late. And PVP? Well they lost 15% and 10% respectively from the tracking enhancer that allowed some ships to kite. (Yes I know they lost other things but some sarcasm was needed here)
PVE creates ISK, ISK stimulates the market and provides incentive to build, and building provides ships to PVP and PVE in, which in turn destroys ISK. But if you keep turning down the ISK faucet the whole enchilada fall apart. (GÇÿEnchiladaGÇÖ seemed funnier than macro/micro economic model)
Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Goldiiee
Superior Ratio High Sec Dropouts
342
|
Posted - 2013.04.11 14:59:00 -
[5] - Quote
I have no doubt that PVE will survive, similar to PVP (someone would try to figure out how to ram each other to death if all we had were Shuttles) Missioners will continue to persevere and by extension successfully manage their PVE.
I know I used to make a lot more in missions than I do now, either from boredom and me not staying interested, or from new Expansions natural evolution, there is noticeably less ISK to be made.
The Noctis has reduced the Salvage goods market to a fraction of what it was before; but I would not want to give up the Noctis.
Reduced bounties added to depressing the expected and actual profits of mission running.
The loss of Drone ORE made the GÇÿmostly uselessGÇÖ Drone missions now GÇÿtotally uselessGÇÖ.
The runaway Inflation, no facts just perceived, has placed the penultimate Mission running ships at the same price range as Carriers.
The Tracking disruption from Sasha makes the idea of not dual Boxing Vengeance and Blockade rank up there with taking on a blob with a Rifter.
Tracking Enhancer nerf will also require some manipulation possibly a whole new setup, or tactic, to deal with the range issues inherent in some PVE.
There is nothing here so bad it canGÇÖt be handled with a little ingenuity and additional training. (Except possibly the Sansha TD) But it is an obvious trend by CCP of nerfing PVE. I donGÇÖt believe it is intentional, so much as reactionary. And I certainly hope the trend stops soon or the only mission runners in the game will be the ones that didnGÇÖt get into an Incursions fleet. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
|
|
|